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Full-Text Articles in Audio Arts and Acoustics

The Self-Aware Room: A Framework For Operational Self-Awareness In Evolvable Blended Environments, David B. Smith Aug 2026

The Self-Aware Room: A Framework For Operational Self-Awareness In Evolvable Blended Environments, David B. Smith

Publications and Research

The Self-Aware Room (SAR) is a room-scale research environment developed within the larger Balanced Blended Space and Blended Reality Performance System research trajectory. Rather than treating the room as a conventional “smart” environment composed of fixed automation technologies, SAR approaches it as an evolvable blended environment made from physical, virtual, conceptual, sensory, computational, and performative relationships. Its defining feature is not any particular sensor, model, or output device, but the set of transformations through which physical activity becomes structured observation, bounded representation, interpreted state, governed decision, and mediated response.

This paper develops the conceptual and methodological foundations of SAR as …


Chi Meta-Project Ecosystem Overview - Spring 2026, David B. Smith Jul 2026

Chi Meta-Project Ecosystem Overview - Spring 2026, David B. Smith

Publications and Research

This paper offers a high-level account of the Center for Holistic Integration’s (CHI) meta-project ecosystem as visualized in the included system map. CHI provides an organizational structure framed around persistent meta-projects that support and extend individual initiatives across curriculum, scholarly and applied research, infrastructure, artistic production, AI development, cultural inquiry, and external partnerships. Rather than presenting the map as a static inventory of projects, the paper examines how its core domains function as living systems through which knowledge, tools, documentation, participants, and collaborations can accumulate over time. It also considers how CHI-mediated connectivity, institutional integration, and external funding allow the …


Guitar Amplifier Directivity, Rachel C. Edelman, Brian E. Anderson, Samuel D. Bellows, Timothy W. Leishman Jan 2026

Guitar Amplifier Directivity, Rachel C. Edelman, Brian E. Anderson, Samuel D. Bellows, Timothy W. Leishman

Directivity

No abstract provided.


The Resonance Of Desire: A Sonic Exploration And Guide To Recreating Disney’S Signature ‘I Want’ Songs, Aiyanna E. Riley Nov 2025

The Resonance Of Desire: A Sonic Exploration And Guide To Recreating Disney’S Signature ‘I Want’ Songs, Aiyanna E. Riley

Electronic Theses and Dissertations

This thesis explores the sonic architecture of Disney’s Renaissance-era “I Want” songs and develops a framework for recreating their signature production style. This study analyzes how vocal timbre, microphone choices, layering, stereo placement, and mixing strategies contribute to the immersive qualities that define the Disney sound. Drawing from historical accounts, interviews with industry professionals, and technical literature, the thesis documents production practices unexamined in scholarly work. Inspired by David Gibson’s The Art of Mixing, my analyses prioritize spatial and textural qualities in Disney mixes, highlighting how sound design shapes narrative impact. The study culminates in two original compositions modeled …


Ultrasonic Sensor-Based Sound Synthesis Using Raspberry Pi Pico W, Niraj Jaishwal Jan 2025

Ultrasonic Sensor-Based Sound Synthesis Using Raspberry Pi Pico W, Niraj Jaishwal

Williams Honors College, Honors Research Projects

At the intersection of Human Computer Interaction and digital art, this project transforms simple motion into musical expression. It explores an interactive real-time sound synthesis system using ultrasonic sensors to generate continuous audio. The objective is to design a system that maps physical distances into musical parameters such as pitch and amplitude, which will create a responsive audio environment. Two ultrasonic sensors are used in combination with the Raspberry Pi Pico W microcontroller running CircuitPython and Adafruit Audio Hat for real-time sound output. One sensor controls the pitch of the generated tone, while the other controls volume. This enables expressive …


Spatial Hearing In Simulated Reverberant Classroom Environments, Gabriel Seth Evan Weeldreyer May 2024

Spatial Hearing In Simulated Reverberant Classroom Environments, Gabriel Seth Evan Weeldreyer

Durham School of Architectural Engineering and Construction: Dissertations, Theses, and Student Research

Spatial hearing provides access to auditory spatial cues that promote speech perception in noisy listening situations. However, reverberation degrades auditory spatial cues and limits listeners’ ability to utilize these cues for segregating target speech from competing babble. Hence, spatial unmasking—an intelligibility benefit from a spatial separation between a target and masker—is reduced in reverberant environments as compared to free field. This work tests the hypothesis that interaural decorrelation, the result of increasing reverberation, will broaden the perceived auditory source width with a cascading effect of reduced auditory spatial acuity and subsequently poorer spatial unmasking. To understand the perceptual consequences of …


