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Full-Text Articles in French and Francophone Literature

La Circassienne: A Study Of The Female Circus Artist In French Literature, Crystal Menninga Oct 2022

La Circassienne: A Study Of The Female Circus Artist In French Literature, Crystal Menninga

Masters Theses

This study examines how the female circus artist is represented in twelve pieces of French literature ranging from the late nineteenth century to the modern day. The books are divided into three categories by author type: first, authors without a circus background; second, male authors involved in the circus world; and third, women involved in the circus world. Although predicted that the first section would reveal the largest use of stereotypes and misogyny, the second would show the sexist expectations of the circassienne onstage and off, and the third would call out these stereotypes and suggest improvements, there was less …


Operatic Mysticisms: Mountains, Deserts, Waterscapes, Andrew Demczuk May 2022

Operatic Mysticisms: Mountains, Deserts, Waterscapes, Andrew Demczuk

Electronic Theses and Dissertations

Operatic Mysticisms: Mountains, Deserts, Waterscapes examines the ways we encounter environments as readers/viewers of operas, literature, film, and sound recordings, and how each medium requires different detail-gathering techniques. Respective to the previously mentioned mediums, Sun & Sea (2017), Mount Analogue (1952), El Mar La Mar (2017), and Energy Field (2010) are analyzed by engaging with environmental media studies and invention. Reflecting the nature of each landscape—summits of mountains, aporias of deserts, and mysteries of waterscapes—an elemental approach is taken in investigating how these spaces may be noticed, internalized, recorded, and traversed by both the artist and viewer. …


Jet Of Blood Vr: First Playable Demo, Elizabeth Goins, Andy Head, Mason Hayes Apr 2022

Jet Of Blood Vr: First Playable Demo, Elizabeth Goins, Andy Head, Mason Hayes

Frameless

A VR staging of Anonin Artaud’s 1925 surrealist play, Jet of Blood. The project experiments with virtual reality as a means to reimagine performance and frame the player, the audience, as actor. Ideas from Artaud’s philosophy such as the Theatre of Cruelty are incorporated along with spatial storytelling and game design. The project also seeks to expand accessibility to deaf and hard of hearing audiences through use of particle and text effects to visually express audio and sound.