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Articles 1 - 30 of 56
Full-Text Articles in Interactive Arts
Jadughar: The House Of Magic, Dhruvi A. Shah
Jadughar: The House Of Magic, Dhruvi A. Shah
Masters Theses
Jadughar or the House of Magic is what people call a 'museum' in parts of South Asia. The practice of museum making, at its origin, is the act of collecting, preserving, interpreting and representing a culture’s tangible and intangible heritage to make it accessible to diverse audiences. Since the early 19th century such practices have been performed at various kala bhandars (art centers) in India, without the need of a formal or institutional organisation. The British introduced the model of a ‘museum’ in South Asia, with the aim of not only preserving ethnographic collections, but also showcasing their power and …
Fallen Leaves:The Unseen, Forgotten, Presences That Live In Us, Juhee Cho
Fallen Leaves:The Unseen, Forgotten, Presences That Live In Us, Juhee Cho
Masters Theses
The fallen leaf is a material figure of the unseen, forgotten moments that have made us and holds us still while remaining outside our sight. In urban environments, fallen leaves are managed as seasonal waste, collected and quickly separated from everyday encounter. Yet within ecological systems, they continue to participate in cycles of regeneration, becoming the soil that sustains new life. This quiet continuation is unavailable to the eye, yet known by the body. As a proof of this, the leaf’s transformation reveals itself not to the mind, but to the hand. The curling fiber wears out, the deepening brown, …
Draw To Breathe, Ranran Ma
Draw To Breathe, Ranran Ma
Masters Theses
This thesis explores visual expression in drawing as an intuitive mode of thinking suited to everyday life—a form of expression that runs parallel to language and surpasses it.
The project begins with a daily Post-it note drawing practice. These drawings often emerge before conscious understanding, subsequently accompanied by brief text, allowing image and word to resonate through emotion and intuition. Through the use of small-scale, portable, low-pressure materials, and with immediacy and intuitive freedom as the foundation of making, a visual language system grounded in the self develops. Through this sustained practice, I developed an instruction-based card system titled Draw …
Chronos | Kairos: Exploring Time Through Experimental Comics And Artist’S Books, Rhea Pradeep
Chronos | Kairos: Exploring Time Through Experimental Comics And Artist’S Books, Rhea Pradeep
Masters Theses
This thesis examines how the reading experience of comics changes when they are presented in various artist’s book formats, particularly through the lens of time and space. This project encourages the practice of close reading, arguing that the physical form of a book is not only a container for the content, but also plays a part in its meaning-making. It shifts the narrative pace, perception of time and reader engagement. Research in this paper is heavily influenced by scholars like Johanna Drucker, Scott McCloud and Will Eisner. This interdisciplinary, practice-led research combines narrative analysis of experimental comics, close reading of …
Menstrual Muses: Art, Storytelling, And The Care-Based Communication Of Menstrual Justice, Burcu Koleli
Menstrual Muses: Art, Storytelling, And The Care-Based Communication Of Menstrual Justice, Burcu Koleli
Masters Theses
Menstrual Muses is an artistic research project comprising a written thesis and a body of work developed across soft sculpture, ceramics, illustration, graphic memoir, digital media, and participatory workshops. The written component operates alongside the studio practice, outlining the project’s theoretical framework, methodology, and context while engaging questions of communication, accessibility, embodiment, and stigma. It situates menstruation within feminist discourse, examining how it has been culturally silenced, regulated, and shaped through systems of power.
The artistic work functions as research materialized through practice, responding to the central question of how my art can facilitate conversations around menstrual justice. It explores …
Resurrection In Gold, Samantha K. Kelley
Resurrection In Gold, Samantha K. Kelley
Undergraduate Theses
The human experience consistently brings about themes of brokenness, oftentimes leading to feelings of loss, confusion, and a desire for repair. Guided by a metaphor found in kintsugi (a Japanese art form), this thesis aims to explore and illustrate both brokenness and repair, through a lens of Christian theology.
The beginning of this project focuses on brokenness, illustrating the brokenness that is found in life by destroying old artworks in various ways. The method of breaking each piece also aimed to connect to a way brokenness is commonly found in life, for example – society tearing us down, artworks being …
"Spectrum", Mackinzey H. Critzer
"Spectrum", Mackinzey H. Critzer
College of Graduate Studies: Theses & Dissertations
These body of works explores themes centered around ASD/Autism Spectrum Disorder, including symptoms involved, my personal views/experiences of it, social issues, and other related topics. My work consists of various mediums, digital pieces/prints and physical installations that involve bright color tones, human/humanoid figures, and various symbols.
Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray
Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray
Journal of Humanities and Social Sciences
The current study investigates the relationship between noun classes and plant folk taxonomy in Chasu (G 22). The study focuses on two objectives: the first objective is to describe the plant folk taxonomy in Chasu and the second objective is to determine the relationship between noun classes and plant folk taxonomy in Chasu. Data were collected from rural villages in Same and Mwanga districts by using free listing, field interviews (jungle-walk-and-identify), and written texts containing Chasu plant names. The findings reveal that Chasu folk taxonomy reflects different ethnobotanical categories; including a unique beginner which is mmea/mimea ‘plant(s)’, and three life …
For The Birds, Charlotte L. Middleton
For The Birds, Charlotte L. Middleton
School of Art, Art History, and Design: Theses and Student Creative Work
For the Birds is a homogenous material exhibition of porcelain pottery that explores the relationships between, expectations of, and roles placed upon women and pottery. Using traditional craft processes, still life imagery, and the language and limits of porcelain, I create arrangements that expose the viewers assumptions of both subjects. Pottery- pitchers, cups, and vases—is a product of anthropocentrism and anthropomorphism and can be entirely taken for granted- their role is assumed and unquestionable—to serve. The language and expectations of these objects are the medium I build with.
The title of the show, For the Birds, is both a …
Intro To Motion Graphics & Effects, Andrea E. Defelice
Intro To Motion Graphics & Effects, Andrea E. Defelice
Open Educational Resources
Introduction to Motion Graphics & Effects MEDST 258 Section 1, 3 credits | Open Educational Resources (OERs) Faculty Fellowship Program 2024-2025 Online/Synchronous | Professor Andréa DeFelice
Links: Academic Commons: https://motiongraphicsfx.commons.gc.cuny.edu
OER-Calibrated COURSE DESCRIPTION: Get a project-based approach to the aesthetic and technical aspects of motion graphics and effects. This introductory course is designed to inform and inspire beginners, while utilizing OER and zero-cost materials. Students enrolled in this course are provided a free Adobe CC license and taught to use Adobe After Effects. Students are also taught how to be resourceful by searching out open license/free media online, by way …
The Body Is On, Kitty F. Davies
The Body Is On, Kitty F. Davies
Theses and Dissertations
THE BODY IS ON is a visual art exhibition that considers queer embodiment, pervert as political identity, the arriving climate catastrophe, and difficulty in artmaking. I make use of various concepts from Deleuze and Guattari to interconnect my own with the primary goal to ask: what does futurity look like or mean in these climates (in both a literal, warming sense and an increasingly fascistic, political one), and how do we actualize that future?
Spatial Mapping With Polaroid Post-Its, Angela C. Dittmar, Katie Claiborne
Spatial Mapping With Polaroid Post-Its, Angela C. Dittmar, Katie Claiborne
Arts-Based Collaborative instructional materials
No abstract provided.
Going To The Sea, Lingyi Kong
Going To The Sea, Lingyi Kong
Masters Theses
“Good-bye Icarus” is a work that aims to blend art, history, and environmental exploration through illustration, an interactive graphic novel, visual documentation, and programming language narratives.
A year of coastal life in Rhode Island has provided me with endless inspiration in terms of design language. I’ve ventured into blending dynamic visuals from TouchDesigner with illustration, a pioneering approach as far as I’m aware.
My narrative is based on seaside scenery and mythology metaphorical elements, making image programming to capture the essence of waves a focal point and central experiment of my work. Furthermore, after crafting a dynamic design visual language, …
Moving Studio, Emilia Miekisz
Moving Studio, Emilia Miekisz
Masters Theses
This collection of essays chronicles my journey through the MFA program at the Rhode Island School of Design (RISD), exploring the concept of a “moving studio” and its influence on my creative process. From the fluidity of morning routines to the comfort found in Sunday pancake traditions, the essays delve into the intersections of personal experiences, artistic inspiration, and technological innovation. Through reflections on animation projects like “Wakey Wakey” and “Mr. Fragile,” I examine the transformative power of storytelling and the emotional connections fostered through my work. The essays also explore the evolution of perspectives, from initial resistance to embracing …
Latent Auto-Recursive Composition Engine: A Generative System For Creative Expression In Human-Ai Collaboration, Yenkai Huang
Latent Auto-Recursive Composition Engine: A Generative System For Creative Expression In Human-Ai Collaboration, Yenkai Huang
Computer Science Senior Theses
This thesis investigates the shifting boundaries of art in the era of Generative AI, crit-
ically examining the essence of art and the legitimacy of AI-generated works. Despite
significant advancements in the quality and accessibility of art through generative
AI, such creations frequently encounter skepticism regarding their status as authentic