Balanced Blended Space: Proposing A Universal Theoretical Framework For Combinative Reality, David Smith, Frederick Bianchi Oct 2023

Balanced Blended Space: Proposing A Universal Theoretical Framework For Combinative Reality, David Smith, Frederick Bianchi

Publications and Research

In today's fragmented societies, a unified framework for communication and collaboration across different realities is crucial. We introduce Balanced Blended Space (BBS) as a framework for describing combinative reality, encompassing virtual, physical, and conceptual realms, all intrinsically connected. Interactions within these environments shape our perceptual space. This paper outlines key axiomatic assumptions, criteria for a universal framework, and fundamental terminology. We identify deep symmetries enabling the BBS framework, including Cognitive and Computational Symmetry, Physical and Virtual Symmetry, Mediation Pathway Symmetry, Space-Time Symmetry, and Sensory Symmetry. We propose tests to determine its viability, emphasizing virtual intelligence as a collaborative partner. We …


Trumpet Directivity From A Rotating Semicircular Array, Samuel D. Bellows, Joseph E. Avila, Timothy W. Leishman Sep 2023

Trumpet Directivity From A Rotating Semicircular Array, Samuel D. Bellows, Joseph E. Avila, Timothy W. Leishman

Directivity

The directivity function of a played musical instrument describes the angular dependence of its acoustic radiation and diffraction about the instrument, musician, and musician’s chair. Directivity influences sound in rehearsal, performance, and recording environments and signals in audio systems. Because high-resolution, spherically comprehensive measurements of played musical instruments have been unavailable in the past, the authors have undertaken research to produce and share such data for studies of musical instruments, simulations of acoustical environments, optimizations of microphone placements, and other applications. The authors acquired the data from repeated chromatic scales produced by a trumpet played at mezzo-forte in an anechoic …


Multi-Effects Analog Guitar Pedal, Carson J. Bryan Jun 2023

Multi-Effects Analog Guitar Pedal, Carson J. Bryan

Electrical Engineering

The Multi-FX Analog Guitar Pedal includes the analysis, design, performance, PCB layout, and packaging of an industry-standard effects pedal for an electric guitar. This project takes an analog input signal and utilizes analog circuitry to give the user the option to customize the way that their playing sounds. Effects include the options to add equalization filtering and distortion. The EQ filtering will allow the user to attenuate or gain certain frequencies divided into the 3 standard audio bands: bass (20-300 Hz), middle (300-4000 Hz), and treble (4-20 kHz). The soft-clipping distortion stage will allow the user to move around the …


Gamelan Gong Directivity Dataset, Samuel D. Bellows, Dallin T. Harwood, Kent L. Gee, Micah R. Shepherd Jan 2023

Gamelan Gong Directivity Dataset, Samuel D. Bellows, Dallin T. Harwood, Kent L. Gee, Micah R. Shepherd

Directivity

No abstract provided.


360 Sounds: Drum Sample Packs With Supporting Video Series And Website, Maddie M. Harmon Apr 2022

360 Sounds: Drum Sample Packs With Supporting Video Series And Website, Maddie M. Harmon

Honors Scholars Collaborative Projects

Drums are the foundation of any piece of music; because of this, it is impossible to create even a decent mix of a song without first taking the time to really mold and sculpt drum sounds. This is a painstaking process that includes extreme attention to detail in every aspect—selecting and placing microphones, tuning the drum kit, guiding the drummer to play in the pocket, adding effects processing, editing the drum tracks into single-hit takes after recording. Oftentimes (especially in the more commonplace lower-budget sessions that often don’t have the finances to spend an adequate amount of time perfecting drum …


Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris Apr 2022

Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris

Frameless

In-game audio plays an important role in enhancing the sense of reality and immersion in the gaming experience. In many games, sounds are also used to provide notifications and clues which are essential to the gameplay. However, in this case, the DHH (deaf and hard of hearing) players may fail to access the information conveyed by sounds, which degrades their gaming experience (Jain et al. 2021).


