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Articles 31 - 60 of 127
Full-Text Articles in Other Film and Media Studies
Automated Cinematographer For Vr Viewing Experiences, Zihan Wu
Automated Cinematographer For Vr Viewing Experiences, Zihan Wu
Dartmouth College Master’s Theses
As the virtual reality (VR) industry continues to evolve, the question of how to effectively capture VR experiences for an audience remains a challenge. The predominant method of showcasing VR applications through first-person recordings lacks cinematic interest, failing to capture other viewpoints and the essence of the moment. Meanwhile, manually setting up cameras and editing videos requires technical expertise on behalf of the user. In this paper, we propose the use of machine learning (ML) to automatically select the most compelling predefined viewpoint in a VR environment, at any given moment. Our models, trained on actor motion and voice volume, …
The Regenarrative: How To Change The Story In Order To Change The Future, S. Rose Bigheart O'Leary
The Regenarrative: How To Change The Story In Order To Change The Future, S. Rose Bigheart O'Leary
Dartmouth College Master’s Theses
Abstract
In the era of Climate Change, many are concerned that the end of the Anthropocene, or the end of the era of human life on Earth, is upon us. Western European colonialism and its subsequent systems (settler-colonialism, colonial-capitalism, and globalization - sometimes termed “neocolonialism”) have all been implicated in contributing to unsustainable behaviors linked to accelerating climate change. In searching for possible solutions, some have called for listening to Indigenous Peoples, citing ethics of sustainability found among many Indigenous cultures. However, the cultural products of settler-colonialism are still dominant in ways that do not allow for Indigenous worldviews to …
Views Around The Ring, Patrick Wilson
Views Around The Ring, Patrick Wilson
CMC Senior Theses
My thesis shows the visuals and sound aesthetics of the video game series Halo. For my thesis, I created a 7-and-a-half-minute abstract video containing cutscenes in-game visuals over music from the different games, with an accompanying essay talking about the game and my video. I created this thesis because Halo was and still is a game that has been with me most of my life and I wanted to capture what I thought was important to the game. I achieved this through mixing soundtracks and editing in-game footage and cutscenes together. I learned that creating an abstract video takes a …
Expect: A Speculative Documentary Filmed In Vr Utilizing The Role-Playing Method To Explore Disabilities And Ableism In Science Fiction, Leilei Xia
Theses and Dissertations
Expect is a speculative documentary filmed in Virtual Reality (VR) that features Chinese actors with disabilities to explore, challenge and reimagine the conventional ableist Sci-Fi tropes and the transhumanistic tendency to “fix” or eradicate disabilities through technological enhancement. I invited people with disabilities who are interested in Sci-Fi to do a Role-Playing with me in Virtual Reality (VR), in which they imagine themselves to be living in a future civilization, an alien planet, or an alternate universe. The participants came up with their own fictional characters and built their own world views. I interacted with them by asking questions and …
Video Art In The Gallery Space, Juliet Wang, Matthew Thompson
Video Art In The Gallery Space, Juliet Wang, Matthew Thompson
Honors Thesis
The gallery space poses several challenges for incorporation of audiovisual or video elements, including offset entrances, lack of time investment, sound bleed, and light bleed. In order for an audiovisual work to be well optimized for the gallery space, ideally the artist should not only find ways around as many of these “challenges” as possible but also to embrace them and have the work be stronger because of these challenges.
Rooted In Topsoil, Jiaying Wang
Rooted In Topsoil, Jiaying Wang
Masters Theses
Disillusioned by my transnational identity, I have come to realize that my sense of belonging is no longer attached to any physical location, but instead to a state of mind, to an intimacy with the world. My notion of home is an obscure and unsettled—at times utopian—idea, which can be infinitely decoded, re-positioned and re-established psychologically. This thesis is an investigation of that liminal state, questioning the paradoxical place at the intersection of longing and belonging, interior and exterior, rootedness and uprootedness. Through a collection of short essays that accompany projects, I seek to unpack the precarious emotional complexities that …
Step 10, Jinhong Cai
Step 10, Jinhong Cai
Masters Theses
Step 10 is an experiment on provoking empathy through
abstracted elements within my studio practice. I am
proposing to craft an emotional piece without leaning
on my identity. This written thesis consists of two parts:
narrative prose and an explanation of my studio practice.
While the installation is entirely devoid of cultural or
personal references, this text-based thesis is full of them
because it is intended to inform whoever is interested in
learning more about the motive behind this creation.
