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Articles 1 - 3 of 3
Full-Text Articles in Audio Arts and Acoustics
Creating An Audio Drama, Nikolas D. Stark
Creating An Audio Drama, Nikolas D. Stark
Honors Theses
Creating an audio drama is a process that normally includes a team of people taking on their own specialized roles. For this project, I instead assumed each of these positions myself in order to better understand the nuances of each role and voice acting industry as a whole. These roles included script writer, sound engineer, voice actor, voice director, editor, and sound designer. Overall, this process took seven months to complete in its entirety, with three artistic collaborators joining the process. While inherently difficult for one person to fulfill each of these roles, I not only accomplished it, but I …
Fringes, Dantaye Walker
Fringes, Dantaye Walker
Honors Theses
Fringes is an experimental sound installation containing five stations, each representing unique experiences which shaped each associated personality The installation, though bearing witness to these personalities is seen from my own perspective. This creative journal explains the narrative and story behind each station, provides the artistic context that guided fundamental decisions, and details the final draft of each station and the overall experience of attending the exhibit. Additionally, it was created out of necessity for expression brought on by the traumas I experienced personally. The project also serves as an experiment in low-budget tools and methods for creating conceptual art, …
The Implementation Of Augmented Reality And Low Latency Protocols In Musical Instrumental Collaborations, Qixiao Zhu
The Implementation Of Augmented Reality And Low Latency Protocols In Musical Instrumental Collaborations, Qixiao Zhu
Honors Theses
Past projects involving musical software have been completely virtual, while these software do well in entertainment and education, there is the question of whether these software are playable to the same extent as physical musical instruments. The software presented in this paper, "AR Jam", utilizes various software and hardware tools to form a networked mixed reality system for the users to play music on. The intention of this project is to seek new ways to explore more playable musical instruments in the digital world. The paper presents the software's implementation, challenges such as optimization problems of the synthesizer, and the …