Digital Versus Analog: How Well Do Audio Plugins Compare To Their Analog Counterparts, Aidan C. Mckernan Apr 2022

Digital Versus Analog: How Well Do Audio Plugins Compare To Their Analog Counterparts, Aidan C. Mckernan

Honors Scholars Collaborative Projects

In the modern era, anyone can be an audio engineer. Recording equipment and microphones have never been more accessible to the consumer thanks to the rise of computers and digital signal processing. With the introduction of USB-powered audio interfaces, amateur artists can go from unknown to internationally viral overnight from the comfort of their own bedroom. With the introduction of audio plugins that model real analog recording equipment, professional audio engineers can take their work with them wherever they go. The ubiquity of computers has allowed such hardware and software to be priced competitively while retaining the precision required in …


Kemar Hats Head Orientation Directivity, Samuel D. Bellows, Timothy W. Leishman Mar 2022

Kemar Hats Head Orientation Directivity, Samuel D. Bellows, Timothy W. Leishman

Directivity

This directivity data set for a KEMAR head head-and-torso simulator (HATS) includes head orientations in 14 directions in 5° steps starting from 0° to 40° and then in 10° steps from 40° to 90°. The full spherical measurements followed at an a = 0.97 m radius with the mouth aperture at the spherical center. The sampling density and distribution followed the AES 5° dual-equiangular sampling standard, omitting the south pole (θ = 180°). Thus, each spherical directivity assessment included 36 polar-angle θ samples and 72 azimuthal-angle ϕ samples. The presented data include 22 1/3-octave bands, ranging from 80 Hz …


Transdisciplinarity In Experience Design: A Global Survey Of Higher Ed Programs In Exd/Xd, Yvonne Houy Jan 2022

Transdisciplinarity In Experience Design: A Global Survey Of Higher Ed Programs In Exd/Xd, Yvonne Houy

Creative Collaborations

In our age of ubiquitous devices and digital media it is the perceived value of the end-to-end experience that brings people to a place. Designing inspiring and emotionally engaging end-to-end experiences requires experts in a wide range of disciplines committed to an interdisciplinary collaboration that can arrive at transdisciplinary design - the sum becomes greater than its parts.

Civil engineering, hospitality, business, psychology, digital User Experience (UX) design, and experience data analysis need to be seamless integrated with the fine and performing arts and design fields:

  • Architecture, interior, landscape and sound design actively engage the senses.

  • Graphic and fine arts …


Cadent Diffusion: Permeating The Membrane, Isabella M. Kubo Jan 2022

Cadent Diffusion: Permeating The Membrane, Isabella M. Kubo

Theses and Dissertations

cadent diffusion: permeating the membrane explores and documents KUBO's journey of cultivating a sustainable and curious artistic practice during their Master’s program in Richmond, Virginia (Powhatan Land) from the Fall of 2020 to the Spring of 2022.

KUBO's practice is the affirmation between life and change in an attempt to work along the forces of singularity; to free lines, scores, concepts, and events from structures that otherwise bind them.The cadent diffusion is the rhythm in this force. Or perhaps, it is the force itself.


Rattle Detection – An Automotive Case Study, Orla Hartley Jun 2021

Rattle Detection – An Automotive Case Study, Orla Hartley

International Conference on Lean Six Sigma

This case study showcases the use of statistical tools to develop an objective Squeak and Rattle (S&R) measurement and detection test for End Of Line (EOL) sign off in an automotive manufacturing environment. Audio Induced S&R is an unwanted vibration within the vehicle caused by the sound system, impacting on customer perception of vehicle quality. Testing for S&R in an automotive environment has a key challenge; how to robustly detect a rattle at the EOL and thus prevent plant escapes to the customer. The objective test developed used microphones and analysers in order to replace an e subjective listening test. …


Touching Light: A Framework For The Facilitation Of Music-Making In Mixed Reality, Ian Thomas Riley Jan 2021

Touching Light: A Framework For The Facilitation Of Music-Making In Mixed Reality, Ian Thomas Riley

Graduate Theses, Dissertations, and Problem Reports (ETD)

Drawing upon the historical development of analog and digital technologies alongside the proliferation of computer-assisted performance practices, this research seeks to develop a framework for integrating Mixed Reality applications to live musical performance, specifically through the creation of a Microsoft HoloLens 2 Mixed Reality application in order to facilitate a live performance of an original musical composition for percussion and real-time Mixed Reality environment. Mixed Reality enables a performer to interact with virtual (holograms, VSTs, etc.) and physical (vibraphone, tuned drums, microphones, etc.) objects simultaneously. Tandem to the development of the conceptual framework was the composition of an original score …


