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Articles 1 - 30 of 93
Full-Text Articles in Visual Studies
Tolkien Fanzine Dataset, 1967-2017 [Bulk 1969-1979], Robinson Ensz, Gabriel Marotto, Aidan Oakey, Ivy Stanich, Ethan Thomas
Tolkien Fanzine Dataset, 1967-2017 [Bulk 1969-1979], Robinson Ensz, Gabriel Marotto, Aidan Oakey, Ivy Stanich, Ethan Thomas
Tolkien Resources
This dataset reveals the heretofore hidden contents of fan magazines (fanzines) related to the works of J.R.R. Tolkien that were created from 1969 through the publication of Tolkien’s The Silmarillion in 1977. It supplements the earlier Tolkien Fandom Review by S. Gary Hunnewell that discussed fanzines created through 1968. The dataset provides an item level index of the fanzines’ content and is intended to aid researchers in Fan Studies. It is accompanied by an inventory document that lists the fanzine titles and provides brief notes about some of them. Data was drawn from Marquette’s large holding of Tolkien fanzines, including …
Man.A.Machine.Txt, James H. Pardue
Man.A.Machine.Txt, James H. Pardue
ELO (un)supervised 2026
man.A.machine.txt is an audiovisual composition generated in real time through a real-time multimedia system that remediates the words of Julien Offray de La Mettrie’s Man a Machine, a foundational text of eighteenth-century materialist philosophy. The system produces cut-up poetry and a particle cloud, transforming the original text into a shifting field of language and data. In Man a Machine, La Mettrie argues that body and soul are inseparable, proposing sleep as the moment in which their unity becomes undeniable. By remediating this text, I seek to reactivate its materialist concerns within our present technological condition—one increasingly defined by …
Interculturalidad: Enfoques Críticos Desde La Educación, El Arte Y Los Estudios Culturales., Edgar Ávila González Phd, Romano Ponce-Díaz Phd, Cristo León Phd, Emilce Beatriz Sánchez Castellón Phd, Ligia María Sánchez Castellón, Edgar Meritano Phd, Juan Carlos González-Vidal Phd, Diana Estefanía Martínez-Dagnino, Ivan Avila Gonzalez Phd, Rodrigo Pardo Fernández Phd, Arturo Morales Campos Phd, Ximena Diaz Santillan, Maribel Ramos Rodríguez, José Antonio Fraga Villicaña Phd, José Ricardo Chavez Mendoza Phd
Interculturalidad: Enfoques Críticos Desde La Educación, El Arte Y Los Estudios Culturales., Edgar Ávila González Phd, Romano Ponce-Díaz Phd, Cristo León Phd, Emilce Beatriz Sánchez Castellón Phd, Ligia María Sánchez Castellón, Edgar Meritano Phd, Juan Carlos González-Vidal Phd, Diana Estefanía Martínez-Dagnino, Ivan Avila Gonzalez Phd, Rodrigo Pardo Fernández Phd, Arturo Morales Campos Phd, Ximena Diaz Santillan, Maribel Ramos Rodríguez, José Antonio Fraga Villicaña Phd, José Ricardo Chavez Mendoza Phd
STEM for Success Resources
- Cultura y producción de semiosis: Edgar Ávila González, Romano Ponce Díaz.
- LA ESCUELA ETNOEDUCATIVA Y LA ARMONIZACIÓN INTERCULTURAL : Emilce Beatriz Sánchez Castellón, Ligia María Sánchez Castellón
- El Mentor del Juego: Mediador Intercultural en las Mesas de Juegos de Rol: Cristo Leon, Edgar Meritano
- CONVERGENCIA DE CAMPOS SUPRARREGULADOS DE PRODUCCIÓN SEMIÓSICA EN LA CONSTRUCCIÓN Y PERMANENCIA DE MODELOS COGNITIVOS TRANSHISTÓRICOS: Juan Carlos González Vidal
- Escritura creativa y proyecto de existencia. La didáctica como una herramienta de generación de sentido para las personas privadas de su libertad: Diana Estefanía Martínez Dagnino, Iván Ávila González,Rodrigo Pardo Fernández.
