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Articles 511 - 540 of 806
Full-Text Articles in Art Practice
This Town Eats People, Seth Johnson
#Iamthesudanrevolution, Mustafa Mustafa
Saltwater., Alyson Laplante
Lost Friend, Victoria Presslor
Red, Patrick Gibbons
Chrysalis, Sierra Nobbe
Incantation For What I Cannot Hide - After "Again, Let Me Tell You What I Know About Trust" By Hieu Minh Nguyen, Madison Williams
Incantation For What I Cannot Hide - After "Again, Let Me Tell You What I Know About Trust" By Hieu Minh Nguyen, Madison Williams
Allusions
No abstract provided.
I'M Fine, Sam T. Morlan
Break In Pink, Austin Roberts
A Story About A Girl With Snakes For Hair, Kate M. Turner
A Story About A Girl With Snakes For Hair, Kate M. Turner
Theses and Dissertations
My work is autobiographical. I use various art making processes to create a visual archive of my life. By abstracting these memories and experiences, I can examine how culture works surrounding issues of identity. This is my story.
The Program, Aaron Douglas Estrada
The Program, Aaron Douglas Estrada
Theses and Dissertations
In my work, I explore the engineering of identity and socioeconomics that are programed into Black and Brown communities. I refer to this as “The Program”. The Program validates, breaks, codes, and critiques the system that divided us. The Program is identifying with the struggle of growing up in a system that is programmed to see you fail. So if you get caught up in that system it’s a natural death within the program. But you can break and make your own program. If you stick to the program.
The paper's use of language is coded. Text has been written …
Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze
Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze
Journal of Creative Writing Studies
Editor's Note
Mez Breeze authored her artist’s statement in virtual reality. You can view Mez’s artist’s statement even without a VR headset. Just click this link: https://bit.ly/2Kov372
You’ll need this password to access it: XR_PlayG
Abstract
Constructing creative writing in XR (aka Extended Reality: an umbrella term that covers Augmented Reality, Virtual Reality, Mixed Reality, and a fourth category called Synthetic Reality), and VR in particular, is an exciting and recent phenomenon in the Electronic Literature field. This proposed Statement of Creative Practice will examine the scope and reach of XR artforms while focusing in particular on the subset of …
Basho & Friends Literacy Game For Tablet, Joshua Korenblat
Basho & Friends Literacy Game For Tablet, Joshua Korenblat
Journal of Creative Writing Studies
Basho & Friends is an in-progress prototype for an interactive children’s book. Here, children ages 8-13 collaborate with young Basho, the legendary founder of haiku poetry, to become poets themselves. This project exemplifies a “convivial tool,” defined by philosopher Ivan Illich as a platform designed to promote creative expression. Here, we imagine new possibilities for reading, sensemaking, and creative writing based on past forms and ideas. Through poetry, Basho promotes meaningful principles of literacy and sustainability today. Children can engage with Basho’s story in an historical context and practice haiku to see themselves as authors of their life stories.
Fanfiction As Performative Criticism: Harry Potter Racebending, Khaliah A. Petersen-Reed
Fanfiction As Performative Criticism: Harry Potter Racebending, Khaliah A. Petersen-Reed
Journal of Creative Writing Studies
Fanfiction anatomizes a text and in this textual nakedness fanfiction writers recognize gaps in their chosen source texts and seek to supplement these deficiencies through literary disruption. This essay focuses on the kind of fanfiction that critically disrupts through artistic cultural production—a practice that I am labeling performative criticism. I look at Racebending fanfiction that intervenes in the gaps of the Harry Potter series—specifically the gaps related to race. Using fanfiction produced by Harry Potter fans, I will show that by reading and writing fanfiction these writers are blurring demarcation between creative writing and literary criticism.
