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Italian Language and Literature Commons™
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Articles 1 - 6 of 6
Full-Text Articles in Italian Language and Literature
Codenames For Language Courses, Jeffrey Nolan Mcculley, Chloe Bennett
Codenames For Language Courses, Jeffrey Nolan Mcculley, Chloe Bennett
UTA Libraries Staff Publications - Archive
In this lesson, students deepen their proficiency in the target language by designing and implementing a foreign-language edition of the game Codenames. Drawing on their understanding of vocabulary, semantics, and cultural nuance, students adapt game components and rules to account for language-specific challenges such as word ambiguity, cognates, homophones, and idiomatic meaning. Through collaborative gameplay, students actively apply linguistic knowledge in a communicative, problem-solving context that emphasizes precision and strategic language use. The lesson promotes critical thinking, intercultural competence, and authentic language practice while reinforcing vocabulary acquisition and comprehension in an engaging, student-centered format.
Systemic Theoretical Instruction: Tense And Aspect In Italian A Sociocultural Study Of American Learners Of Italian, Charles Joseph Panarella, Jr.
Systemic Theoretical Instruction: Tense And Aspect In Italian A Sociocultural Study Of American Learners Of Italian, Charles Joseph Panarella, Jr.
UNLV Theses, Dissertations, Professional Papers, and Capstones
University-level language and second-language classrooms typically use general rules of thumb to teach grammar without considering its conceptual aspects and cultural origins. These general rules of thumb are normally taught using a communicative approach to language teaching which typically places little emphasis on immediate corrective feedback and learner development. Most assessments are static in nature and focus on right and wrong answers rather than their origins (i.e., learner development and microgenesis). The lack of corrective feedback and lack of considering affective factors have the potential to negatively influence language acquisition in terms of motivation and self-efficacy. In addition, foreign language …
La Letteratura In Gioco, Barbara Dell`Abate Çelebi
La Letteratura In Gioco, Barbara Dell`Abate Çelebi
Zea E-Books Collection
Un approccio ludico alla didattica della letteratura nella classe di lingua
In questo scritto si intende rivalutare l’impiego del testo letterario nell’insegnamento delle lingue straniere attraverso l’utilizzo di attività ludiche che permettano una piena ed attiva partecipazione del soggetto al processo glottodidattico. Il libro è diviso in due parti: una parte teorica (capitoli 1-2-3) e una parte operativa (capitoli 4-5). La parte teorica introduce il tema della didattica della letteratura da un punto di vista storico e metodologico. Nel primo capitolo si definisce il termine letteratura tracciando un breve quadro storico delle metodologie utilizzate da inizio secolo ad oggi nel …
Come Si Fa?: Can Virtual Worlds Help Us Promote Intercultural Awareness, Susanna Nocchi
Come Si Fa?: Can Virtual Worlds Help Us Promote Intercultural Awareness, Susanna Nocchi
Conference Papers
This paper describes the author’s experience with a pilot course of Italian in SL®2. The course is part of a PhD research on Exploring the potential of virtual worlds to promote Intercultural Awareness in students learning Italian as a Foreign Language. In the paper the author will justify her choice of virtual worlds for the development of language competence and Intercultural Awareness and will present some results of her activity theoretical analysis of the data. Problematic areas and potential moments for the development of Intercultural Awareness were highlighted during the analysis.
Will Second Life Help Me Survive In Italy, Carmela Dell'aria, Susanna Nocchi
Will Second Life Help Me Survive In Italy, Carmela Dell'aria, Susanna Nocchi
Conference Papers
This paper aims at sharing the experience we had in the design and implementation of a short pilot course of Italian in Second Life® (SL). The paper will provide a description of the course mentioning preliminary findings, discussed in relation to the theories adopted by the two researchers. The paper is the result of the course, La Lingua in gioco: dire, fare e giocare in SL, that had a strong focus on the development of Intercultural Communicative Competence (ICC) and Oral Language Proficiency and was aimed at a group of third-level Irish students of Italian in the Technological University Dublin …
Grammamia!: Esercizi E Giochi Per Imparare Il Lessico: Chapter Eight, Tiziana Chiappelli, Susanna Nocchi
Grammamia!: Esercizi E Giochi Per Imparare Il Lessico: Chapter Eight, Tiziana Chiappelli, Susanna Nocchi
Books/Book Chapters
GrammaMia! è una grammatica italiana con esercizi rivolta a studenti stranieri dagli 11 ai 14 anni. Il testo costituisce un primo contatto con la grammatica italiana. Attraverso schede chiare ed essenziali, vengono spiegate tutte le principali regole della lingua. A ciò vanno aggiunti moltissimi esercizi, quiz, giochi, che consentono di esercitarsi nell’italiano e di ricavare al contempo informazioni sulla vita, la società, la cultura, la geografia e la storia italiana. Particolare attenzione è stata rivolta agli ambiti lessicali più frequentati dai giovani, fornendo quindi agli studenti strumenti non solo linguistici ma anche comunicativi. Il libro è adatto per studenti di …