A Comparison Of Localization Accuracy With Binaural Recordings Utilizing A Binaural-Head Microphone And Vr Visualization, Joseph Erichsen Nov 2020

A Comparison Of Localization Accuracy With Binaural Recordings Utilizing A Binaural-Head Microphone And Vr Visualization, Joseph Erichsen

Student Theses

The purpose of this study was to examine the perceived location of broadband signals created via binaural recording and then replicated in a virtual listening space. Listeners were asked to localize an auditory target positioned in one of four horizontal quadrants in three vertical planes. A binaural recording was created in both anechoic and echoic environments and subjective tests were conducted. Tests were repeated, with a virtual reality headset to virtually replicate the testing space. Results showed the effectiveness of binaural recording in recreating the perceived source locations in “3-D” space around a specified listening position in different conditions. Statistical …


A Perceptual Evaluation Of Short-Time Fourier Transform Window Duration And Divergence Cost Function On Audio Source Separation Using Non-Negative Matrix Factorization, Ryan J. Miller May 2020

A Perceptual Evaluation Of Short-Time Fourier Transform Window Duration And Divergence Cost Function On Audio Source Separation Using Non-Negative Matrix Factorization, Ryan J. Miller

Student Theses

Non-negative matrix factorization (NMF) is an established method of performing audio source separation. Previous studies used NMF with supplementary systems to improve performance, but little has been done to investigate perceptual effects of NMF parameters. The present study aimed to evaluate two NMF parameters for speech enhancement: the short-time Fourier transform (STFT) window duration and divergence cost function. Two experiments were conducted: the first investigated the effect of STFT window duration on target speech intelligibility in a sentence keyword identification task. The second experiment had participants rate residual noise levels present in target speech using three different cost functions: the …


Analog Versus Digital Guitar Pedals, Shaping Guitar Tones And Sparking Debates, Cameron Karren May 2020

Analog Versus Digital Guitar Pedals, Shaping Guitar Tones And Sparking Debates, Cameron Karren

Capstone Projects and Master's Theses

This paper goes into the history of guitar effects, what exactly they are, how they have evolved, and what they are like today. It also presents the results of an experiment that compares perceptions of differences between analog and digital guitar pedals.


An Analysis Of Perceptual Masking Between Stems In Manually-Mixed Multitrack Audio Using A Cross-Analytic Loudness Model, Brian H. Cofer Aug 2019

An Analysis Of Perceptual Masking Between Stems In Manually-Mixed Multitrack Audio Using A Cross-Analytic Loudness Model, Brian H. Cofer

Student Theses

In music production, there are many tools available to an audio engineer throughout the mixing process to bring a song to completion. Among the most common are level balancing, equalization (EQ), and compression. However, these tools still require the subjective judgments of human engineers to create the desired listening experience. While automated mixing algorithms have been increasingly studied, they have yet to match the skills of even an amateur mixing engineer, in major part, because the subjective mixing decisions of an engineer are difficult to replicate by automated systems. The following research was developed with the primary goal of objectively …


Listener Evaluation Of Common Drum Recording And Mixing Techniques, Tucker W. Arbuthnot May 2019

Listener Evaluation Of Common Drum Recording And Mixing Techniques, Tucker W. Arbuthnot

Student Theses

This thesis explored whether listeners could perceive the differences between samples recorded and mixed according to methods reported by the so-called popular audio press and samples that did not utilize those methods. The three recording methods were: aligning multiple tracks to achieve a coherent phase relationship, microphone selection, and the style of recording. The three mixing methods were: inverting the bottom snare drum microphone to match the top snare drum microphone, having a pre-delay time on a reverb that matched the tempo of the sample, and routing the room microphones to the drummer’s perspective. ABX listening tests, preference surveys, and …


Physical Controllers Vs. Hand-And-Gesture Tracking: Evaluation Of Control Schemes For Vr Audio Mixing, Justin Bennington May 2019

Physical Controllers Vs. Hand-And-Gesture Tracking: Evaluation Of Control Schemes For Vr Audio Mixing, Justin Bennington

Student Theses

Alternative control schemes for affecting the characteristics of audio signals have been designed and evaluated within the audio research community. The medium of virtual reality (VR) presents a unique method of sound source visualization using a headset which displays a virtual environment to the user, allowing users to directly control sound sources with minimal intermediary interference with a variety of different controllers. In order to provide insight into the design and evaluation of VR systems for audio mixing, the differences in subject preference between physical controllers and hand-and-gesture detection controls were investigated. A VR audio mixing interface was iteratively developed …


