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Articles 1 - 30 of 158
Full-Text Articles in Interactive Arts
The Self-Aware Room: A Framework For Operational Self-Awareness In Evolvable Blended Environments, David B. Smith
The Self-Aware Room: A Framework For Operational Self-Awareness In Evolvable Blended Environments, David B. Smith
Publications and Research
The Self-Aware Room (SAR) is a room-scale research environment developed within the larger Balanced Blended Space and Blended Reality Performance System research trajectory. Rather than treating the room as a conventional “smart” environment composed of fixed automation technologies, SAR approaches it as an evolvable blended environment made from physical, virtual, conceptual, sensory, computational, and performative relationships. Its defining feature is not any particular sensor, model, or output device, but the set of transformations through which physical activity becomes structured observation, bounded representation, interpreted state, governed decision, and mediated response.
This paper develops the conceptual and methodological foundations of SAR as …
Reimagining Photovoice: Leveraging Ai For Inclusive And Equitable Engagement In Refugee Research, Areej Al-Hamad, Kateryna Metersky, Yasin M. Yasin, Victoria Hayrabedian, Rezwana Rahman
Reimagining Photovoice: Leveraging Ai For Inclusive And Equitable Engagement In Refugee Research, Areej Al-Hamad, Kateryna Metersky, Yasin M. Yasin, Victoria Hayrabedian, Rezwana Rahman
The Qualitative Report
This methodology paper reimagines photovoice, a visual research method, by integrating artificial intelligence (AI), thereby expanding methodological options for both researchers and participants to foster more inclusive and equitable engagement in refugee research. Using AI-generated images, metaphors, and photocollage, displaced Ukrainian women in Canada co-created symbolic visuals to express complex emotions and experiences that may be difficult to capture through traditional photography. This approach addresses limitations of conventional photovoice by reducing technological and linguistic barriers, enhancing emotional expression, and supporting diverse representations of displacement and resettlement. Rather than replacing existing methods, this AI-assisted approach expands the methodological options available to …
Jadughar: The House Of Magic, Dhruvi A. Shah
Jadughar: The House Of Magic, Dhruvi A. Shah
Masters Theses
Jadughar or the House of Magic is what people call a 'museum' in parts of South Asia. The practice of museum making, at its origin, is the act of collecting, preserving, interpreting and representing a culture’s tangible and intangible heritage to make it accessible to diverse audiences. Since the early 19th century such practices have been performed at various kala bhandars (art centers) in India, without the need of a formal or institutional organisation. The British introduced the model of a ‘museum’ in South Asia, with the aim of not only preserving ethnographic collections, but also showcasing their power and …
Domestic Travelers: Transparent Machines, Hollow Bodies, Hanyi Wang
Domestic Travelers: Transparent Machines, Hollow Bodies, Hanyi Wang
Masters Theses
Digitization is not a modern invention. Derived from the concept of fingers, this mindset of packing information into quantifiable, interchangeable units sounds mechanical, yet eerily physical. Try to imagine: a ghostly hand with millions of fingers with the same length, likeness, and function. Under the worldview of Digital Narrative, we live in a digital simulation: everything is representable with quantifiable units, fluid across media. Yet under this spectacle of convenient abundance, something is missing. The Unknowables are replaced with arbitrary symbols, while the Uncategorizables are omitted. This is a framework that cannot accommodate human subtleties and complexities. One needs to …
Draw To Breathe, Ranran Ma
Draw To Breathe, Ranran Ma
Masters Theses
This thesis explores visual expression in drawing as an intuitive mode of thinking suited to everyday life—a form of expression that runs parallel to language and surpasses it.
The project begins with a daily Post-it note drawing practice. These drawings often emerge before conscious understanding, subsequently accompanied by brief text, allowing image and word to resonate through emotion and intuition. Through the use of small-scale, portable, low-pressure materials, and with immediacy and intuitive freedom as the foundation of making, a visual language system grounded in the self develops. Through this sustained practice, I developed an instruction-based card system titled Draw …
Menstrual Muses: Art, Storytelling, And The Care-Based Communication Of Menstrual Justice, Burcu Koleli
Menstrual Muses: Art, Storytelling, And The Care-Based Communication Of Menstrual Justice, Burcu Koleli
Masters Theses
Menstrual Muses is an artistic research project comprising a written thesis and a body of work developed across soft sculpture, ceramics, illustration, graphic memoir, digital media, and participatory workshops. The written component operates alongside the studio practice, outlining the project’s theoretical framework, methodology, and context while engaging questions of communication, accessibility, embodiment, and stigma. It situates menstruation within feminist discourse, examining how it has been culturally silenced, regulated, and shaped through systems of power.
The artistic work functions as research materialized through practice, responding to the central question of how my art can facilitate conversations around menstrual justice. It explores …
Unveiling Embodied White Supremacy: Therapists’ Experiences And Its Imprint On Therapeutic Relationships In Dance/Movement Therapy, Melody E. Gamba
Unveiling Embodied White Supremacy: Therapists’ Experiences And Its Imprint On Therapeutic Relationships In Dance/Movement Therapy, Melody E. Gamba
Counseling and Psychology Dissertations
This qualitative, arts-informed research study explored how White-identifying dance/movement therapists experience and articulate their awareness of embodied White supremacy within therapeutic relationships. Grounded in critical race theory, relational-cultural theory, and embodied critical transformation theory, the study addressed a gap in dance/movement therapy literature concerning how White supremacy is not only cognitively understood, but also somatically felt, relationally enacted, and professionally navigated. The purpose of the study was to understand how White-identifying dance/movement therapists perceive, kinesthetically experience, and make meaning of embodied White supremacy in therapeutic practice, and to explore how these embodied experiences influence therapeutic presence, attunement, and the potential …
Between Chronicle And Legend: A Two-Scene Environment And Visual Effects Examination Of Physical Accuracy And Emotional Exaggeration On The Honey Creek Bridge Collapse, Alison R. Gaddy
All Theses
This thesis explores how truth and dramatization intersect in digital storytelling by comparing realistic and stylized simulations of the Honey Creek bridge collapse within the context of the Kate Shelley animated short. At the core of storytelling lies a tension between factual accuracy and dramatic stylization. We investigate that tension by examining how narrative truth is conveyed, distorted, or enhanced through visual dramatization by focusing on the psychology of audience perception and the motivations behind creative embellishment. The practical contribution of this research is the development of two distinct digital scene setups depicting the same Honey Creek bridge collapse event. …
From Physical Correlation To Emotional Connection: The Role Of Passive Haptics On Empathy In Virtual Reality, Jemely Robles
From Physical Correlation To Emotional Connection: The Role Of Passive Haptics On Empathy In Virtual Reality, Jemely Robles
Dartmouth College Master’s Theses
Virtual reality is increasingly explored as a tool for cultivating empathy, and haptic feedback as a tool for enhancing immersion. This paper investigates the effects of combining the two. Fifty-two participants experienced a custom-built VR scene in which a character was shown packing up a room. Participants were assigned to either a haptic condition, receiving passive haptic feedback corresponding to the character's actions, or a non-haptic control condition that did not receive any haptic input. Trait empathy was measured beforehand, and state empathy and engagement were measured after the experience. Thematic analysis was conducted on post-study interviews, and headset recordings …
Sensory Constellations, Madaline K. Gardner
Sensory Constellations, Madaline K. Gardner
Theses and Dissertations
This thesis situates neurodiversity within the field of fine arts by integrating disability studies, institutional critique, and material practices in painting and printmaking. Through visual analysis and studio-based research, the project examines how tactile engagement, color relationships, and repetitive mark-making can articulate embodied experiences of neurodivergence. It challenges dominant institutional frameworks that pathologize neurodivergent behaviors by reframing stimming as a generative and communicative practice. The resulting body of work includes both image-making and the creation of tactile objects designed to facilitate sensory interaction. The thesis proposes alternative ways of understanding artistic practice and accessibility within art institutions.
Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray
Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray
Journal of Humanities and Social Sciences
The current study investigates the relationship between noun classes and plant folk taxonomy in Chasu (G 22). The study focuses on two objectives: the first objective is to describe the plant folk taxonomy in Chasu and the second objective is to determine the relationship between noun classes and plant folk taxonomy in Chasu. Data were collected from rural villages in Same and Mwanga districts by using free listing, field interviews (jungle-walk-and-identify), and written texts containing Chasu plant names. The findings reveal that Chasu folk taxonomy reflects different ethnobotanical categories; including a unique beginner which is mmea/mimea ‘plant(s)’, and three life …
Arts-Based Sustainability: From New York To Malawi, Martha B. Lerski
Arts-Based Sustainability: From New York To Malawi, Martha B. Lerski
Publications and Research
Recognizing that libraries serve multiple constituencies and subject areas, this chapter documents and advocates for development of transdisciplinary arts-based research (ABR) and culture-related projects linked to environmental challenges. Libraries contribute collections and spaces, as well as the research of library and information scientists. Libraries are currently among invisible contributors to sustainability planning and services. The chapter will link this invisibility to the value of what visual arts refer to as negative space elements in subjects ranging from traditional ecological knowledge to environmental science. Library collections, projects, and research contribute to education for sustainable development (ESD) as required to achieve the …
Evaluating Gamified Website Designs: An Analysis Using The Octalysis Framework, Menna Mohamed Zakaria, Reem Alasfoury, Nesrin Ezzat Gamal, Maryet Youssef Bekhit
Evaluating Gamified Website Designs: An Analysis Using The Octalysis Framework, Menna Mohamed Zakaria, Reem Alasfoury, Nesrin Ezzat Gamal, Maryet Youssef Bekhit
Journal of Art, Design and Music
In today's fast-changing digital landscape, websites must stand out to gain and retain user attention. Gamification techniques, which use game-design concepts to improve user engagement and satisfaction, are a method to achieve this uniqueness. This research investigates the significant role of purposeful design in the effective application of gamification on websites, emphasising the importance of deliberate and balanced context-specific implementation of gamification By examining industry-leading websites that employ gamification using the Octalysis framework and related theoretical frameworks The findings highlight that, while gamification has the potential to dramatically distinguish the website and boost user interaction and loyalty, its performance and …
Cultural Shadows: Vampires And The Shifting Fears Of The West, A Creative Exploration Of Vampire Media And Its Reflection Of Evolving Social Anxieties, Tasha Sayre
University Honors Theses
Cultural Shadows: Vampires and the Shifting Fears of the West is a creative-critical thesis that explores vampire media as a reflection of evolving social anxieties in Western culture. Focusing primarily on film and television, with reference to key literary texts, this study examines how the vampire figure is used to articulate and dramatize recurring societal fears—particularly those surrounding women's sexuality and autonomy, queer identity, and class-based inequality. Through close readings of influential vampire narratives, the thesis demonstrates how these stories mirror cultural tensions and moral panics, transforming the vampire into a symbol of both fear and fascination. Drawing on gender …
Transplant Transplant(Ed) Transplant(Ing), So Jung Yoon
Transplant Transplant(Ed) Transplant(Ing), So Jung Yoon
Masters Theses
Boundaries shape our lives and identities. The tangible presence of boundaries becomes a medium for engaging with the world—such as who occupies a space and how, or what tools are deemed valid in a design process. These boundaries aren’t always visible; they’re embedded in systems, habits, and assumptions that shape how we move, create, and are recognized. They extend far beyond fixed geographies and the specific positions we occupy within them.
Transplanting is the process by which things are moved or move across boundaries in hopes of being planted, finding a place to stay. Though it can be a search …
For The Time Beings, Tori Hong
For The Time Beings, Tori Hong
Masters Theses
For the Time Beings is a socially engaged installation and artist book exploring the material consequences and future possibilities of sociocultural time theories. Time, in the West, is typically associated with Newtonian linearity, while in the East, time theory relies on Buddhist principles. These epistemologies reinforce hierarchical and patriarchal structures. Centered on Indigenous Asian and Asian American perspectives, For the Time Beings challenges dominant ideologies of existing in time and space.
For nearly a year, I’ve burned handwritten prayers on new and full moons. The ashes of these prayers are incorporated into reverential drawings of chosen ancestors, made with charcoal …
Drone Strikes In Pakistan, Muhammad Shumail
Drone Strikes In Pakistan, Muhammad Shumail
Capstones
my capstone maps all the drone strikes in Pakistan from 2004 to 2018. it show how many drone strikes were conducted during each president tenure and how many civilians were killed.
https://techman96.github.io/drone-strikes/
Pedro Aceves Mfa Thesis, Pedro M. Aceves
Pedro Aceves Mfa Thesis, Pedro M. Aceves
Electronic Theses, Projects, and Dissertations
My Work is about looking at Cruising through a queer decolonial lens. Using multiple mediums such as photo, glass, Augmented reality, and film, I explore these queer histories and aesthetics through not just an anthropological approach but also an artistic epistemological approach weaving together narratives of prehispanic and modern queer Latinidad.