The questions I bought into the thought and creation
process are: Can a piece of art still successfully bring
out …
The Dark House And Its Inhabitants, Emily Bielski
The Dark House And Its Inhabitants, Emily Bielski
MFA in Illustration & Visual Culture
From the inception of the genre, Gothic horror has been fixated on the domestic space in distress. This essay explores domestic archetypes and roles of the Gothic novel, serving as a “tour of the house”, analyzing the iconography of the dark castle, and how it externalizes and exacerbates the fears and behaviors of its inhabitants. The power dynamic of the household is starkly divided by the expectations and authority of masculine and feminine figures. In turn the “house” becomes a vehicle for the anxieties of the inhabitants—both experienced and inflicted—regarding gender, sexuality, isolation, and abuse. Exploration of the visual and …
Spit Brimming With Futures, Penny Molesso
Spit Brimming With Futures, Penny Molesso
School of Art, Art History, and Design: Theses and Student Creative Work
SPIT BRIMMING WITH FUTURES is an immersive video and audio installation that uses ASMR (Autonomous Sensory Meridian Response) to investigate the intersection of transgender and neurodivergent identity, expressing an urgent need to imagine stories about transgender, autistic people that affirm our agency and autonomy amidst a political climate that weaponizes neurodivergence to delegitimize trans experiences. The American political right’s vilification of transgender people is used to uphold structures of white supremacy and heteropatriarchy that become destabilized when rigid binary gender categories are challenged. The political right has a vested interest in keeping trans people out of public view, thus weaponizing …
Transcendence: Exploring The Connections Between Transgender/Gender Non-Conforming Identities And Experiences Of Nature Through Art, Mc Jackson
Undergraduate Theses
“Transcendence: Exploring the connections between transgender/gender non-conforming identities and experiences of nature through art” is the written portion of a creative thesis revolving around an immersive art installation and short film. Transcendence, the installation, was created to promote connection by exploring the overlap between transgender and gender non-conforming (GNC) experiences and experiences of nature. Part of this installation is a short film of interviews conducted with transgender and GNC individuals about nature, their gender experiences, and the transcendent nature of the two. The written thesis analyzes existing literature on nature as a restorative, therapeutic, spiritual setting, offers insight into …
Creating Character, Alexa Tenney
Creating Character, Alexa Tenney
Honors Projects
This project explores the relationship between merchandise development and narrative development, with a specific focus on the creative development between dolls and animation. Through exploration of these creative mediums, I began to question: How does the creative process combining animation and merchandise develop, and what is the impact on the final product? This concept is broken down even further to focus specifically on characters, and how creative characters are developed for dolls. This project provides an overview of the history of animation and merchandising beginning with Felix the Cat in the 1920s. Felix represents an instance of an animated character …
Inhumanity Restored: Digital Play & Poetic Drama, Ali Emir Dağlar
Inhumanity Restored: Digital Play & Poetic Drama, Ali Emir Dağlar
Comparative Literature M.A. Essays
This essay addresses the relationship of digital games to absurdism through a comparison of the 2011 video game Dark Souls with Samuel Beckett’s absurdist play Waiting for Godot. Staked in this comparison is the rhetoric not only of Dark Souls but of the contemporary digital game as a medium; establishing an analogy that speaks to the broader genealogy of modern media, my argument implicates the underemphasized yet critically meaningful kinship of computer games and poetic theater. I argue that understanding the digital game vis-a-vis absurdism means explicating how the 20th century stage, particularly that of Beckett, prefigures contemporary digital worlds …
A Part From You, Kenneth Rick Briggenhorst Jr.
A Part From You, Kenneth Rick Briggenhorst Jr.
