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Industrial and Product Design Commons™
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Articles 1 - 30 of 35
Full-Text Articles in Industrial and Product Design
Properties Of Shape Memory Alloys In Solving Design Problems, Aya Mahmoud Ad-El Gawad Gouda
Properties Of Shape Memory Alloys In Solving Design Problems, Aya Mahmoud Ad-El Gawad Gouda
Journal of Art, Design and Music
Shape Memory Alloys (SMAs) are a unique class of materials that possess the ability to return to a predefined shape when subjected to specific thermal or mechanical stimuli. This property, known as the "shape memory effect," arises from the transformation between two phases: the low-temperature martensite phase and the high-temperature austenite phase. SMAs have gained significant attention in various engineering fields, particularly in solving complex design problems that require materials with the ability to undergo reversible deformation. These alloys exhibit exceptional properties such as high strength, elasticity, and the ability to absorb significant amounts of energy, which make them ideal …
From The Pages To The Gaming Table: Designing A Homebrew System To Adapt A Book Series Into A Ttrpg, Ricardo Victoria Uribe, Nazario Robles Bastida, Chris Birmingham
From The Pages To The Gaming Table: Designing A Homebrew System To Adapt A Book Series Into A Ttrpg, Ricardo Victoria Uribe, Nazario Robles Bastida, Chris Birmingham
Journal of Roleplaying Studies and STEAM
Adapting media properties, in particular fantasy, science fiction, and horror books, has been a staple of the development of tabletop role-playing games since their inception. Different properties, ranging from Lord of the Rings to Call of Cthulhu and everything in between has been undergoing this process. Developing an indie game based on indie and self-published books can be used as a promoting tool on overlapping audiences, which is the case for the selected book series for this design exercise. This paper has the aim of sharing these developing experiences during the early stages of creating a quick start guide supplement …
Brands & Virtual Personas: How Virtual Influencer Types Impact Brand Awareness, Carol Calderon Ambelis
Brands & Virtual Personas: How Virtual Influencer Types Impact Brand Awareness, Carol Calderon Ambelis
Department of Textiles, Merchandising and Fashion Design: Dissertations, Theses, and Student Research
As social media continues to shape how consumers interact with brands, virtual influencers (VIs) have emerged as a new type of digital celebrity. While previous research has explored how VIs contribute to brand image and awareness, there has been limited attention on how different types of VIs, both anime-like and human-like, affect consumer perceptions across different markets. This study examines how these two types of VIs impact relatability, aspiration, and brand awareness, with a focus on the differences between luxury and mass market. Using a within-subjects experimental design, this study recruited 574 participants with social media experience using MTurk. The …
Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray
Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray
Journal of Humanities and Social Sciences
The current study investigates the relationship between noun classes and plant folk taxonomy in Chasu (G 22). The study focuses on two objectives: the first objective is to describe the plant folk taxonomy in Chasu and the second objective is to determine the relationship between noun classes and plant folk taxonomy in Chasu. Data were collected from rural villages in Same and Mwanga districts by using free listing, field interviews (jungle-walk-and-identify), and written texts containing Chasu plant names. The findings reveal that Chasu folk taxonomy reflects different ethnobotanical categories; including a unique beginner which is mmea/mimea ‘plant(s)’, and three life …
Proposing An Integrative Framework For Conducting Empirical Research On Culture-Inspired Product Design, Peter Oluwagbenga Odewole, Michael Abiodun Oyinloye, Johnson Olarinde Oladesu
Proposing An Integrative Framework For Conducting Empirical Research On Culture-Inspired Product Design, Peter Oluwagbenga Odewole, Michael Abiodun Oyinloye, Johnson Olarinde Oladesu
Journal of Art, Design and Music
In developing African countries, such as Nigeria, the intersection of culture and product design poses a multifaceted challenge that demands comprehensive investigation. The existing body of research needs an integrative framework that adequately addresses the intricate dynamics involved in culture-inclined product design processes within these specific socio-economic and cultural contexts. This deficiency hampers the ability of designers, researchers, and policymakers to develop effective strategies for creating products that resonate with their diverse cultural heritage. Using a qualitative research method based on secondary data, this study develops an integrative framework for conducting empirical research on culture-inspired product design focusing on Nigeria, …
Seattle's New Edition, Kyle Gray
Seattle's New Edition, Kyle Gray
Graphic Communication
My project is to create and develop the branding of the NBA's newest franchise: The Seattle Grunge. Grunge is a genre of alternative rock that emerged in the mid-1980s particularly in the city of Seattle. With my team, I am looking for seamless cohesion with other logos in the Association while establishing an emotional connection between the fanbase and its city. The project will consist of a complete creation of the team’s logo/branding, court, 3 jersey designs (home/away/city connect), merchandise, season ticket packaging, and a full marketing report (team logo exposure/connection to the city).
