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Articles 91 - 120 of 148
Full-Text Articles in Other Film and Media Studies
Globalized Interfaces And Anticolonial Engagements With Material Technologies Of Empire: Tabita Rezaire And Morehshin Allahyari’S Works, Neelufar Franklin
Globalized Interfaces And Anticolonial Engagements With Material Technologies Of Empire: Tabita Rezaire And Morehshin Allahyari’S Works, Neelufar Franklin
Scripps Senior Theses
The virtual is far from immaterial and its expressions are multifarious. The infrastructure of a technologic-globalism has opened new pathways of desecration, created new networks of exploitation, and reinforced fraught foundations. Tabita Rezaire and Morehshin Allahyari are two artists whose radical technofeminist and new materialist practices engage with counterdiscourses in the face of the globalized interfaces of technology; from mappings of submarine fiber optic network cables or understanding water as a knowledge repository, to 3D printed queered figures of Islamic mysticism and hypertext narratives. In these anachronistic approaches to technological use and analyses, archives become possibilities for renderings of futurity …
Did Hollywood Take Theatre "By Hook Or By Crook?", Catherine S. Wright
Did Hollywood Take Theatre "By Hook Or By Crook?", Catherine S. Wright
Graduate Theses/Dissertations
Hollywood and Theatre have been partners in producing entertainment for over 100 years. The relationship was fruitful for both parties, but Hollywood moguls and playwrights battled over ownership of the work and crafting of its creative nucleus, story and character. Theatre was the dominant entertainment right before the rise of motion pictures. Once Hollywood’s talkies closed the curtain on silent films, playwrights had a high creative worth to movie makers. In the cinema, story and dialogue were essential for its survival and growth. Playwrights were courted by the Hollywood studio heads but were not offered equal partnership as they were …
Musical “Covers” And The Culture Industry: From Antiquity To The Age Of Digital Reproducibility, Babette Babich
Musical “Covers” And The Culture Industry: From Antiquity To The Age Of Digital Reproducibility, Babette Babich
Articles and Chapters in Academic Book Collections
This essay foregrounds “covers” of popular recorded songs as well as male and female desire, in addition to Nietzsche’s interest in composition, together with his rhythmic analysis of Ancient Greek as the basis of what he called the “spirit of music” with respect to tragedy. The language of “sonic branding” allows a discussion of what Günther Anders described as the self-creation of the mass consumer but also a reflection on the ghostly time-space of music in the broadcast world. A brief allusion to Rilke complements a similarly brief reference to Jankelevitch’s “ineffable.”
Researcher Access To Born-Digital Collections: An Exploratory Study, Julia Y. Kim
Researcher Access To Born-Digital Collections: An Exploratory Study, Julia Y. Kim
Journal of Contemporary Archival Studies
While a small, but growing number of institutions offer access to born-digital collections, there is scant literature documenting researcher interaction with these materials. This paper addresses this gap through documenting and analyzing researcher interactions to portions of born-digital collections at New York University (NYU) Libraries, with the cooperation of NYU’s Fales Library and Special Collection and the Digital Library and Technology Solutions Department, as well as the National Digital Stewardship Residency (NDSR) program. From September 2014-May 2015, NYU Libraries began implementing an “access-driven” born-digital workflow for their 3 archives: Fales Library and Special Collections, NYU University Archives, and the Tamiment …
Player-Response: On The Nature Of Interactive Narratives As Literature, Lee Feldman
Player-Response: On The Nature Of Interactive Narratives As Literature, Lee Feldman
English (MA) Theses
In recent years, having evolved beyond solely play-based interactions, it is now possible to analyze video games alongside other narrative forms, such as novels and films. Video games now involve rich stories that require input and interaction on behalf of the player. This level of agency likens video games to a kind of modern hypertext, networking and weaving various narrative threads together, something which traditional modes of media lack. When examined from the lens of reader-response criticism, this interaction deepens even further, acknowledging the player’s experience as a valid interpretation of a video game’s plot. The wide freedom of choice …
Episode 12: All Things In Murderation, Tanner Elrod
Episode 12: All Things In Murderation, Tanner Elrod
Season 3: Standards of Behavior
No abstract provided.
