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Articles 121 - 141 of 141
Full-Text Articles in Other English Language and Literature
Delight In Horror’: Charles Williams And Russell Kirk On Hell And The Supernatural, Camilo Peralta
Delight In Horror’: Charles Williams And Russell Kirk On Hell And The Supernatural, Camilo Peralta
Online Midwinter Seminar (OMS)
Charles Williams has always been one of the more overlooked members of the Inklings, and the continued neglect of his poetry and “supernatural thrillers” suggests that he is not likely to experience a dramatic increase in popularity anytime soon. Similarly, Russell Kirk is an American historian who will always be better known for writing The Conservative Mind in 1953 than for any of the dozens of short stories and novels he wrote, many of which deal with ghostly or supernatural themes. In fact, Kirk acknowledged Williams to be an important influence on his fiction; this influence is perhaps most evident …
White Shadows, Black Riders And Restless Wights: Undead Horror Monsters In The Fantasy Worlds Of J.R.R. Tolkien And George R.R. Martin, Franz Klug
Online Midwinter Seminar (OMS)
The proposed essay aims at comparing J.R.R. Tolkien’s Nazgûl and barrow-wights with the white walkers (also known as “the Others”) and wights from George R.R. Martin’s A Song of Ice and Fire. To begin with, the folkloric/mythological templates for these sub-created monsters would be scrutinized. The introductory ascription of source material would be followed by an analysis of these creatures as horror monsters and gothic elements within the fantasy worlds of Tolkien and Martin. This analysis would also be linked to addressing the question of how the gothic/horror genre influenced the fantasy worlds of both authors, and as in …
Adoring The Head Of Alcasan: Posthuman Horror And Anticipatory Corpse In Lewis’S That Hideous Strength, Mark Brians
Adoring The Head Of Alcasan: Posthuman Horror And Anticipatory Corpse In Lewis’S That Hideous Strength, Mark Brians
Online Midwinter Seminar (OMS)
At the pinnacle of Lewis’ That Hideous Strength (2003) is the reanimation of the decapitated head of Francois Alcasan. The sheer biological persistence that is afforded to it by the biosynthetic technics of medicinal artifice, allows the head to be possessed by “macrobes”— maleficent spiritual beings imprisoned within the circle of the moon. The goal of this reanimation project is purportedly “the conquest of death […] to bring out of that cocoon of organic life […] the man who will not die, the artificial man, free from Nature. Nature is the ladder we have climbed up by, now we kick …
The Overlooked Vampire: Might Macdonald’S Lilith Be Repopularized?, A. J. Prufrock
The Overlooked Vampire: Might Macdonald’S Lilith Be Repopularized?, A. J. Prufrock
Online Midwinter Seminar (OMS)
Lilith (1895) is George MacDonald’s premier work of symbolic fiction. W.H. Auden asserts that Lilith is “equal, if not superior, to the best of Poe." A cursory reading of the novel reveals much in Narnia can be traced directly to passages. Why has MacDonald’s Lilith received so little commentary and why is it picked up and then put down by even avid readers of fantasy? Universalist theology and chauvinism have been blamed, but literary style is unarguably the main stumbling block. C.S. Lewis, who says of MacDonald, “I fancy I have never written a book in which I did not …
Tolkien As A Folk Horror Author, Monica Sanz
Tolkien As A Folk Horror Author, Monica Sanz
Online Midwinter Seminar (OMS)
Folk Horror, although being identified as a cinematographic genre quite recently, sinks its roots in an undeniable tradition of English writers who used English rural landscapes, ancient beliefs and culturally differentiated communities as humus for their prose and poetry. From the literary tradition of the 8th Century on, creatures and beliefs belonging to dark times have left their mark on our literature, traditions and folklore. Tolkien, as a philologist, was well aware of the hints and bits of these almost unknown legends and creatures left in our language, in the form of loose words, etymologies and fragmentary texts. In this …
Language In The Age Of Artificial Intelligence, Axel Ahdritz
Language In The Age Of Artificial Intelligence, Axel Ahdritz
CMC Senior Theses
AI language models can now produce text that is indistinguishable from our own, forcing us into a confrontation with the romantic assumptions underlying ‘natural language’ in the West. In this thesis, I will conduct a genealogy of the ‘natural’ and ‘artificial’ qualities of language through the literary, philosophical, and mathematical texts in which our ideas of authorship are premised. My hope is that this discussion will deepen our understanding of the language produced by AI models, answer why we feel compelled to anthropomorphize these machines, and situate readers in the reality of our present linguistic moment.