A Digital Dive: Redesigning The Cabrillo High School Aquarium Website, Jacob V. Cacho
A Digital Dive: Redesigning The Cabrillo High School Aquarium Website, Jacob V. Cacho
Graphic Communication
Tucked away on the Central Coast in Lompoc, you’ll find the Cabrillo High School (CHS) Aquarium. Started in 1986, the CHS Aquarium is the only high school aquarium of its kind in the nation run entirely by high school students. This 10,000+ square foot aquarium serves an underserved community at a Title I school, where students manage all aspects of animal care, nutrition, breeding, educational curriculum development, and visitor tours.
This program is truly one-of-a-kind and deserves the spotlight for just how unique it is. As a CHS graduate, I felt the current website lacked in many areas and could …
Digitalizing Organization: Creating A Digital And Customizable Bullet Journal, Ashley Ho
Digitalizing Organization: Creating A Digital And Customizable Bullet Journal, Ashley Ho
Graphic Communication
This project presents a digital, customizable bullet journal designed to improve organization, creativity, and accessibility. Using a user-centered design approach and principles of design thinking, the planner addresses common barriers to traditional journaling, such as time-consuming setup and lack of flexibility. Based on survey feedback, the final product includes a 2026 calendar, habit trackers, budgeting tools, and customizable weekly spreads in a print-friendly PDF format. The project highlights how digital tools can enhance personal productivity and well-being, with broader applications in UX/UI design and digital wellness solutions.
Wood In Hand: Open-Ended Wooden Play, Farnaz Dastranj
Wood In Hand: Open-Ended Wooden Play, Farnaz Dastranj
Masters Theses
This project explores the design of a sustainable, open-ended wooden toy that encourages children’s creativity, collaboration, and physical development. Recognizing the important role of play in learning, the toy aims to connect children to natural materials while supporting skills like eye-hand coordination, flexible thinking, and visual-spatial processing. Free-form linear elements constructed from wood, a renewable, durable, and biodegradable material, the toy invites children to assemble and create various structures using dowels, pegs, and fabric. By offering different connection possibilities and free-form pieces, it fosters imagination, problem-solving, and group play. This project also addresses sustainability by focusing on material longevity, reusability, …
Immersive Stillness In Poetic Space: Textiles For An Uncertain World, Dora Hyunjung Kim
Immersive Stillness In Poetic Space: Textiles For An Uncertain World, Dora Hyunjung Kim
Masters Theses
In an era shaped by environmental crises, the erosion of seasonal rhythms, cultural uncertainty, and the accelerating pace of technological shifts, this thesis explores how textiles—through their tactility, atmosphere, and quiet presence—can serve as vessels for meditative and emotional spaces, which I refer to as "poetic spaces." In the midst of countless unpredictable variables and a rapidly evolving cultural landscape, there is a growing need for environments where silence and quiet reflection can unfold. Within this broader context, poetic space functions not merely as an aesthetic concept, but as a vital site for emotional grounding and inner restoration.
This research …
Patchworks - A Design Framework For Repairing Systems, One Patch At A Time., Jack A. Martinez
Patchworks - A Design Framework For Repairing Systems, One Patch At A Time., Jack A. Martinez
Masters Theses
Design interventions for social good often fall short—ineffective at best and harmful at worst. Even successful projects tend to have fleeting impacts. Despite prototyping, innovation, and scaling expertise, designers struggle to create lasting community change. Skills that drive capitalist markets remain underutilized in the social sector. Reducing barriers to entry in the design for social good field might foster a more equitable, service-oriented design practice.
This thesis examines how designers can collaborate ethically and effectively with community organizations to support their missions. It examines the challenges and benefits of applying a ‘patchwork design approach’ to social good through real-world partnerships. …
Time Reclamation, Yuming Hu
Time Reclamation, Yuming Hu
Masters Theses
In today’s involution culture or “internal competition”, epitomized by China’s 996 work schedule, time is tracked like a quota rather than lived. Drawing on Camus’ call to make one’s very existence a quiet act of rebellion, this thesis answers alienated time with multisensory design.