Episode 11: Blunt Force Drama, Michael Painter
Episode 11: Blunt Force Drama, Michael Painter
Season 3: Standards of Behavior
No abstract provided.
Episode 10: He's Come Undone, Kristen Daly
Episode 10: He's Come Undone, Kristen Daly
Season 3: Standards of Behavior
No abstract provided.
Episode 09: Killer Heels, Rachel Collinsworth
Episode 09: Killer Heels, Rachel Collinsworth
Season 3: Standards of Behavior
No abstract provided.
Episode 08: Ghost In The Rearview Mirror, Kate Devantier
Episode 08: Ghost In The Rearview Mirror, Kate Devantier
Season 3: Standards of Behavior
No abstract provided.
Episode 07: Flirting Under The Influence, Binglin Wu
Episode 07: Flirting Under The Influence, Binglin Wu
Season 3: Standards of Behavior
No abstract provided.
Episode 06: Forgive Me, Father, For I Have Ginned, Austin Williamson
Episode 06: Forgive Me, Father, For I Have Ginned, Austin Williamson
Season 3: Standards of Behavior
No abstract provided.
Episode 05: Who's To Blame, Laylah Funk
Episode 05: Who's To Blame, Laylah Funk
Season 3: Standards of Behavior
No abstract provided.
Episode 04: Fresh Blood, Elizabeth Kyle
Episode 04: Fresh Blood, Elizabeth Kyle
Season 3: Standards of Behavior
No abstract provided.
Episode 03: Livin' La Vida Loko, Nancy Pertierra
Episode 03: Livin' La Vida Loko, Nancy Pertierra
Season 3: Standards of Behavior
No abstract provided.
Episode 02: Fragmented Reality, Colleen Hehir
Episode 02: Fragmented Reality, Colleen Hehir
Season 3: Standards of Behavior
No abstract provided.
Episode 01: Jack In The Box, Rachel Zinck
Episode 01: Jack In The Box, Rachel Zinck
Season 3: Standards of Behavior
No abstract provided.
Actor Biographies, University Of Dayton
Actor Biographies, University Of Dayton
Season 3: Standards of Behavior
No abstract provided.
Author Biographies, University Of Dayton
Author Biographies, University Of Dayton
Season 3: Standards of Behavior
No abstract provided.
The Keepers: A Collaborative Constructive Narrative Podcast, Shay Carroll
The Keepers: A Collaborative Constructive Narrative Podcast, Shay Carroll
Honors Projects
This is a fictional podcast series that presents a story that is completed through roleplaying. The structure follows that of a video game, with the main characters, or "players," interacting with a set plot while deciding their own course of action. I act as the narrator for the story, controlling the plot and setting as well as non-player characters, or "NPCs." For the purposes of consistency and making sure the characters do not do anything that would be considered too over-powered or unrealistic, I have chosen to use the rule guide and statistics modifier system presented by Wizards of the …
On Guenther Anders, Political Media Theory, And Nuclear Violence, Babette Babich
On Guenther Anders, Political Media Theory, And Nuclear Violence, Babette Babich
Articles and Chapters in Academic Book Collections
- Guenther Anders was a philosopher concerned with the political and social implications of power, both as expressed in the media and its tendency to elide the citizenry and thus the very possibility of democracy and the political implications of our participation in our own subjugation in the image of modern social media beginning with radio and television. Anders was particularly concerned with two bombs dropped on Japan at the end of World War II, and he was just as concerned with the so-called ‘peaceful’ uses of nuclear power, i.e., what he named our apocalypse-blindness and the urgency of violence. To …
Good Game, Greyory Blake
Good Game, Greyory Blake
Theses and Dissertations
This thesis and its corresponding art installation, Lessons from Ziggy, attempts to deconstruct the variables prevalent within several complex systems, analyze their transformations, and propose a methodology for reasserting the soap box within the display pedestal. In this text, there are several key and specific examples of the transformation of various signifiers (i.e. media-bred fear’s transformation into a political tactic of surveillance, contemporary freneticism’s transformation into complacency, and community’s transformation into nationalism as a state weapon). In this essay, all of these concepts are contextualized within the exponential growth of new technologies. That is to say, all of these semiotic …
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Articles
The study of Judaism, Jewish civilizationi, and games is currently comprised of projects of a rather small set of game scholars. A sample of our work is included in this issue.