- Metáfora, signo y modelo cognitivo. …
Materializing The Interface: Personal Data Feeds Generative Art, Erin Livingston
Materializing The Interface: Personal Data Feeds Generative Art, Erin Livingston
Dissertations, Theses, and Capstone Projects
Materializing the Interface: Personal Data Feeds Generative Art is a data-studio capstone project that reconstructs elements of desktop and mobile interfaces as handmade mixed-media artifacts, then digitizes them as an interactive website where generative text and images are fed by personal data flows. Twenty-one paper collage windows — built from cardstock, risograph-printed paper, and mixed media — were photographed, digitized, and activated using code to become the interactive surface of a desktop view driven by browser history. A corresponding mobile view renders a corpus of 500 Instagram advertisement screenshots through a risograph print aesthetic, fed by a hand-tagged emotion and …
I Miss My Computer: Online Artistry, Web Aesthetics, And Coming-Of-Age In A Digital Landscape, Catherine Capeci
I Miss My Computer: Online Artistry, Web Aesthetics, And Coming-Of-Age In A Digital Landscape, Catherine Capeci
Masters Theses
This thesis explores how young artists develop their creative practices in a world informed by digitality. Through survey research of 44 art students between the ages of 14 and 22, as well as a process of autoethnographic inquiry, I examine how artists in high school and college relate to digital imagery, web archives, online gaming, and social media platforms, and how these experiences inform artmaking. I believe that art educators should explore how the internet informs aesthetic and conceptual sensibilities, and how these sensibilities show up in young artists’ work, more so than focus on digital media as its own …
Finding A Way Out Of The Filter Bubble: The Confusion Of A Heavy Social Media User, Longwen Miao
Finding A Way Out Of The Filter Bubble: The Confusion Of A Heavy Social Media User, Longwen Miao
Masters Theses
This thesis studies how algorithmic recommendation systems reshape visual perception, aesthetic judgment, and the construction of selfhood within contemporary digital culture.
Everything begins with the experience of repeatedly encountering algorithmically recommended content on everyday digital platforms. On these platforms, images, sounds, and social interactions are continuously selected, repeated, and reorganized by predictive systems, forming an environment in which perception is constantly structured and adjusted.
From this observation, the research raises two central questions: how do algorithmic recommendation systems reshape visual perception, aesthetic judgment, and self-recognition, and how might these systems be intervened in or made perceptible through artistic practice? Within …
Domestic Travelers: Transparent Machines, Hollow Bodies, Hanyi Wang
Domestic Travelers: Transparent Machines, Hollow Bodies, Hanyi Wang
Masters Theses
Digitization is not a modern invention. Derived from the concept of fingers, this mindset of packing information into quantifiable, interchangeable units sounds mechanical, yet eerily physical. Try to imagine: a ghostly hand with millions of fingers with the same length, likeness, and function. Under the worldview of Digital Narrative, we live in a digital simulation: everything is representable with quantifiable units, fluid across media. Yet under this spectacle of convenient abundance, something is missing. The Unknowables are replaced with arbitrary symbols, while the Uncategorizables are omitted. This is a framework that cannot accommodate human subtleties and complexities. One needs to …
Caladrius: Creating A Playable Game Via A Multimedia Experience, Isabelle Morgan Brookshire
Caladrius: Creating A Playable Game Via A Multimedia Experience, Isabelle Morgan Brookshire
Whittier Scholars Program
Caladrius: Creating a Playable Game via a Multimedia Experience hones in on making an experience through different forms of media to represent a game. If this project was fully funded and done, it would be a video game on Steam with an art exhibition, small poetry book, and novel accompanied with it. It would even have a show, a soundtrack, and merch. But at this level, it was to make an experience for my audience that they could experience whether or not they enjoyed video games as a concept. I wanted them to enjoy 'playing' within a physical exhibition and …
'Here's What Bali Can Do For You': Social Media's Impact On Travel Writing, Carlisle Avalon Jarnigan