Four interventions, the Thermochromic Table, Blinds Light, Dappled Shadows Light, and a haptic Squeeze Timer, using temperature, light, shadow, and touch to stage brief “moments of awareness.”
Instead of urging users to optimize every second, these objects invite them to pause, feel, and enjoy time. Each prototype softens the clock’s rigid tick into a gentle cue, …
Gamifit, Sishu Wu
Gamifit, Sishu Wu
Masters Theses
How can we make fitness feel more like raising a pet than checking off a chore?
Gamifit is a playful system that helps beginners build exercise habits by blending AR fitness pets (Fitimals) with a simple physical reminder device (The Dock). Instead of tracking numbers and steps, it focuses on emotional motivation—your Fitimal eats, rests, and grows based on your workout consistency. Skip too many days, and they might get sick... or even leave.
This project uses gamification to bring short-term joy into a long-term challenge, creating a softer, kinder fitness journey—one that feels fun, forgiving, and actually worth sticking …
Designing Between Worlds, Levon Kostandyan
Designing Between Worlds, Levon Kostandyan
Masters Theses
This thesis reimagines design as a means of cultural continuity—an act of memory, resistance, and transformation. Rooted in the diasporic Armenian experience, it explores how identity is carried not only through storytelling, but through materials, rituals, and objects that evolve across time and place. Through the transformation of pomegranate skin from waste into a meaningful design material, the project navigates the space between symbolism and substance, honoring both the fruit’s ancestral weight and its potential as a living material language.
The work moves between personal narrative, historical research, and material experimentation, engaging with themes of displacement, hybridity, and embedded knowledge. …
Where Motion Lingers..., Cheng-Lin Lee
Where Motion Lingers..., Cheng-Lin Lee
Masters Theses
In the pursuit of seamlessness, modern technology has become oversimplified, reduced to simple taps and pushes of buttons. This standardized interaction feels distant and mechanical, offering services without inviting touch, movement, or emotion.
This thesis explores how technology can blend into everyday life in a gentle way. The designed objects will focus on integrating familiar movements that elicit moments of harmony within interactions with technology. Through design transformations, this project seeks to uncover how everyday movements, like lifting a handle and placing flowers, can transform our technological exchanges into something felt rather than simply performed.
The findings reveal that when …
Rooted In Embodied Making: A Notebook On Process, Vija Lietuvninkas
Rooted In Embodied Making: A Notebook On Process, Vija Lietuvninkas
Masters Theses
This thesis takes the form of a wooden box containing an archive of fragments – scanned notebooks, sketches, photographs, emails, journal entries, and other materials – that trace a year of embodied, process-based inquiry. Rather than presenting a linear argument or a polished final product, the work reflects a nonlinear, exploratory methodology grounded in making, wandering, and self-reflection.
Born within the context of the 2025 Sustainability Design Lab, an interdisciplinary initiative at RISD examining the material culture of wood across design fields, this project documents the artist’s evolving engagement with green wood as both material and metaphor. Through practices such …
Smora: Breath As Memory, Pratikesh Pundkar
Smora: Breath As Memory, Pratikesh Pundkar
Masters Theses
Smora: Breath as Memory explores smell as a medium for memory, presence, and emotional communication in a world dominated by visual and audio stimuli. The project investigates olfactory interaction through multisensory design, proposing a tangible product system called Smora Cassette that captures, stores, and shares scent memories. Grounded in user research, expert interviews, and material prototyping, Smora speculates a future where smell reconnects us to the truth of lived experience, offering a poetic yet grounded alternative to AI-generated realities.
Graphic Gestures On The Digital Surface; In Defense Of The Observational, Soyoung Ro
Graphic Gestures On The Digital Surface; In Defense Of The Observational, Soyoung Ro
Masters Theses
This thesis offers a subjective and process-based exploration of digital tools, challenging the dominant function-driven mindset that often defines digital design today. Rather than prioritizing speed, efficiency, or usability metrics, this work is a shift in focus toward experience, spatial awareness, and the subtle dynamics of interaction.
Rooted in acts of attention—looking inwards, looking outwards—this approach begins by setting aside assumptions about what tools are for, in order to ask how they shape our behaviors and ways of thinking. In doing so, it proposes a design methodology grounded in presence over productivity, process over execution, and agency over automation.