This Is (Not) A Game: The Adjunct Experience As Playable Fiction, Lee Skallerup Bessette
This Is (Not) A Game: The Adjunct Experience As Playable Fiction, Lee Skallerup Bessette
Journal of Creative Writing Studies
How can a never-ending running 8-bit game be a piece of protest art? In examining her own experience in a related netprov protesting the treatment of adjuncts, the artist explores issues of agency, exploitation, and the very nature of games and playing in her artist’s statement on her game, Adjunct Run: https://adjunctrun.readywriting.org/.
Machine Co-Authorship(S) Via Translative Creative Writing, Aaron Tucker
Machine Co-Authorship(S) Via Translative Creative Writing, Aaron Tucker
Journal of Creative Writing Studies
This paper argues that machine translation and a symbiotic ecosystem of authorship are central to the poetic works of Aaron Tucker and reveal larger ethical paths for machine-human relationships. In particular, the elements of chance alongside the intersemiotic translative acts that are the nature of human-computer relationships give space to a potential futurity that challenges a human-centric understanding of “reading” and “writing” and generates a type of literature that encourages a reader to better understand their own interactions within their daily digital environments.
The Many Authors Of The Several Houses Of Brian, Spencer, Liam, Victoria, Brayden, Vincent, And Alex: Authorship, Agency, And Appropriation, Zach Whalen
Journal of Creative Writing Studies
The Several Houses of Brian, Spencer, Liam, Victoria, Brayden, Vincent, and Alex is a computer-generated children’s book of 53,651 words and 350 unique illustrations arranged over 800 pages. The text is a cumulative poem in the style of the nursery rhyme “This is the House that Jack Built,” but with a house for each of the eponymous seven individuals, and with each of their houses containing many more types of things. These houses, these things, and these words were chosen by a Python script that I wrote, and the resulting novel--which can be viewed on my Github repository--is …
Atari, Creative Making & Zombie Computers: Robbo. Solucja., Piotr Marecki
Atari, Creative Making & Zombie Computers: Robbo. Solucja., Piotr Marecki
Journal of Creative Writing Studies
In 1989, Janusz Pelc wrote the game Robbo on an 8-bit Atari, one of the first personal computers, which enjoyed a cult-like status in Poland before the fall of the Berlin Wall in 1989. Robbo, a small robot, collects screws and has to get through 56 planets. The game has achieved cult status, spawning hundreds of remixes and modifications. Beginning in the 1980s, fans (once mainly young boys, today adult men) played this game, collecting screws and running away from enemies such as bats, flying eyes, devils etc., while drinking beer, smoking cigarettes, eating crisps and telling jokes. One …
Digital Participatory Poetics And Civic Engagement In The Creative Writing Classroom, Liza D. Flum, Emily Oliver
Digital Participatory Poetics And Civic Engagement In The Creative Writing Classroom, Liza D. Flum, Emily Oliver
Journal of Creative Writing Studies
This article explores the ways a team-taught course, “Public Poetry in a Digital World,” supported community-building through participatory action and digital creative making. Using digital texts responding to current events, this course fostered students’ civic imagination and invited them to make connections among their own lives, their communities and poetic civic media. This class facilitated critical community engagement through digital pedagogy and final projects in which students performed public scholarship. Ultimately, this course serves as a case study of how teaching born-digital texts with digital tools can expand the capacity of the creative writing classroom.
Toward Disruptive Creation In Digital Literature Instruction, Michael D. Clark
Toward Disruptive Creation In Digital Literature Instruction, Michael D. Clark
Journal of Creative Writing Studies
Given the multimodal and collaborative nature of digital literature along with the ways it often embodies the theories informing its artistic production, approaches to exploring both the creation and study of the form must abandon legacy pedagogies in favor of disruptive, student-driven course experiences. This work must further include explorations of digital culture, means of production, multimodal literacies, and connections with various definitions of literature ranging from print to auditory to visual forms. To accomplish this, instructors must move from more traditional hierarchical roles to those of facilitator and participant, committing consistently to returning decision-making work to the students.
