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Full-Text Articles in Interactive Arts

Digital Presence In Live Hybrid Performance, Luke Cargill Aug 2026

Digital Presence In Live Hybrid Performance, Luke Cargill

Dartmouth College Master’s Theses

This thesis examines how digital presence, the sense that a digital performer is socially and performatively "there," is designed and tested in live hybrid performance. Drawing on four practice-based projects (Vicarious, Voltage, Vicarious: Encore Edition, and SUPER BLOOM), the first phase identifies a recurring but empirically untested claim: that digital presence depends on interactivity and co-presence with live performers, though these factors were always entangled in practice.

The second phase tests this claim directly. A new mini-performance, featuring the first fully AI-driven digital character in this line of work, was produced for controlled comparison. Using a 3 (intro type: AI-driven, …


The Self-Aware Room: A Framework For Operational Self-Awareness In Evolvable Blended Environments, David B. Smith Aug 2026

The Self-Aware Room: A Framework For Operational Self-Awareness In Evolvable Blended Environments, David B. Smith

Publications and Research

The Self-Aware Room (SAR) is a room-scale research environment developed within the larger Balanced Blended Space and Blended Reality Performance System research trajectory. Rather than treating the room as a conventional “smart” environment composed of fixed automation technologies, SAR approaches it as an evolvable blended environment made from physical, virtual, conceptual, sensory, computational, and performative relationships. Its defining feature is not any particular sensor, model, or output device, but the set of transformations through which physical activity becomes structured observation, bounded representation, interpreted state, governed decision, and mediated response.

This paper develops the conceptual and methodological foundations of SAR as …


Rockin’ Rover On The Rainbow Road, Michael Kolta, Lawrence Burgee, Ying Yuan Aug 2026

Rockin’ Rover On The Rainbow Road, Michael Kolta, Lawrence Burgee, Ying Yuan

Transformations

This paper presents a progressive series of age-appropriate lesson plans for grades K-12 that all use the same interdisciplinary activity to educate students about Science, Technology, Engineering, Art, and Mathematics (STEAM) simultaneously. Technology from Texas Instruments (TI) was employed including a TI Nspire graphing calculator that can run Python programs, a TI Innovator Hub, and a TI Rover. The TI Rover is a small, robotic car that has sensors and is controlled by the calculator via the Hub hardware interface. A Python program was developed that uses the color sensor in the Rover to detect the color on colored paper …


"The First Web Novel At 30: The Collection And The Creative Process", Robert Arellano, Scott Rettberg Jul 2026

"The First Web Novel At 30: The Collection And The Creative Process", Robert Arellano, Scott Rettberg

ELO (un)supervised 2026

Summer 2026 marks the 30th anniversary of Sunshine '69, recognized as the first novelistic hypertext fiction published on the web. While the full work remains accessible online—an "(un)supervised" preservation achievement in itself—the archive remains split between boxes and memory. This conversation between the work's creator and a major scholar in electronic literature documents both specific preservation challenges and systemic patterns in what the field chooses to preserve.

Topics include: figuring out web-born composition before established methodologies existed; the three decades of technical decisions that kept a 1996 work alive through format obsolescence and server migrations; and what gets lost …


Redesigning A Fitness App Interface For Physiological Constrained Users*, Joseph E. Manzanillo Apr 2026

Redesigning A Fitness App Interface For Physiological Constrained Users*, Joseph E. Manzanillo

Campus Research Month

As fitness tracking converges with medical monitoring, inclusive design becomes a matter of health equity. This research utilizes a Polar Beat redesign to address exclusionary "sporty" aesthetics that can exclude 300 million colorblind users. Based in Human-Computer Interaction (HCI), the study implements WCAG AA standards and color-blind-verified filters to mitigate data loss during Situational Induced Impairment (SIID), when high-intensity exercise compromises cognitive and visual processing. By optimizing user journeys for Paralympic and geriatric archetypes, this work demonstrates that accessibility is the essential bridge transitioning mobile fitness apps into viable, inclusive instruments for clinical medical use.