The …
Bell Telephone System’S Preeminent Role In The Growth Of Industrial Design, Ralph O. Meyer, Russell A. Flinchum
Bell Telephone System’S Preeminent Role In The Growth Of Industrial Design, Ralph O. Meyer, Russell A. Flinchum
Purdue University Press Books
Histories of design pay scant attention to the corded telephone, which played an immeasurable role in early communication. Although the Bell System, with many Nobel Prizes, is justly acknowledged for its technical prowess, it should also be recognized for its early and considerable impact on the developing discipline of industrial design. In 1930, young Henry Dreyfuss, who would later become known as a pioneer of industrial design, was retained by the Bell System as a design consultant and matured in that environment. With substantial input from Bell System engineers, Dreyfuss and his staff produced attractive telephone designs that were manufactured …
Fountain, Sadaf Azadehfar
Fountain, Sadaf Azadehfar
Theses and Dissertations
This thesis investigates the intersections of water, power, identity, and architecture through the lens of colonial and postcolonial landscapes, focusing particularly on Persian gardens and fountain sculptures. Drawing on historical, cultural, and symbolic frameworks, the study explores how water systems embody both practical and spiritual roles, positioning water as a force of control, resistance, and regeneration. Central to this work are analyses of arches and garden designs, which serve as architectural metaphors for cosmic harmony, community gathering, and contested space. Through a combination of visual analysis, historical research, and personal artistic practice—including ceramic sculptures and multimedia installations—this thesis traces the …
Sustainable Fashion Identified: An Exploration And Education Of Sustainable Apparel, Michaela M. Lentsch
Sustainable Fashion Identified: An Exploration And Education Of Sustainable Apparel, Michaela M. Lentsch
Department of Textiles, Merchandising and Fashion Design: Dissertations, Theses, and Student Research
Consumers today are searching for and are loyal to companies who support their views and concerns about sustainability. The fashion industry is one of the biggest industries in the world, but one that has many environmental and sustainability concerns. Fortunately, there are many ways the fashion industry and consumers can take steps to make sustainable change and better the planet. Small fashion businesses and boutiques can make positive changes to operate and provide sustainable options and services for customers which can help the planet become more sustainable.
Through this manuscript, an assortment of sustainable methods and practices will be shared …
Mobile Hyflex In Product Design Studios, Ceri Almrott
Mobile Hyflex In Product Design Studios, Ceri Almrott
Case studies: Digital Education
Studio 201: Design Process is a year 2 design studio module which looks to teach students the iterative design process and is typically structured around active learning and problem-solving in physical studio spaces. Historically the primary learning occurred during a 4hour studio session with an additional 2-hour supervision session occurring later in the week. For the 2024-2025 academic year this model was flipped with active studio activities taking the whole of the early week, 4-hour session and the more theoretical and knowledge transfer activities occurring in the shorter session via Hyflex delivery. The goal of this session was to take …
Corsets Of Empowerment, Dorsa Farzi
Corsets Of Empowerment, Dorsa Farzi
Department of Textiles, Merchandising and Fashion Design: Dissertations, Theses, and Student Research
This project explores the intersection of fashion and activism, using contemporary design to reflect on significant women’s rights movements from around the world. This exhibition presents four uniquely crafted corsets, each representing a pivotal movement, from the Suffragette era to the ongoing fight for gender equality in Iran. Through modern aesthetics, innovative construction, and symbolic details, this project transforms clothing into a medium for dialogue and advocacy. Fashion becomes more than just design—it becomes a powerful tool for storytelling, sparking awareness, and encouraging new perspectives on gender equality and activism.