Multimodal Expertise Training For Writing Center Tutors, Erin E. A. O'Day
Multimodal Expertise Training For Writing Center Tutors, Erin E. A. O'Day
English Department Theses
As digital technology becomes more common on college campuses and multimodal compositions are assigned by more instructors, writing centers must incorporate support for multimodal projects into their tutoring. However, no method for training writing center tutors to understand the basic principles of multimodal compositions is currently available. This thesis, therefore, proposes a method for training multimodal expert tutors in writing centers which focuses on both the importance of rhetorical choices in communicating a message in different media and on the basic principles of design for four primary areas: visual, audio, video, and web design. Example tutor training handouts for these …
Effect Of Covid-19 On Elementary Students' Use Of Language Online, Emma Polen
Effect Of Covid-19 On Elementary Students' Use Of Language Online, Emma Polen
Undergraduate Research and Scholarship Symposium
The COVID-19 pandemic ushered in an unprecedented period of online communication among children. This paper aims to exemplify how the reliance on digital communication platforms compelled by COVID-19 affected elementary students’ use of language. Within the study, children used primarily visual language on digital sites with friends. There were two main forms of primary research in this study. The first consisted of a survey of 16 parents of elementary school children in my school district. The second was an observation of Zoom chat room activity among three eight-year-olds. Both methods of conducting research build on the existing understanding that digital …
Memorias | Electronic Literature + Live Coding Performance, Jessica A. Rodriguez Miss, Rolando Rodriguez, Alejandro Brianza, Luis M. Guzman
Memorias | Electronic Literature + Live Coding Performance, Jessica A. Rodriguez Miss, Rolando Rodriguez, Alejandro Brianza, Luis M. Guzman
Electronic Literature Organization Conference 2020
Memorias is a web-based artistic project by Jessica Rodríguez developed through the Estuary platform —an online platform to host live coding languages. It is based in six autobiographical writings connected to the way she “hears”, “writes”, “watches”, “reads”, “sees” and “listens” to the word. Through these texts, six code works were designed and programmed, hybridizing natural and computing languages by parsing three existing live coding languages: Tidal Cycles, Punctual, and CineCer0.
Together, Memorias’ languages collide different materialities as well as visual and sonic approaches, going from voices in English, Spanish, Cello and Paetzold samples, audio and visual synthesis, and pre-recorded …
The Ubume Challenge: A Digital Environmental Humanities Project, Sam Risak
The Ubume Challenge: A Digital Environmental Humanities Project, Sam Risak
English (MA) Theses
In 2019, the “The Momo Challenge” frightened parents in the United States into believing “Momo” would appear online where she’d lure their children into harming themselves. While this challenge is one of many recent viral hoaxes, “Momo” is not simply a product of our digital age. Known as the ubume (“birthing-woman”), the figure who provides the face for “Momo” has lived for centuries in Japanese folklore where yokai (supernatural creatures) often caution listeners against entering unchartered parts of the land. And once Japan industrialized, so too did their “unchartered lands,” the ubume reborn to fit the cities and technologies that …
Existentialmd.Com: Building Towards An Embodied Internet Aesthetic, Natasha Ochshorn
Existentialmd.Com: Building Towards An Embodied Internet Aesthetic, Natasha Ochshorn
Dissertations, Theses, and Capstone Projects
ExistentialMD.com is a website that aims to treat the body as an emotional and social subject in an online space that is purposefully bodied and fleshy. The website contrasts original creative nonfiction essays with a formal structure that alludes to the medical website WebMD. Mimicking WebMD’s symptom checker, which asks users to locate their discomfort with increasing specificity before suggesting conditions they might be suffering from, ExistentialMD uses a similar structure to yield results that are more exploratory than diagnostic, and which envision the body as a site of experience and emotionality. Form and content combine to create an …
Data Diving Into “Noticing Poetry”: An Analysis Of Student Engagement With The “I Notice” Method, Scot Slaby, Jordan Benedict
Data Diving Into “Noticing Poetry”: An Analysis Of Student Engagement With The “I Notice” Method, Scot Slaby, Jordan Benedict
Journal of Inquiry and Action in Education
This paper explores students’ engagement in reading poems, examining data on their self perceptions of their confidence and competence in reading poems before, during, and after using the “I Notice” methodology as adapted from The Academy of American Poets’ unit plan, “Noticing Poetry” (Slaby, 2017). The data was collected over the course of a month from January 9 through January 30, 2018 and involved five classes of one hundred general English tenth grade students across three teachers’ classrooms at Shanghai American School’s Puxi High School Campus. Data indicates that the “I Notice” method and the “Noticing Poetry” unit and its …
Out Of The Margins: Evolving Narrative Representation Of Women In Video Games, Rowan Lucas
Out Of The Margins: Evolving Narrative Representation Of Women In Video Games, Rowan Lucas
Theses and Dissertations
This thesis examines narrative representation of female characters in video games and how game narratives and representations contribute to socio-cultural discourse. First, this thesis explores and defines the cultural background for female representation in video games. It then defines video games as a type of text and describes the features that are unique to games, such as the use of avatars, and what impacts these features have on game narratives. The thesis attempts to establish evidence of an evolutionary arc of comprehensive female representation in video games by first exploring historical female narrative tropes, and then comparing them to narrative …
