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Full-Text Articles in Audio Arts and Acoustics

The Resonance Of Desire: A Sonic Exploration And Guide To Recreating Disney’S Signature ‘I Want’ Songs, Aiyanna E. Riley Nov 2025

The Resonance Of Desire: A Sonic Exploration And Guide To Recreating Disney’S Signature ‘I Want’ Songs, Aiyanna E. Riley

Electronic Theses and Dissertations

This thesis explores the sonic architecture of Disney’s Renaissance-era “I Want” songs and develops a framework for recreating their signature production style. This study analyzes how vocal timbre, microphone choices, layering, stereo placement, and mixing strategies contribute to the immersive qualities that define the Disney sound. Drawing from historical accounts, interviews with industry professionals, and technical literature, the thesis documents production practices unexamined in scholarly work. Inspired by David Gibson’s The Art of Mixing, my analyses prioritize spatial and textural qualities in Disney mixes, highlighting how sound design shapes narrative impact. The study culminates in two original compositions modeled …


360 Sounds: Drum Sample Packs With Supporting Video Series And Website, Maddie M. Harmon Apr 2022

360 Sounds: Drum Sample Packs With Supporting Video Series And Website, Maddie M. Harmon

Honors Scholars Collaborative Projects

Drums are the foundation of any piece of music; because of this, it is impossible to create even a decent mix of a song without first taking the time to really mold and sculpt drum sounds. This is a painstaking process that includes extreme attention to detail in every aspect—selecting and placing microphones, tuning the drum kit, guiding the drummer to play in the pocket, adding effects processing, editing the drum tracks into single-hit takes after recording. Oftentimes (especially in the more commonplace lower-budget sessions that often don’t have the finances to spend an adequate amount of time perfecting drum …


Sound In Color, Amber Rhodes Apr 2021

Sound In Color, Amber Rhodes

Honors Scholars Collaborative Projects

“Sound in Color” is an interactive audio-visual experience designed to explore the relationship between sound, color, and emotions. Taking place on the Massey Concert Hall stage, the project is inspired by synesthesia and incorporates research on color psychology. Participants are invited to select an emotion and color. As the user hums into a microphone, they hear their emotions expressed through sound in their headphones and watch as the lights on stage respond to their vocal cues.


A Comparison Of Localization Accuracy With Binaural Recordings Utilizing A Binaural-Head Microphone And Vr Visualization, Joseph Erichsen Nov 2020

A Comparison Of Localization Accuracy With Binaural Recordings Utilizing A Binaural-Head Microphone And Vr Visualization, Joseph Erichsen

Student Theses

The purpose of this study was to examine the perceived location of broadband signals created via binaural recording and then replicated in a virtual listening space. Listeners were asked to localize an auditory target positioned in one of four horizontal quadrants in three vertical planes. A binaural recording was created in both anechoic and echoic environments and subjective tests were conducted. Tests were repeated, with a virtual reality headset to virtually replicate the testing space. Results showed the effectiveness of binaural recording in recreating the perceived source locations in “3-D” space around a specified listening position in different conditions. Statistical …


A Perceptual Evaluation Of Short-Time Fourier Transform Window Duration And Divergence Cost Function On Audio Source Separation Using Non-Negative Matrix Factorization, Ryan J. Miller May 2020

A Perceptual Evaluation Of Short-Time Fourier Transform Window Duration And Divergence Cost Function On Audio Source Separation Using Non-Negative Matrix Factorization, Ryan J. Miller

Student Theses

Non-negative matrix factorization (NMF) is an established method of performing audio source separation. Previous studies used NMF with supplementary systems to improve performance, but little has been done to investigate perceptual effects of NMF parameters. The present study aimed to evaluate two NMF parameters for speech enhancement: the short-time Fourier transform (STFT) window duration and divergence cost function. Two experiments were conducted: the first investigated the effect of STFT window duration on target speech intelligibility in a sentence keyword identification task. The second experiment had participants rate residual noise levels present in target speech using three different cost functions: the …


