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Full-Text Articles in Other Film and Media Studies

Beefing Up The Beefcake: Male Objectification, Boy Bands, And The Socialized Female Gaze, Dorie Bailey Jan 2016

Beefing Up The Beefcake: Male Objectification, Boy Bands, And The Socialized Female Gaze, Dorie Bailey

Scripps Senior Theses

In the traditionally patriarchal Hollywood industry, the heterosexual man’s “male gaze,” as coined by feminist film theorist Laura Mulvey, is the dominant viewing model for cinematic audiences, leaving little room for a negotiated reading of how visual images are created, presented, and internalized by male and female audiences alike. However, as Hollywood’s shifting feminist landscape becomes increasingly prevalent in the mainstream media, content incorporating the oppositional “female gaze” have become the new norm in both the film and television mediums. Through an extended analysis of the gaze as socialized through gendered learning in children, the “safe space” afforded through the …


Dark Humor And Suicide: Exploring Viewer Suicidality In "The Long Way", Sarah M. Rosen Jan 2016

Dark Humor And Suicide: Exploring Viewer Suicidality In "The Long Way", Sarah M. Rosen

Scripps Senior Theses

Death, dying, and the actual loss of life are some of the broadest sweeping concepts that typically evoke a wide array of emotions from sadness and anger to fear and despondence. It is unlikely that the first words associated with death are comedy, humor, or laughter. However, that is precisely what creators and comedians of dark, death, and gallows humor seek to achieve. For my senior capstone project, I have created a short fictional narrative film encompassing the traits of a dark comedy. However, noticing that few dark comedies delve into topics surrounding suicide, I wondered if it was possible …


Explicit Content: A Discussion Of The Mpaa Film Rating System And The Nc-17 Rating, Caroline H. Miller Jan 2015

Explicit Content: A Discussion Of The Mpaa Film Rating System And The Nc-17 Rating, Caroline H. Miller

Scripps Senior Theses

The United States film industry is controlled by the Motion Picture Association of America (MPAA) and its six signatories--the major productions studios (Sony, Warner Brothers, Universal, Walt Disney, 20th Century Fox, Time Warner), and through this joint-partnership they have monopolized prime production, distribution, exhibition and classification of the U.S film market.

The objective of this project is to shed light on biases present in the MPAA rating system's treatment of sex and violence under the X/NC-17 rating in order to demonstrate the lack of viability of the system in today's world.


Queer Content In Science Fiction Allegory And Analogue: Is It In Disguise?, Anna C. Marburger Jan 2015

Queer Content In Science Fiction Allegory And Analogue: Is It In Disguise?, Anna C. Marburger

Scripps Senior Theses

This thesis performs a textual analysis of two for-profit science fiction texts in which the authors implanted queer content: Bryan Singer's X-Men films and James Robert's Transformers comic series, "More Than Meets the Eye". The argument incorporates queer (referring to attraction and gender variance) media representation and western identity politics lenses into its critique.

By interrogating reality through the masquerade of an impossible universe, science fiction affects how subversive a text can be. When authors designate the natural and the unnatural in a strange universe, they designate what and who belongs in our society. Whatever they imagine has an effect …


The Genre Formerly Known As Punk: A Queer Person Of Color's Perspective On The Scene, Shane M. Zackery May 2014

The Genre Formerly Known As Punk: A Queer Person Of Color's Perspective On The Scene, Shane M. Zackery

Scripps Senior Theses

This video is a visual representation of the frustrations that I suffered from when I, a queer, gender non-conforming, person of color, went to “pasty normals” (a term defined by Jose Esteban Munoz to describe normative, non-exotic individuals) to get a definition of what Punk meant and where I fit into it. In this video, I personify the Punk music movement. Through my actions, I depart from the grainy, low-quality, amateur aesthetics of the Punk film and music genres and create a new world where the Queer Person of Color defines Punk. In the piece, Punk definitively says, “Don’t try …


Musical Missteps: The Severity Of The Sophomore Slump In The Music Industry, Shane M. Zackery May 2014

Musical Missteps: The Severity Of The Sophomore Slump In The Music Industry, Shane M. Zackery

Scripps Senior Theses

This study looks at alternative models of follow-up album success in order to determine if there is a relationship between the decrease in Metascore ratings (assigned by Metacritic.com) between the first and second album for a musician or band and the 1) music genre or 2) the number of years between the first and second album release. The results support the dominant thought, which suggests that neither belonging to a certain genre of music nor waiting more or less time to drop the second album makes an artist more susceptible to the Sophomore Slump. This finding is important because it …


Troika Of Fortune Tellers, Sophia D. Kalin Jan 2014

Troika Of Fortune Tellers, Sophia D. Kalin

Scripps Senior Theses

This film is an oral history about the intergenerational relationship between three women: my grandmother, my mother, and I. Through our connection I explore the Russian traditions that my grandmother has cultivated and shared among the three of us, in particular, the tradition of fortune telling. I also explore my grandmother's struggle with dementia. Although her memory is fading, she can still remember the practice of reading fortunes and that tradition has preserved our bond and her legacy.


Women And Video Games: Pigeonholing The Past, Allison Perry May 2012

Women And Video Games: Pigeonholing The Past, Allison Perry

Scripps Senior Theses

Academic work dealing with the overlap between video games and female representation is limited in both volume and proper research. Most texts agree on three supposed flaws with video games: they alienate female participants, there are no games for female players, and female players cannot relate to female characters. This thesis sheds light on these points, not only citing specific counter-examples, but also showing how many of these issues reflect on a larger societal problems.