Toward A Working Theory Of Queer Hypermedia: An Analysis Of Queer Textual Structures In Gone Home And What Remains Of Edith Finch, Cat Boers
Cal Poly Humboldt theses and projects
In this project, I analyze two video games, Gone Home (Fullbright Company 2013) and What Remains of Edith Finch (Giant Sparrow 2017), through a queer theoretical framework, focusing on three specific features of the games: 1) their status as open world games, 2) the agency given to players in interactions with objects, and 3) how ambiguous player-character identity is used to create a sense of estrangement in the player. I use these features to argue for a specifically queer theoretical approach to hypermedia, which is attentive to the process of how players create an identity for themselves within the game …
Player-Response: On The Nature Of Interactive Narratives As Literature, Lee Feldman
Player-Response: On The Nature Of Interactive Narratives As Literature, Lee Feldman
English (MA) Theses
In recent years, having evolved beyond solely play-based interactions, it is now possible to analyze video games alongside other narrative forms, such as novels and films. Video games now involve rich stories that require input and interaction on behalf of the player. This level of agency likens video games to a kind of modern hypertext, networking and weaving various narrative threads together, something which traditional modes of media lack. When examined from the lens of reader-response criticism, this interaction deepens even further, acknowledging the player’s experience as a valid interpretation of a video game’s plot. The wide freedom of choice …
Designing For Human-Machine Collaboration: Smart Hearing Aids As Wearable Technologies, Krista Kennedy
Designing For Human-Machine Collaboration: Smart Hearing Aids As Wearable Technologies, Krista Kennedy
Writing Studies, Rhetoric, and Composition - All Scholarship
This study examines design aspects that shape human/machine collaboration between wearers of smart hearing aids and their networked aids. The Starkey Halo hearing aid and the TruLink iPhone app that facilitates real-time adjustments by the wearer offer a case study in designing for this sort of collaboration and for the wearer’s rhetorical management of disability disclosure in social contexts. Through close textual analysis of the company’s promotional materials for patient and professional audiences as well as interface analysis and autoethnography, I examine the ways that close integration between the wearer, onboard algorithms and hardware, and geolocative telemetry shape everyday interactions …
Play This Paper: Forms Of Time In The Open World, Branching Narrative, Roleplaying Game, Jimmy Evans
Play This Paper: Forms Of Time In The Open World, Branching Narrative, Roleplaying Game, Jimmy Evans
Student Scholar Symposium Abstracts and Posters
This paper is an analysis of chronotopes in The Witcher 3: Wild Hunt that reveals how the procedurality of video games might suggest a refined heteroglossic form. Synthesizing contemporary american philosopher Ian Bogost’s concept of procedural rhetoric with the materialist linguistic theory of Mikhail Bakhtin, this ultimately hypertextual and interactive article reflects on language as Bakhtin once did: as "agent and agency” (MPL 146). After detailing how the three major processes of the game coordinate spacetime, it is necessary to conclude that its kaleidoscopic nature provides new opportunities for the rendering of the geometry of thought in what is a …
The Digital Badge Initiative And Its Implications For First-Year Writing, Rena Tillinghast
The Digital Badge Initiative And Its Implications For First-Year Writing, Rena Tillinghast
LSU New Orleans Theses and Dissertations
College students seek degrees to obtain employment in their field of interest, however, as the 21st century progresses, employers are often requiring specific skills in addition to degrees and transcripts. As students graduate with their Associates, Bachelors, and Graduate degrees, they plan to present these degrees as sufficient evidence of their qualifications. However, there is recent criticism of college degrees as evidence of qualifications. A beneficial alternative for students would be digital badges. A digital badge is a visual representation that signifies a specific achievement with detailed metadata attached. Digital badges in first-year writing courses would benefit students as they …
Of Shining Sea And Rising Sun: Cultural Storytelling In The Genre Of Horror In Video Games, Anna C. Webster
Of Shining Sea And Rising Sun: Cultural Storytelling In The Genre Of Horror In Video Games, Anna C. Webster
UROP Posters
In the modern era, video games are hardly the simple, mindless medium that they used to be. Rather, they are now being used as a vehicle for artistic expression and storytelling worldwide, creating a colorful and comprehensive new approach to the storytelling experience that was previously reserved for books or movies. The immersive nature of the medium provides for a richer and more stimulating experience, from which the genre of horror greatly benefits. Rather than the more passive experience the viewer gets from watching a movie or reading a book, video games allow for the player to be completely immersed, …
Animal Welfare And Animal Rights, M.E. Rolle
Animal Welfare And Animal Rights, M.E. Rolle
Animal Sentience
This overview of Broom’s book, Sentience and Animal Welfare (2014), considers the role the book could play in the animal rights debate. In a thoroughly researched and objectively presented text, Broom lays out information that could place doubt in the minds of decision-makers. By highlighting not just the ways animals resemble humans, but also the ways humans resemble animals, Broom shines a light on a solidly grey area in the animal rights debate.
Phantastes Chapter 19: The Innocent Iii, Abraham Cowley
Phantastes Chapter 19: The Innocent Iii, Abraham Cowley
German Romantic and Other Influences
Abraham Cowley (1618-1667) was an English poet whose work echoes the metaphysical wit of John Donne. The lines quoted are lines 5-8 of “The Innocent III” (1647).