'Here's What Bali Can Do For You': Social Media's Impact On Travel Writing, Carlisle Avalon Jarnigan
Senior Honors Theses
This thesis examines how social media has initiated a shift in the genre of travel writing from educational cultural observation to a form of engagement-driven, monetized travel content creation. Historically, the genre has functioned as a descriptive genre dedicated to educating readers who would never get to see the destinations they read about modern travel writing and content creation use emotional persuasion to market travel experience as a product, redefining the genre. Using methods like geotagging, user-generated content (UGC), and emotionally charged storytelling approaches, travel creators no longer just describe locations but instead promise readers that if they visit, they …
Digital Touchpoints: Investigating Contact Page Accessibility And Visual Authenticity Within Medical Tourism Health Websites, Alicia Mason, Elizabeth Spencer, Kristen Livingston, Treyton Meyers, Sakshi Bhati, Himika Akram
Digital Touchpoints: Investigating Contact Page Accessibility And Visual Authenticity Within Medical Tourism Health Websites, Alicia Mason, Elizabeth Spencer, Kristen Livingston, Treyton Meyers, Sakshi Bhati, Himika Akram
Faculty Submissions
This study examines two critical digital touchpoints on medical tourism provider (MTP) websites: (1) the accessibility of contact pages which often function as entry points for inquiries, scheduling, and pre-travel coordination, and (2) the authenticity of visual imagery used to shape expectations about care environments, personnel, and technological capacity. A sample of 105 MTPs across all six World Health Organization regions were analyzed using quantitative web accessibility testing and qualitative visual analysis. Results indicate pervasive accessibility errors on contact-page touchpoints and extensive reliance on inauthentic imagery to depict patients, providers, and medical technologies. Together, these practices may distort user expectations …
To Print A Remake: An Analysis Of Hollywood Remakes And Their Cultural Value, Connor F. Seaton
To Print A Remake: An Analysis Of Hollywood Remakes And Their Cultural Value, Connor F. Seaton
Honors Undergraduate Theses
In recent years, audiences and movie critics have expressed concern that Hollywood’s growing reliance on remakes, sequels, franchises, and similar adaptations has led to a broader worry that originality is fading from modern cinema and that the industry is instead focused on using adaptations to maximize profits. Although adaptation is often seen as a commercially driven framework for reproducing existing intellectual property in a new media format, this thesis argues that it should be recognized as an autonomous cultural category with its own artistic, historical, and social significance and merit. By analyzing adaptation scholarship and reviewing its complex historical development, …
The Phone Eats First: Reconfiguring Cultural Capital And Performing Taste On Tiktok’S #Torontoeats, Annie M. Willick
The Phone Eats First: Reconfiguring Cultural Capital And Performing Taste On Tiktok’S #Torontoeats, Annie M. Willick
Theses and Dissertations (Comprehensive)
This study investigates how TikTok reconfigures cultural capital through the visual commodification and performative display of Toronto’s food culture using the hashtag “#TorontoEats”. Through a digital ethnographic multimodal critical discourse analysis, my research considers Bourdieu’s (1984) definition of cultural capital as the guiding definition of distinction, status, and personal taste. This analysis considers how cultural capital manifests through algorithmic engagement, adherence to platform norms, and TikTok’s multimodal format that blends video, sound, text, and gesture to entice audiences. Findings suggest that mundane food practices and activities are transformed into conspicuous commodities on TikTok, where creators position themselves as tastemakers and …
Entre La Sombra Y El Lienzo: Clea Dessendre Como Modelo De Personaje Secundario Complejo, Lydia Huijbregts Jaen, Antonio Horno López
Entre La Sombra Y El Lienzo: Clea Dessendre Como Modelo De Personaje Secundario Complejo, Lydia Huijbregts Jaen, Antonio Horno López
GDI. Revista de investigación de Género, Diseño e Innovación
