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Film and Media Studies

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Articles 211 - 240 of 400

Full-Text Articles in Digital Humanities

Globalized Interfaces And Anticolonial Engagements With Material Technologies Of Empire: Tabita Rezaire And Morehshin Allahyari’S Works, Neelufar Franklin Jan 2019

Globalized Interfaces And Anticolonial Engagements With Material Technologies Of Empire: Tabita Rezaire And Morehshin Allahyari’S Works, Neelufar Franklin

Scripps Senior Theses

The virtual is far from immaterial and its expressions are multifarious. The infrastructure of a technologic-globalism has opened new pathways of desecration, created new networks of exploitation, and reinforced fraught foundations. Tabita Rezaire and Morehshin Allahyari are two artists whose radical technofeminist and new materialist practices engage with counterdiscourses in the face of the globalized interfaces of technology; from mappings of submarine fiber optic network cables or understanding water as a knowledge repository, to 3D printed queered figures of Islamic mysticism and hypertext narratives. In these anachronistic approaches to technological use and analyses, archives become possibilities for renderings of futurity …


Out Of The Margins: Evolving Narrative Representation Of Women In Video Games, Rowan Lucas Jan 2019

Out Of The Margins: Evolving Narrative Representation Of Women In Video Games, Rowan Lucas

Theses and Dissertations

This thesis examines narrative representation of female characters in video games and how game narratives and representations contribute to socio-cultural discourse. First, this thesis explores and defines the cultural background for female representation in video games. It then defines video games as a type of text and describes the features that are unique to games, such as the use of avatars, and what impacts these features have on game narratives. The thesis attempts to establish evidence of an evolutionary arc of comprehensive female representation in video games by first exploring historical female narrative tropes, and then comparing them to narrative …


Did Hollywood Take Theatre "By Hook Or By Crook?", Catherine S. Wright Dec 2018

Did Hollywood Take Theatre "By Hook Or By Crook?", Catherine S. Wright

Graduate Theses/Dissertations

Hollywood and Theatre have been partners in producing entertainment for over 100 years. The relationship was fruitful for both parties, but Hollywood moguls and playwrights battled over ownership of the work and crafting of its creative nucleus, story and character. Theatre was the dominant entertainment right before the rise of motion pictures. Once Hollywood’s talkies closed the curtain on silent films, playwrights had a high creative worth to movie makers. In the cinema, story and dialogue were essential for its survival and growth. Playwrights were courted by the Hollywood studio heads but were not offered equal partnership as they were …


Fake Or Visual Trickery? Understanding The Quantitative Visual Rhetoric In The News, Rohit Mehta, Lynette Deaun Guzmán Nov 2018

Fake Or Visual Trickery? Understanding The Quantitative Visual Rhetoric In The News, Rohit Mehta, Lynette Deaun Guzmán

Journal of Media Literacy Education

In online and video/television spaces, news media discourses incorporate multimodal design as a discursive move capable of steering meaning toward desirable implications. Around the 2016 U.S. presidential elections, while polarized news outlets made their positionality on the candidates obvious, more neutral or central news outlets revealed their preferences through subtle multimodal design choices. One of these design choices is using a quantitative visual rhetoric: persuasive multimodal moves that draw on quantification through visual, spatial, and textual manipulation—involving the choice of data representation, visual images, and illustrations, (im)balance between numeric and alphabetic texts, and general quantitative narrative. This quantitative visual rhetoric …


In The Loop: Fall 2018 Nov 2018

In The Loop: Fall 2018

In The Loop

Letter from the Dean; Laugh Out Loud; Reel Rewind; Computer Science for All; The Truth Value Project; Seen and Heard; Bravo! Bravo!; Checkmate Cybercrimes; The Trendy Designer


Musical “Covers” And The Culture Industry: From Antiquity To The Age Of Digital Reproducibility, Babette Babich Oct 2018

Musical “Covers” And The Culture Industry: From Antiquity To The Age Of Digital Reproducibility, Babette Babich

Articles and Chapters in Academic Book Collections

This essay foregrounds “covers” of popular recorded songs as well as male and female desire, in addition to Nietzsche’s interest in composition, together with his rhythmic analysis of Ancient Greek as the basis of what he called the “spirit of music” with respect to tragedy. The language of “sonic branding” allows a discussion of what Günther Anders described as the self-creation of the mass consumer but also a reflection on the ghostly time-space of music in the broadcast world. A brief allusion to Rilke complements a similarly brief reference to Jankelevitch’s “ineffable.”