Graduate Theses/Dissertations
I invite empathy through art that is technologically assisted to find alternative interpretations for nontheologically informed faith. The sudden passing of my dearest friend, Jimmy, encouraged me to dig through my archives of data, to cherish all the bytes that remain of him. In this endeavor, I find that death is not the end, but a post-physical state of being. I express this sentiment in a part from you, where the work utilizes inanimate constructs to place your faith in, to make sense of the complexities of grief in a digitally tethered way of life. This life that allows many …
Analog Matters: Labels, Cassettes, And Alternative Economies In Argentina’S Independent Music Scenes, Maria Agustina Checa
Analog Matters: Labels, Cassettes, And Alternative Economies In Argentina’S Independent Music Scenes, Maria Agustina Checa
Dissertations, Theses, and Capstone Projects
This dissertation is a multi-sited ethnographic study of current cassette production and circulation in Argentina. It analyzes the work of independent labels that record music available online onto cassette tapes, incorporating a variety of music styles. I examine practices of production, circulation, and exchange, and the alternative economies performed around cassettes, with particular attention to the materialities constituting these processes. Through cassettes, I conceptualize and trace "relational value," a notion to understand objects with different kinds of social agencies valued for their abilities to generate connections. Relational value is a theoretical construct that emerges from the ground-up approach to studying …
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
Articles
This article considers how player interactions with religious and ethnic markers, create
a globalized game space in the mobile game Florence (2018). Florence is a multiaward-
winning interactive novella game with story-integrated minigames that weave
play experiences into the narrative. The game, in part, explores love, loss, and
rejuvenation as relatable experiences. Simultaneously, the game produces a unique
experience for each player, as they can refract the game narrative through their own
cultural, identitarian lens. The game assumes the shared cultural space of the player,
the player-character (PC), and the non-player-character (NPC) while blurring the
boundaries between each of these …
How Marlon T. Riggs Queered The Documentary Form, Anthony M. Sweeney
How Marlon T. Riggs Queered The Documentary Form, Anthony M. Sweeney
Dissertations, Theses, and Capstone Projects
Marlon T. Riggs’s documentary films and their paratextual elements are rooted in his intersectional identities as a Black and gay man. His activist goal of Black gay liberation was based on what he saw as deeply engrained internal and external racist and homophobic societal structures that subjugated Black queers. In this thesis, I place research from Black cultural studies, gender and sexuality studies, and film studies in conversation with one another to show how Riggs’s filmography is an example of queer form. In doing so, I attempt to redefine the focus of the scholarship on Riggs from an avant-garde filmmaker …
Fragmentation And Fabulation: Reflexivity And The New Black Documentary, Joanna Lehan
Fragmentation And Fabulation: Reflexivity And The New Black Documentary, Joanna Lehan
Dissertations, Theses, and Capstone Projects
This thesis concerns the photographic representation of Black bodies in new, reflexive documentary forms that have been increasingly produced and exhibited in the midst of America’s renewed discourse on race. Approaching this argument categorically, focused on the themes of fabulation and fragmentation, my task here is to uncover the gaps and overlaps between earlier critiques of the documentary image and more recent discourse on photography and race by exploring the specific methods through which select recent documentary projects embed and expand these critiques.
Fragmentation is a category of production I use to frame a movement of Black photographic artists …
Reporting On Athletes And Mental Health: An Evolution In Language And Lexicon From 1970 To 2019, Vivian Ferris
Reporting On Athletes And Mental Health: An Evolution In Language And Lexicon From 1970 To 2019, Vivian Ferris
Electronic Theses and Dissertations
In the spring and summer of 2021, several athletes made headlines for seemingly prioritizing mental health over the status quo of sports society. For example, in May 2021, during the French Open, professional U.S. tennis player Naomi Osaka announced she would not appear at press conferences, despite threats of fines, citing on social media it was for her mental health. The controversy surrounding Osaka and others led to further questions. Looking through the lens of agenda setting and framing theories, the purpose of this study is to better understand the frequency, variety, and evolution of language in journalistic coverage of …
Spinning Plates, Anikó K.L. Sáfrán
Spinning Plates, Anikó K.L. Sáfrán
Masters Theses, 2020-current
Spinning Plates is an intermedia exhibition based on multitasking, at times to an absurd level, to address the gendered division of care labor in a typical, heteronormative household. One hundred years into the pursuit of passing an Equal Rights Amendment, women are still taking on the majority of duties related to managing and caretaking the household and its children, even though most women have also joined the income-generating labor force. At the core of the exhibit are performance-based videos of the mother-artist multitasking, completing household chores, exercising, and creating art. Some of the artworks are action paintings, others are drawings …
Slaying The Dragon: Dances Created During The Time Of The Pandemic, Regina Nejman
Slaying The Dragon: Dances Created During The Time Of The Pandemic, Regina Nejman
Theses and Dissertations
Regina Nejman’s paper details a dance artist’s negotiation of art-making in a global pandemic. It focuses on her improvisational dance films that were combined with live performance and animation in a gallery-like viewing environment. She situates herself among the many screendances and digital archives shared during NYC’s lockdown.