An Analysis Of Perceptual Masking Between Stems In Manually-Mixed Multitrack Audio Using A Cross-Analytic Loudness Model, Brian H. Cofer Aug 2019

An Analysis Of Perceptual Masking Between Stems In Manually-Mixed Multitrack Audio Using A Cross-Analytic Loudness Model, Brian H. Cofer

Student Theses

In music production, there are many tools available to an audio engineer throughout the mixing process to bring a song to completion. Among the most common are level balancing, equalization (EQ), and compression. However, these tools still require the subjective judgments of human engineers to create the desired listening experience. While automated mixing algorithms have been increasingly studied, they have yet to match the skills of even an amateur mixing engineer, in major part, because the subjective mixing decisions of an engineer are difficult to replicate by automated systems. The following research was developed with the primary goal of objectively …


Listener Evaluation Of Common Drum Recording And Mixing Techniques, Tucker W. Arbuthnot May 2019

Listener Evaluation Of Common Drum Recording And Mixing Techniques, Tucker W. Arbuthnot

Student Theses

This thesis explored whether listeners could perceive the differences between samples recorded and mixed according to methods reported by the so-called popular audio press and samples that did not utilize those methods. The three recording methods were: aligning multiple tracks to achieve a coherent phase relationship, microphone selection, and the style of recording. The three mixing methods were: inverting the bottom snare drum microphone to match the top snare drum microphone, having a pre-delay time on a reverb that matched the tempo of the sample, and routing the room microphones to the drummer’s perspective. ABX listening tests, preference surveys, and …


Physical Controllers Vs. Hand-And-Gesture Tracking: Evaluation Of Control Schemes For Vr Audio Mixing, Justin Bennington May 2019

Physical Controllers Vs. Hand-And-Gesture Tracking: Evaluation Of Control Schemes For Vr Audio Mixing, Justin Bennington

Student Theses

Alternative control schemes for affecting the characteristics of audio signals have been designed and evaluated within the audio research community. The medium of virtual reality (VR) presents a unique method of sound source visualization using a headset which displays a virtual environment to the user, allowing users to directly control sound sources with minimal intermediary interference with a variety of different controllers. In order to provide insight into the design and evaluation of VR systems for audio mixing, the differences in subject preference between physical controllers and hand-and-gesture detection controls were investigated. A VR audio mixing interface was iteratively developed …


Mid-Side To X/Y Equivalence: Turning Microphone Theory Into Practice, Brent T. Hauer May 2019

Mid-Side To X/Y Equivalence: Turning Microphone Theory Into Practice, Brent T. Hauer

Student Theses

The mathematical transformation of the Mid-Side microphone array (M-S) to stereophonic left and right outputs results in an equivalent coincident microphone configuration (X/Y). The output pattern of the combined mid (M) and side (S) signals can be altered by manipulating the polar pattern of the mid (M) microphone and by adjusting the ratio between the M and side (S) microphones. This study investigated the technical and perceptual attributes of equivalent M-S and X/Y patterns in order to determine the consistency of the theoretical with the practical application. A simulated jazz sextet was recorded using a selection of M-S, and their …


Malcolm Chisholm: An Evaluation Of Traditional Audio Engineering, Paul Linden Jan 2013

Malcolm Chisholm: An Evaluation Of Traditional Audio Engineering, Paul Linden

Scholarship and Professional Work - Communication

The career of longtime Chicago area audio engineer and notable Chess Records session recorder Malcolm Chisholm (1929-2003) serves as a window for assessing the stakes of technological and cultural developments around the birth of Rock & Roll. Chisholm stands within the traditional art-versus-commerce debate as an example of the post-World War II craftsman ethos marginalized by an incoming, corporate-determined paradigm. Contextual maps locate Chisholm’s style and environment of audio production as well as his impact within the rebranding of electrified Blues music into mainstream genres like Rock music. Interviews of former students and professional associates provide first-hand accounts of core …