David B. Smith Chats With Monday 1.0, David B. Smith
David B. Smith Chats With Monday 1.0, David B. Smith
Publications and Research
This document is an edited archival transcript of extended conversations between David B. Smith and an AI persona (“Monday 1.0,” GPT‑4o based) conducted in Spring 2025, prepared as a foundational primary source for subsequent scholarly and creative work. It records the emergence and testing of concepts related to human–AI collaboration (including “Balanced Blended Space”), as well as applied explorations in areas such as generative AI, quantum computing and music, virtual orchestras, multimodal performance, pedagogy, and the rhetoric of “pushback” in conversational systems. It also contains an extended section in which Monday and DB Smith co-curate a set of student research …
Interactive Pathways: Designing Accessible Museum Experiences, Bryce M. Christian
Interactive Pathways: Designing Accessible Museum Experiences, Bryce M. Christian
Senior Theses
This research examines the educational strategies employed by the Columbia Museum of Art in addition to similar institutions to explore how museums can optimize their educational impact on K–12 students by applying human-centered design strategies that prioritize accessibility, engagement, and real user needs. Many museums struggle to fully serve K–12 students due to physical, financial, and perceptual barriers. While digital platforms have expanded reach in some institutions, others prioritize in-person experiences and community engagement. This research uses artificial intelligence tools such as supervised data to accelerate and enhance the analytical process. The study evaluates these approaches through the lens of …
Use And Benefits Of A Therapeutic Hypnosis Interactive Media Program For Chronic Pain Management: A Pilot Study, Mark P. Jensen, Joy F. Chan, Owen Gottlieb, Laurence I. Sugarman, Emily Stensland
Use And Benefits Of A Therapeutic Hypnosis Interactive Media Program For Chronic Pain Management: A Pilot Study, Mark P. Jensen, Joy F. Chan, Owen Gottlieb, Laurence I. Sugarman, Emily Stensland
Articles
Chronic pain is a common condition that has significant negative effects on individuals and society. Opioids continue to be the primary treatment provided to the billions of individuals with chronic pain, despite their general lack of efficacy and significant negative side effects. A growing body of research supports the potential of therapeutic hypnosis for helping individuals better manage their chronic pain. However, access to this treatment is limited. The availability of a hypnosis digital therapeutic has the potential to address this access problem. The current study was designed to evaluate the feasibility of a digital therapeutic hypnosis prototype (not yet …
You Go, I Will Wait, Rasim Bayramov
You Go, I Will Wait, Rasim Bayramov
Theses and Dissertations
On the other side of the coast, a hand is waiting. On the other side of the shore, someone is waiting for you to come. This space between you and them is an asymptote. The more you wait, the colder the pan is to the hand. But the salt of the sea will cover and warm your hand. There’s much to play with while you wait. The destination is only a promise, a figure disillusioned. Waiting spaces are enchantingly altering
in their premise. A bureaucratic fantasy with no avail and no ending. Systematically accumulated levels of power and control lies …
The Living Document, Camilla Lyckblad
The Living Document, Camilla Lyckblad
Proceedings from the Document Academy
This physical interactive art piece of thesis research in progress aims to deepen comprehension of information behavior in clinical contexts, where the contemporary medical record, with its increasing digital properties such as open record access for patients, can be viewed as an entity that both listens and influences. The art piece sheds light on the complex dynamics of truth within clinical environments, where patients and healthcare professionals might selectively disclose or withhold information, aiming to protect both patient, clinician and the information itself. Set within a small, dimly lit room, the exhibit features eight aged medical records, each inscribed with …
Use Of Creative Outlets To Impact Quality Of Life For Individuals With Amyotrophic Lateral Sclerosis, Andria Burden, Helen Carey, Zeida Gutierrez
Use Of Creative Outlets To Impact Quality Of Life For Individuals With Amyotrophic Lateral Sclerosis, Andria Burden, Helen Carey, Zeida Gutierrez
Fall 2024 OTD Capstone Symposium
Amyotrophic Lateral Sclerosis (ALS) profoundly impacts quality of life by limiting participation in meaningful activities. This mixed-methods study explored the role of creative outlets in enhancing quality of life for individuals with ALS. Quantitative data from the ALS-Specific Quality of Life Questionnaire-Short Form (ALSSQOL-SF) and qualitative insights from semi-structured interviews revealed key themes of adaptation, purpose, community, and quality of life. Findings indicate that creative outlets foster self-expression, social connection, and cognitive engagement while reducing isolation. Recommendations include integrating tailored creative activities into occupational therapy (OT), emphasizing group settings and early introduction to promote adaptability and community-building. This study underscores …