Introducción: Este artículo analiza a Clea Dessendre en Clair Obscure: Expedition 33, explorando su versión real y la pintada en el lienzo, y su impacto en la narrativa del juego. Metodología: Se aplicó un análisis narrativo, psicológico y ludológico, integrando teorías de duelo (Kübler-Ross), socialización (Baumrind) y comunicación (DiSC) vinculadas con la jugabilidad. Resultados: Clea-Real encarna disciplina y perfeccionismo; Clea-Pintada, una proyección maternal. El gameplay conecta su psicología con la experiencia del jugador. Discusión: Las identidades paralelas muestran cómo traumas y expectativas moldean personajes complejos. Conclusiones: Clea evidencia cómo la narrativa y la mecánica se fusionan para crear …
Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray
Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray
Journal of Humanities and Social Sciences
The current study investigates the relationship between noun classes and plant folk taxonomy in Chasu (G 22). The study focuses on two objectives: the first objective is to describe the plant folk taxonomy in Chasu and the second objective is to determine the relationship between noun classes and plant folk taxonomy in Chasu. Data were collected from rural villages in Same and Mwanga districts by using free listing, field interviews (jungle-walk-and-identify), and written texts containing Chasu plant names. The findings reveal that Chasu folk taxonomy reflects different ethnobotanical categories; including a unique beginner which is mmea/mimea ‘plant(s)’, and three life …
Space For New History: Stony Island Arts Bank, Seb Taylor
Space For New History: Stony Island Arts Bank, Seb Taylor
Digital Laboratory: Publisher of Internet Journal
The Stony Island Arts Bank (SIAB) in Southside Chicago was designed and founded as a piece of art itself, with the organizational structure being a museum of Black cultural production. This article examines how the institution constructs an epistemology of Blackness through its archival practices, community programming, and spatial claims on the South Side. Founded by artist Theaster Gates through the Rebuild Foundation, the SIAB positions institutional design as an art medium, operating in productive tension with orthodox museum methods. The permanent collections—including the Johnson Publishing Company archives and Frankie Knuckles vinyl collection—function as epistemological records of Black self-documentation unmediated …
An Interview With An Instagram Archivist: @404mph Interviews @Onlystarleft, 404mph (On Instagram)
An Interview With An Instagram Archivist: @404mph Interviews @Onlystarleft, 404mph (On Instagram)
Digital Laboratory: Publisher of Internet Journal
An Interview with an Instagram Archivist: @404MPH Interviews @ONLYSTARLEFT is a dialogue conducted entirely through iMessage, presented as both a publication and a designed artifact. Within this text exchange, the conversation navigates themes of digital preservation, authorship, and self-curation—examining how social media aesthetics transform personal experience into collective memory. @ONLYSTARLEFT reflects on the act of archiving not as static documentation but as a living, participatory practice shaped by the speed and impermanence of online culture. Formally, the project recognizes the iPhone as a cultural mediator—its interface shaping not only how we communicate, but how we perceive and construct value within …
A Queer Feminist Response To The Racist Reception Of Halle Bailey’S The Little Mermaid: Misogynoir And Anti-Fan Facebook Users In Vietnam, Trung M. Nguyen
A Queer Feminist Response To The Racist Reception Of Halle Bailey’S The Little Mermaid: Misogynoir And Anti-Fan Facebook Users In Vietnam, Trung M. Nguyen
Journal of International Women's Studies
This essay examines the ways anti-Blackness is manifested in Vietnam through Facebook anti-fans’ reactions to Disney’s The Little Mermaid (2023) starring Halle Bailey, a Black American actress, in the role of Ariel. Analyzing the racist and colorist remarks within Facebook users’ comments and posts about the movie and utilizing misogynoir as the main concept of critique, the author demonstrates the phenomenon of anti-Black misogyny in Vietnam and focuses on the “I’m not racist, but…” trope. Uncovering the queer history of Hans Christian Andersen’s work, this essay adopts a queer feminist lens to defend the filmmakers’ choice to depict Ariel as …
Terror: The Dark Aesthetics Of Technology, Klaus Schnitzer
Terror: The Dark Aesthetics Of Technology, Klaus Schnitzer
LASER Journal
Why is one drawn to the sleek shapes of missiles, fighter planes and massive bombers whose bellies can unleash formidable destruction?
