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Articles 121 - 150 of 269
Full-Text Articles in Audio Arts and Acoustics
Changeling: A Single Player Vr Mystery, Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, Jake Johnson
Changeling: A Single Player Vr Mystery, Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, Jake Johnson
Frameless
Changeling is a VR narrative mystery game focusing upon immersive experience. It was created by aspiring game developers from the Rochester Institute of Technology to experience professional development. Each semester, different sets of students get to work on the game, with past ones working part time. Using the ideas of magical realism and urban fantasy we see each family member respond to uncertainty through the lens of their hopes and fears.
Hello Again يا اهلا A Study Of Grief, Diana Abouchacra
Hello Again يا اهلا A Study Of Grief, Diana Abouchacra
LSU Master's Theses
Grief is an unwanted visitor who we all come to know throughout our lifetime. Although every person reacts differently to bereavement of a loved one, almost always the lost other becomes etched into our being for the remainder of our lives (McClocklin & Lengelle, 2017). In today’s society, we are encouraged to say “Good-bye”, but what if instead, we allow ourselves to keep those who have passed on close to our hearts and say hello again? Hello Again يا اهلا is a body of work that explores my experience with grief. The artworks made for this exhibition investigate my process …
Sound In Video Games: How Sound Is An Important Aspect Of The Virtual Experience, James Boen
Sound In Video Games: How Sound Is An Important Aspect Of The Virtual Experience, James Boen
ART 108: Introduction to Games Studies
This paper will take the form of an analysis, with video games as the medium/text that will be analysed. Although analysis is typically reserved for poems, books, short stories, or plays, video games are simply a form of conveying ideas and a form of text that is representative of the 21st century. Video games is a rare medium that has an interactive element, which can alter/enhance the experience an audience member can have, even if there were the same audio/visual components in a film or play. In most forms of media with an audio component, the analysis is done by …
Signal To Noise: Harmonic Temperaments And Patterns Of Interference, Dylan A. Marcheschi
Signal To Noise: Harmonic Temperaments And Patterns Of Interference, Dylan A. Marcheschi
Theses and Dissertations
An audio/visual exploration of historical tuning systems. Most contemporary Western audiences will seldom if ever encounter harmony outside of post-Renaissance tuning conventions. This presentation highlights some of those pre-orthodox harmonic relationships which existed throughout most of history. The corresponding paper documents correlates in recent advances of acoustic ecology.
Yellow, Sisi Chen
Yellow, Sisi Chen
Theses and Dissertations
The following paper is a constellational unpacking of yellow through notes on critical race and feminist theories, myth, science, science fiction, disparate histories, cyborgs, biography, virtuality, materiality, fungi, porcelain, language, internalization, melancholia, smells, sounds, tastes, feels, and more feels.
Sound In Color, Amber Rhodes
Sound In Color, Amber Rhodes
Honors Scholars Collaborative Projects
“Sound in Color” is an interactive audio-visual experience designed to explore the relationship between sound, color, and emotions. Taking place on the Massey Concert Hall stage, the project is inspired by synesthesia and incorporates research on color psychology. Participants are invited to select an emotion and color. As the user hums into a microphone, they hear their emotions expressed through sound in their headphones and watch as the lights on stage respond to their vocal cues.
Selections From Divinatio Diver, Sculptural Antipathia In Atonement Transcendo, And Mechanika Momento: Creatio Forecaster, Antonie Frankie Aquino
Selections From Divinatio Diver, Sculptural Antipathia In Atonement Transcendo, And Mechanika Momento: Creatio Forecaster, Antonie Frankie Aquino
Far West Popular Culture Association Annual Conference
It is fated inspiration which penetrates the heart, satisfies the collective soul, and offers its spirit to the vastness of ceremonial vision. Vision becomes sound and sound forms a poetic voice displaced— this displacement radiates a mythologized poetic voice serving as a lyrical object, theogonic lyre, and the genealogical muse. Selected poems from Divinatio Diver, Sculptural Antipathia: In Atonement Transcendo and Mechanika Momento: Creatio Forerunner, the collected poems orchestrate a tryptic voice that dismantles the outward magnitude of the self by subverting the antithetical self through spiritual and organic sensualness.This mythopoeic tripartism simultaneously interconnects with religion, theology, and metaphysics which …
Ua1c11/110 Frank Pittman Photo Collection, Wku Archives
Ua1c11/110 Frank Pittman Photo Collection, Wku Archives
WKU Archives Collection Inventories
Photographs of guitar building workshop.
