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Articles 121 - 150 of 260

Full-Text Articles in Audio Arts and Acoustics

A Failure Of The Music Industry: The Frustration Of Women Of Color, Christina Estes-Wynne Jun 2019

A Failure Of The Music Industry: The Frustration Of Women Of Color, Christina Estes-Wynne

Backstage Pass

Throughout the history of the music industry, women of color have not received the same recognition as their male counterparts because males have dominated the industry resulting in lack of female representation. Women have been oversexualized reducing their clout in their fields and the lack of acknowledgement of success, which discourages future generations of colored women from attempting to reach their highest potential.


Social Activism In The U.S. Music Industry, Joey A. Tan Jun 2019

Social Activism In The U.S. Music Industry, Joey A. Tan

Backstage Pass

No abstract provided.


The Trending Killer, Diana Ventura Jun 2019

The Trending Killer, Diana Ventura

Backstage Pass

No abstract provided.


Big Business In The Music Business, Kortney Burton Jun 2019

Big Business In The Music Business, Kortney Burton

Backstage Pass

No abstract provided.


The Music Industry Has A Mental Health Problem, Manny Manriquez Jun 2019

The Music Industry Has A Mental Health Problem, Manny Manriquez

Backstage Pass

No abstract provided.


Music And Politics: A Potent Combination To Commercial Success?, Veronica Martinez Jun 2019

Music And Politics: A Potent Combination To Commercial Success?, Veronica Martinez

Backstage Pass

No abstract provided.


What Is A Music Supervisor?, June Benoit Jun 2019

What Is A Music Supervisor?, June Benoit

Backstage Pass

No abstract provided.


Closing The Music Industry Gender Gap, Sami Fong Jun 2019

Closing The Music Industry Gender Gap, Sami Fong

Backstage Pass

No abstract provided.


Gender Inequality In The Music Industry, Issadora Tulalian Jun 2019

Gender Inequality In The Music Industry, Issadora Tulalian

Backstage Pass

No abstract provided.


15 Seconds Of Fame, Graham Mclaren-Finelli Jun 2019

15 Seconds Of Fame, Graham Mclaren-Finelli

Backstage Pass

No abstract provided.


Redemption: A Deep Dive Into The Magnum Opus That Saved Kanye’S Career, Graham D. Mclaren-Finelli Jun 2019

Redemption: A Deep Dive Into The Magnum Opus That Saved Kanye’S Career, Graham D. Mclaren-Finelli

Backstage Pass

No abstract provided.


Sgt. Pepper's Lonely Hearts Club Band: A Journey Inside The Creative Genius Of The Beatles, Kevin Sandri Jun 2019

Sgt. Pepper's Lonely Hearts Club Band: A Journey Inside The Creative Genius Of The Beatles, Kevin Sandri

Backstage Pass

No abstract provided.


Meet Cody Simpson, Veronica Martinez Jun 2019

Meet Cody Simpson, Veronica Martinez

Backstage Pass

No abstract provided.


Childish Gambino Says Goodbye, Diana Ventura Jun 2019

Childish Gambino Says Goodbye, Diana Ventura

Backstage Pass

Childish Gambino ends his music career with his This Is America tour. In this review, we delve into how the audience reacts to his goodbye and how he is determined to give us his most spectacular farewell.


Travis Scott's Astroworld Tour, Prajeet Sandhu Jun 2019

Travis Scott's Astroworld Tour, Prajeet Sandhu

Backstage Pass

No abstract provided.


Justin Timberlake's 20/20 Experience, June Benoit Jun 2019

Justin Timberlake's 20/20 Experience, June Benoit

Backstage Pass

No abstract provided.


5 Seconds Of Summer Concert Review, Johanna Stjernström Jun 2019

5 Seconds Of Summer Concert Review, Johanna Stjernström

Backstage Pass

No abstract provided.


Asap Rocky At The Golden 1 Center, S. Mbaye Jun 2019

Asap Rocky At The Golden 1 Center, S. Mbaye

Backstage Pass

No abstract provided.


Vista Kicks & Bad Suns Concert Review, Issadora Tulalian Jun 2019

Vista Kicks & Bad Suns Concert Review, Issadora Tulalian

Backstage Pass

No abstract provided.


Letter From The Editor, Keith Hatschek Jun 2019

Letter From The Editor, Keith Hatschek

Backstage Pass

No abstract provided.


Mobile Music Development Tools For Creative Coders, Daniel Stuart Holmes May 2019

Mobile Music Development Tools For Creative Coders, Daniel Stuart Holmes

LSU Doctoral Dissertations

This project is a body of work that facilitates the creation of musical mobile artworks. The project includes a code toolkit that enhances and simplifies the development of mobile music iOS applications, a flexible notation system designed for mobile musical interactions, and example apps and scored compositions to demonstrate the toolkit and notation system.

The code library is designed to simplify the technical aspect of user-centered design and development with a more direct connection between concept and deliverable. This sim- plification addresses learning problems (such as motivation, self-efficacy, and self-perceived understanding) by bridging the gap between idea and functional prototype …


Pedagogy Of Video-Game Scoring For Collegiate Application And An Original Score For The Nintendo Switch Title, Renaine, Mason Lieberman May 2019

Pedagogy Of Video-Game Scoring For Collegiate Application And An Original Score For The Nintendo Switch Title, Renaine, Mason Lieberman

Electronic Theses and Dissertations

Video-game scoring as an academic subject is quite new. There are limited opportunities for college-level students to study this field, and even fewer that are offered remotely via online sources. My goal for this thesis was to craft educational modules, courses, or other academically-based resources, that would develop a student’s musical skills, professional instincts, and educational groundings in the game audio world. These courses could then serve as an academic model for the development of other classes. After conducting research informed by my professional background as a composer in the video game industry (with a particular focus on my experiences …


1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert May 2019

1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert

Capstone Projects and Master's Theses

This paper is a delve into 1999 JRPG AAA video games and how small developers can make something of similar quality with contemporary technology. This is explored by using Final Fantasy VIII and Lunar: Silver Star Story Complete as a 1999 AAA standard, then comparing that standard to modern indie-games as well as my own experience in indie-game development. The ultimate goal of the paper is to prove that small indie-game studios can create 1999 AAA quality JRPGs with relatively minimal investment.


