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Articles 1 - 26 of 26
Full-Text Articles in Audio Arts and Acoustics
Sae What? Magazine - Issue 1 - 2026, Sae University College
Sae What? Magazine - Issue 1 - 2026, Sae University College
SAE What? - Student Magazine
No abstract provided.
The Transforming Image | Wintersession 2026 Syllabus, Hunter Whitaker-Morrow, Movement Lab
The Transforming Image | Wintersession 2026 Syllabus, Hunter Whitaker-Morrow, Movement Lab
Course Materials
This studio course engages the contemporary digital moving (and sounding) image as a medium undergoing rapid development. Advancing the exploratory ethos of early video art, participants will probe new possibilities for experimentation against the contemporary backdrop of ubiquitous access to smartphones and production capabilities as well as the proliferation of tools for digital signal manipulation, media recycling, and image sequencing.
Coursework will center on a variety of hands-on creative exercises that challenge predominant conceptions of the moving image and engage with medium-specific approaches including video installation, desktop performance, generative cinematics, recycling media, realtime audio-visual performance, and notions of digital materiality. …
The Transforming Image | Class 1.1, Hunter Whitaker-Morrow, Movement Lab
The Transforming Image | Class 1.1, Hunter Whitaker-Morrow, Movement Lab
Course Materials
No abstract provided.
The Transforming Image | Class 1.2, Hunter Whitaker-Morrow, Movement Lab
The Transforming Image | Class 1.2, Hunter Whitaker-Morrow, Movement Lab
Course Materials
No abstract provided.
The Transforming Image | Class 1.3, Hunter Whitaker-Morrow, Movement Lab
The Transforming Image | Class 1.3, Hunter Whitaker-Morrow, Movement Lab
Course Materials
No abstract provided.
The Transforming Image | Class 3.2, Hunter Whitaker-Morrow, Movement Lab
The Transforming Image | Class 3.2, Hunter Whitaker-Morrow, Movement Lab
Course Materials
No abstract provided.
Preserving The Groove: Identifying & Preserving Grooved Media, Michael Bean, Michael Bean
Preserving The Groove: Identifying & Preserving Grooved Media, Michael Bean, Michael Bean
LWLC Faculty Research
Preserving the Groove” is an introductory workshop on the identification, handling, and preservation of grooved sound media. The session covers three primary formats shellac, acetate, and vinyl while also touching on lesser-known and historically significant discs such as transcription discs, Bone Records, and Vitaphone soundtracks. Attendees will learn how to distinguish between formats, understand their playback requirements, and apply best practices for cleaning, storage, and digitization. Emphasis is placed on the physical vulnerabilities of each medium and the importance of preservation in archival and personal collections alike.
Multi-Effects Analog Guitar Pedal, Carson J. Bryan
Multi-Effects Analog Guitar Pedal, Carson J. Bryan
Electrical Engineering
The Multi-FX Analog Guitar Pedal includes the analysis, design, performance, PCB layout, and packaging of an industry-standard effects pedal for an electric guitar. This project takes an analog input signal and utilizes analog circuitry to give the user the option to customize the way that their playing sounds. Effects include the options to add equalization filtering and distortion. The EQ filtering will allow the user to attenuate or gain certain frequencies divided into the 3 standard audio bands: bass (20-300 Hz), middle (300-4000 Hz), and treble (4-20 kHz). The soft-clipping distortion stage will allow the user to move around the …
Libby In Limbo, Moriah Claire Hall
Libby In Limbo, Moriah Claire Hall
Undergraduate Honors Theses
Libby in Limbo is a scripted narrative podcast that follows Libby as she moves back to her small hometown, gets a job as a librarian, and learns to navigate life in a small, tight-knit community. This podcast serves two main purposes: to create entertainment media about a library that does not promote harmful stereotypes about libraries and to create awareness and accessibility of scripted podcasts.