art. To address this skepticism, the study explores the role of creative agency in var-
ious generative AI workflows and introduces an ”artist-in-the-loop” system tailored
for image generation models like Stable Diffusion. This system aims to deepen the
artist’s engagement and understanding of the creative process. Additionally, a novel
tool, …
Echo: The 2.5d Bridge Between The 2d And 3d Virtual Reality Space, Emilie Nicole Hopkinson
Echo: The 2.5d Bridge Between The 2d And 3d Virtual Reality Space, Emilie Nicole Hopkinson
Dartmouth College Master’s Theses
In response to the expanding prevalence of virtual reality (VR) technology, there arises a necessity for beginner-friendly tools tailored towards individuals with little to no experience in creating art for VR, especially 2D artists. Echo serves as a user-friendly solution that enables primarily 2D artists with little to no experience in 3D editing and VR development to create 2.5D art by providing a simple 3D web editor and to share their VR artwork with a 6-digit share code. By facilitating these functions, Echo is a potential bridge for 2D artists to create art in the VR realm. This study assesses …
Away From Keyboard: Practical Applications Of Antifascism, Amber Sarelle Easley
Away From Keyboard: Practical Applications Of Antifascism, Amber Sarelle Easley
Electronic Theses, Projects, and Dissertations
My work sits uncomfortably between and across the disciplines of activism and art. This tension is typical of Socially Engaged Art: a social interaction proclaiming itself as art. I aim for these interactions to center antifascism in interrogating the complex interrelation between digital spaces and the streets outside our front doors, as antifascism is the only appropriate response to the blatant fascistic aspirations that is both digitally and physically present.
Long Story Short, Hannah M. Varghese
Long Story Short, Hannah M. Varghese
Graphic Communication
Long Story Short and is a vintage up-cycling art brand. Our mission is to breathe new life into vintage pieces, crafting them into modern wearable art. As the name suggests, each creation tells a story while being revitalized for today’s fashion forward community.
Fast fashion and trend cycling has been a growing problem in today’s society. Things are going ‘in’ and ‘out’ quicker than they ever have. Trend cycling usually operates on a 20-year timeline. But, today’s sped up cycle encourages people to constantly over-consume in chase of the next cool thing. It’s unsustainable and an impossible chase. With a …
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke
Honors Projects
Project Contrast is a video game that explores how the unique traits inherent to video games might engage reflective player responses to qualitative experience. Project Contrast does this through suspension of disbelief, avatar projection, presence, player agency in storytelling, visual perception, functional gameplay, and art. Considering the difficulty in researching qualitative experience due to its subjectivity and circular explanations, I created Project Contrast not to analyze qualia, though that was my original hope. I instead created Project Contrast as an avenue for player self-reflection and learning about qualitative experience. While video games might be just code and art on a …
Stop Kiss: A Scenic Design, Taylor Walters-Riggsbee
Stop Kiss: A Scenic Design, Taylor Walters-Riggsbee
Johnny Carson School of Theatre and Film: Theses, Student Research, and Creative Work
The purpose of this thesis is to document the design processes of the University of Nebraska Lincoln’s production of Stop Kiss by Diana Son, produced March 1-9, 2023, in partnership with the Nebraska Repertory Theatre. Documented is a complete representation of a scenic design process including discussion of practices and design methodologies, research plates, supporting analytical paperwork, preliminary sketches, digital renderings, and 1/4” scale model photos, a full set of drafting, painter’s elevations and a corresponding props and dressing list. Performance photos follow as an archive of the production process and performance photos.
Advisor: Joshua David Madsen
Ideation And Iteration For Creatives, Sandee M. Chamberlain
Ideation And Iteration For Creatives, Sandee M. Chamberlain
KSU Distinguished Course Repository
This course addresses the development of visual literacy including concepting, initial approaches of creating an encompassing aesthetic, creating timelines for production, and exploring the refining aspects of creative production. Students will devise an advanced creative problem and provide a documented account of their creative journey to present as a process journal at the end of the course.
In A Small Sea, Thomas Giebler
In A Small Sea, Thomas Giebler
Master's Theses or Doctor of Nursing Practice
A pool of water stands before you. It is nebulous and free flowing. As you peer in, you realize how vast and deep something initially so unassuming on the surface has become.
This is my small sea.
Within this sea that rests between my ears, I am a small ‘c’ creator. This body of water is filled with experiences, inspiration, and vision. In this place, I synthesize the world around me into my work, creating microcosms that are full of life, color, and story. The idea of microcosms is the cornerstone of my design.