Creative Writing Across Mediums And Modes: A Pedagogical Model, Saul B. Lemerond Phd
Creative Writing Across Mediums And Modes: A Pedagogical Model, Saul B. Lemerond Phd
Journal of Creative Writing Studies
This is a creative practice (pedagogy) paper outlining the current formulation of my multimodal introduction to creative writing course. In this paper, I describe the course in detail, address the tensions, tradeoffs, and workarounds inherent in abandoning the traditional workshop model, describe instances of student engagement and success to illuminate this process, and endeavor to explain why high amounts of engagement and enthusiasm I get from my students concerning the content of my course is justified. My multimodal course is a generative course where my students are required to produce work in different creative modes on a near weekly basis. …
Introduction: What Is “Creative Making As Creative Writing”?, Kathi Berens
Introduction: What Is “Creative Making As Creative Writing”?, Kathi Berens
Journal of Creative Writing Studies
This special issue of the Journal of Creative Writing Studies centers on how creative writing changes when writers actively engage computers as nonhuman collaborators in “creative making.” Using examples from McGurl’s The Program Era, Emily Dickinson, and the crowdsourced “translation” of Melville’s classic into Emoji Dick, Berens suggests that creative writing methods have long been procedural and technologic.
There are many forms of creative making. This special issue features creative writers that
- Write code to output novels
- Redefine how we think of writing’s “container”
- Demonstrate aspects of the digital-first, multimodal writing classroom
- Modify or remix existing artworks
Berens supplies three …
Bryan Thao Worra, Pauline De Leon
Bryan Thao Worra, Pauline De Leon
Asian American Art Oral History Project
Artist Bio: An award-winning Laotian American writer, I work actively to support Laotian, Hmong and Southeast Asian American artists. I am recognized by the Loft Literary Center, the Minnesota State Arts Board and the National Endowment for the Arts. I also served as a consulting contractor with the Minnesota History Center, the Council on Asian Pacific Minnesotans and the Minnesota Humanities Commission. I am an active professional member of the Horror Writer Association and president of the Science Fiction Poetry Association.
Nicole Sumida And Alex Yu Interview, Laraib Malik
Nicole Sumida And Alex Yu Interview, Laraib Malik
Asian American Art Oral History Project
Bio: Nicole Sumida is a co-founder and co-publisher of Riksha Magazine, an online magazine featuring creative work by and about Asian Americans. Alex Yu is a co-publisher of Riksha and both have been involved in community arts organizing since the 1990s in Chicago.
“Riksha provides a space for capturing the Asian American experience through compelling writing, commentary, and artistic expression. We curate an online magazine that presents poetry, fiction, non-fiction, fine arts, and video and audio pieces. We also comment on and curate the bric-a-brac and ephemera of Asian American life.”
Ada Cheng Interview, Zishuo Wang
Ada Cheng Interview, Zishuo Wang
Asian American Art Oral History Project
Bio: Ada Cheng is the host of the storytelling show Pour One Out, a monthly storytelling series at Volumes Bookcafe. She is also the producer and host of the show Am I Man Enough? a storytelling/podcasting show, where people tell personal stories to critically examine the culture of toxic masculinity and the construction of masculinity and manhood. In addition, she is the co-producer and co-host of Talk Stories, an Asian American/Asian diaspora storytelling show, along with Randy Kim, a show where they showcase Asian/Asian American storytellers and performing artists.
Environmental Art And Activism: Editors’ Notebook, Alec Follett, Melanie Dennis Unrau
Environmental Art And Activism: Editors’ Notebook, Alec Follett, Melanie Dennis Unrau
The Goose
Editorial introduction to the special issue on environmental art and activism, The Goose, volume 17, issue 2 (2019).
Writer As Activist, Activist As Writer, Marybeth Holleman
Writer As Activist, Activist As Writer, Marybeth Holleman
The Goose
This brief essay describes the quandry and found guidelines of balancing art and activism, specifically as a writer. Examples come from the author's own work.
The Curse Of Feathers, Victoria Presslor
Never Fall In Love With A Reader, Aneava Trusty Revesz
Never Fall In Love With A Reader, Aneava Trusty Revesz
Allusions
No abstract provided.
Roomies, Justine Swisher