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Presentations and other scholarship
In this paper, we describe the design and technological methods of
our dynamic sprite system in Lost & Found, a table-top-to-mobile
card game designed to improve literacy regarding prosocial
aspects of religious legal systems, specifically, collaboration and
cooperation. Harnessing the capabilities of Unreal Engine’s
Paper2D system, we created a dynamic content creation pipeline
that empowered our game designers so that they could rapidly
iterate on the game’s systems and balance externally from the
engine. Utilizing the Unreal Blueprint component system we were
also able to modularize each actor during runtime as data may be
changed. The technological approach behind Lost …
New Design Principles For Mobile History Games, Owen Gottlieb
New Design Principles For Mobile History Games, Owen Gottlieb
Presentations and other scholarship
This study draws on design-based research on an ARIS–based mobile augmented reality game for teaching early 20th century history. New design principles derived from the study include the use of supra-reveals, and bias mirroring. Supra-reveals are a kind of foreshadowing event in order to ground historical happenings in the wider enduring historical understanding. Bias mirroring refers to a nonplayer character echoing back a player’s biased behavior, in order to open the player to listening to alternative perspectives. Supra-reveals engendered discussion of historical themes early in the game experience. The results showed that use of a cluster of NPC bias mirroring …
Personal Video And Observation Of The Ordinary, Brian C. O'Connor
Personal Video And Observation Of The Ordinary, Brian C. O'Connor
Proceedings from the Document Academy
No abstract provided.
Your Abjection Is In Another Castle: Julia Kristeva, Gamer Theory, And Identities-In-Différance, Ricardo R. Ramirez
Your Abjection Is In Another Castle: Julia Kristeva, Gamer Theory, And Identities-In-Différance, Ricardo R. Ramirez
Electronic Theses, Projects, and Dissertations
Typified rhetorical situations are often a result of normalized ideologies within cultures; however, they also have the capability to produce new ideology. Within these discursive sites, identities are constructed among these normalized social acts. More importantly, these identities are constructed across many layers, not limited to one social act, but many that overlap and influence each other. In this paper, I focus on the identities that are constructed in marginalized spaces within sites of interacting discourse. Focusing on the rhetoric of abjection posited by Julia Kristeva, along with McKenzie Wark’s exploration of gamespace, a liminal theoretical space that encompasses the …
Selected Readings On Augmented Reality, Ekphrasis, And Michael Field, Robert P. Fletcher
Selected Readings On Augmented Reality, Ekphrasis, And Michael Field, Robert P. Fletcher
Sight and Song Augmented: Painting and Poetry in Mixed Reality
No abstract provided.
Sight And Song Augmented, Robert P. Fletcher
Sight And Song Augmented, Robert P. Fletcher
Sight and Song Augmented: Painting and Poetry in Mixed Reality
This file is an Android application built in the Unity 3D game engine with the Vuforia Augmented Reality extension. It remediates Sight and Song (1892) by Michael Field (Katherine Bradley and Edith Cooper), a collection of ekphrastic poetry about paintings by the Old Masters.
Performer And Writer Biographies, University Of Dayton
Performer And Writer Biographies, University Of Dayton
Season 1: The Crossroads
Names and descriptions of the performers and writers involved with this podcast series.