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Articles 1 - 27 of 27
Full-Text Articles in Visual Studies
Film For Jeanette, Brice Goldberg
Film For Jeanette, Brice Goldberg
Theses and Dissertations
Film for Jeanette is an experimental documentary concerning grief, memory, and what remains of those who have left this physical plane. The film paints the portrait of my late sister, Jeanette Lee Goldberg, who died in a car accident when she was 19. What begins as a memorial becomes a celebration of her life and an exploration into the complexities of her character that led to her death. Jeanette’s story is told through interviews with family members, while the visuals, created with various alternative 16mm film techniques, depict my own journey through the filmmaking process. I was only 3 when …
Spilt Milk, Fatima Kaleem
Spilt Milk, Fatima Kaleem
Theses and Dissertations
Spilt Milk explores how institutional discipline is rehearsed across the Pakistani home, school, and television soap opera. These seemingly domestic spaces converge at the military-industrial complex, where media propaganda (ISPR) and consumer commodities collaborate to manufacture a unified national identity.
Through an installation of school desks and re-fabricated cereal boxes, this project examines the ‘cereal/serial’ as a site of ideological consumption. By refabricating these boxes with embroidery, drawing, lace, and synthetic hair, the work subverts state-mandated narratives. These material interventions replace assembly lines with spills of hair and sweat to highlight the vulnerability of the body under surveillance. This project …
Glitched Humanity: A Digital Media Arts Advocacy Project, Shelly Maloney
Glitched Humanity: A Digital Media Arts Advocacy Project, Shelly Maloney
Teaching Resource Archive
This lesson includes an original sample project and website that directs students towards learning how to utilize digital glitch art to create advocacy or raise awareness for the social, cultural, environmental, or political issue of their choice. It is designed to engage students in critical thinking skills, cross-curricular connections, reflective writing, digital art making, group discussion, and peer review.
Artists can use video and other media sources to explore the self-destructive tendencies of human nature (i.e. violence/war, consumption, and/or carelessness/environmental neglect) or other social, cultural, or political issues using digital manipulation, layered imagery, sound, and video.
Post Opera, Suzy Lykins
Post Opera, Suzy Lykins
Theses and Dissertations
Post Opera is a spell and work of embodied research which explores medicalization, desire, labor, and belief. Through methods of performance, sound, text and installation, I facilitate encounters of trans-femininity, spiritual power and connectivity. An opening wound, a set of psychic scalpels, sutures and bandages prepare this text for your consumption, take care to digest her well.
The Romanticization Of Human-Vampire Relationships: How 'Twilight' And 'The Vampire Diaries' May Prime Young Women To Accept Dating Violence, Natalie M. Bowen
The Romanticization Of Human-Vampire Relationships: How 'Twilight' And 'The Vampire Diaries' May Prime Young Women To Accept Dating Violence, Natalie M. Bowen
Undergraduate Research Posters
The first literary vampire can be traced back to 18th century Germany, with Johann Wolfgang von Goethe’s poem “Die Braut von Korinth,” but the stereotypical features of a vampire are traditionally accredited to Bram Stoker’s Dracula. Modern vampires, such as Edward Cullen and Stefan Salvatore of the Twilight and The Vampire Diaries series respectively, have managed to win the hearts of teenage girls all across America with their sex appeal and charismatic nature. According to Bandura’s Social Cognitive Theory, individuals learn new behaviors by modeling and imitating the actions of those around them. This comprehensive literature review investigates the connection …
Liner Notes On Black Trans Girlhood: Afrofuturist Affect & Black Popular Music As A Praxis Of Self-Fashioning, Shawn J. Williams
Liner Notes On Black Trans Girlhood: Afrofuturist Affect & Black Popular Music As A Praxis Of Self-Fashioning, Shawn J. Williams
Theses and Dissertations
Liner Notes on Black Trans Girlhood: Afrofuturist Affect & Black Popular Music as a Praxis of Self-Fashioning interprets Black musical performance in identity-making, with a focus on how music and Black trans identity intersect and informs Black trans girlhood. As such, Black trans girls render ourselves legible, i.e. understood without shame or judgment, by constructing our identities through the music by Black women we listen and dance to, or watch and sing. These musical connections affirm the possibilities of Black femme expression. This expression of Black femininity is due to what I call an Afrofuturist affect, by which I refer …
Moonshine Babies, Arghavan Heydareslam
Moonshine Babies, Arghavan Heydareslam
Theses and Dissertations
Moonshine Babies is a two-screen film made of collage/cut-out stop-motion and live-action. It is a visual poem based on my journals from when I recently started living in the US as an outsider. The experience left me feeling divided between the empty present and memories of the past. suggesting that there are collective memories among a group of interconnected individuals that unite them within a single narrative.