Reanimator/Reflection: Creating Mirrors Through Time With Ai, Sound, Video And Live-Generated Art In The Dark Age Of The Covid-19 Pandemic, Eric Millikin
Theses and Dissertations
For my MFA thesis exhibition entitled Reanimator/Reflection, I used artificial intelligence to create three new works of sound and live-generated video art, each based on mirror reflections and 100-year-old racist post-pandemic horror literature by early 20th century American author H. P. Lovecraft. The themes of these writings mirror the issues of our current time. The primary works of Lovecraft that I referenced in the exhibition are “Herbert West: Reanimator,” (1922) a serialized tale about graduate school experiments which attempted to return the dead to life during a plague, and “Nyarlathotep,” (1920) a prose poem that suggests even our dreams …
Sweet Fruit, Daa Guy-Vasson
Sweet Fruit, Daa Guy-Vasson
Theses and Dissertations
The writing and images in Sweet Fruit are an exploration of my creative works. In the first section, memory, making, and poetics come together to help the reader feel the nuances of my experience. In the exhibition works section, images allow an extended look at the work. Accompanying text describes the relevance of my childhood and my parent's Caribbean upbringing to my creative practice.
Shape Shifting: Bodies, Sound, And Queerness, Cordylia B. Vann
Shape Shifting: Bodies, Sound, And Queerness, Cordylia B. Vann
Theses and Dissertations
Writings in support of my visual and sonic thesis, Performing Ourselves. The paper examines the relationship between the labor of creating a queer body in how it moves and feels to the creation of choreography, sound, and graphic scores
The Modes Of Intervention In Alvin Lucier’S I Am Sitting In A Room, Daniel Fox
The Modes Of Intervention In Alvin Lucier’S I Am Sitting In A Room, Daniel Fox
Dissertations, Theses, and Capstone Projects
Alvin Lucier’s I am sitting in a room (1969) is an icon of experimental music and sound art. The sizable literature addressing the aesthetic and philosophical implications of this piece rarely discusses the performance practice beyond what is indicated in the score itself. This is problematic for two reasons: 1) The meaning that is derived from the piece often hinges not just on what sounds are obtained, but on how they are obtained. 2) Over the past 50 years, changes in the performance practice have altered what constitutes the work: magnetic tape was used until 2000 when it was replaced …
Productive Misreading In Intermedia Art: Four Approaches By A Musician, Jeff Morris, Elisabeth Blair
Productive Misreading In Intermedia Art: Four Approaches By A Musician, Jeff Morris, Elisabeth Blair
Electronic Literature Organization Conference 2020
This discussion examines the evolution and lessons of four artistic performance works that engage with text and imagery with the mindset of a composer, rather than as an author or visual artist. The works involve computer music, improvisation, video art, generative art techniques, and challenging aesthetics. An analytical discussion reveals that different forms and mechanisms of reading are manifest in the artworks, and reflections upon these elucidate the intermedial nature of reading and the productive, expressive potential of interfering with these processes.
The Transformation Of R.A. Kosasih's Mahabharata Wayang Comics Design: Comparison Of The 1955 Version With The 1975 Version, Iwan Gunawan
The Transformation Of R.A. Kosasih's Mahabharata Wayang Comics Design: Comparison Of The 1955 Version With The 1975 Version, Iwan Gunawan
International Review of Humanities Studies
Mahabharata was an epic Hindu story that has been adapted to comics for so many times, by many comic artists. R.A. Kosasih, was one that was known for his mastery in creatingWayang Comics, and Mahabharata was his best creation. He created two versions of Mahabharata comics. The first was in 1955, published by Melodi and the second in 1975, by Maranatha. The storylines were basically the same, but there were differences not only in formats or spelling system, but in the visual narratives. The pictures in Maranatha version were designed in a more up dated style in comics. In the …
Cultural Policy And The Rise Of Multiculturalism Study Of Fine Arts Exhibition In The 2000s, The National Gallery Of Indonesia, Citra Smara Dewi
Cultural Policy And The Rise Of Multiculturalism Study Of Fine Arts Exhibition In The 2000s, The National Gallery Of Indonesia, Citra Smara Dewi
International Review of Humanities Studies
This study focuses on the role of cultural policy in the rise of multiculturalism with a case study of the Indonesian Art Exhibition, Pameran Seni Rupa Nusantara (PSRN) 2000s, which was initiated by a cultural institution, the National Gallery of Indonesia (GNI). PSRN exhibition is one of the important programs of GNI because it gives space to the artists of the archipelago - not just Java and Bali - to present works of modern-contemporary art rooted in local wisdom. As a nation that has the characteristics of pluralism, the spirit of multiculturalism in art has become very significant, especially in …
Don't Forget Me, I Can't Hide It, Thomas H. Morrill
Don't Forget Me, I Can't Hide It, Thomas H. Morrill
Theses and Dissertations
Memory, technology, and space are the metaphorical and material players in my work. The video represents an emerging consciousness stuck in a nostalgia-laced, self-referential, emotive loop. It weighs the probability of its experience of life as solipsism. The walls are facsimiles of walls.