That's So Gay!: Queer Texts In The U.S., Jesse S. Rice-Evans, Andrea Stella Aug 2018

That's So Gay!: Queer Texts In The U.S., Jesse S. Rice-Evans, Andrea Stella

Open Educational Resources

Gender is facing an identity crisis: queer identities in the new era of gender and genre are subverting paradigms of communication and genre by working with language and narrative in new ways. Queer biography and autobiography mark an important turn in contemporary literature and poetics: the shift from a male-dominant gaze towards a kaleidoscopic perspective on queer embodiment, trans and non-binary narrative, and speculative writing about other worlds & possibilities, which offer us as readers new opportunities for storytelling and thinking about writing. These forms also make space for other identities traditionally excluded from mainstream cultural narrative spaces, and we’re …


That's So Gay!: Queer Texts In The U.S., Andréa Stella, Jesse Rice-Evans Aug 2018

That's So Gay!: Queer Texts In The U.S., Andréa Stella, Jesse Rice-Evans

Open Educational Resources

Gender is facing an identity crisis: queer identities in the new era of gender and genre are subverting paradigms of communication and genre by working with language and narrative in new ways. Queer biography and autobiography mark an important turn in contemporary literature and poetics: the shift from a male-dominant gaze towards a kaleidoscopic perspective on queer embodiment, trans and non-binary narrative, and speculative writing about other worlds & possibilities, which offer us as readers new opportunities for storytelling and thinking about writing. These forms also make space for other identities traditionally excluded from mainstream cultural narrative spaces, and we’re …


Performing The Quality Of Imperceptible Interactions Between Individuals: A Technological Challenge Regarding The Collective, Marine Theunissen Jul 2018

Performing The Quality Of Imperceptible Interactions Between Individuals: A Technological Challenge Regarding The Collective, Marine Theunissen

Proceedings from the Document Academy

Contemporary technologies allow incredible possibilities of capturing individuals, but a problem arises when it comes to capturing a chorus, that is to say a "collective body" in motion. This proposal will address the problem of the sensitive capture of the quality of the interrelations between individuals, and of their refined interpretation through algorithms to "output” them in other forms. We will address two questions on the subject: how to capture the relations between individuals within a collective? How to create a circular-causal loop, whose artistic material (the digital data) is the interrelations of a collective, without engendering redundancy in their …


Researcher Access To Born-Digital Collections: An Exploratory Study, Julia Y. Kim May 2018

Researcher Access To Born-Digital Collections: An Exploratory Study, Julia Y. Kim

Journal of Contemporary Archival Studies

While a small, but growing number of institutions offer access to born-digital collections, there is scant literature documenting researcher interaction with these materials. This paper addresses this gap through documenting and analyzing researcher interactions to portions of born-digital collections at New York University (NYU) Libraries, with the cooperation of NYU’s Fales Library and Special Collection and the Digital Library and Technology Solutions Department, as well as the National Digital Stewardship Residency (NDSR) program. From September 2014-May 2015, NYU Libraries began implementing an “access-driven” born-digital workflow for their 3 archives: Fales Library and Special Collections, NYU University Archives, and the Tamiment …


Invisible In 'The Archive': Librarians, Archivists, And The Caswell Test, Bridget Whearty May 2018

Invisible In 'The Archive': Librarians, Archivists, And The Caswell Test, Bridget Whearty

English, General Literature, and Rhetoric Faculty Scholarship

This presentation, "Invisible in 'The Archive': Archivists, Librarians, and The Caswell Test," was given at the 53rd International Congress for Medieval Studies, on May 11, 2018. It argues that medievalists, and humanities scholars more broadly, have erred in writing and theorizing about "the archive" as an abstract, depopulated space, untouched by human labor and laborers. Building on the work of M. L. Caswell, Eira Tansey, Amy Hildreth Chen, Myron Groover, and other scholars of library and information sciences, it proposes that humanities scholars adopt what I call "The Caswell Test."

Based on the famous "Bechdel Test" for gender representation in …


Player-Response: On The Nature Of Interactive Narratives As Literature, Lee Feldman May 2018

Player-Response: On The Nature Of Interactive Narratives As Literature, Lee Feldman

English (MA) Theses

In recent years, having evolved beyond solely play-based interactions, it is now possible to analyze video games alongside other narrative forms, such as novels and films. Video games now involve rich stories that require input and interaction on behalf of the player. This level of agency likens video games to a kind of modern hypertext, networking and weaving various narrative threads together, something which traditional modes of media lack. When examined from the lens of reader-response criticism, this interaction deepens even further, acknowledging the player’s experience as a valid interpretation of a video game’s plot. The wide freedom of choice …


Episode 12: All Things In Murderation, Tanner Elrod Apr 2018

Episode 12: All Things In Murderation, Tanner Elrod

Season 3: Standards of Behavior

No abstract provided.


Episode 11: Blunt Force Drama, Michael Painter Apr 2018

Episode 11: Blunt Force Drama, Michael Painter

Season 3: Standards of Behavior

No abstract provided.


Episode 10: He's Come Undone, Kristen Daly Apr 2018

Episode 10: He's Come Undone, Kristen Daly

Season 3: Standards of Behavior

No abstract provided.