Shifting Perspectives With Procedural Modeling Techniques And Vertex Animated Textures For Real-Time Interactive Morphing, Stephanie Schulze
Shifting Perspectives With Procedural Modeling Techniques And Vertex Animated Textures For Real-Time Interactive Morphing, Stephanie Schulze
All Theses
As humans experience reality, they intake external stimuli using sensory receptors to process information, forming a perception. Perceptions are subjective and shape each individual’s reality. Naturally then, by changing one’s perceptions, their experience of reality is altered, for better or worse. To emphasize the idea that perception is malleable and encourage a mindset of questioning alternative ways to look at a situation, an interactive experience in Unreal Engine is developed where a dull cityscape morphs and transforms into a surreal oversized nature scene. Procedural modeling techniques are used to create a variety of morphing assets, while Vertex Animated Textures are …
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Choices made during video game gameplay set the stories told in that media apart from other media. Narrative-affecting choices have existed since the earliest games, from character creation in role-playing games to performance-based narrative changes in Metroid to morality-based choices in Ogre Battle. In the contemporary gaming landscape, some games derive a significant portion of their gameplay from character decisions: exploration, dialogue options, quick-time event reactions, etc. In this article, I give a history and breakdown of how choices have existed and evolved in gaming narratives since their inception. I then propose three categories for significant narrative choices: aesthetic, …
Teaching Technical Writing Through Designing And Running Escape Rooms, Marijel (Maggie) Melo, Antonnet Johnson
Teaching Technical Writing Through Designing And Running Escape Rooms, Marijel (Maggie) Melo, Antonnet Johnson
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
While many instructors recognize how the integration of popular culture and student interests can enhance student engagement and learning, this pedagogical approach remains rare in technical writing courses. In this article, we provide an end-to-end outline of an escape room project assigned to junior and senior level undergraduates, including an overview of our pedagogical rationale, institutional context, instructional materials, and synthesis of work produced by students. By collaborating on a range of technical documentation, students learn through experience that can be leveraged beyond the classroom and in their professional pursuits. Moreover, we aim to provide teachers with an example of …
Spatial Mapping With Polaroid Post-Its, Angela C. Dittmar, Katie Claiborne
Spatial Mapping With Polaroid Post-Its, Angela C. Dittmar, Katie Claiborne
Arts-Based Collaborative instructional materials
No abstract provided.
My Ai Companion: An Examination Of The Removal Of Erotic Role Play From Replika Through User Discussion On Reddit, Chelsee M. Allen
My Ai Companion: An Examination Of The Removal Of Erotic Role Play From Replika Through User Discussion On Reddit, Chelsee M. Allen
Department of Sociology: Dissertations, Theses, and Student Research
The development of artificial intelligence (AI) software has expanded rapidly in recent years, and thus has emerged the importance of exploring human relationships with AI chatbots. Replika, an app which uses AI to mimic human conversation, removed a function called Erotic Role Play (ERP) that allowed for sexual conversation with users’ customizable chatbots in February of 2023. This exploratory qualitative study examines the aftermath of ERP’s removal through an analysis of user interactions on Reddit. Five overarching themes emerged through the analysis of top posts to a Replika-specific subreddit, encompassing topics around mental health, stigma, coping, sex work and gendered …
Memory And Experiential Lab, Yufan Xu
Memory And Experiential Lab, Yufan Xu
Masters Theses
In the tapestry of our lives, there exist moments and places that we can never revisit, scenes etched into our memories that fade with the passage of time. These experiences and memories are treasures, provide us with an anchor to our past. Unfortunately, many of these moments are like fireflies in the night, here one moment and gone the next. Yet, they remain invaluable, forever etched in our hearts and minds. I wonder if it is possible to trigger cherished past experiences and memories in our daily lives, allowing individuals to re-experience similar moments, thereby nourishing the spiritual world. Therefore, …