Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Music (4)
- Architecture (2)
- Art and Design (2)
- Composition (2)
- Interdisciplinary Arts and Media (2)
-
- Music Theory (2)
- Sculpture (2)
- Acoustics, Dynamics, and Controls (1)
- Architectural History and Criticism (1)
- Architectural Technology (1)
- Art Practice (1)
- Computer Sciences (1)
- Education (1)
- Educational Technology (1)
- Engineering (1)
- Ethnomusicology (1)
- Fiber, Textile, and Weaving Arts (1)
- Graphics and Human Computer Interfaces (1)
- Interactive Arts (1)
- Mechanical Engineering (1)
- Music Performance (1)
- Other Music (1)
- Physical Sciences and Mathematics (1)
- Science and Mathematics Education (1)
- Theory and Algorithms (1)
- Institution
- Publication
- Publication Type
Articles 1 - 7 of 7
Full-Text Articles in Audio Arts and Acoustics
Music As An Environment, Yuval Gur
Music As An Environment, Yuval Gur
Masters Theses
Music.
For me, music has always been a constant. In my happiest moments it lifted my joy into other realms; in my darkest, it consoled me and offered refuge.
Over time, however, this constancy has grown predictable. Recorded music, once capable of transforming a day, has faded into background sound - familiar but dulled. This project begins with my loss of wonder: how might the act of listening regain its power to move me?
I ask: how does the experience of listening transforms when music is encountered as an environment that can be entered and navigated rather than as a …
In The Wake Of Sound: On Field Recording, Materiality, And Reparative Listening, Ivy Fu
In The Wake Of Sound: On Field Recording, Materiality, And Reparative Listening, Ivy Fu
Dartmouth College Master’s Theses
This thesis develops a practice of field recording, spatial audio composition, and soft-circuit installation grounded in what I call reparative listening: a slow, materially attentive form of attention oriented toward what dominant recording apparatuses suppress, discard, or fail to register. Across five major projects—Fable Upon Ununified Grounds (2023), Cocoon (2024), Tether (2025), Hide & Seek (2026), and Frequency Commons (2026)—I treat sound not as an extractable output but as a relational event shaped by site, body, material, and signal loss. The work draws together Jane Bennett's vibrant materialism, Eve Kosofsky Sedgwick's theory of definitional crisis and the open secret, Zhuangzi's …
Generating Acoustic Projections Using 3d Models, Jake A. Brazelton
Generating Acoustic Projections Using 3d Models, Jake A. Brazelton
Senior Honors Projects, 2020-current
Raytracing is used in commercial graphics engines most commonly for lighting effects, but it also has many uses when it comes to acoustic simulation. Adopted directly from these computer graphics programs, the formulas presented herein enable the visualization of acoustic intensity levels throughout a 3D space using Python 3 and the OpenGL library. In addition to visualization, they also provide the ability to calculate the reverberation time and critical distance of an enclosed space in relation to its size and material makeup. The described application bundles all of these components together in a Qt5 application that allows users to view …
Improving Simulations Of Sonic Booms Heard Indoors And Outdoors And Explore How The Sound Characteristics Affect Annoyance, Yingxiang Jiang, Patricia Davies
Improving Simulations Of Sonic Booms Heard Indoors And Outdoors And Explore How The Sound Characteristics Affect Annoyance, Yingxiang Jiang, Patricia Davies
The Summer Undergraduate Research Fellowship (SURF) Symposium
Supersonic flights can greatly shorten the flight time in the world and provide convenience for people all over the world. However, commercial supersonic flights over US territories are banned by Federal Aviation Administration in 1973 due to the intolerably loud noise of sonic booms. Recently, a few demonstrator aircraft have been built that produce much quieter booms. To determine whether the new boom is acceptable, many laboratory researchers are using simulated sonic boom signals for subjective test because the method is easy and cost-efficient, whereas it might not have enough fidelity to address the effect of the original one. In …
What Studios Do, Eliot Bates
What Studios Do, Eliot Bates
Publications and Research
This essay is focused around a seemingly simple question – what do recording studios do? First, a clarification. I am not primarily asking “what are studios” or “what do people do in studios,” two comparatively straightforward questions that are tangentially addressed in academic and trade writing. Rather, I wish to consider some of the ways in which the studio itself shapes the kinds of social and musical performances and interactions that transpire within. I contend that studios must be understood simultaneously as acoustic environments, as meeting places, as container technologies, as a system of constraints on vision, sound and mobility, …
Fantasy And The Concert Hall: Musical Performance In The Electroacoustic Age, Matthew Malsky
Fantasy And The Concert Hall: Musical Performance In The Electroacoustic Age, Matthew Malsky
Reconstruction: Studies in Contemporary Culture
[First paragraph]
In 1941, the famously despondent Theodor Adorno worried about the detrimental effects of radio broadcast upon the symphony. He theorized that much of value was lost when listeners experienced an orchestral performance of a composition in symphonic form through its electronic transmission to their kitchens rather than in a concert hall. Based upon empirical research done in collaboration with Paul Lazarsfeld and the Princeton Radio Research Project, he argued that the presence of music was lost to the radio listener, and with it a part of music's auratic spell, its uniqueness in time and place, its ritual, cultish …
Geneva By-Pass, Michael Brewster
Geneva By-Pass, Michael Brewster
CGU Faculty Publications and Research
Along the N 1a Highway, the lush Swiss countryside is broken up by a series of long claustrophobic tunnels. The Geneva By-Pass project is a competition entry that proposes to physically improve and aestheticize the motorist's transit through three subeterranean passages by using sound and light to emphasize the kinesthetic experience of travelling.