There was a moment when I asked, "If you are your memories, what does it mean to be somewhere you have no memories of and no one has memories of you there?"
Memories …
Irene Cox, Lindsey Arturo
Irene Cox, Lindsey Arturo
Theses and Dissertations
This document explores the question of “Who is Irene Cox?” as a jumping off point for creating an artwork which navigates online information landscapes and their logics circa 2023. By using thirteen unique but similar found paintings of the same floral still life by an artist named “Irene Cox” I create a visually meandering, absurd, haunting, and comical pathway for thinking through who exactly is Irene Cox via the internet. How such a question is even asked becomes the art in which a myriad of visual techniques are used to explore the nature of the question. Included in this paper …
Until One Resembles The Other, Chad E. Mundie Jr.
Until One Resembles The Other, Chad E. Mundie Jr.
Theses and Dissertations
A written accompaniment to Chad Mundie’s thesis exhibition titled Until One Resembles the Other, conceived during the years 2021-22 and installed at The Anderson Gallery, Richmond from April 9-22nd.
The following writing explores themes of labor within the home, generational knowledge, interiority, exteriority, and emotional residue through a series of essays surrounding areas of interest within my practice. The writing concludes with documentation of the show and an accompanying explanatory text.
Revenge Of The Lawn, Jason James Wallin
Revenge Of The Lawn, Jason James Wallin
Journal of Social Theory in Art Education
A great irony of the present moment involves the return of objects long thought rallied to the will of man. As growing consensus in climate change research submits, the world presumably given to the mastery of man today returns as an alien force of material and conceptual upheaval. It is against this backdrop of rapid ecological transformation and its cultural impacts that Revenge of the Lawn is situated. As a work of speculative philo-fiction, Revenge of the Lawn surveys the horror of being “read” from the vantage of the non-human as it exists astride and yet withdraws from human melodrama …
Theorizing #Girlboss Culture: Mediated Neoliberal Feminisms From Influencers To Multi-Level Marketing Schemes, Frankie Mastrangelo
Theorizing #Girlboss Culture: Mediated Neoliberal Feminisms From Influencers To Multi-Level Marketing Schemes, Frankie Mastrangelo
Theses and Dissertations
I define girlboss feminism as emergent, mediated formations of neoliberal feminism that equate feminist empowerment with financial success, market competition, individualized work-life balance, and curated digital and physical presences driven by self-monetization. I look toward how the mediation of girlboss feminism utilizes branded and affective engagements with representational politics, discourses of authenticity and rebellion, as well as meritocratic aspiration to promote cultural interest in conceptualizing feminism in ways that are divorced from collective, intersectional struggle. I question the stakes involved in reducing feminist interrogations and commitments to discourses of representation, visibility, and meritocracy. I argue that while girlboss feminism may …
(And I Can't Stress This Enough) In My Mouth: Extradiegetic Affect As Material, C. Klockner
(And I Can't Stress This Enough) In My Mouth: Extradiegetic Affect As Material, C. Klockner
Theses and Dissertations
(and i can’t stress this enough) in my mouth: Extradiegetic Affect as Material is a non-linear exploration into the structures of feeling that exist in relation to cinema in its role as a technology for generating subjectivity. In the development of this research, a proposal of cinema’s likeness to the ecological circulation of microplastics is drawn in order to illustrate cinema’s materiality and nearly invisible ubiquity. The notion of extradiegetic affect is outlined as a post-cinematic condition in which lived experience becomes secondary to cinematic representation and which, simultaneously, becomes directly shaped by engaging with these representations.