The Significance Of Sonic Branding To Strategically Stimulate Consumer Behavior: Content Analysis Of Four Interviews From Jeanna Isham’S “Sound In Marketing” Podcast, Ina Beilina
Student Theses and Dissertations
Purpose:
Sonic branding is not just about composing jingles like McDonald’s “I’m Lovin’ It.” Sonic branding is an industry that strategically designs a cohesive auditory component of a brand’s corporate identity. This paper examines the psychological impact of music and sound on consumer behavior reviewing studies from the past 40 years and investigates the significance of stimulating auditory perception by infusing sound in consumer experience in the modern 2020s.
Design/methodology/approach:
Qualitative content analysis of audio media was used to test two hypotheses. Four archival oral interview recordings from Jeanna Isham’s podcast “Sound in Marketing” featuring the sonic branding experts …
Recording Arts Senior Portfolio, Dylan Rivers
Digital Versus Analog: How Well Do Audio Plugins Compare To Their Analog Counterparts, Aidan C. Mckernan
Digital Versus Analog: How Well Do Audio Plugins Compare To Their Analog Counterparts, Aidan C. Mckernan
Honors Scholars Collaborative Projects
In the modern era, anyone can be an audio engineer. Recording equipment and microphones have never been more accessible to the consumer thanks to the rise of computers and digital signal processing. With the introduction of USB-powered audio interfaces, amateur artists can go from unknown to internationally viral overnight from the comfort of their own bedroom. With the introduction of audio plugins that model real analog recording equipment, professional audio engineers can take their work with them wherever they go. The ubiquity of computers has allowed such hardware and software to be priced competitively while retaining the precision required in …
Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas
Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas
Frameless
We propose a novel system for communicating musical note pitch and sequence information to users within a virtual reality environment. Our approach utilizes ‘Blooms,’ objects that resemble flowers with various petal arrangements. These formations, when constructed in view of users, act as diegetic, user-parsable encodings of their inputs. Blooms exist within the virtual space as simulated physics objects that collectively serve the role of a user interface.
Producer Interview: Teak Underdue, Kris Jones
Producer Interview: Teak Underdue, Kris Jones
Backstage Pass
This interview is with three-time Grammy-nominated music producer Teak Underdue of Hallway Productions. He discusses his background and the path he has taken to become a well respected music creator and producer. The interviewee offers advice for aspiring producers on how to build their reputation and credits in the music industry.
From Penny Lane To Stranger Things: Technology’S Influence On Music Production, Sami Fong
From Penny Lane To Stranger Things: Technology’S Influence On Music Production, Sami Fong
Backstage Pass
No abstract provided.
Video Game Audio Techniques Applied To Board Game Companion Applications, Jaydon Osborn
Video Game Audio Techniques Applied To Board Game Companion Applications, Jaydon Osborn
Capstone Projects and Master's Theses
Video games have been one of the most popular forms of entertainment since the turn of the 20th century. Starting in pinball machines that developed into arcade games and now lovingly into virtual reality, console, and handheld gaming systems, video games have become a normal factor in people's lives. It is no mystery why they are so popular; games not only give us a sense of accomplishment beyond what our physical and mental limits could achieve, but also evoke our imaginations by drawing us into a new world that is magical or something we would never have seen before. Think …
Shush: A Creative (Re)Construction, Kathleen Spring
Shush: A Creative (Re)Construction, Kathleen Spring
Faculty & Staff Publications
Shush: A Creative (Re)Construction stems from work conducted during a sabbatical in fall 2017. The audio piece, Shush Me Awake, is a composition that explores the shush as a performative act. The accompanying framing essay uses an autoethnographic approach to provide a contextualized look at the composition process for this piece, while simultaneously situating it within existing scholarship in library and information studies on the image of the librarian and stereotypes. The composer notes provide additional technical details about the audio piece itself.
Analysis And Simulation Of Convolution Reverb Using City Tech’S New Auditorium, Tian Leng
Analysis And Simulation Of Convolution Reverb Using City Tech’S New Auditorium, Tian Leng
Publications and Research
In digital signal processing, convolution reverb can simulate the reverberation of a real acoustic space. The acoustics of different seating areas in an auditorium can vary from each other. To determine the reverberant characteristics of City Tech new building’s auditorium, impulse response (IR) signals are recorded in five key locations of the auditorium.
