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Full-Text Articles in Other Film and Media Studies

Between Chronicle And Legend: A Two-Scene Environment And Visual Effects Examination Of Physical Accuracy And Emotional Exaggeration On The Honey Creek Bridge Collapse, Alison R. Gaddy May 2026

Between Chronicle And Legend: A Two-Scene Environment And Visual Effects Examination Of Physical Accuracy And Emotional Exaggeration On The Honey Creek Bridge Collapse, Alison R. Gaddy

All Theses

This thesis explores how truth and dramatization intersect in digital storytelling by comparing realistic and stylized simulations of the Honey Creek bridge collapse within the context of the Kate Shelley animated short. At the core of storytelling lies a tension between factual accuracy and dramatic stylization. We investigate that tension by examining how narrative truth is conveyed, distorted, or enhanced through visual dramatization by focusing on the psychology of audience perception and the motivations behind creative embellishment. The practical contribution of this research is the development of two distinct digital scene setups depicting the same Honey Creek bridge collapse event. …


The Uses Of Dramaturgical Research In Cinematic Storytelling, Asset Design, And Adaptation In Animation, Delaney L. Walker Aug 2025

The Uses Of Dramaturgical Research In Cinematic Storytelling, Asset Design, And Adaptation In Animation, Delaney L. Walker

All Theses

“The Black Hair” is a creative project that explores the convergence of cinematic adaptation, dramaturgical research, and animation design in retelling a traditional Japanese short folktale from the Heian Era. Rooted in the practice of theatrical dramaturgy, this thesis advocates for a research-driven creative pipeline by developing a culturally respectful and historically grounded approach to developing cinematic storyboards. By thoroughly examining the chronicles of history and the sociocultural context, the project seeks to foster deeper cultural appreciation while reintroducing a lesser-known narrative to modern audiences through a visual medium. The project draws stylistic and narrative inspiration from iconic Japanese filmmakers …


An Exploration Of Elderly Representation & Stereotypes In Animation, Tyler Kidd Aug 2025

An Exploration Of Elderly Representation & Stereotypes In Animation, Tyler Kidd

All Theses

In the world of animated features, supporting cast members are often reduced down to simple character traits in order to give the audience a simple idea of their personality or role in the story, or to support the creation of a work that is easier to understand for people of all ages. However, this can often result in the application of negative tropes that do not reflect kindly on those being depicted. The elderly are a group that often get caught in these stereotypes, being depicted as wrinkly, clumsy, overweight villains. While you can still find many positive portrayals in …


Shifting Perspectives With Procedural Modeling Techniques And Vertex Animated Textures For Real-Time Interactive Morphing, Stephanie Schulze Dec 2024

Shifting Perspectives With Procedural Modeling Techniques And Vertex Animated Textures For Real-Time Interactive Morphing, Stephanie Schulze

All Theses

As humans experience reality, they intake external stimuli using sensory receptors to process information, forming a perception. Perceptions are subjective and shape each individual’s reality. Naturally then, by changing one’s perceptions, their experience of reality is altered, for better or worse. To emphasize the idea that perception is malleable and encourage a mindset of questioning alternative ways to look at a situation, an interactive experience in Unreal Engine is developed where a dull cityscape morphs and transforms into a surreal oversized nature scene. Procedural modeling techniques are used to create a variety of morphing assets, while Vertex Animated Textures are …


Environmental Storytelling In Video Games Through The Lens Of Film Noir, Samuel Hagen Dec 2024

Environmental Storytelling In Video Games Through The Lens Of Film Noir, Samuel Hagen

All Theses

My project is an interactable video game experience showcased through the lens of film noir, that focuses on the capabilities and benefits of environmental storytelling in video games. With a heavy focus on immersion, my project forces the player to explore a murder scene and encourages them to formulate their own narrative about what has transpired. My project fuels the player’s ability for self-reflection and self-acceptance through the player’s personalized and unique interpretations experienced while exploring the scene I have created. In my paper, I discuss the aspects of environmental storytelling and immersion in video games and how they have …


The Star Caller: Shining A Light On Game Production And Real Time Cinematics, Jehoshaphat Chacko May 2024

The Star Caller: Shining A Light On Game Production And Real Time Cinematics, Jehoshaphat Chacko

All Theses

In the landscape of interactive entertainment, the synergy between game play and real-time cinematics has become a pivotal force driving innovation and engagement in modern video games. “The Star Caller” is a project made by a small group of talented artists that explores this intersection. It serves as a prime example of how these two features coexist in modern gaming. This project utilizes the fundamentals of not only video game storytelling, but also all the popular aspects of a single player experience. Artistic inspiration from popular works such as God of War: Ragnarok, Warframe, and films such as Children of …


Nightmares And Hand Grenades: Dreams As A Storytelling Tool, Olivia Felber May 2023

Nightmares And Hand Grenades: Dreams As A Storytelling Tool, Olivia Felber

All Theses

Dreams and nightmares feature prominently in art, story, and religious practice and tradition throughout history. In this paper I will discuss their prominence throughout these facets in daily life, and the various ways that we, as humans, have tried to elucidate meaning from them. I will study the nature and definition of dreams and nightmares through a scientific, cultural, and historical approach. I will also discuss folklore and the interpretation of nightmarish imagery in the context of an otherworldly adventure through a nightmare. These topics and themes will be shown, explained, and discussed through the methodology of my project- a …


Making The Subconscious Conscious - Showcasing Unresolved Childhood Trauma Through Animation, Alexis Hunter May 2023

Making The Subconscious Conscious - Showcasing Unresolved Childhood Trauma Through Animation, Alexis Hunter

All Theses

The focus of this work is to shed light on unresolved childhood trauma that can contribute to mental hardships - whether people are aware of its presence in their lives or not. In this paper, I will discuss childhood trauma, its impact on adult life when left unresolved, self-parenting as a method to manage it, and how it is portrayed in various media. Drawing inspiration from my research on trauma and visual storytelling, I will present a proof-of-concept for a 2D animated short film, Strongholds, which visualizes the internal mental struggles through the character dynamics of the personifications of the …


Rated T For Therapy: How Video Games Portray Mental Illness And Their Effects On Social Stigmas, Christine Wendell May 2023

Rated T For Therapy: How Video Games Portray Mental Illness And Their Effects On Social Stigmas, Christine Wendell

All Theses

Mental illness has always been a tricky subject for us to tackle as a society due to the social stigmas surrounding it. Historically, people with mental illness were seen as violent and unstable and would often need to be committed for public safety; however, a large majority of people with mental illness do not fit that bracket and often don’t reach out for help due to that fear of being “othered” by society. As time went on, these tropes faded to purely entertainment mediums but the stigmas still remain. Many video games specifically hold onto these tropes for shock value …


The Mvohc Project, Brooke Day Dec 2021

The Mvohc Project, Brooke Day

All Theses

ABSTRACT

A Mvohc is a Morphic Vessel of Human Consciousness. The Mvohc Project traverses' theories of spatial identity in tandem with creative world-building as a method for examining the intricacies of the human condition and reimagining reality. My creations are designed to promote autonomy over the contemporary world's ever-evolving societal complexities to empower individuals, foster imagination and communication, and create space for positive change. This body of work incorporates fleshy biomorphic sculptures inspired by science fiction, deep-sea marine life, and the human body. The abject creatures are partnered with constructed audio-scapes that encompass the frenzy of an overarching internal monologue, …