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Articles 1 - 14 of 14
Full-Text Articles in Audio Arts and Acoustics
From Inside The Recording Studio, Mckayla J. Adkison
From Inside The Recording Studio, Mckayla J. Adkison
Capstone Projects and Master's Theses
This project documents the historical, technical, and creative significance of recording studios through both industry examples and the design and construction of a personal backyard studio. By examining iconic studios such as Abbey Road and Capitol Records, the paper highlights how technological innovation, acoustic engineering, and architectural design have shaped the evolution of recorded music. These concepts are then applied to the planning and construction of a custom-built recording studio, emphasizing room dimensions, sound isolation techniques, acoustic treatment, lighting, and sustainable design choices. In addition, the project addresses the importance of aesthetics and emotional comfort in creating a space that …
Democratizing Music Production Through Technology, Jacob W. Alfaro
Democratizing Music Production Through Technology, Jacob W. Alfaro
Capstone Projects and Master's Theses
This paper explores the history of recording technology and the effects of innovations on recording contemporary music. It follows the changing roles and relationships between artist and producer, as well as a brief look into the recording of our album as a real-time example.
360 Sounds: Drum Sample Packs With Supporting Video Series And Website, Maddie M. Harmon
360 Sounds: Drum Sample Packs With Supporting Video Series And Website, Maddie M. Harmon
Honors Scholars Collaborative Projects
Drums are the foundation of any piece of music; because of this, it is impossible to create even a decent mix of a song without first taking the time to really mold and sculpt drum sounds. This is a painstaking process that includes extreme attention to detail in every aspect—selecting and placing microphones, tuning the drum kit, guiding the drummer to play in the pocket, adding effects processing, editing the drum tracks into single-hit takes after recording. Oftentimes (especially in the more commonplace lower-budget sessions that often don’t have the finances to spend an adequate amount of time perfecting drum …
Digital Versus Analog: How Well Do Audio Plugins Compare To Their Analog Counterparts, Aidan C. Mckernan
Digital Versus Analog: How Well Do Audio Plugins Compare To Their Analog Counterparts, Aidan C. Mckernan
Honors Scholars Collaborative Projects
In the modern era, anyone can be an audio engineer. Recording equipment and microphones have never been more accessible to the consumer thanks to the rise of computers and digital signal processing. With the introduction of USB-powered audio interfaces, amateur artists can go from unknown to internationally viral overnight from the comfort of their own bedroom. With the introduction of audio plugins that model real analog recording equipment, professional audio engineers can take their work with them wherever they go. The ubiquity of computers has allowed such hardware and software to be priced competitively while retaining the precision required in …
Producer Interview: Teak Underdue, Kris Jones
Producer Interview: Teak Underdue, Kris Jones
Backstage Pass
This interview is with three-time Grammy-nominated music producer Teak Underdue of Hallway Productions. He discusses his background and the path he has taken to become a well respected music creator and producer. The interviewee offers advice for aspiring producers on how to build their reputation and credits in the music industry.
From Penny Lane To Stranger Things: Technology’S Influence On Music Production, Sami Fong
From Penny Lane To Stranger Things: Technology’S Influence On Music Production, Sami Fong
Backstage Pass
No abstract provided.
Memory Management For Game Audio Development, Rahmin Tehrani
Memory Management For Game Audio Development, Rahmin Tehrani
Capstone Projects and Master's Theses
Research in managing memory for video game audio development. Interactive music and audio implementation are explored with a strong focus on how to manage data while developing game sound. Some concepts that are important include the multi-use of one sound, file conversion, and randomization in music and audio using technology. Additionally, audio middleware such as Wwise is referenced and strongly used to showcase the previously described concepts. The end of this research project explores the future in video game audio with information relative to the next generation of consoles, video game streaming, physical memory limitations and expansions, and the future …
Analog Versus Digital Guitar Pedals, Shaping Guitar Tones And Sparking Debates, Cameron Karren
Analog Versus Digital Guitar Pedals, Shaping Guitar Tones And Sparking Debates, Cameron Karren
Capstone Projects and Master's Theses
This paper goes into the history of guitar effects, what exactly they are, how they have evolved, and what they are like today. It also presents the results of an experiment that compares perceptions of differences between analog and digital guitar pedals.
Listener Evaluation Of Common Drum Recording And Mixing Techniques, Tucker W. Arbuthnot
Listener Evaluation Of Common Drum Recording And Mixing Techniques, Tucker W. Arbuthnot
Student Theses
This thesis explored whether listeners could perceive the differences between samples recorded and mixed according to methods reported by the so-called popular audio press and samples that did not utilize those methods. The three recording methods were: aligning multiple tracks to achieve a coherent phase relationship, microphone selection, and the style of recording. The three mixing methods were: inverting the bottom snare drum microphone to match the top snare drum microphone, having a pre-delay time on a reverb that matched the tempo of the sample, and routing the room microphones to the drummer’s perspective. ABX listening tests, preference surveys, and …
Looking Through The Glass: An Album Of Original Music And Accompanying Artist Book, Sam Genualdi
Looking Through The Glass: An Album Of Original Music And Accompanying Artist Book, Sam Genualdi
Lawrence University Honors Projects
“Looking Through the Glass” is a 12 track, 38-minute long album of original songs accompanied by a hand-bound artist book. The book houses the CD as a well as an accordion-structure text block of original prints. The content and form of the work draw upon the experiences of the author to create a unique and personal take on memory as a human experience. Sam Genualdi composed and produced all of the music as well as created all of the art.
An Exploration Of Recording And The Music Business, Erika Nalow
An Exploration Of Recording And The Music Business, Erika Nalow
Honors Projects
A creative project focused on the ability of an independent musical artist to compose, arrange, record, produce, mix, master, market, and promote their own musical composition.
Three Great Phonographers: Warhol, Nixon & Kaufman, Brian L. Frye
Three Great Phonographers: Warhol, Nixon & Kaufman, Brian L. Frye
Law Faculty Scholarly Articles
Journalists record in order to produce an article and substantiate factual assertions, but phonographers record in order to produce an audio recording. In other words, for a journalist, phonography is a means to an end, but for a phonographer, it is an end in itself.
Warhol, Nixon, and Kaufman exemplify three modes of phonography: anthropological, historical, and psychological. Warhol documented the language and self-perception of a subculture that was ignored or pathologized by mass culture. Nixon created the most comprehensive record of a presidential administration that will ever exist. And Kaufman captured moments in which ordinary people responded to violations …
Marketing In A Multimedia Era, Jamie Armstrong
A Guide To Producing An A Cappella Cd And Development Of A Pitch Detection Program, Jacob Ray Stringfellow
A Guide To Producing An A Cappella Cd And Development Of A Pitch Detection Program, Jacob Ray Stringfellow
Liberal Arts and Engineering Studies
An in-depth look at the steps required to produce a CD for an a cappella group. From what microphone and preamplifiers to use, to what steps to take during the editing, mixing, and mastering processes. Finished with a look at pitch detection algorithms and how they work, and a little bit of experimentation with my own algorithm and program.