Directly recorded balloon burst is chosen as the source of impulse source. An omnidirectional and a cardioid microphone with flat frequency response curves are used to record IR signals to 24-bit monophonic wav files. Each IR signal, along with a vocal, is convoluted in MATLAB through both …
A Perceptual Comparison Of “Black Box” Modeling Algorithms For Nonlinear Audio Systems, Paul G. Mayo
A Perceptual Comparison Of “Black Box” Modeling Algorithms For Nonlinear Audio Systems, Paul G. Mayo
Student Theses
Nonlinear systems identification is a widespread topic of interest, particularly within the audio industry, as these techniques are employed to synthesize black box models of nonlinear audio effects. Given the myriad approaches to black box modeling, questions arise as to whether an “optimal” approach exists, or one that achieves valid subjective results as a model with minimal computational expense. This thesis uses ABX listening tests to compare black box models of three hardware audio effects using two popular nonlinear implementations, along with two proposed modified implementations. Models were constructed in the Hammerstein form using sine sweeps and a novel measurement …
An Exploration And Analysis Of 3d Audio, Bradley Peppmuller
An Exploration And Analysis Of 3d Audio, Bradley Peppmuller
Capstone Projects and Master's Theses
3D and Binaural audio, these are two concepts that are coming up more frequently in the audio domain as the world of virtual reality grows. With this growth as an audio engineer we may see a major change within the years ahead. Whether it be new methods of receiving media, or new jobs that may be created. This paper will look at these concepts to see what may possibly be ahead of us. What my paper will touch on is the history of 3D and binaural audio, the differences between 3D and binaural audio, how 3D and binaural audio work,The …
The Keepers: A Collaborative Constructive Narrative Podcast, Shay Carroll
The Keepers: A Collaborative Constructive Narrative Podcast, Shay Carroll
Honors Projects
This is a fictional podcast series that presents a story that is completed through roleplaying. The structure follows that of a video game, with the main characters, or "players," interacting with a set plot while deciding their own course of action. I act as the narrator for the story, controlling the plot and setting as well as non-player characters, or "NPCs." For the purposes of consistency and making sure the characters do not do anything that would be considered too over-powered or unrealistic, I have chosen to use the rule guide and statistics modifier system presented by Wizards of the …
Sawft.Servindat... [V1.7], Ray Ferreira
Sawft.Servindat... [V1.7], Ray Ferreira
Theses and Dissertations
A descriptor of my artistic practice, a text piece, a series of linguistic musings, and more, Sawft.servindat… [v1.7] attempts to explore the dance between language, embodiment, and performativity. More specifically, the text moves through metaphor and metonym, Englishes, Spanishes, and Images, the performativity of representation and the representation of performativity —my body. My body moving across spaces and times. As part of the Sawft.servindat… series, Sawft.servindat… [v1.7] uses the scroll down format of most PDF reading software to activate the inherently embodied experience of intra-acting with technologies, resisting the dichotomy between the virtual and analog. Englishes juxtaposed with Spanishes juxtaposed …
Heirloom: A Piper's Orchard Abecadarian, Shin Yu Pai
Mda User Guide: Creating Multi-Dimensional Audio Assets, Emily O'Hanlon
Mda User Guide: Creating Multi-Dimensional Audio Assets, Emily O'Hanlon
Liberal Arts and Engineering Studies
No abstract provided.
Sae Magazin : Das Magazin Von Sae Institute Und Sae Alumni Association 2008|1, Sae Institute
Sae Magazin : Das Magazin Von Sae Institute Und Sae Alumni Association 2008|1, Sae Institute
SAE Magazine (2007-2011)
No abstract provided.
Macromedia Director Audio Project Research - Written Report, Peter Dee
Macromedia Director Audio Project Research - Written Report, Peter Dee
Articles
A written report about the Director Audio Project: Underground Sound to include the four headings of control of audio, thematic coherence, management of assets and originality of approach / design rationale. The Underground Sound Director Audio Project is about contemporary black music in an urban setting. Images of old and young captured in the environment in which they live.