Humans Aren't Boxes, Art Isn't Finite, Brianne Alta Humphreys
Humans Aren't Boxes, Art Isn't Finite, Brianne Alta Humphreys
Theses and Dissertations
I am bored. All around me are systems that perpetuate repetitive, reductive, and mundane modes of living. In an attempt to counter a culture obsessed with singular ways of existence and bite-sized perfection, I utilize moving mediums of video and performance to dive head first into a vast array of sloppy sincerity. The crisp, white-washed, analytical, and restrictive is loudly replaced with the empirical, haphazard, and instinctual. My intention is to create and encourage raw, performative-based work that is as multifaceted as unbridled life itself. This alive and physical practice hosts a conglomeration of sweat, memories, heartbreaks, hymn singing, line …
Parallel Narrative: Short-Video Social Media Platforms’ Influences On Contemporary Narrative, Ruiqi Zhang
Parallel Narrative: Short-Video Social Media Platforms’ Influences On Contemporary Narrative, Ruiqi Zhang
Theses and Dissertations
Through the study of Kwai, a popular short-video social media platform in China, this thesis investigates the social issues, media class divides and aesthetics specific to Kwai culture. It further proposes a strategy of artistic practice - parallel narrative - an experiment in video art production and editing techniques that explores new possibilities of narrative in video art. Integrating theoretical research on Post-Internet art and object-oriented ontology, this thesis reveals people’s ability to digest multisource information and shows how mobile technologies and open-source materials contribute to the formation of parallel narratives.
In Media Res, Christopher Andrew Sisk
In Media Res, Christopher Andrew Sisk
Theses and Dissertations
We are inundated by a constant feed of media that responds and adapts in real time to the impulses of our psyches and the dimensions of our devices. Beneath the surface, this stream of information is directed by hidden, automated controls and steered by political agendas. The transmission of information has evolved into a spiral of entropy, and the boundaries between author, content, platform, and receiver have blurred. This reductive space of responsive media is a catalyst for immense political and cultural change, causing us to question our notions of authority, truth, and reality.
Good Game, Greyory Blake
Good Game, Greyory Blake
Theses and Dissertations
This thesis and its corresponding art installation, Lessons from Ziggy, attempts to deconstruct the variables prevalent within several complex systems, analyze their transformations, and propose a methodology for reasserting the soap box within the display pedestal. In this text, there are several key and specific examples of the transformation of various signifiers (i.e. media-bred fear’s transformation into a political tactic of surveillance, contemporary freneticism’s transformation into complacency, and community’s transformation into nationalism as a state weapon). In this essay, all of these concepts are contextualized within the exponential growth of new technologies. That is to say, all of these semiotic …
Ultrasound—Re:Viewing Bodies, Minjee Jeon
Ultrasound—Re:Viewing Bodies, Minjee Jeon
Theses and Dissertations
A medical evaluation of physical impairment imposes the additional burden of “labeling” the patient with the condition. The binary nature of the normal versus abnormal label emphasizes difference and can lead to trauma. Understanding differences, however, can lead to the generation of new forms and thus, more sensitive differentiation and representation. Tension is created by exploring different bodily forms—a dialectic between form and essence. I am designing a space that visualizes and illuminates difference as a source of trauma and amplifying the tension by comparing figures that represent varying degrees of normalcy. This forms a critique of idealized form and …
Work/Death, Of Each In Their Own, Micah H. Weber
Work/Death, Of Each In Their Own, Micah H. Weber
Theses and Dissertations
Writings in support of my visual thesis, including some background, and bibliographic information: Oregon/Death/Animation/Vocation and the artist as an agent of potential.
Laminated Paint, Travis R. Austin
Laminated Paint, Travis R. Austin
Theses and Dissertations
Though we may not perceive it, we are surrounded by material-in-flux. Inert materials degrade and the events that comprise our natural and social environments causally thread into a duration that unifies us in our incomprehension. Sounds reveal ever-present vibrations of the landscape: expressions of the flexuous ground on which we stand.
Distant Electric Vision: Cultural Representations Of Television From “Edison’S Telephonoscope” To The Electronic Screen, Ivy Roberts
Theses and Dissertations
Do inventions that exist only on paper have less credibility than functional technologies? How has the meaning and significance of audiovisual media and technology changed over time? This dissertation examines historiography and methodology for media history, arguing for an interdisciplinary approach. It addresses methodological issues in media history—media in transition, media archaeology, and film history—through an examination of television’s speculative era. It tackles moving-image history through an historical investigation of Victorian and Machine age “television”.
Because the concept and terminology of “television” changed dramatically during this period, I use the phrases “distant electric vision” and “seeing by electricity,” to define …
The Monstrous Self: Negotiating The Boundary Of The Abject, Katya Yakubov
The Monstrous Self: Negotiating The Boundary Of The Abject, Katya Yakubov
Theses and Dissertations
Through the lens of the horror film and the fairy tale, this thesis explores the notion of the grotesque as a boundary phenomenon—a negotiation of what is self and what is other. As such, it locates the function that the monstrous and the grotesque have in the formation of a personal and social identity. In asking why we take pleasure in the perverse, I explore how permutations of guilt, victimhood, and desire can be actively rewritten, in order to construct a stable sense of self.