There is an undeniable beauty in designs that once were the epitome of engineering and technology - the equivalency of speed, agility and precision. But this aestheticization of weapons of mass destruction cannot blind one to the ultimate purpose of these sleek objects, be it aggressive or defensive.
How To Walk On Water: Living Through The Absurd, Esther Du
How To Walk On Water: Living Through The Absurd, Esther Du
Masters Theses
Set in a speculative world submerged by water, this thesis constructs a fragmented, nonlinear narrative that reflects on survival, memory, and displacement in the aftermath of catastrophe. Through three interwoven chapters—The Outcast, The Researcher, and The World—the project explores the emotional and psychological landscapes of individuals navigating a post-apocalyptic existence where the past is irretrievable and the future uncertain. Using an interdisciplinary form of visual storytelling, writing, and sound, the work draws from personal experience and collective trauma to examine how people reconstruct identity and meaning after loss. Rather than offering a definitive answer to existential …
Cultural Of Authenticity And Commodification: Analyzing The Aesthetic Waves And Collective Culture In The 2010s And 2020s, Stefanny Leung Yu
Cultural Of Authenticity And Commodification: Analyzing The Aesthetic Waves And Collective Culture In The 2010s And 2020s, Stefanny Leung Yu
Student Theses
The “authentic self” is curated, aestheticized, and most notably, commodified. Digital algorithms, likes, views, and engagement are more than just digital metrics, they are the management of performance. For millions of other users — including the author herself — social media is the locus of personal expression. Most notably, sites like Tumblr, where users in the 2010s posted hazy images or overly filtered graphics along with melancholic song lyrics that match the vibe of the moment, expression was earnest and idealized. Today, social media in the 2020s, new creators like Hannah Neelaman, better known as Ballerina Farm, dress in pastoral …
The Hodgepodge Creation: Amalgamated Adaptation In Video Games, Tom Chen, Tom Chen
The Hodgepodge Creation: Amalgamated Adaptation In Video Games, Tom Chen, Tom Chen
Electronic Theses, Projects, and Dissertations
Amalgamated adaptation is a concept that involves blending multiple sources into a hodgepodge creation. This practice has become commonplace among game creators in recent years, yet it is neither readily covered nor explicitly mentioned in current video game scholarship. My previous research highlights the profound application of amalgamated adaptation to older texts, particularly myths and sacred texts from various cultures or communities. This method grants creators the autonomy to reinvent these texts in bold and extreme ways, achieved by melding borrowed ideas that complement and, at times, synergize with one another. I argue that single-source adaptations of myths, when reshaped …
How To Industry Plant Yourself, Ted Childish
How To Industry Plant Yourself, Ted Childish
Digital Laboratory: Publisher of Internet Journal
Ted Childish is an artist, creative mind, and cultural organizer working at the intersection of digital culture and contemporary creative economies. His practice spans from conceptual ideation to visual production and designed objects, all approached with a distinct material sensibility. How to Industry Plant Yourself is an analysis of the contemporary creative landscape, delivered in the format of a 'how-to' presentation — a familiar trope of the social media era. This work employs graphic design strategies akin to a pitch deck, symbolizing the increasingly transactional and performative environments in which creatives navigate their careers today.
