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Articles 1 - 7 of 7
Full-Text Articles in Audio Arts and Acoustics
Music As An Environment, Yuval Gur
Music As An Environment, Yuval Gur
Masters Theses
Music.
For me, music has always been a constant. In my happiest moments it lifted my joy into other realms; in my darkest, it consoled me and offered refuge.
Over time, however, this constancy has grown predictable. Recorded music, once capable of transforming a day, has faded into background sound - familiar but dulled. This project begins with my loss of wonder: how might the act of listening regain its power to move me?
I ask: how does the experience of listening transforms when music is encountered as an environment that can be entered and navigated rather than as a …
Musical Expression: How Do We As Composers And Performers Use The Tools Of Music In Such A Way To Realize Our Creative Endeavors And Communicate Them To Others?, Max Vance
Honors Projects
Why do we create things? This project delves into the deep, intentional processes of composition and cello performance. This paper discusses how the process is vital to the final outcome, outlines the necessary steps for composition and performance, and provides examples of work that has emerged from these processes.
An Interdisciplinary Analysis Framework For Found Object Experimental Music, Erin Demastes
An Interdisciplinary Analysis Framework For Found Object Experimental Music, Erin Demastes
LSU Doctoral Dissertations
Found object experimental music consists of compositions and performances created with objects not intended for musical performance. Found objects can range from appliances and household items to power tools and consumer products to souvenirs and heirlooms. Although these objects are used with the intent of creating musical compositions, new characteristics that are not found in traditional music emerge. One major characteristic that differentiates found object music from traditional music is that the objects have inherent cultural associations and meaning outside of their use in the composition. While an analysis of the sonic structures and scores of found object experimental music …
Memory Management For Game Audio Development, Rahmin Tehrani
Memory Management For Game Audio Development, Rahmin Tehrani
Capstone Projects and Master's Theses
Research in managing memory for video game audio development. Interactive music and audio implementation are explored with a strong focus on how to manage data while developing game sound. Some concepts that are important include the multi-use of one sound, file conversion, and randomization in music and audio using technology. Additionally, audio middleware such as Wwise is referenced and strongly used to showcase the previously described concepts. The end of this research project explores the future in video game audio with information relative to the next generation of consoles, video game streaming, physical memory limitations and expansions, and the future …
Mobile Music Development Tools For Creative Coders, Daniel Stuart Holmes
Mobile Music Development Tools For Creative Coders, Daniel Stuart Holmes
LSU Doctoral Dissertations
This project is a body of work that facilitates the creation of musical mobile artworks. The project includes a code toolkit that enhances and simplifies the development of mobile music iOS applications, a flexible notation system designed for mobile musical interactions, and example apps and scored compositions to demonstrate the toolkit and notation system.
The code library is designed to simplify the technical aspect of user-centered design and development with a more direct connection between concept and deliverable. This sim- plification addresses learning problems (such as motivation, self-efficacy, and self-perceived understanding) by bridging the gap between idea and functional prototype …
Shush: A Creative (Re)Construction, Kathleen Spring
Shush: A Creative (Re)Construction, Kathleen Spring
Faculty & Staff Publications
Shush: A Creative (Re)Construction stems from work conducted during a sabbatical in fall 2017. The audio piece, Shush Me Awake, is a composition that explores the shush as a performative act. The accompanying framing essay uses an autoethnographic approach to provide a contextualized look at the composition process for this piece, while simultaneously situating it within existing scholarship in library and information studies on the image of the librarian and stereotypes. The composer notes provide additional technical details about the audio piece itself.
Looking Through The Glass: An Album Of Original Music And Accompanying Artist Book, Sam Genualdi
Looking Through The Glass: An Album Of Original Music And Accompanying Artist Book, Sam Genualdi
Lawrence University Honors Projects
“Looking Through the Glass” is a 12 track, 38-minute long album of original songs accompanied by a hand-bound artist book. The book houses the CD as a well as an accordion-structure text block of original prints. The content and form of the work draw upon the experiences of the author to create a unique and personal take on memory as a human experience. Sam Genualdi composed and produced all of the music as well as created all of the art.