Within each of my created worlds, …
Rabbit Hole, Olivia Wiebe
Rabbit Hole, Olivia Wiebe
Scripps Senior Theses
Rabbit Hole explores an alternate reality which erupts within moments of insomnia, and posits it as a place of self-discovery. Though this Rabbit Hole is a personal one, the work implies that these worlds can be found within any person when they are alone. Digital spaces have become tools of absolute availability and distraction, capitalized on by companies who profit when our eyeballs are stuck to our screens. However, cyberspace was once dreamed of as a place of self-discovery and experimentation. Rabbit Hole is an attempt to reclaim digital space, and turn towards ourselves within technology. These individual “Rabbit Holes” …
Cultural Formation Of Place: Making Yourself At Home, Olivia Arratia
Cultural Formation Of Place: Making Yourself At Home, Olivia Arratia
Art Theses and Dissertations
The environment you grow up in can become a pivotal part of your existence. The sights, smells, people, and places you experience every day can transform the way you see the world. Growing up in a Mexican-American household has brought its own set of experiences that have made me the artist I am today. I am one of many contemporary artists building on the foundations of their heritage and the Chicano movement. I am also a Mexican-American artist expanding the identity and extending the legacy in the 21st century. This paper will investigate how Mexican-American heritage has influenced my artistic …
It's All Fun And—: A Rhetorical Analysis Of Space In The Pandemic., Erica Von Proctor Lewis
It's All Fun And—: A Rhetorical Analysis Of Space In The Pandemic., Erica Von Proctor Lewis
Electronic Theses and Dissertations
This exhibition and document explore spatial rhetoric during the pandemic, utilizing materiality and relational aesthetics to reflect on the different ways in which the public and private are made distinct from one another. In doing so, Lewis addresses new cultural navigations of shared spaces, both digital and corporeal, public and private. In addition, the artist also examines the faulty social and institutional systems that the pandemic brought to light, such as socioeconomic dynamics and voter suppression, while utilizing Kenneth Burke’s concept of the terministic screen. Games are a central theme throughout the exhibition, as they are often coded as “home” …
Utilizing Game-Based Learning To Promote Mental Health Advocacy In Black And Brown Communities, Ashlyn Stewart, Tracey L. Moore, Hira Roberts
Utilizing Game-Based Learning To Promote Mental Health Advocacy In Black And Brown Communities, Ashlyn Stewart, Tracey L. Moore, Hira Roberts
Pursue: Undergraduate Research Journal
The aim of this project was to explore the effectiveness of video games and game-based learning as a means of mental health advocacy within People of Color (POC) and their communities. Research has shown that within black and brown communities, a heightened stigma is attached to the discussion of mental health, often preventing those who are affected from seeking treatment. This unwillingness to accept and care for mental illness within communities of color is highly detrimental, especially in the context of conditions such as Alzheimer’s or dementia, where African-Americans and Hispanics are at a significantly higher risk of developing these …
Digital Brand Identity Design From A User Experience Perspective, Isaiah Harwood
Digital Brand Identity Design From A User Experience Perspective, Isaiah Harwood
Undergraduate Honors Theses
As a graphic designer and as a creative in general, my interest has always been in the conceptualization and execution of brand identities. I am most comfortable as a designer when I am working in the realm of art direction, and most of my design heroes and inspirations are legendary art directors and designers like Paula Scher, Paul Rand, and Michael Bierut. Logo and wordmark design in particular are among my favorite aspects of design, and finding ways to creatively apply these foundational aspects of a brand to each stage of the user experience is exciting to me. The stages …
Changeling: A Single Player Vr Mystery, Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, Jake Johnson
Changeling: A Single Player Vr Mystery, Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, Jake Johnson
Frameless
Changeling is a VR narrative mystery game focusing upon immersive experience. It was created by aspiring game developers from the Rochester Institute of Technology to experience professional development. Each semester, different sets of students get to work on the game, with past ones working part time. Using the ideas of magical realism and urban fantasy we see each family member respond to uncertainty through the lens of their hopes and fears.
Effective Imagery In Scientific Etextbooks, Jordan Moore
Effective Imagery In Scientific Etextbooks, Jordan Moore
Scholars Week
This presentation overviews the benefits of eTextbook images in the fields of science.
The Eight Grids: A New Method To Enhance Students’ Sketching Skills In The Schools Of Architecture, Mohamad Tohme
The Eight Grids: A New Method To Enhance Students’ Sketching Skills In The Schools Of Architecture, Mohamad Tohme
Architecture and Planning Journal (APJ)
Sketching is one of the required courses for architecture and design students in higher education since it is considered a necessary skill for architects and designers. However, the lack of visualization skills and practice, students were met with difficulties in grasping the complex concepts of this course, concurrent with the teachers’ lack of familiarity with the various methods. The aim of this paper is to find a new method that allows students to carry out their sketches by examining the problems faced by first-year undergraduate students at the Faculty of Architecture, Design & Built Environment in BAU, Lebanon. To achieve …