From Physical Correlation To Emotional Connection: The Role Of Passive Haptics On Empathy In Virtual Reality, Jemely Robles Jan 2026

From Physical Correlation To Emotional Connection: The Role Of Passive Haptics On Empathy In Virtual Reality, Jemely Robles

Dartmouth College Master’s Theses

Virtual reality is increasingly explored as a tool for cultivating empathy, and haptic feedback as a tool for enhancing immersion. This paper investigates the effects of combining the two.  Fifty-two participants experienced a custom-built VR scene in which a character was shown packing up a room. Participants were assigned to either a haptic condition, receiving passive haptic feedback corresponding to the character's actions, or a non-haptic control condition that did not receive any haptic input. Trait empathy was measured beforehand, and state empathy and engagement were measured after the experience. Thematic analysis was conducted on post-study interviews, and headset recordings …


Automation Of Javanese Shadow Puppets Using Machine Control, Kristian Rice, Yinson Tso, Mukhammadali Yuldoshev May 2025

Automation Of Javanese Shadow Puppets Using Machine Control, Kristian Rice, Yinson Tso, Mukhammadali Yuldoshev

Publications and Research

The virtualization of Javanese shadow puppetry (Wayang Kulit) offers a unique opportunity to preserve and revitalize traditional performance art through immersive digital platforms. This project explores the development of a virtual Wayang Kulit experience using real-time 3D engines like Unity/Unreal Engine while focusing on simulating the mechanics and aesthetics of shadow puppet performance. The puppets are designed using detailed 2D planes and rigged with skeletal systems to reflect the stylized motion of traditional puppetry. An aspect of this project is integrating an AI-driven control system that autonomously animates the puppets, learning from recorded puppeteer performances to replicate gesture, rhythm, and …


David B. Smith Chats With Monday 1.0, David B. Smith Apr 2025

David B. Smith Chats With Monday 1.0, David B. Smith

Publications and Research

This document is an edited archival transcript of extended conversations between David B. Smith and an AI persona (“Monday 1.0,” GPT‑4o based) conducted in Spring 2025, prepared as a foundational primary source for subsequent scholarly and creative work. It records the emergence and testing of concepts related to human–AI collaboration (including “Balanced Blended Space”), as well as applied explorations in areas such as generative AI, quantum computing and music, virtual orchestras, multimodal performance, pedagogy, and the rhetoric of “pushback” in conversational systems. It also contains an extended section in which Monday and DB Smith co-curate a set of student research …


3bb: Loss And Remembrance In The Anthropocene, Amanda J. Woolsey Feb 2025

3bb: Loss And Remembrance In The Anthropocene, Amanda J. Woolsey

Dissertations, Theses, and Capstone Projects

Undisputedly, we are living in a time of tremendous and unprecedented ecological loss. Various forms of life on earth are disappearing at a rate unheard of in human history, with a growing amount of evidence suggesting that we are in a period of mass biodiversity loss and extinction. This extinction event is marked by a series of environmental catastrophes that vary in acceleration, intensity, and impact, such as climate-change driven weather events wiping out an endemic island species, to habitat loss and fragmentation leading to the slow death of a once-common species. One such piece of supporting evidence is Rosenberg …


Shifting Perspectives With Procedural Modeling Techniques And Vertex Animated Textures For Real-Time Interactive Morphing, Stephanie Schulze Dec 2024

Shifting Perspectives With Procedural Modeling Techniques And Vertex Animated Textures For Real-Time Interactive Morphing, Stephanie Schulze

All Theses

As humans experience reality, they intake external stimuli using sensory receptors to process information, forming a perception. Perceptions are subjective and shape each individual’s reality. Naturally then, by changing one’s perceptions, their experience of reality is altered, for better or worse. To emphasize the idea that perception is malleable and encourage a mindset of questioning alternative ways to look at a situation, an interactive experience in Unreal Engine is developed where a dull cityscape morphs and transforms into a surreal oversized nature scene. Procedural modeling techniques are used to create a variety of morphing assets, while Vertex Animated Textures are …


Intersections Of Living And Machine Agencies: Art-Based Models Of Adaptive Conversation With The More-Than-Human World, Carlos Castellanos Nov 2024

Intersections Of Living And Machine Agencies: Art-Based Models Of Adaptive Conversation With The More-Than-Human World, Carlos Castellanos

Tradition Innovations in Arts, Design, and Media Higher Education

Today’s AI systems are not built to have reciprocal interplay with their environments and thus they demonstrate little interest in emergence, adaptation or developing mutually productive relationships with the natural world. Is a different kind of AI possible? How can artists contribute to its development? In this essay, I will discuss ways in which the arts might help guide us towards a new kind of AI, built upon adaptive conversation (i.e. shared construction of meaning) with nature. I will discuss how can work with AI while also challenging its prevailing ontology, and even suggest alternative ontologies and epistemologies. I will …


My Ai Companion: An Examination Of The Removal Of Erotic Role Play From Replika Through User Discussion On Reddit, Chelsee M. Allen Jul 2024

My Ai Companion: An Examination Of The Removal Of Erotic Role Play From Replika Through User Discussion On Reddit, Chelsee M. Allen

Department of Sociology: Dissertations, Theses, and Student Research

The development of artificial intelligence (AI) software has expanded rapidly in recent years, and thus has emerged the importance of exploring human relationships with AI chatbots. Replika, an app which uses AI to mimic human conversation, removed a function called Erotic Role Play (ERP) that allowed for sexual conversation with users’ customizable chatbots in February of 2023. This exploratory qualitative study examines the aftermath of ERP’s removal through an analysis of user interactions on Reddit. Five overarching themes emerged through the analysis of top posts to a Replika-specific subreddit, encompassing topics around mental health, stigma, coping, sex work and gendered …


Embodied Visions: Interactive Installations That Reimagine Bodily Presence In Digital Imaging Apparatuses As Shadows, Yunzi Shi May 2024

Embodied Visions: Interactive Installations That Reimagine Bodily Presence In Digital Imaging Apparatuses As Shadows, Yunzi Shi

Dartmouth College Master’s Theses

Contextualized within a history of technological development, the evolution of imaging devices and technologies is accompanied by the abstraction of spatial relationships between the body of the observer, the apparatus, and physical reality, which leads to disembodying experiences for the observing subject. Compared with devices and interactive experiences, critical reflection on the epistemological impact of digital imaging devices has less priority in computational imaging and human-computer interaction research. Taking an artistic approach, this thesis describes Embodied Visions, an exhibition featuring three interactive installations exploring the technical infrastructure for imaging and reflecting on the (dis)embodied experiences in the digital age. …


Latent Auto-Recursive Composition Engine: A Generative System For Creative Expression In Human-Ai Collaboration, Yenkai Huang May 2024

Latent Auto-Recursive Composition Engine: A Generative System For Creative Expression In Human-Ai Collaboration, Yenkai Huang

Computer Science Senior Theses

This thesis investigates the shifting boundaries of art in the era of Generative AI, crit-
ically examining the essence of art and the legitimacy of AI-generated works. Despite
significant advancements in the quality and accessibility of art through generative
AI, such creations frequently encounter skepticism regarding their status as authentic
art. To address this skepticism, the study explores the role of creative agency in var-
ious generative AI workflows and introduces an ”artist-in-the-loop” system tailored
for image generation models like Stable Diffusion. This system aims to deepen the
artist’s engagement and understanding of the creative process. Additionally, a novel
tool, …


Automated Cinematographer For Vr Viewing Experiences, Zihan Wu May 2024

Automated Cinematographer For Vr Viewing Experiences, Zihan Wu

Dartmouth College Master’s Theses

As the virtual reality (VR) industry continues to evolve, the question of how to effectively capture VR experiences for an audience remains a challenge. The predominant method of showcasing VR applications through first-person recordings lacks cinematic interest, failing to capture other viewpoints and the essence of the moment. Meanwhile, manually setting up cameras and editing videos requires technical expertise on behalf of the user. In this paper, we propose the use of machine learning (ML) to automatically select the most compelling predefined viewpoint in a VR environment, at any given moment. Our models, trained on actor motion and voice volume, …


An Empirical Study On The Efficacy Of Llm-Powered Chatbots In Basic Information Retrieval Tasks, Naja Faysal May 2024

An Empirical Study On The Efficacy Of Llm-Powered Chatbots In Basic Information Retrieval Tasks, Naja Faysal

Electronic Theses, Projects, and Dissertations

The rise of conversational user interfaces (CUIs) powered by large language models (LLMs) is transforming human-computer interaction. This study evaluates the efficacy of LLM-powered chatbots, trained on website data, compared to browsing websites for finding information about organizations across diverse sectors. A within-subjects experiment with 165 participants was conducted, involving similar information retrieval (IR) tasks using both websites (GUIs) and chatbots (CUIs). The research questions are: (Q1) Which interface helps users find information faster: LLM chatbots or websites? (Q2) Which interface helps users find more accurate information: LLM chatbots or websites?. The findings are: (Q1) Participants found information significantly faster …


What Does One Billion Dollars Look Like?: Visualizing Extreme Wealth, William Mahoney Luckman Feb 2024

What Does One Billion Dollars Look Like?: Visualizing Extreme Wealth, William Mahoney Luckman

