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Full-Text Articles in Digital Humanities
Chinese Internet Literature: Preserving Born-Digital Literary Content And Fighting Web Piracy, C. David Hickey
Chinese Internet Literature: Preserving Born-Digital Literary Content And Fighting Web Piracy, C. David Hickey
Journal of East Asian Libraries
This paper undertakes to define Chinese internet literature (CIL) and discuss the unique circumstances that make the subject of CIL content preservation so problematic. Copyright infringement and text corruption, in which the text is changed or adapted without author’s permission, are major problems in China. Text corruption mostly results from censorship or web piracy. A recently-developed type of anti-piracy scheme called “literary works fingerprinting” can protect the content of the works themselves, guarding them against plagiarism. If as many of the original CIL documents as possible are consistently archived and digitally fingerprinted, then the born-digital works that remain online will …
Video Games – That Happen To Be Educational, Kyle Bryant, Dr. Jarom Mcdonald, Dr. Derek Hansen
Video Games – That Happen To Be Educational, Kyle Bryant, Dr. Jarom Mcdonald, Dr. Derek Hansen
Journal of Undergraduate Research
Researchers like James Gee, culturists such as Henry Jenkins, and educators such as BYU’s own Derek Hansen and Jonathan Ostenson agree that video games can be a powerful educational tool; capturing both the users attention and imagination, something that the educational system is struggling to gain even one. Sir Ken Robinson points out in his 2014 TED talk “Changing Educational Paradigms” that to children, school is very dull compared to the exciting world of technology available at their fingertips.