The Institute Of New Feelings: Plastic Identities And Imperfect Surfaces, Weijian Zhou
The Institute Of New Feelings: Plastic Identities And Imperfect Surfaces, Weijian Zhou
Theses and Dissertations
Digital media are moldable spaces where an image is simultaneously a thought. This instance and flexibility enables digital existences to be malleable, transformative, situational, and unstable. They are plastic images. Video games generate digital bodies that are a fusion of subjectivities and cybernetic simulations, in a perceivable and ambiguous process. Such bodies are extensions of ourselves, being girlish, imperfect, unfinished and happening—digesting and emitting clusters of feelings, regardless of our biological gender and age. The performative experience of play is progressively departing from spectacle, gambling and competition, and increasingly shifting towards an emotional journey of alternate realities, spreading subjectivities into …
Open / Close: Assimilating Immersive Spaces In Visual Communication, Anika Sarin
Open / Close: Assimilating Immersive Spaces In Visual Communication, Anika Sarin
Theses and Dissertations
I am interested in two spaces obverse to each other: open and closed. An open space develops organically based on how people inhabit it. Interacting with an open space is a dynamic, sporadic, multisensory, immersive, and subjective experience. In such spaces, we are confronted with an alternative aesthetic, one that is in conflict with the seamlessness of a closed space. A closed space is anchored on definite variables like structure, use and boundaries. While interaction between people and space is important, the space is tightly controlled and interaction is designed. Through this thesis project, I present a method that metaphorically …
So Much Apparent Nothing, Emily Mcbride
So Much Apparent Nothing, Emily Mcbride
Theses and Dissertations
This document contains reflections on motivations behind selected works leading up to and including my thesis exhibition so much apparent nothing. Through journal excerpts and analysis of my own psychology, I attempt to put into words my thoughts concurrent to my making, indirect as they may be. The following text shares my personal conflicts and ideologies surrounding art-making, the permanence of objects, and the acceptance of an identity in flux.
Magic At The Crossroads: The Rise Of The Video Essay, Morganne Tinsley August
Magic At The Crossroads: The Rise Of The Video Essay, Morganne Tinsley August
Theses and Dissertations
This thesis examines the birth, rise in popularity, and evolution of the video essay, a subgenre of the essay found recently in online literary journals. Chapter one provides a brief history of the alphabetic essay as it expands to include photo essays, audio essays, and essay-films. The second chapter outlines the history of the online literary journal and John Bresland’s role in the introduction of the video essay as it appears in online journals. Chapter three contains an examination of the way image, text, and sound function in video essays and the tools and strategies essayists are using to create …
Speaking For The Picture: Memory, Image, And Identity In The Works Of W.G. Sebald And Chris Marker, Connor Mccormick
Speaking For The Picture: Memory, Image, And Identity In The Works Of W.G. Sebald And Chris Marker, Connor Mccormick
Theses and Dissertations
The nineteenth and twentieth centuries saw the development of technologies for externalizing human memory beyond writing, painting, and sculpting. These modes of visual representation, namely photography and cinema carried with them a purported objective representation of reality, which has been used to create classifications, divide people groups, and construct grand historical narratives used to marginalize those that do not fit within the hegemonic center. Looking to the works of writer W.G. Sebald, and filmmaker Chris Marker, we see a complication of the divide between visual and verbal texts, as each artist deconstructs their own medium’s conventions. Using theories of ekphrasis …
Proactive Conversation, 3d Printing, And An Old Nintendo, Tesha C. Ellis
Proactive Conversation, 3d Printing, And An Old Nintendo, Tesha C. Ellis
Undergraduate Research Posters
Abstract
One hundred years from now, it would be a true historical treat to be able to showcase 20th and 21st century digital entertainment by presenting video game consoles in mint condition for interactive, educational, play. Arguably, it would be more enlightening and informative for future audiences to be able to physically engage with the electronic artifacts instead of simply observing them behind glass. With the use of 3D technology, components of video game systems can be preserved, and then printed as needed for repairs. It will help keep them functional for future researchers, educators, and enthusiasts.