Dissertations, Theses, and Capstone Projects

The word “billion” is a mathematical abstraction related to “big,” but it is difficult to understand the vast difference in value between one million and one billion; even harder to understand the vast difference in purchasing power between one billion dollars, and the average U.S. yearly income. Perhaps most difficult to conceive of is what that purchasing power and huge mass of capital translates to in terms of power. This project blends design, text, facts, and figures into an interactive narrative website that helps the user better understand their position in relation to extreme wealth: https://whatdoesonebilliondollarslooklike.website/

The site incorporates …


(Meta-)Physical Artworks: Digital Augmentation In Art Observation, Macy A. Toppan Jan 2024

(Meta-)Physical Artworks: Digital Augmentation In Art Observation, Macy A. Toppan

Dartmouth College Master’s Theses

Augmented art— the subgenre of art that incorporates physical and digital artwork— is a rapidly growing field driven by advancing technology and a new generation for whom that tech is a given. Yet the presence of media like augmented and virtual reality in exhibition remains a controversial subject. Rather than focusing on the many theoretical debates about whether digital pieces can qualify as "good" art, we study it in practice through the eyes of the casual art observer. This paper highlights the audience in a within-participant study that asked viewers to take in a physical sculpture intentionally built with virtual …


Poster, Performed: Understanding Public Opinions Of Authorship In Generative Artificial Intelligence Models Via Analogy, Wylie Z. Kasai Jan 2024

Poster, Performed: Understanding Public Opinions Of Authorship In Generative Artificial Intelligence Models Via Analogy, Wylie Z. Kasai

Dartmouth College Master’s Theses

Over the last decade, generative artificial intelligence models have advanced significantly and provided the public with several tools to create new works of art. However, the true authorship of these works has been debated due to their training on web-scraped data. Serving as an analogy to these larger models, Poster, Performed is an interactive artificial intelligence exhibition project that uses image assets submitted by the public to create poster compositions with custom image processing algorithms. During the course of a four-day exhibition, visitors were asked to identify the exhibition’s primary artist from five options: (1) participants who submitted image assets, …


Clueless: Revolutionizing Sustainable Fashion And Combating Overconsumption, Tanya Ravichandran Dec 2023

Clueless: Revolutionizing Sustainable Fashion And Combating Overconsumption, Tanya Ravichandran

Graphic Communication

“Clueless” revolutionizes sustainable fashion by combating wardrobe overconsumption and the industry’s carbon footprint, using AI to suggest personalized outfits from existing wardrobes tailored to weather and wear history. It enhances user engagement through features like outfit ‘shuffle’ and provides insights into wardrobe utilization and carbon impact.

It’s more than an app; it’s a step towards a greener wardrobe and a healthier planet.


Triple Helix: Ai-Artist-Audience Collaboration In A Performative Art Experience, Xuedan Zou Dec 2023

Triple Helix: Ai-Artist-Audience Collaboration In A Performative Art Experience, Xuedan Zou

Dartmouth College Master’s Theses

Imagine an art exhibition that morphs its content according to the audience’s experience like a chameleon, reflecting the audience’s mind and culture and turning the artist’s exhibition into the viewer’s. But when the viewers leave, the work fades back to the creator’s original work and waits for the next audience. In this project, my team introduced an interactive exhibition called "Triple Helix," where audience members were provided the opportunity to alter the artworks created by the artist, thus imbuing them with their own perspectives. This interactive exhibition was held at three physical-locations and online, and a comprehensive user study was …


Performative Mixing For Immersive Audio, Brian A. Elizondo Nov 2023

Performative Mixing For Immersive Audio, Brian A. Elizondo

LSU Doctoral Dissertations

Immersive multichannel audio can be produced with specialized setups of loudspeakers, often surrounding the audience. These setups can feature as few as four loudspeakers or more than 300. Performative mixing in these environments requires a bespoke solution offering intuitive gestural control. Beyond the usual faders for gain control, advancements in multichannel sound demand interfaces capable of quickly positioning sounds between channels. The Quad Cartesian Positioner is such a solution in the form of a Eurorack module for surround mixing for use in live or studio performances.