Episode 09: Killer Heels, Rachel Collinsworth Apr 2018

Episode 09: Killer Heels, Rachel Collinsworth

Season 3: Standards of Behavior

No abstract provided.


New Perspectives: Reno Street Art In Virtual Reality, Amy J. Hunsaker, Laura Rocke Apr 2018

New Perspectives: Reno Street Art In Virtual Reality, Amy J. Hunsaker, Laura Rocke

Digital Initiatives Symposium

UNR Libraries’ Digital Initiatives Unit and Digital Media Technology Department partnered with an art historian, local art organizations, and Reno street artists to create an online archive, exhibit, and virtual reality experience highlighting the explosion of urban street art in Reno. The Libraries assembled a team that photographed the art using traditional 2D digital cameras, and captured 360 VR footage of the art and of several artists creating interior and exterior murals. The team conducted on-camera interviews of prominent street artists in Reno; collected permission forms; generated metadata; preserved the images and created an archive using CatDV, the Libraries’ media …


Episode 08: Ghost In The Rearview Mirror, Kate Devantier Apr 2018

Episode 08: Ghost In The Rearview Mirror, Kate Devantier

Season 3: Standards of Behavior

No abstract provided.


Episode 07: Flirting Under The Influence, Binglin Wu Apr 2018

Episode 07: Flirting Under The Influence, Binglin Wu

Season 3: Standards of Behavior

No abstract provided.


Episode 06: Forgive Me, Father, For I Have Ginned, Austin Williamson Apr 2018

Episode 06: Forgive Me, Father, For I Have Ginned, Austin Williamson

Season 3: Standards of Behavior

No abstract provided.


Episode 05: Who's To Blame, Laylah Funk Apr 2018

Episode 05: Who's To Blame, Laylah Funk

Season 3: Standards of Behavior

No abstract provided.


Episode 04: Fresh Blood, Elizabeth Kyle Apr 2018

Episode 04: Fresh Blood, Elizabeth Kyle

Season 3: Standards of Behavior

No abstract provided.


Episode 03: Livin' La Vida Loko, Nancy Pertierra Apr 2018

Episode 03: Livin' La Vida Loko, Nancy Pertierra

Season 3: Standards of Behavior

No abstract provided.


Episode 02: Fragmented Reality, Colleen Hehir Apr 2018

Episode 02: Fragmented Reality, Colleen Hehir

Season 3: Standards of Behavior

No abstract provided.


Episode 01: Jack In The Box, Rachel Zinck Apr 2018

Episode 01: Jack In The Box, Rachel Zinck

Season 3: Standards of Behavior

No abstract provided.


Actor Biographies, University Of Dayton Apr 2018

Actor Biographies, University Of Dayton

Season 3: Standards of Behavior

No abstract provided.


Author Biographies, University Of Dayton Apr 2018

Author Biographies, University Of Dayton

Season 3: Standards of Behavior

No abstract provided.


The Keepers: A Collaborative Constructive Narrative Podcast, Shay Carroll Feb 2018

The Keepers: A Collaborative Constructive Narrative Podcast, Shay Carroll

Honors Projects

This is a fictional podcast series that presents a story that is completed through roleplaying. The structure follows that of a video game, with the main characters, or "players," interacting with a set plot while deciding their own course of action. I act as the narrator for the story, controlling the plot and setting as well as non-player characters, or "NPCs." For the purposes of consistency and making sure the characters do not do anything that would be considered too over-powered or unrealistic, I have chosen to use the rule guide and statistics modifier system presented by Wizards of the …


On Guenther Anders, Political Media Theory, And Nuclear Violence, Babette Babich Jan 2018

On Guenther Anders, Political Media Theory, And Nuclear Violence, Babette Babich

Articles and Chapters in Academic Book Collections

  • Guenther Anders was a philosopher concerned with the political and social implications of power, both as expressed in the media and its tendency to elide the citizenry and thus the very possibility of democracy and the political implications of our participation in our own subjugation in the image of modern social media beginning with radio and television. Anders was particularly concerned with two bombs dropped on Japan at the end of World War II, and he was just as concerned with the so-called ‘peaceful’ uses of nuclear power, i.e., what he named our apocalypse-blindness and the urgency of violence. To …


Catastrophe Bonds: An Interview With Oliver Ressler, Brandon Bauer, Oliver P. Ressler Jan 2018

Catastrophe Bonds: An Interview With Oliver Ressler, Brandon Bauer, Oliver P. Ressler

Faculty Creative and Scholarly Works

An Interview with Brandon Bauer and Oliver Ressler on the occasion of his exhibition at St. Norbert College and the University of Wisconsin - Green Bay: "Catastrophe Bonds", the first survey of Oliver Ressler‘s work in the United States. The exhibition focuses on forms of grassroots democracy as well as economic and political alternatives to the existing state of global affairs. This interview was published in the book that accompanied the exhibition.