The Effects Of Bioinspired Infill Designs And Density On The Compressive Strength Of Parts Produced By Additive Manufacturing Via Fused Deposition Modeling, Joseph D. Long
All-Inclusive List of Electronic Theses and Dissertations
The current state of additive manufacturing (AM) is still primarily used for prototyping and modeling. However, with the increase in available materials and more advanced machines, AM is beginning to become a production process in which ready-to-ship products are being manufactured. This makes it all the more important to effectively and efficiently use the material in AM machines. One of the ways that material usage can be improved upon is more efficiently structuring the infill material that is used. This dissertation reports on the testing and statistical analysis of the compressive modulus of elasticity, the compressive proportional limit, and the …
Lamin Fofana: Blues, Alaina Claire Feldman, Dino Dincer Sirin, Lamin Fofana
Lamin Fofana: Blues, Alaina Claire Feldman, Dino Dincer Sirin, Lamin Fofana
Publications and Research
Catalogue for the exhibition "Lamin Fofana: Blues" presented at Baruch College's Mishkin Gallery in 2020.
Surrogate Memories In Animation And Sound, Jared Duesterhaus
Surrogate Memories In Animation And Sound, Jared Duesterhaus
Theses and Dissertations
A document in support of my exploration into memory in relation to the mediums of animation, sound, and theater. A reflection on remembering as a creative act.
Mobile Music Development Tools For Creative Coders, Daniel Stuart Holmes
Mobile Music Development Tools For Creative Coders, Daniel Stuart Holmes
LSU Doctoral Dissertations
This project is a body of work that facilitates the creation of musical mobile artworks. The project includes a code toolkit that enhances and simplifies the development of mobile music iOS applications, a flexible notation system designed for mobile musical interactions, and example apps and scored compositions to demonstrate the toolkit and notation system.
The code library is designed to simplify the technical aspect of user-centered design and development with a more direct connection between concept and deliverable. This sim- plification addresses learning problems (such as motivation, self-efficacy, and self-perceived understanding) by bridging the gap between idea and functional prototype …
Universe Of Things: A Human Presentation Of Food-For-Thought., Madeline Halpern
Universe Of Things: A Human Presentation Of Food-For-Thought., Madeline Halpern
Bachelor of Fine Arts Senior Papers
I present this statement under three loose categories: People, Objects and their Environment. I consider People as human, Objects as art objects, domestic objects, and food, and Environment as the shared space of the former groups. Food directs this statement as I present each concept and creative process as a metaphorical dish. Material exploration carried me from a direct practice of reorienting acrylic paint and questioning object functionality through personified sculptures into theoretical thesis work in which I use interpersonal relations and the idea of consumption to translate tactile, gustatory and olfactory sensations into digital film. In this meal I …
1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert
1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert
Capstone Projects and Master's Theses
This paper is a delve into 1999 JRPG AAA video games and how small developers can make something of similar quality with contemporary technology. This is explored by using Final Fantasy VIII and Lunar: Silver Star Story Complete as a 1999 AAA standard, then comparing that standard to modern indie-games as well as my own experience in indie-game development. The ultimate goal of the paper is to prove that small indie-game studios can create 1999 AAA quality JRPGs with relatively minimal investment.
Works In Process - Scholar Edition, Pablo Galindo Aragon, George Garrastegui Jr.
Works In Process - Scholar Edition, Pablo Galindo Aragon, George Garrastegui Jr.