Diffusion/mixing methods for live multichannel immersive music often rely on the repurposing of hardware …


Balanced Blended Space: Proposing A Universal Theoretical Framework For Combinative Reality, David Smith, Frederick Bianchi Oct 2023

Balanced Blended Space: Proposing A Universal Theoretical Framework For Combinative Reality, David Smith, Frederick Bianchi

Publications and Research

In today's fragmented societies, a unified framework for communication and collaboration across different realities is crucial. We introduce Balanced Blended Space (BBS) as a framework for describing combinative reality, encompassing virtual, physical, and conceptual realms, all intrinsically connected. Interactions within these environments shape our perceptual space. This paper outlines key axiomatic assumptions, criteria for a universal framework, and fundamental terminology. We identify deep symmetries enabling the BBS framework, including Cognitive and Computational Symmetry, Physical and Virtual Symmetry, Mediation Pathway Symmetry, Space-Time Symmetry, and Sensory Symmetry. We propose tests to determine its viability, emphasizing virtual intelligence as a collaborative partner. We …


Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke May 2023

Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke

Honors Projects

Project Contrast is a video game that explores how the unique traits inherent to video games might engage reflective player responses to qualitative experience. Project Contrast does this through suspension of disbelief, avatar projection, presence, player agency in storytelling, visual perception, functional gameplay, and art. Considering the difficulty in researching qualitative experience due to its subjectivity and circular explanations, I created Project Contrast not to analyze qualia, though that was my original hope. I instead created Project Contrast as an avenue for player self-reflection and learning about qualitative experience. While video games might be just code and art on a …


Expressive Marks: Art In The Age Of Augmented Reality, Carson G. Levine May 2023

Expressive Marks: Art In The Age Of Augmented Reality, Carson G. Levine

Dartmouth College Master’s Theses

Augmented reality (AR) and non-fungible tokens (NFTs) introduce new considerations for the long-standing debate of what it means for digital art to be “real.” However, the ability to create AR experiences is limited to those who are technically skilled or who can afford to consult someone else. This paper addresses the need for an accessible tool that enables artists of all technical backgrounds to expressively create marks in AR. The solution includes a mobile application called CrayonAR. The system was designed to be modular, minimal, and physically engaging, and was developed in Unity using ARFoundation and Firebase Storage and Realtime …


Artificial: A Study On The Use Of Artificial Intelligence In Art, Hayden Ernst May 2023

Artificial: A Study On The Use Of Artificial Intelligence In Art, Hayden Ernst

Theses/Capstones/Creative Projects

In the past three to five years there have been significant improvements made in AI due to improvements in computing capacity, the collection and use of big data, and an increase in public interest and funding for research. Programs such as ChatGPT, DALL•E, and Midjourney have also gained tremendous popularity in a relatively short amount of time. This led me to this project in which I aimed to gain a deeper understanding of these art generator AI and where they fit into art as a whole. My goal was to give recommendations to museums and exhibits in Omaha on what …


Procedural City Generation With Combined Architectures For Real-Time Visualization, Griffin Poyck May 2023

Procedural City Generation With Combined Architectures For Real-Time Visualization, Griffin Poyck

All Theses

The work and research of this paper sought to build upon traditional city generation and simulation in creating a tool that both realistically simulates cities and their prominent features and also creates aesthetic and artistically rich cities using assets that combine several contemporary or near contemporary architectural styles. The major city features simulated are the surrounding terrain, road networks, individual buildings, and building placement. The tools used to both create and integrate these features were created in Houdini with Unreal Engine 5 as the intended final destination. This research was influenced by the city, town, and road networking of Ghost …


Building Coleus Academy, Janessa Unseld Jan 2023

Building Coleus Academy, Janessa Unseld

Mahurin Honors College Capstone Experience/Thesis Projects

Coleus Academy, a nonprofit e-learning platform, has been created to address the deficits left by the de-emphasis and, at times, outright omission of practical skill-centric education in American curriculums. There exists a gap between the degree of knowledge necessary to engage with adult life and the extent of that knowledge that is actually possessed by emerging adults. Prominent legislations are among the numerous efforts to address this issue. However, there is a deeply fractured market where resources are proving too expensive, too sparse, or hyper-specific to the point of limited usability. Compounded with disparities in when, where, and to whom …


Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda Apr 2022

Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda

Frameless

We present our efforts to develop methods for rendering 3D objects on mobile devices using real-world dynamic illumination from the user’s environment. To achieve this, we use the front and back cameras on the mobile device to estimate the light distribution in the environment in real time. We then create a dynamic illumination map and render the object at interactive rates in a browser on the device using a web-based graphics API. This project achieves one of the goals of our related work on realistic visualization of virtual objects: to make virtual objects appear to be situated within the scene …


Vr Cinema, Simarjot Khanna Jul 2021

Vr Cinema, Simarjot Khanna

Frameless

A virtual reality cinema experience using a decent smartphone and Google Cardboard or similar inexpensive VR Headsets.