..., Claire Alfonso
..., Claire Alfonso
Undergraduate Honors Theses
Words are fickle, easily misunderstood, and often put us at a loss... but we all have so much we feel we need to express. This begs the question: Is there any safe way of communication? Can anything ever really be communicated how you mean it? Will you ever see the reflection of what you feel, think, and dream outside of yourself? In response to this existential dilemma, I imagine an alternative language of images, sounds, color, feelings, and non-identification. My thesis is a meditation on the issues with standard language and the idea of alternative language. In my argument I …
It Won’T Be Easy, Allison Arkush
It Won’T Be Easy, Allison Arkush
School of Art, Art History, and Design: Theses and Student Creative Work
Interdisciplinary artist Allison Arkush engages a wide range of materials, modalities, and research in her practice. In It Won’t Be Easy, Arkush places and piles her multimedia sculptures throughout the gallery to create installations that overlap with her writing and poetry, sometimes layering in (or extending out to) audio and video components. This approach facilitates the probing exploration of prevailing value systems through a flattening of hierarchies among and between humans, the other-than-human, and the inanimate—though no less lively. Her work meditates on and ‘vendiagrams’ things forsaken and sacred, the traumatic and nostalgic. The exhibition title acknowledges that the …
Seaglass: An Animated Rejection Of Narrative Permanence, Alejandra Louise Blackmore
Seaglass: An Animated Rejection Of Narrative Permanence, Alejandra Louise Blackmore
Scripps Senior Theses
This thesis explores how popular narrative structures imply that our reality should be stagnant, thereby leaving us as viewers unprepared for the notion of change. I introduce the term “narrative permanence” as a story structure that assumes the foundations of a narrative are absolute. These stories therefore consider structural change as a threat or abnormal. I analyzed examples such as The Simpsons and news coverage of the BP oil spill to demonstrate how popular media frames change as an unnatural occurrence that must be neutralized. My thesis then culminated in an animated short about a person living in a seaside …
The Mvohc Project, Brooke Day
The Mvohc Project, Brooke Day
All Theses
ABSTRACT
A Mvohc is a Morphic Vessel of Human Consciousness. The Mvohc Project traverses' theories of spatial identity in tandem with creative world-building as a method for examining the intricacies of the human condition and reimagining reality. My creations are designed to promote autonomy over the contemporary world's ever-evolving societal complexities to empower individuals, foster imagination and communication, and create space for positive change. This body of work incorporates fleshy biomorphic sculptures inspired by science fiction, deep-sea marine life, and the human body. The abject creatures are partnered with constructed audio-scapes that encompass the frenzy of an overarching internal monologue, …
Interview, Elizabeth Naiden
Interview, Elizabeth Naiden
Theses and Dissertations
An exploration of work by Liz Naiden in the form of a conversation discussing light and dark, attention and proprioception, and design and architectural theories of space in installation works. Addresses the role of voice, speech, and reading and speaking aloud, performing for oneself, and performing for others.
Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir
Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir
Frameless
The territory of locative media, coupled with augmented reality, offers unique opportunities to excavate and unpack rich historic events, in immersive storytelling. In September of 1943, during World War II, approximately 5,200 Italian soldiers were massacred on the Greek island of Kefalonia by Nazi troops. This massacre is credited as one of the largest ever prisoner-of-war massacres in recent history (Lamb, 1996) and left an indelible mark on the island of Kefalonia. In 2019, Configuring Kommos: Narrative, Event, Place and Memory, an interdisciplinary research project, began an investigation into the triangulation of narrative within the complexity of this tragic …
Signal To Noise: Harmonic Temperaments And Patterns Of Interference, Dylan A. Marcheschi
Signal To Noise: Harmonic Temperaments And Patterns Of Interference, Dylan A. Marcheschi
Theses and Dissertations
An audio/visual exploration of historical tuning systems. Most contemporary Western audiences will seldom if ever encounter harmony outside of post-Renaissance tuning conventions. This presentation highlights some of those pre-orthodox harmonic relationships which existed throughout most of history. The corresponding paper documents correlates in recent advances of acoustic ecology.
Appropriation Of The Highest Order: A Study Of Harry Smith’S Master Work, Film No. 18 Mahagonny In Relation To The Brecht-Weill Opera The Rise And Fall Of The City Of Mahagonny And Duchamp’S The Large Glass, Rose V. Marcus
Theses and Dissertations
Harry Smith’s Film No. 18, Mahagonny, 1970 – 1980, is a transmutation of the original Brecht-Weill opera, The Rise and Fall of the City of Mahagonny, a 1930, into a feature-length experimental film. This paper shows how the original opera and Duchamp's The Large Glass prove inherent to Smith’s double-pronged homage to both original works of art. The failure in the opera narrative and the chance shattering of The Large Glass inform Smith’s complex methodology to approach and spatialize cinema. Harry Smith’s use of the tools of the screening apparatus are traced in order to study Mahagonny in detail. The …
Errantry, Simon A. Benjamin
Errantry, Simon A. Benjamin
Theses and Dissertations
Errantry, Simon Benjamin's current body of work, named after Édouard Glissant’s theory, is comprised of a series of multi-channel video installations and related works. Errantry is centered on the polyphonic rhythms of coastal space, the Caribbean sea, and the life sustained by it in a non-linear narrative that raises questions about time, labor, environmental degradation and the ongoingness of colonialism.
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Articles
This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …