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Audio Arts and Acoustics Commons

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2019

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Articles 31 - 42 of 42

Full-Text Articles in Audio Arts and Acoustics

Mid-Side To X/Y Equivalence: Turning Microphone Theory Into Practice, Brent T. Hauer May 2019

Mid-Side To X/Y Equivalence: Turning Microphone Theory Into Practice, Brent T. Hauer

Student Theses

The mathematical transformation of the Mid-Side microphone array (M-S) to stereophonic left and right outputs results in an equivalent coincident microphone configuration (X/Y). The output pattern of the combined mid (M) and side (S) signals can be altered by manipulating the polar pattern of the mid (M) microphone and by adjusting the ratio between the M and side (S) microphones. This study investigated the technical and perceptual attributes of equivalent M-S and X/Y patterns in order to determine the consistency of the theoretical with the practical application. A simulated jazz sextet was recorded using a selection of M-S, and their …


Pedagogy Of Video-Game Scoring For Collegiate Application And An Original Score For The Nintendo Switch Title, Renaine, Mason Lieberman May 2019

Pedagogy Of Video-Game Scoring For Collegiate Application And An Original Score For The Nintendo Switch Title, Renaine, Mason Lieberman

Electronic Theses and Dissertations

Video-game scoring as an academic subject is quite new. There are limited opportunities for college-level students to study this field, and even fewer that are offered remotely via online sources. My goal for this thesis was to craft educational modules, courses, or other academically-based resources, that would develop a student’s musical skills, professional instincts, and educational groundings in the game audio world. These courses could then serve as an academic model for the development of other classes. After conducting research informed by my professional background as a composer in the video game industry (with a particular focus on my experiences …


1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert May 2019

1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert

Capstone Projects and Master's Theses

This paper is a delve into 1999 JRPG AAA video games and how small developers can make something of similar quality with contemporary technology. This is explored by using Final Fantasy VIII and Lunar: Silver Star Story Complete as a 1999 AAA standard, then comparing that standard to modern indie-games as well as my own experience in indie-game development. The ultimate goal of the paper is to prove that small indie-game studios can create 1999 AAA quality JRPGs with relatively minimal investment.


Auditory Spaces And Sonic Narratives Of Gender: The Queer Phenomenology Of Sound In Girls Lost And Tangerine, Mira Vuorinen May 2019

Auditory Spaces And Sonic Narratives Of Gender: The Queer Phenomenology Of Sound In Girls Lost And Tangerine, Mira Vuorinen

Dissertations, Theses, and Capstone Projects

This thesis explores the phenomenological aspects of sound in the Swedish film Girls Lost (2015) and the American film Tangerine (2015), which are both stories of transgender identities. The thesis considers sound through its affective characteristics and materiality in the films; that sound has an agency in a story-telling and that sounds actively create the world and spaces the characters and the listener-viewer inhabit. By utilizing Sara Ahmed’s queer phenomenology as a theoretical lens and bringing it together with phenomenology of sound, the thesis focuses on what is in the background and usually left behind in film analysis of gender …


Mechanical Kingdoms: Sound Technologies And The Avant-Garde, 1928–1933, Lauren Rosati May 2019

Mechanical Kingdoms: Sound Technologies And The Avant-Garde, 1928–1933, Lauren Rosati

Dissertations, Theses, and Capstone Projects

Against accepted histories of the historical avant-garde, which have elevated artistic production in traditional media while suppressing sonic practices, this dissertation argues that artist-engineers working across Europe and the United States independently, if simultaneously, turned their attention to emerging sound technologies as new media for creative experimentation by the early 1930s. This spectrum of activity demonstrates the significance of sound in avant-garde practice, and indicates a wide-ranging artistic engagement with technological devices intended for mass audiences. While the common understanding of the relation between art and technology in this period amounts to one of mere enthusiasm for the novel formal …


Works In Process - Scholar Edition, Pablo Galindo Aragon, George Garrastegui Jr. May 2019

Works In Process - Scholar Edition, Pablo Galindo Aragon, George Garrastegui Jr.

Publications and Research

The creative field revolves around many professions. Creatives share a lot of common themes that are part of their process. It is with these themes that we establish a more impact way to listen to a podcast. Reviewing and breaking episodes up into chapters can effectively guide a student, aka a Scholar, in their path to establishing a creative career.Some of the most powerful ways to get ahead in the creative field is by networking, and obtaining valuable knowledge from other creatives. Gathering this information and making these connections can be quite the task. Not all young creatives are aware …


The Physio-Emotional Effects Of Audio In The Global Christian Church, Evelyn Hanks Apr 2019

The Physio-Emotional Effects Of Audio In The Global Christian Church, Evelyn Hanks

Senior Honors Theses

Audio, specifically as researched by the film industry specialists, has physical and emotional effects on those exposed to it. These effects follow from manipulation of sound’s characteristics in specific and measurable ways. The responsibility of the Christian is to share the gospel with others and support the kingdom of God with his or her skills. In light of these truths, Christian audio specialists should have a thorough knowledge of the physio-emotional effects of audio. Further, they should not shy away from applying strategies from secular audio research to benefit local churches across the globe.


Diy In Early Live Electroacoustic Music: John Cage, Gordon Mumma, David Tudor, And The Migration Of Live Electronics From The Studio To Performance, Lindsey Elizabeth Hartman Jan 2019

Diy In Early Live Electroacoustic Music: John Cage, Gordon Mumma, David Tudor, And The Migration Of Live Electronics From The Studio To Performance, Lindsey Elizabeth Hartman

LSU Doctoral Dissertations

This research examines early live electronic works by Gordon Mumma, David Tudor, and John Cage—three influential American experimental music composers who designed, built, and recontextualized electronics for live performance—and the Do-It-Yourself (DIY) aesthetic embodied by their instruments and the compositions written for them. This dissertation serves as a presentation of original research into the earliest composers of live electronic works and the necessary DIY approach used in building independent systems. Previous research on the DIY perspectives in music often touch on the grass-roots nature of contemporary electroacoustic systems but there is not yet research specific to the DIY approach taken …


Thomas Reid And Molyneux;S Question: Visual And Tactile Perception, Kristen Lundberg Jan 2019

Thomas Reid And Molyneux;S Question: Visual And Tactile Perception, Kristen Lundberg

Bouwsma Paper Contest

In this paper, I consider a Reidian answer to a question originally posed to John Locke by the Irish scientist William Molyneux in the year 1688. The issues that underlie this question are issues concerning the nature of visual and tactile perception and the concepts occasioned in these sensory modalities. | consider these issues according to Reid’s theory of perception and investigate how Reid’s answer to Molyneux’s Question anticipates contemporary empirical research. After a brief consideration of leading studies that attempt to address Molyneux’s Question empirically, | conclude that no adequate methods for empirically addressing the question currently exist. Returning …


Shush: A Creative (Re)Construction, Kathleen Spring Jan 2019

Shush: A Creative (Re)Construction, Kathleen Spring

Faculty & Staff Publications

Shush: A Creative (Re)Construction stems from work conducted during a sabbatical in fall 2017. The audio piece, Shush Me Awake, is a composition that explores the shush as a performative act. The accompanying framing essay uses an autoethnographic approach to provide a contextualized look at the composition process for this piece, while simultaneously situating it within existing scholarship in library and information studies on the image of the librarian and stereotypes. The composer notes provide additional technical details about the audio piece itself.


Unlocking The Decibel Scoreplayer, Aaron Wyatt, Lindsay Vickery, Stuart James Jan 2019

Unlocking The Decibel Scoreplayer, Aaron Wyatt, Lindsay Vickery, Stuart James

Research outputs 2014 to 2021

This paper discusses recent developments in the Decibel ScorePlayer project, including the introduction of a canvas scoring mode, python ScorePlayer externals, and enhancements to the ScoreCreator application. Firstly, the canvas scoring mode of the Decibel ScorePlayer app allows for other applications, such as Max, to send drawing commands to the ScorePlayer via OSC. Several examples of implementations of generative and animated notation scores are discussed and evaluated. An object model has been developed allowing for the creation of hierarchies of drawn elements. The object model defines a framework of commands that can be used to create and control these objects, …


Vocal Emotion Corpus Data, Logan Kowallis Jan 2019

Vocal Emotion Corpus Data, Logan Kowallis

ScholarsArchive Data

This corpus contains over 50 hours of voice acted readings as part of a dissertation project. These recordings represent one of four emotions or the subject's normal speaking voice. The four emotions acted are: anger, fear, happiness, and sadness. These recordings can be useful for building a simple emotion recognition model. Data were collected from BYU students in 2019. Supporting documents designed for people wanting replicate this project are included in Documents.zip. For more information about these files, read the README file.

All audio files are encoded as 44.1 kHz .wav mono audio. Each subject read the 50-word script multiple …