Painting Stories And Filming Change, Coralynn V. Davis
Painting Stories And Filming Change, Coralynn V. Davis
Faculty Contributions to Books
Mithila Art has helped illuminate various aspects of the relationship between gendered Maithil social roles and Maithil women’s narratives in connection with a feminist participatory action research project conducted primarily in 2016-2017 in and around the northern Bihari town of Madhubani. While participatory action research philosophically and methodologically attends to process as much as product, Mithila Art played a role in the process and product of making a documentary film and in our capacity to understand and communicate with varied audiences about shifting Maithil gender norms. The research and filmic project provided insight into the complex relationship among the stories …
Area Of Effect The History And Effects Of Linguistic Choices Made In The Final Fantasy Franchise, Camille Mcdermott
Area Of Effect The History And Effects Of Linguistic Choices Made In The Final Fantasy Franchise, Camille Mcdermott
Theses and Dissertations
The Final Fantasy franchise, a seminal role-playing game (RPG) series, has captivated a global audience since its inception in 1987. This thesis, titled "Area of Effect: The History and Effects of Linguistic Choices Made in the Final Fantasy Franchise," explores the intricate use of language that has shaped the series' identity and influenced its worldwide fanbase. The linguistic landscape of Final Fantasy is as diverse and dynamic as its fantastical worlds, evolving from simple text boxes to fully voiced narratives. This study examines the historical context and evolving linguistic choices throughout the series, highlighting how these decisions enrich the gaming …
Nft And The Future Of Art, Ying Kang
Nft And The Future Of Art, Ying Kang
MA Theses
This thesis focuses on exploring the history of NFT, the effects of NFT on art and the future of art. There are many factors affecting NFT, including human subjective factors, such as the pursuit of economic interests and the psychology of blindly following the trend, as well as objective factors, such as macroeconomic policy changes, technological developments, COVID-19 pandemic, cultural advocacy for diversity and democratization, Russia-Ukraine conflict, collapse of major cryptocurrency entities, financial regulation, and endogenous flaws. These economic, political, technological, social, cultural and other factors are complicated and mutually influential, leading to NFT ups and downs in the past. …
Reject Modernity, Embrace Tradition: Unpacking Gender Roles In Social Media Performances Of "The Good Life", Lauren Mar
Reject Modernity, Embrace Tradition: Unpacking Gender Roles In Social Media Performances Of "The Good Life", Lauren Mar
Scripps Senior Theses
What do JD Vance, tradwife influencers, and the “sprinkle sprinkle” movement have in common? They all have something to do with the increasing popularity of an apparent return to traditional gender roles. This thesis is an intersectional investigation of women’s gender roles in relation to class and race as they appear in different performances of “the good life” on social media. Through a series of personal essays, this thesis explores how these media examples represent a deeper political unhappiness with present conditions. This thesis takes the time to unpack the different sides of discourse surrounding each subject, and counters the …
The Kids Aren't Alright: "Indie Sleaze Revival" And The Commodification Of Subcultures On Social Media, Lauren Mar
The Kids Aren't Alright: "Indie Sleaze Revival" And The Commodification Of Subcultures On Social Media, Lauren Mar
Scripps Senior Theses
In 2012, the “indie sleaze” subculture is accepted to have “died” — the same year Facebook bought Instagram. Named retroactively by social media in 2021, the “indie sleaze” subculture and its “revival” online provides a rich ground for investigating how and why social media converts subculture into aesthetics. Drawing on Dick Hebdige’s 1979 theory of subculture, this project considers new understandings of the political, aesthetic, and affective relationships between digital media and subcultures. In examining the evolution of “indie sleaze” from its origins and manifestations in an escapist party scene of the aughts to its online simulations from 2021 to …
Conversations With Neighbors, Tatiana Pinheiro
Conversations With Neighbors, Tatiana Pinheiro
Capstones
Conversations with Neighbors is a series of conversations that aim to explore the depths of our neighborhoods here in NYC. It’s a place where history, culture and location unite to connect with the people and experiences we often miss in plain sight.
Global Portraits From A Changing Climate: The Influence Of Environmental Storytelling On The Climate Narrative, Alexandra Welch
Global Portraits From A Changing Climate: The Influence Of Environmental Storytelling On The Climate Narrative, Alexandra Welch
Capstone Collection
Environmental Storytelling can influence the climate narrative and serve as a catalyst to structurally alter how individuals think about the environment. The medium of the “Eco-film” allows viewers to create intimate connections with the natural world, and in turn alter how individuals engage and perceive issues like climate change. To combat climate denialism this project showcases different hopeful stories in a deliverable video collection, called “Global Portraits from a Changing Climate”. Two of these videos will be filmed in Germany, featuring the Waldrapp Team Research and Conservation project. One of the videos from Waldrapp Team will touch on the social …
Love Me, John C. Lyden
Love Me, John C. Lyden
Journal of Religion & Film
This is a film review of Love Me (2024), directed by Sam Zuchero and Andy Zuchero.