Mechanical Kingdoms: Sound Technologies And The Avant-Garde, 1928–1933, Lauren Rosati May 2019

Mechanical Kingdoms: Sound Technologies And The Avant-Garde, 1928–1933, Lauren Rosati

Dissertations, Theses, and Capstone Projects

Against accepted histories of the historical avant-garde, which have elevated artistic production in traditional media while suppressing sonic practices, this dissertation argues that artist-engineers working across Europe and the United States independently, if simultaneously, turned their attention to emerging sound technologies as new media for creative experimentation by the early 1930s. This spectrum of activity demonstrates the significance of sound in avant-garde practice, and indicates a wide-ranging artistic engagement with technological devices intended for mass audiences. While the common understanding of the relation between art and technology in this period amounts to one of mere enthusiasm for the novel formal …


The Physio-Emotional Effects Of Audio In The Global Christian Church, Evelyn Hanks Apr 2019

The Physio-Emotional Effects Of Audio In The Global Christian Church, Evelyn Hanks

Senior Honors Theses

Audio, specifically as researched by the film industry specialists, has physical and emotional effects on those exposed to it. These effects follow from manipulation of sound’s characteristics in specific and measurable ways. The responsibility of the Christian is to share the gospel with others and support the kingdom of God with his or her skills. In light of these truths, Christian audio specialists should have a thorough knowledge of the physio-emotional effects of audio. Further, they should not shy away from applying strategies from secular audio research to benefit local churches across the globe.


Diy In Early Live Electroacoustic Music: John Cage, Gordon Mumma, David Tudor, And The Migration Of Live Electronics From The Studio To Performance, Lindsey Elizabeth Hartman Jan 2019

Diy In Early Live Electroacoustic Music: John Cage, Gordon Mumma, David Tudor, And The Migration Of Live Electronics From The Studio To Performance, Lindsey Elizabeth Hartman

LSU Doctoral Dissertations

This research examines early live electronic works by Gordon Mumma, David Tudor, and John Cage—three influential American experimental music composers who designed, built, and recontextualized electronics for live performance—and the Do-It-Yourself (DIY) aesthetic embodied by their instruments and the compositions written for them. This dissertation serves as a presentation of original research into the earliest composers of live electronic works and the necessary DIY approach used in building independent systems. Previous research on the DIY perspectives in music often touch on the grass-roots nature of contemporary electroacoustic systems but there is not yet research specific to the DIY approach taken …


Shush: A Creative (Re)Construction, Kathleen Spring Jan 2019

Shush: A Creative (Re)Construction, Kathleen Spring

Faculty & Staff Publications

Shush: A Creative (Re)Construction stems from work conducted during a sabbatical in fall 2017. The audio piece, Shush Me Awake, is a composition that explores the shush as a performative act. The accompanying framing essay uses an autoethnographic approach to provide a contextualized look at the composition process for this piece, while simultaneously situating it within existing scholarship in library and information studies on the image of the librarian and stereotypes. The composer notes provide additional technical details about the audio piece itself.


Musical “Covers” And The Culture Industry: From Antiquity To The Age Of Digital Reproducibility, Babette Babich Oct 2018

Musical “Covers” And The Culture Industry: From Antiquity To The Age Of Digital Reproducibility, Babette Babich

Articles and Chapters in Academic Book Collections

This essay foregrounds “covers” of popular recorded songs as well as male and female desire, in addition to Nietzsche’s interest in composition, together with his rhythmic analysis of Ancient Greek as the basis of what he called the “spirit of music” with respect to tragedy. The language of “sonic branding” allows a discussion of what Günther Anders described as the self-creation of the mass consumer but also a reflection on the ghostly time-space of music in the broadcast world. A brief allusion to Rilke complements a similarly brief reference to Jankelevitch’s “ineffable.”


Kioto Aoki Interview, Austin Sandifer Jun 2018

Kioto Aoki Interview, Austin Sandifer

Asian American Art Oral History Project

Artist Bio: Kioto Aoki is a conceptual photographer and experimental filmmaker who also makes books and installations engaging the material specificity of the analogue image and image-making process. Her work explores modes of perception via nuances of the mundane, with recent focusing on perceptions of movement between the still and the moving image. She received MFA from The School of the Art Institute of Chicago and is currently a 2017-2018 HATCH artist in residence at the Chicago Artist Coalition.

https://kiotoaoki.com/


Generating Audio Using Recurrent Neural Networks, Andrew Pfalz May 2018

Generating Audio Using Recurrent Neural Networks, Andrew Pfalz

LSU Doctoral Dissertations

Long Short Term Memory cells are a type of recurrent neural network that perform well when predicting sequence data. This works presents four approaches to modeling audio data. The models are trained to predict either raw audio samples or magnitude spectrum windows based on prior input audio. In a process called sampling, the models can then be employed to generate new audio using what they learned about the data they were trained on.

Four methods for sampling are presented. The first has the model predict a vector for each vector in the input. The second has the model predict one …