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Digital Humanities Commons

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2016

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Articles 181 - 190 of 190

Full-Text Articles in Digital Humanities

Personas: A Strategy For More Inclusive And Usable Reproductive Health Tracking Technologies, Anna R. Paul Jan 2016

Personas: A Strategy For More Inclusive And Usable Reproductive Health Tracking Technologies, Anna R. Paul

Dissertations, Master's Theses and Master's Reports

In this report, I argue for the inclusion of personas in the development process of technologies that are designed to allow users to collect and track their health information. Personas provide a profile of a user and their needs, goals, and contexts. This tool can help designers to better understand their users, in order to create better, more usable end products. I examine one particular self-tracking technology, smartphone applications that allow users to record information about their menstrual cycles. Many of the most popular period tracking applications available today only meet the needs of a narrow user group, resulting in …


Animal Welfare And Animal Rights, M.E. Rolle Jan 2016

Animal Welfare And Animal Rights, M.E. Rolle

Animal Sentience

This overview of Broom’s book, Sentience and Animal Welfare (2014), considers the role the book could play in the animal rights debate. In a thoroughly researched and objectively presented text, Broom lays out information that could place doubt in the minds of decision-makers. By highlighting not just the ways animals resemble humans, but also the ways humans resemble animals, Broom shines a light on a solidly grey area in the animal rights debate.


E-Book Reading Practices In Different Subject Areas: An Exploratory Log Analysis, Robert S. Freeman, E. Stewart Saunders Jan 2016

E-Book Reading Practices In Different Subject Areas: An Exploratory Log Analysis, Robert S. Freeman, E. Stewart Saunders

Libraries Faculty and Staff Scholarship and Research

Print books pose inherent difficulties for researchers who want to observe users’ natural in-book reading patterns. With e-books and logs of their use it is now possible to track several aspects of users’ interactions inside e-books, including the number and duration of their sessions with an e-book and the order in which pages are viewed. This chapter reports on a study of one-year of EBL user log data from Purdue University to identify different reading patterns or ways in which users navigate within different types of e-books—authored monographs vs. edited collections--and in e-books in different subject areas. The analysis of …


Slam Poetry: An Online Intervention For Treating Depression, Spencer J. Ruchti, Mercedes Becker, Cara Mckee, Austin Herron, Alex Swalling Jan 2016

Slam Poetry: An Online Intervention For Treating Depression, Spencer J. Ruchti, Mercedes Becker, Cara Mckee, Austin Herron, Alex Swalling

Undergraduate Theses, Professional Papers, and Capstone Artifacts

Given that depression is the “leading cause of disability worldwide,” and that less than 50% of people suffering from depression receive treatment, this study aims to provide support for a globally accessible depression treatment (WHO, 2012). The study conducted implemented an internet-based treatment for depression in which users were provided an opportunity to watch slam poetry videos related to mental health issues and write free responses regarding the content of the videos and their subjective experience of depression. Numerous studies provide support for the effectiveness of expressive writing, online mental health interventions, and slam poetry in particular for reducing symptoms …


Magic At The Crossroads: The Rise Of The Video Essay, Morganne Tinsley August Jan 2016

Magic At The Crossroads: The Rise Of The Video Essay, Morganne Tinsley August

Theses and Dissertations

This thesis examines the birth, rise in popularity, and evolution of the video essay, a subgenre of the essay found recently in online literary journals. Chapter one provides a brief history of the alphabetic essay as it expands to include photo essays, audio essays, and essay-films. The second chapter outlines the history of the online literary journal and John Bresland’s role in the introduction of the video essay as it appears in online journals. Chapter three contains an examination of the way image, text, and sound function in video essays and the tools and strategies essayists are using to create …


Digitization And The Changing Roles Of Libraries In Support Of Humanities Research: The Case Of The Harrison Forman Collection, Krystyna K. Matusiak Jan 2016

Digitization And The Changing Roles Of Libraries In Support Of Humanities Research: The Case Of The Harrison Forman Collection, Krystyna K. Matusiak

Library and Information Science: Faculty Scholarship

Objective – this article examines the role of libraries in expanding access to primary sources through digitization and in providing support for humanities research. Research method – the author analyzes the literature on information behavior of humanist scholars in light of the increased use of digitized primary sources. Next, using the example of the digitized photographs and diaries from the Harrison Forman Collection, the author explores the emerging role of libraries in creating a new source of scholarly materials and supporting research in humanities. Results and conclusion – digitization increasingly matters not only for practical reasons of ease of use …


The Entertainment Is Terrorism: The Subversive Politics Of Doing Anything At All, Joe Woods Jan 2016

The Entertainment Is Terrorism: The Subversive Politics Of Doing Anything At All, Joe Woods

Theses and Dissertations

When the body is observed through a certain combination of technologies, there can be subversive politics to doing anything at all. The nature of media and biopolitics has permitted for a set of systems aimed at total control of the human body; a power which can permeate all facets of life. This thesis is a collection of essays which argues that speculative fiction contains multitudes of approaches to biopolitical discourse, permitting the reader of the text to approach politics from their own set of experiences, but not allowing the political to be ignored. These chapters contain three separate but interrelated …


The New Gatekeepers: How Blogs Subverted Mainstream Book Reviews, Rebecca E. Johnson Jan 2016

The New Gatekeepers: How Blogs Subverted Mainstream Book Reviews, Rebecca E. Johnson

Theses and Dissertations

Book reviewing has a fraught history in the United States. Reviewers have long been accused of not being analytical enough. It should be no wonder then with the emergence of social media that online book reviewing has become increasingly popular. Online reviewers, especially book bloggers, are no literary gatekeepers in their own right, shaping the tastes of readers across the world. Book blogs in particular pay special attention to titles which have long been derided by institutions such as libraries, academia, publishers, and bookstores. These literary gatekeepers typically ignore romance, fantasy, mystery, science fiction, young adult fiction, comic books, and …


Wreading, Performing, And Reflecting: The Application Of Narrative Hypertext And Virtual World Experiences To Social Work Education, Linda Ayscue Gupta Phd Jan 2016

Wreading, Performing, And Reflecting: The Application Of Narrative Hypertext And Virtual World Experiences To Social Work Education, Linda Ayscue Gupta Phd

Theses and Dissertations

In this dissertation I propose the use of a new media composition of narrative hypertext, performances in a virtual world, and a dialogic process of writing to provide a continuum of learning opportunities in social work education. I suggest that the structure of the hypertext narrative, embedded with hypermedia, mirrors the dissociative aspects of traumatic memory. I argue that work with the multivocality and multisequentiality of narrative hypertext emulates the process of discovery in the clinical interview. The immersive component of work in a virtual world deepens the realism and affective impact of simulations and creates opportunities to practice and …


Ingress Well-Played: City As Mmo, Elizabeth L. Lawley Jan 2016

Ingress Well-Played: City As Mmo, Elizabeth L. Lawley

Articles

This paper describes player experience for Ingress, a geo-local, mobile augmented reality game created by Google’s Niantic Labs. Ingress incorporates aspects of both pervasive, alternate reality (ARG) and massively multiplayer online (MMO) games. However, unlike many ARGs, Ingress is not focused on a specific time-limited period, or linked to a single real-world event or location. And unlike a typical MMO, play in Ingress is geo-spatially limited; players must be physically proximate to game elements in order to interact with them. Using game mechanics similar to those of many MMOs, Ingress provides for a range of gameplay, based both on …