Publications and Research
The creative field revolves around many professions. Creatives share a lot of common themes that are part of their process. It is with these themes that we establish a more impact way to listen to a podcast. Reviewing and breaking episodes up into chapters can effectively guide a student, aka a Scholar, in their path to establishing a creative career.Some of the most powerful ways to get ahead in the creative field is by networking, and obtaining valuable knowledge from other creatives. Gathering this information and making these connections can be quite the task. Not all young creatives are aware …
Poseidon's Music Box Sculpture, Guy Cooper
Poseidon's Music Box Sculpture, Guy Cooper
Postgraduate
Selecting public art that pleases a general audience can be a challenging task and is often left sitting either too safe or too abstract in the hope of pleasing the public or ensuring it is defined as ‘Art’. ‘Sound sculpture’ can provide a modern interactive take on public art, incorporating both visual and auditory elements to help drive public interest.
This creative project detailed in this exegesis is based upon the creation of a large scale kinetic sculpture entitled Poseidon’s Music Box. The Sculpture functions as a solar powered music box, performing a pre-composed score which also forms the basis …
Kioto Aoki Interview, Austin Sandifer
Kioto Aoki Interview, Austin Sandifer
Asian American Art Oral History Project
Artist Bio: Kioto Aoki is a conceptual photographer and experimental filmmaker who also makes books and installations engaging the material specificity of the analogue image and image-making process. Her work explores modes of perception via nuances of the mundane, with recent focusing on perceptions of movement between the still and the moving image. She received MFA from The School of the Art Institute of Chicago and is currently a 2017-2018 HATCH artist in residence at the Chicago Artist Coalition.
Rror, Carter D. Johnson
Rror, Carter D. Johnson
Theses and Dissertations
Building on common definitions of terms such as machine, human, and code, this paper presents a strategy for an art practice that engages with data that has been processed and the processor as actor or character. Material is presented in such a way that rules, guidelines, logic, code, coherence may be viewed as tools to be employed for the use of obtaining and retaining power and control. Presenting digital technologies not only as a mediating force upon physical bodies but also a part of those bodies, and, furthermore, as abject and thus positioned outside an ideological structure of consumer technology, …
The Vanishing Line, Jacopo Mazzoni
The Vanishing Line, Jacopo Mazzoni
Graduate School of Art Theses
This thesis is an exploratory effort to bridge the rift that political and monetary powers created between art and technology. In my practice, these socio-political motivations are exposed through the creation of non-utilitarian inventions that use different technologies as charged metaphors. I research mass media language and construct interactive pieces while borrowing strategies from the entertainment industry to make environmental, social, and political issues more palatable than documentary films or raw data could. In my work, technology is regarded as a semidivine entity with supernatural powers that can both elevate and reduce the human experience. My work functions differently according …
Morpho: Expectations & Mutations, Lynda Bostrom
Morpho: Expectations & Mutations, Lynda Bostrom
Masters Theses, 2010-2019
Morpho: Expectations & Mutations is a written document accompanying the culmination of my three years painting at a graduate level. The result of which is an autobiographical body of work navigating the tension of being a human with an invisible disease, while straining to understand Western societal constructs of women. I simultaneously reject these fairy tales as a standard recipe for happiness, yet identify with its visual language that is rooted in the vernacular of my generation. Redefining the elements I reject or embrace helps me to look beyond the boundaries of these constructs, and adopt an attitude of curiosity …
Applications Of Modular Synthesis In Music & Sound Design For Video Games, Wyatt Gay, Shelby Pease, Logan Starks, Travis Wattigney
Applications Of Modular Synthesis In Music & Sound Design For Video Games, Wyatt Gay, Shelby Pease, Logan Starks, Travis Wattigney
Undergraduate Research Conference
Project Objective: Score one minute of gameplay footage and produce fifteen sound effects for a video game solely utilizing the virtual modular synthesizer Reaktor Blocks.
My Eyes Due See, Johannes J. Barfield
My Eyes Due See, Johannes J. Barfield
Theses and Dissertations
My Eyes Due See is a multidimensional examination of the “black experience” in America. The installation is composed of a single-channel video, a music composition that utilizes music samples and live instrumentation, and sculptures made up of car parts and broomsedge grass. Each of these elements arranged in space share a nuanced and complicated view of blackness through the lens of a black man decoding personal history and American history simultaneously. Autonomy is the overarching theme throughout the work as it pertains to race, identity, urban and rural environments, and the relationship between generational trauma and nostalgia.