Mid-Side To X/Y Equivalence: Turning Microphone Theory Into Practice, Brent T. Hauer May 2019

Mid-Side To X/Y Equivalence: Turning Microphone Theory Into Practice, Brent T. Hauer

Student Theses

The mathematical transformation of the Mid-Side microphone array (M-S) to stereophonic left and right outputs results in an equivalent coincident microphone configuration (X/Y). The output pattern of the combined mid (M) and side (S) signals can be altered by manipulating the polar pattern of the mid (M) microphone and by adjusting the ratio between the M and side (S) microphones. This study investigated the technical and perceptual attributes of equivalent M-S and X/Y patterns in order to determine the consistency of the theoretical with the practical application. A simulated jazz sextet was recorded using a selection of M-S, and their …


Analysis And Simulation Of Convolution Reverb Using City Tech’S New Auditorium, Tian Leng Dec 2018

Analysis And Simulation Of Convolution Reverb Using City Tech’S New Auditorium, Tian Leng

Publications and Research

In digital signal processing, convolution reverb can simulate the reverberation of a real acoustic space. The acoustics of different seating areas in an auditorium can vary from each other. To determine the reverberant characteristics of City Tech new building’s auditorium, impulse response (IR) signals are recorded in five key locations of the auditorium.

Directly recorded balloon burst is chosen as the source of impulse source. An omnidirectional and a cardioid microphone with flat frequency response curves are used to record IR signals to 24-bit monophonic wav files. Each IR signal, along with a vocal, is convoluted in MATLAB through both …


A Perceptual Comparison Of “Black Box” Modeling Algorithms For Nonlinear Audio Systems, Paul G. Mayo Aug 2018

A Perceptual Comparison Of “Black Box” Modeling Algorithms For Nonlinear Audio Systems, Paul G. Mayo

Student Theses

Nonlinear systems identification is a widespread topic of interest, particularly within the audio industry, as these techniques are employed to synthesize black box models of nonlinear audio effects. Given the myriad approaches to black box modeling, questions arise as to whether an “optimal” approach exists, or one that achieves valid subjective results as a model with minimal computational expense. This thesis uses ABX listening tests to compare black box models of three hardware audio effects using two popular nonlinear implementations, along with two proposed modified implementations. Models were constructed in the Hammerstein form using sine sweeps and a novel measurement …


Harmonic Scale Transformations, John H. Chalmers Nov 2016

Harmonic Scale Transformations, John H. Chalmers

The Transdisciplinary STEAM+ Journal

My artwork derives from a project to delineate the transformations certain types of harmonic musical scales undergo as the sizes of their generating intervals vary over the space of the octave.


M-1: The Mealy Open Source Custom Midi Controller, Garrett Leung, Darren O. Mistica Jun 2015

M-1: The Mealy Open Source Custom Midi Controller, Garrett Leung, Darren O. Mistica

Electrical Engineering

With the high price of large mixing consoles, aspiring artists are restricted to using a mouse to control digital facsimiles of knobs, faders, switches, and buttons. Though using the software controls is considered a simple task, dedicated hardware allows for tactile, visual, and utility. At a low cost, the heart of the MTech M-1 can be customized and placed into any shell with any combination of controls as possible with the underlying platform.

Modern MIDI controllers require significant physical space due to their preset button layout and space consuming setups. Despite their high price, modern MIDI controllers have only one …


Acoustic Scattering And Radiation Response Of Circular Hexagonal And Auxetic Honeycomb Shell Structures, Vaibhav Iyer Aug 2014

Acoustic Scattering And Radiation Response Of Circular Hexagonal And Auxetic Honeycomb Shell Structures, Vaibhav Iyer

All Theses

Sandwich panels with honeycomb cores are used in many engineering applications because of their high strength to weight ratio, vibration isolation and sound transmission loss characteristics. Previous studies indicate that such sandwich structures with auxetic honeycomb cores (negative in-plane Poisson's ratio) can have a higher sound transmission loss compared to a regular hexagonal honeycomb core structure. In this study, sound scattering and acoustic radiation characteristics of sandwich structures with hexagonal and auxetic cores arranged in a circular pattern interacting with exterior acoustic domains of both air and water have been investigated using finite element analysis. A novel in-plane honeycomb geometry …