This project was exhibited at the Robert Hillestad Gallery, University …
Space Odyssey Mobile App And Board Game For Vaping And Smoking, Brittany J. Baker
Space Odyssey Mobile App And Board Game For Vaping And Smoking, Brittany J. Baker
SPARK Symposium Presentations
Brittany Baker
Belmont University
March 29, 2025
Abstract
Space Odyssey is a creative initiative designed to reduce the stigma around vaping and smoking while raising awareness of their risks and healthier alternatives. Due to negative judgment, open conversations about vaping and smoking are often avoided, leading to a lack of education and awareness. To address this, Space Odyssey combines a social mobile app and an interactive board game. The app offers a safe digital space for education and discussion, while the board game encourages social interaction and community dialogue. By blending technology with personal connection, Space Odyssey aims to empower …
The Curious Case Of Japanese Denim, Aaron Francis Ward
The Curious Case Of Japanese Denim, Aaron Francis Ward
Japanese Society and Culture
From its humble beginnings as wholly utilitarian workwear in the 19th century, to its modern rise to high-fashion, the ubiquity of denim, particularly in the form of jeans, has had a fascinating journey in its little-over-150-year history (Beazley, 2015). Of note has been the recent rise in popularity of Japanese denim. Since the end of the Second World War, Japan seems to have had an insatiable demand for Americana (Marx, 2023). Yet, if considered in the sociohistorical context of Japanese-American relations, this ought to be highly improbable. The current paper examines the sociological nature of Japanese denim from semiotic …
Use And Benefits Of A Therapeutic Hypnosis Interactive Media Program For Chronic Pain Management: A Pilot Study, Mark P. Jensen, Joy F. Chan, Owen Gottlieb, Laurence I. Sugarman, Emily Stensland
Use And Benefits Of A Therapeutic Hypnosis Interactive Media Program For Chronic Pain Management: A Pilot Study, Mark P. Jensen, Joy F. Chan, Owen Gottlieb, Laurence I. Sugarman, Emily Stensland
Articles
Chronic pain is a common condition that has significant negative effects on individuals and society. Opioids continue to be the primary treatment provided to the billions of individuals with chronic pain, despite their general lack of efficacy and significant negative side effects. A growing body of research supports the potential of therapeutic hypnosis for helping individuals better manage their chronic pain. However, access to this treatment is limited. The availability of a hypnosis digital therapeutic has the potential to address this access problem. The current study was designed to evaluate the feasibility of a digital therapeutic hypnosis prototype (not yet …
Releaf By Design: Eco Conscious Cannabis Packaging, Abigail Jane Fleishman
Releaf By Design: Eco Conscious Cannabis Packaging, Abigail Jane Fleishman
Graphic Communication
ReLeaf is an innovative project that explores the dynamic intersection of sustainability and functionality in cannabis packaging. This project explores the urgent need for environmentally responsible solutions in an industry often reliant on single-use plastic. This project uses an innovative lens to research current eco-friendly packaging using kraft paperboard tubes, ultraviolet glass jars, and post-consumer recycled (PCR) plastics. This project aims to create a packaging solution that meets industry safety standards while appealing to eco-conscious consumers by prioritizing recyclability, biodegradability, aesthetic design, and compliance with safety regulations. The branding strategy, embodied in the name “ReLeaf,” emphasizes the therapeutic benefits of …
Defining Inclusive Ux Design: Key Criteria And Industry Insights For Creating Equitable User Experiences, Layla M. Bakhshandeh
Defining Inclusive Ux Design: Key Criteria And Industry Insights For Creating Equitable User Experiences, Layla M. Bakhshandeh
Graphic Communication
This study establishes key criteria for inclusivity in UX design to aid designers in creating more inclusive practices. Analyzing inclusivity guidelines from Adobe, Slack, Microsoft, and Google, the scope expanded to include the top ten UX-related companies, such as Apple and Amazon, to reduce bias. The identified criteria are community, diversity and representation, non-discrimination and equity, and adaptability. Interviews with professionals revealed limitations in terms of diversity and highlighted the need to address power and accessibility. The study also linked inclusive design to universal design principles, emphasizing error prevention and adaptability. The final criteria consist of Inclusion, Community, Communication, and …
Moonlight Matcha Process Book, Adrienne Liang
Moonlight Matcha Process Book, Adrienne Liang
Graphic Communication
As matcha continues to rise in popularity across the United States, there are significant gaps in consumer awareness regarding its health benefits and cultural significance. Moonlight Matcha, a fictitious brand developed for my senior project, seeks to bridge those gaps by educating consumers about the wellness benefits of matcha while featuring a modern, appealing design that resonates with a broad audience. This project has been especially meaningful because it allowed me to explore the full process of building a brand from the ground up – from brand strategy and storytelling to packaging development and user experience (UX) design. It brings …
Design Thinking Process Leads To Prototype, Rouri Takahashi
Design Thinking Process Leads To Prototype, Rouri Takahashi
CAFE Symposium 2025
This project follows the Design Thinking Process and involves the development of an innovative, zippered small pouch designed with unique interlocking. The idea and design are entirely original, inspired by the principles of the Interlock system. I would like to present my steps through the current prototype.