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Yiddish Language and Literature Commons™
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- History (5)
- Typography (3)
- Augmented reality (2)
- Cultural studies (2)
- Design (2)
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- Game (2)
- Jewish studies (2)
- Mobile (2)
- Mobile games (2)
- ARG (1)
- Aramaic literature (1)
- Augmented reality games (1)
- Chasu; noun classes and plant folk taxonomy (1)
- Civic and democratic education (1)
- Civics (1)
- Design History (1)
- Design history (1)
- Design-based research (1)
- DesignYaakov Stark (1)
- Disenfranchised groups (1)
- Diversity (1)
- Education (1)
- Ethnobotanical categories; plant names (1)
- Game design (1)
- Games and learning (1)
- Hebrew Script (1)
- Hebrew literature (1)
- Hebrew scripts (1)
- History education; augmented reality games; Jewish history; Jewish education (1)
- Immigrant history (1)
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Articles 1 - 10 of 10
Full-Text Articles in Yiddish Language and Literature
Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray
Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray
Journal of Humanities and Social Sciences
The current study investigates the relationship between noun classes and plant folk taxonomy in Chasu (G 22). The study focuses on two objectives: the first objective is to describe the plant folk taxonomy in Chasu and the second objective is to determine the relationship between noun classes and plant folk taxonomy in Chasu. Data were collected from rural villages in Same and Mwanga districts by using free listing, field interviews (jungle-walk-and-identify), and written texts containing Chasu plant names. The findings reveal that Chasu folk taxonomy reflects different ethnobotanical categories; including a unique beginner which is mmea/mimea ‘plant(s)’, and three life …
Book Review: Rachmil Bryks, May God Avenge Their Blood: A Holocaust Memoir Triptych, Brian Horowitz
Book Review: Rachmil Bryks, May God Avenge Their Blood: A Holocaust Memoir Triptych, Brian Horowitz
Occasional Papers on Religion in Eastern Europe
Excerpt: "For the many readers who have never heard of Bryks, I beseech you to get this volume. You are likely to feel as I do, that here is a rare thing, a genuine writer who is ours, writes in Yiddish, although the material belongs to all humanity."
Jewish Time Jump: New York, Owen Gottlieb
Jewish Time Jump: New York, Owen Gottlieb
Articles
Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well …
Typography And The Evolution Of Hebrew Alphabetic Script: Writing Method Of The Sofer, Shayna Tova Blum
Typography And The Evolution Of Hebrew Alphabetic Script: Writing Method Of The Sofer, Shayna Tova Blum
Faculty and Staff Publications
Typography is the study of language letterforms, phonographic alphabetic characters that, when combined with additional characters, form words and/or sentences to express an idea and communicate a message to an audience. The history of typographic design dates back to early civilization and the invention of alphabetic writing systems, formulated and processed through the literary skills of the Hebrew Scribe Ezra whose knowledge and practice offered a significant contribution within a predominantly oral society. By examining the history of Hebrew typography through the discourse of biblical writing systems and alphabetic design, the article addresses the development of Hebrew scripts evolving from …
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Articles
This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …
Visual Communication & Typography: Study In The History Of Hebrew Letterforms And The Work Of Israeli Designer, Yaakov Stark, Shayna Tova Blum
Visual Communication & Typography: Study In The History Of Hebrew Letterforms And The Work Of Israeli Designer, Yaakov Stark, Shayna Tova Blum
Faculty and Staff Publications
The article reviews the history of letterforms and typographic design by discussing inventions in scripts, tools, and technology which impact the evolution of visual language and writing systems. Principles and elements of typography are analyzed using the Hebrew alphabet as an example in letterform design by exploring the work of Israeli designer, Yaakov Stark, who as an Israeli immigrant from Eastern Europe projects centered on Hebrew typography and the hybridization of Ashkenazi and Mizrahi scripts. Through an archive of work produced while a student at the Bezalel Academy of Art, Jerusalem in 1906, Stark has influenced generations of Israeli designers, …
Hebrew Typography: A Modern Progression Of Language Forms, Shayna Tova Blum
Hebrew Typography: A Modern Progression Of Language Forms, Shayna Tova Blum
Faculty and Staff Publications
Influenced by studies in traditional Ashkenazi and Sephardi scripts. The typeface had been designed for the printing of the Koren Tanakh, a first edition printed Jewish Bible processed through an all-Jewish collaboration for the first time in centuries. Koren’s project was inspired by the revival of Hebrew initiated by Haskalah writers in the 18th century. Haskalah writers utilized the language and scripts of written and printed literary texts. Influenced by philosophical and political ideologies of the European Enlightenment, the Haskalah explored Jewish identity through language by defining the secular context through traditional Jewish symbolism and narratives. The Zionist movement of …
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Articles
How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.
The case covered in this chapter is a mobile Augmented Reality …
Case Study Two: Jewish Time Jump: New York, Owen Gottlieb
Case Study Two: Jewish Time Jump: New York, Owen Gottlieb
Articles
Gottlieb presents an early case study of his mobile augmented reality game Jewish Time Jump: New York design on the ARIS platform for the iPhone and iPad (iOS). The game is set on-location in Washington Square Park in New York city. Players in 5th-7th grade take on the role of time-traveling reporters, landing on site on the eve of the Uprising of 20,000, the largest women-led strike in U.S. History. Based on their GPS location they receive media from over 100 years in the past, interactive with digital characters as they work to gather a story for the fictional Jewish …
The Library's Bassin Collection, Scott Sheidlower, John A. Drobnicki
The Library's Bassin Collection, Scott Sheidlower, John A. Drobnicki
Publications and Research
In May 1973, York College President Milton G. Bassin donated 495 volumes to the York College Library, most of which were written in either Hebrew or Yiddish, with some also in Aramaic. The books belonged to his father, Max Bassin (who was sometimes referred to as Morris, Moses, or Moshe), who was a noted anthologist of Yiddish poetry.