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Articles 211 - 218 of 218
Full-Text Articles in Digital Humanities
Intersection Of Art And Science Ii, Petronio Bendito, Tim Korb
Intersection Of Art And Science Ii, Petronio Bendito, Tim Korb
Lawson Building Exhibitions on the Intersection of Art and Science
The Intersection of Art and Science exhibition is an interdisciplinary educational project that examines a wide range of expressive approaches explored by international artists working at the intersection of art, mathematics, computer science, and technology. It is a joint collaboration between the Department of Computer Science and the Patti and Rusty Rueff School of Visual and Performing Arts at Purdue University. Featured artists: Manuel Baez, Sarah Berube, Robert Bosch, Sage Jenson, Jean-Marc Castera, Marc Chamberland, Marion Chamberland, Laura De Decker, Bathsheba Grossman, Colin Liotta, Vincent J. Matsko, Kerry Mitchell, Janna Schimka, Rolf Schmuck, and Markus Schwehm. The exhibition was curated …
Effects Of Social Media Withdrawal On College Students, Ashley Terry
Effects Of Social Media Withdrawal On College Students, Ashley Terry
Summer Community of Scholars Posters (RCEU and HCR Combined Programs)
No abstract provided.
Digitization Of The World: A Phenomenology Of Digitization, Thomas C. Adolphs
Digitization Of The World: A Phenomenology Of Digitization, Thomas C. Adolphs
Dissertations, Master's Theses and Master's Reports
The dissertation analyzes digitization through a phenomenological lens, understanding the digitization as an “outgrowth” of a potential that was always already latent within our being as the human-being. The analysis primarily utilizes the philosophic work of the 20th century philosophers, Martin Heidegger and Maurice Merleau-Ponty.
Through their philosophies, I seek to synthesize Heidegger’s concept of de-severance with Merleau-Ponty’s concepts of embodiment and the world as possessing depth. In doing so, I bring these theoretical concepts together to build a phenomenological “picture” of how it is that the digitization of the world came into being. All the while, my ultimate …
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Articles
This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …
Museum Of Modern-Day Slavery: A Photo Essay, Micah Gamboa
Museum Of Modern-Day Slavery: A Photo Essay, Micah Gamboa
Dignity: A Journal of Analysis of Exploitation and Violence
A photo essay from the Museum of Modern-Day Slavery in Houston, Texas, with photographs of rooms, entrances, and storage spaces in brothels following raids, including artifacts of the trade found at the scenes are documented. Photographs include brothels, bars, and strip clubs where Korean women and Mexican women were exploited. Photographs from the Mexican-American border document the violence the victims are subjected to during their journey.
Going Public: How And Why To Develop A Digital Scholarly Identity, Katina Rogers, Lisa M. Rhody, Danica Savonick, Lisa Tagliaferri
Going Public: How And Why To Develop A Digital Scholarly Identity, Katina Rogers, Lisa M. Rhody, Danica Savonick, Lisa Tagliaferri
Publications and Research
Establishing a meaningful digital identity is essential to managing one’s scholarly and professional reputation. This workshop addresses ways to cultivate an online identity and offers guidance on “going public” using tools and strategies for building a community around your work. Topics include social media, writing for different audiences, personal websites, digital dissertations, and more.
Good Game, Greyory Blake
Good Game, Greyory Blake
Theses and Dissertations
This thesis and its corresponding art installation, Lessons from Ziggy, attempts to deconstruct the variables prevalent within several complex systems, analyze their transformations, and propose a methodology for reasserting the soap box within the display pedestal. In this text, there are several key and specific examples of the transformation of various signifiers (i.e. media-bred fear’s transformation into a political tactic of surveillance, contemporary freneticism’s transformation into complacency, and community’s transformation into nationalism as a state weapon). In this essay, all of these concepts are contextualized within the exponential growth of new technologies. That is to say, all of these semiotic …
Consuming Digital Debris In The Plasticene, Stephen R. Parks
Consuming Digital Debris In The Plasticene, Stephen R. Parks
Theses and Dissertations
Claims of customization and control by socio-technical industries are altering the role of consumer and producer. These narratives are often misleading attempts to engage consumers with new forms of technology. By addressing capitalist intent, material, and the reproduction limits of 3-D printed objects’, I observe the aspirational promise of becoming a producer of my own belongings through new networks of production. I am interested in gaining a better understanding of the data consumed that perpetuates hyper-consumptive tendencies for new technological apparatuses. My role as a designer focuses on the resolution of not only the surface of the object through 3-D …