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Articles 1 - 3 of 3
Full-Text Articles in Yiddish Language and Literature
Codenames For Language Courses, Jeffrey Nolan Mcculley, Chloe Bennett
Codenames For Language Courses, Jeffrey Nolan Mcculley, Chloe Bennett
UTA Libraries Staff Publications - Archive
In this lesson, students deepen their proficiency in the target language by designing and implementing a foreign-language edition of the game Codenames. Drawing on their understanding of vocabulary, semantics, and cultural nuance, students adapt game components and rules to account for language-specific challenges such as word ambiguity, cognates, homophones, and idiomatic meaning. Through collaborative gameplay, students actively apply linguistic knowledge in a communicative, problem-solving context that emphasizes precision and strategic language use. The lesson promotes critical thinking, intercultural competence, and authentic language practice while reinforcing vocabulary acquisition and comprehension in an engaging, student-centered format.
Jewish Time Jump: New York, Owen Gottlieb
Jewish Time Jump: New York, Owen Gottlieb
Articles
Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well …
Case Study Two: Jewish Time Jump: New York, Owen Gottlieb
Case Study Two: Jewish Time Jump: New York, Owen Gottlieb
Articles
Gottlieb presents an early case study of his mobile augmented reality game Jewish Time Jump: New York design on the ARIS platform for the iPhone and iPad (iOS). The game is set on-location in Washington Square Park in New York city. Players in 5th-7th grade take on the role of time-traveling reporters, landing on site on the eve of the Uprising of 20,000, the largest women-led strike in U.S. History. Based on their GPS location they receive media from over 100 years in the past, interactive with digital characters as they work to gather a story for the fictional Jewish …