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Articles 1 - 9 of 9

Full-Text Articles in Other English Language and Literature

Reconstructing The Medieval Palette: Making Paints And Inks Using Medieval Recipes, Cael Sinclair Jan 2026

Reconstructing The Medieval Palette: Making Paints And Inks Using Medieval Recipes, Cael Sinclair

Graduate Research Posters

When considering the medieval period, most people imagine brilliantly painted and gilded manuscripts but not many people actually imagine the labor behind making those manuscripts. Similarly, modern perception of a scribe tends to be a single, solitary person slaving away at the entire manuscript. Contrary to these beliefs, the process of producing a manuscript was a highly collaborative and, more importantly, highly documented process. Throughout the period, numerous treatises (or handbooks) were created documenting instructions and advice for making ink and paint, for drawing and painting, and everything in between. While it is possible for one to just read these …


Provenance In The Book Lab Library, Regan Spangler Jan 2026

Provenance In The Book Lab Library, Regan Spangler

UROP Posters

For my Distinguished English Major project, I am designing and implementing a catalog of the books in the Book Lab (VCU Campus, Hibbs Hall room 408). This consists of three major components. One, I am compiling a digital catalog of the collection, including book title, author, editor(s), Library of Congress call number, and provenance (in other words, previous owners and users). Two, I am adding corresponding physical cards to each book. Both the digital catalog and the cards include all information previously stated. The third component includes research into provenance of the Book Lab collection. Using David Pearson’s Books as …


Beyond Instrumentalization: Adventures In Crafting A Community-Engaged Education, Katherine Kruger, Beth Brown Nov 2025

Beyond Instrumentalization: Adventures In Crafting A Community-Engaged Education, Katherine Kruger, Beth Brown

International Journal of Lifelong Learning in Art Education

This article explores the design, functions and experiences of a community-engaged education from the points of view of a university student and a lecturer. Whilst experiential learning is currently being presented as fundamental to university employability agendas in the UK, we reflect on the other important consequences of creating a more porous educational community. We suggest that taking arts and humanities pedagogies – archival research and collage in particular – outside of the classroom, positively impacts belonging and social justice, elements that are less easily captured by university metrics. Moreover, we propose that these pedagogies can be utilised to challenge …


Out Of The Margins: Evolving Narrative Representation Of Women In Video Games, Rowan Lucas Jan 2019

Out Of The Margins: Evolving Narrative Representation Of Women In Video Games, Rowan Lucas

Theses and Dissertations

This thesis examines narrative representation of female characters in video games and how game narratives and representations contribute to socio-cultural discourse. First, this thesis explores and defines the cultural background for female representation in video games. It then defines video games as a type of text and describes the features that are unique to games, such as the use of avatars, and what impacts these features have on game narratives. The thesis attempts to establish evidence of an evolutionary arc of comprehensive female representation in video games by first exploring historical female narrative tropes, and then comparing them to narrative …


The Player’S Journey: Ludology And Narratology In Modern Gaming, Angelica Fuchs Jan 2018

The Player’S Journey: Ludology And Narratology In Modern Gaming, Angelica Fuchs

Theses and Dissertations

This thesis examines the evolution of gaming criticism (specifically ludology and narratology) and games as a medium of expression through the use of case studies. These case studies look at some of the core aspects of four major titles (The Last of Us, Horizon Zero Dawn, various BioWare games and Journey) and survey how these games work to effectively employ a narrative while maintaining an immersive, intuitive system for the player to interact with. Through these titles, the thesis suggests that in order to gain a full scope of a game’s intentions, studies should analyze more than …


Of Shining Sea And Rising Sun: Cultural Storytelling In The Genre Of Horror In Video Games, Anna C. Webster Jan 2016

Of Shining Sea And Rising Sun: Cultural Storytelling In The Genre Of Horror In Video Games, Anna C. Webster

UROP Posters

In the modern era, video games are hardly the simple, mindless medium that they used to be. Rather, they are now being used as a vehicle for artistic expression and storytelling worldwide, creating a colorful and comprehensive new approach to the storytelling experience that was previously reserved for books or movies. The immersive nature of the medium provides for a richer and more stimulating experience, from which the genre of horror greatly benefits. Rather than the more passive experience the viewer gets from watching a movie or reading a book, video games allow for the player to be completely immersed, …


Narrative And The Reconfiguration Of The Humanist Subject In Robbe-Grillet, Ballard, And Ligotti, Zachary L. Acosta-Lewis Jan 2016

Narrative And The Reconfiguration Of The Humanist Subject In Robbe-Grillet, Ballard, And Ligotti, Zachary L. Acosta-Lewis

Theses and Dissertations

This thesis examines the utility of the novels, short stories, critical writing, and generically indistinct work of Alain Robbe-Grillet, J.G. Ballard, and Thomas Ligotti in developing a critique of the contemporary manifestations of liberal humanist social, economic, and political subjectivities. To this end, the concurrence of formal fragmentation and sublime aesthetics in early Gothic fiction models the manner in which narrative structures can appropriate structural tropes of dominant institutions, critically reflecting ideological fracture. Read according to the assemblative approach outlined by Deleuze and Guattari, these authors serve as a productive and incisive response to the hegemony of capitalist territorialization with …


Speaking For The Picture: Memory, Image, And Identity In The Works Of W.G. Sebald And Chris Marker, Connor Mccormick Jan 2015

Speaking For The Picture: Memory, Image, And Identity In The Works Of W.G. Sebald And Chris Marker, Connor Mccormick

Theses and Dissertations

The nineteenth and twentieth centuries saw the development of technologies for externalizing human memory beyond writing, painting, and sculpting. These modes of visual representation, namely photography and cinema carried with them a purported objective representation of reality, which has been used to create classifications, divide people groups, and construct grand historical narratives used to marginalize those that do not fit within the hegemonic center. Looking to the works of writer W.G. Sebald, and filmmaker Chris Marker, we see a complication of the divide between visual and verbal texts, as each artist deconstructs their own medium’s conventions. Using theories of ekphrasis …


Speed And Resolution In The Age Of Technological Reproducibility, Shawn Taylor Jan 2015

Speed And Resolution In The Age Of Technological Reproducibility, Shawn Taylor

Theses and Dissertations

The rate of acceleration of the biologic and synthetic world has for a while now, been in the process of exponentially speeding up, maxing out servers and landfills, merging with each other, destroying each other. The last prehistoric relics on Earth are absorbing the same oxygen, carbon dioxide and electronic waves in our biosphere as us. A degraded .jpeg enlarged to full screen on a Samsung 4K UHD HU8550 Series Smart TV - 85” Class (84.5” diag.). Within this composite ecology, the ancient limestone of the grand canyon competes with the iMax movie of itself, the production of Mac pros, …