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- DDX173 (24)
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Articles 1 - 30 of 34
Full-Text Articles in Interactive Arts
Ddx173.2 Ui User Interface Presentation Example 7, Sae University College
Ddx173.2 Ui User Interface Presentation Example 7, Sae University College
Exemplars
The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.
Ddx173.2 Ui User Interface Presentation Example 6, Sae University College
Ddx173.2 Ui User Interface Presentation Example 6, Sae University College
Exemplars
The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.
Ddx173.2 Ui User Interface Presentation Example 7, Sae University College
Ddx173.2 Ui User Interface Presentation Example 7, Sae University College
Exemplars
The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.
Ddx173.2 Ui User Interface Presentation Example 9, Sae University College
Ddx173.2 Ui User Interface Presentation Example 9, Sae University College
Exemplars
The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.
Ddx173.1 Ux-Report Example 8, Sae University College
Ddx173.1 Ux-Report Example 8, Sae University College
Exemplars
In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.
Ddx173.1 Ux-Report Example 11, Sae University College
Ddx173.1 Ux-Report Example 11, Sae University College
Exemplars
In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.
Ddx173.1 Ux-Report Example 9, Sae University College
Ddx173.1 Ux-Report Example 9, Sae University College
Exemplars
In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.
Ddx173.1 Ux-Report Example 12, Sae University College
Ddx173.1 Ux-Report Example 12, Sae University College
Exemplars
In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.
Ddx173.1 Ux-Report Example 10, Sae University College
Ddx173.1 Ux-Report Example 10, Sae University College
Exemplars
In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.
Ddx173.1 Ux-Report Example 9, Sae University College
Ddx173.1 Ux-Report Example 9, Sae University College
Exemplars
In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.
Ddx173.2 Ux Design: Ui Design - Nail Spa Example 1, Sae University College
Ddx173.2 Ux Design: Ui Design - Nail Spa Example 1, Sae University College
Exemplars
The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.
Ddx173.2 Ux Design: Ui Design - Anytime Fitness Pitch Presentatrion, Sae University College
Ddx173.2 Ux Design: Ui Design - Anytime Fitness Pitch Presentatrion, Sae University College
Exemplars
The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.
Ddx173.2 Ux Design: Ui Design - Sun Theatre, Sae University College
Ddx173.2 Ux Design: Ui Design - Sun Theatre, Sae University College
Exemplars
The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.
“Virtual Reality And Creativity: Evaluating Immersive Painting Experiences And Art-Based Mindfulness” Presented By Heli Puhakka, Heli Puhakka
Staff Scholarship - Australia & Dubai
New affordable head-mounted displays and interactive virtual technologies provide opportunities for researchers and practitioners to create and experience mindfulness. The use of virtual reality for art-based mindfulness practices is novel and promotes full-body, immersive experiences to improve mood, however, researchers and practitioners have a limited understanding of mindfulness and creativity in the virtual environment. This paper identifies the research gap by examining how active art-based mindfulness practices in virtual reality promote mindfulness, compared to passive methods such as viewing a virtual image to experience relaxation. Fourteen participants were interviewed in the qualitative ethnographic study. Methods included semi-structured interviews, direct observation, …
Ddx173.2 Ui User Interface Presentation Example 5, Sae University College
Ddx173.2 Ui User Interface Presentation Example 5, Sae University College
Exemplars
In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website.
Ddx173.2 Ui User Interface Presentation Example 4, Sae University College
Ddx173.2 Ui User Interface Presentation Example 4, Sae University College
Exemplars
In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website.
An Animation Production Extension Of Spirit Spider, Jayden Abbott
An Animation Production Extension Of Spirit Spider, Jayden Abbott
Postgraduate
The Spirit Spider project comprises two components, a creative work called Spirit Spider and this accompanying exegesis. This project exemplifies a deep exploration of the animation process, emphasizing the iterative nature of creative development over the interpretation of the final product. Through each phase, from initial storyboarding to overcoming technical challenges and refining skills in Blender, the project has adhered to a methodology that prioritizes creative problem-solving and adaptability.
This exegesis has examined the careful selection of tools, such as Blender, and the integration of newly learned techniques that continuously shaped the project’s direction. By dedicating focused time to both …
Ddx173.1 Ux-Report Example 6, Sae University College
Ddx173.1 Ux-Report Example 6, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Ddx173.1 Ux-Report The Bird Northbridge Example 4, Sae University College
Ddx173.1 Ux-Report The Bird Northbridge Example 4, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Ddx173.2 Ui User Interface Presentation Example 2, Sae University College
Ddx173.2 Ui User Interface Presentation Example 2, Sae University College
Exemplars
In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website.
Ddx173.2 Ui-Pitch Presentation Example 1, Sae University College
Ddx173.2 Ui-Pitch Presentation Example 1, Sae University College
Exemplars
In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website.
Ddx173.2 Ui-The William Street Bird Northbridge Example 3, Sae University College
Ddx173.2 Ui-The William Street Bird Northbridge Example 3, Sae University College
Exemplars
In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website.
Ddx173.1 Ux-Report Example 3, Sae University College
Ddx173.1 Ux-Report Example 3, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Ddx173.1 Ux-Report Example 1, Sae University College
Ddx173.1 Ux-Report Example 1, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Ddx173.1 Ux-Report Example 2, Sae University College
Ddx173.1 Ux-Report Example 2, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Ddx173.2 User Centrerd Design: Ui Design Example 1, Sae University College
Ddx173.2 User Centrerd Design: Ui Design Example 1, Sae University College
Exemplars
The presentation showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.
Ddx173.2 User Centred Design: Ui Design Example 2, Sae University College
Ddx173.2 User Centred Design: Ui Design Example 2, Sae University College
Exemplars
The presentation showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.
Ai Interactivity In Game Design, Morgan Casey
Ai Interactivity In Game Design, Morgan Casey
Postgraduate
This exegesis focuses on the design of AI in games. This text aims to explain key concepts important to game design, including the use of affective and emotive components to further immerse players in the game world. The goal is to provide insight into the level of complexity required in an AI units’ design to provide enjoyable interactions attainable by an independent developer.
This research will take the combined efforts of playtesters and myself as sole designer and programmer to create a series of play tests with which to examine the enjoyment of various levels of AI complexity and their …
Cognitivevr: Memory Training For Dementia Patients, Daniel Phill
Cognitivevr: Memory Training For Dementia Patients, Daniel Phill
Postgraduate
Around 50 million people suffer from dementia worldwide (World Health Organisation, 2019). One of the worst symptoms of dementia is memory loss as it affects not only the sufferer but their family as well. Recent studies have demonstrated that the immersion of virtual reality has the potential to improve memory in the general public (Krokos, Plaisant, Varshney, 2018) and that dementia patients are able to use virtual reality (Flynn, Schaik, Blackman, Femcott, Hobbs & Calderon, 2004). In this paper, I examine the literature linking virtual reality and dementia care and explain how I used this in my creative practice to …
Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2010|1, Sae Institute
Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2010|1, Sae Institute
SAE Magazine (2007-2011)
No abstract provided.