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Articles 61 - 90 of 146
Full-Text Articles in Illustration
Trees That Burn At Night, Kayla Burrell
Linear Reflections, Anna Timbes
Waiting, Ciaran Francis
When You're Old Enough To Drive, Alice Tyszka
Making A Picture, Ciaran Francis
Weeping Willow, Lucy Gamblin
Didn't See You There, Kayla Burrell
Swan Lake Sky, Hanna King
Spider Legs, Macy Petty
Reflection, Ella Chesney
On Snow Time, Laura Dame
Fellowship, Laura Dame
Vase In Chun Blue, Cecilia Mcginnis
Revelation, Savannah Jones
Melted Sugar, Emily Clancey
It's Magic, Alice Tyszka
Food, Liron Golan
Intrusive Thoughts In Academic Settings, Grayson Jarrell
Intrusive Thoughts In Academic Settings, Grayson Jarrell
The Echo
No abstract provided.
The Voids We Fall Into, Edwin U. Aguilar
The Voids We Fall Into, Edwin U. Aguilar
Toyon: Multilingual Literary Magazine
This work hasn't been uploaded or published anywhere else.
Beast And Man In India: Undoing John Lockwood Kipling’S Imperial Citation, Oishani Sengupta
Beast And Man In India: Undoing John Lockwood Kipling’S Imperial Citation, Oishani Sengupta
Criticism
This article posits that John Lockwood Kipling’s Beast and Man in India (1891), the illustrated compendium on animals that mixes discussions of colonial cross-species entanglements with personal reflections on transforming local arts and crafts in India in the service of imperial power, is a multiauthored book. Centering the presence of Indian illustrators as central to Beast and Man’s texture, this essay uses the term “imperial citation” to highlight the range of strategies Kipling uses to overtly and covertly appropriate the labor of Indigenous creators within the fabric of this volume. By placing the material text within the context of colonial …
I Buried The Fireworks Under The Tree, Sihan Zhu
I Buried The Fireworks Under The Tree, Sihan Zhu
Masters Theses
Unreachable memories always surround me. I've been trying to extract logical parts from my chaotic memories, hoping to find a connection with the world within the soundless, intangible black fireworks stored in my retina under the grand fireworks display. When I first encountered intaglio printmaking, I impulsively drew subconscious memories on the plate, arranging them along some chaotic storylines. Gradually, I realized that I needed to create my own logical structure. So I started using specific visual symbols and repeating them, using the repetition of the printmaking process to search for logical clues. Printmaking with its special rhythm allowed me …
Liquid Border, Yingfan Jia
Liquid Border, Yingfan Jia
Masters Theses
A River is a mighty and constantly-evolving force, leaving behind an intricately designed and constantly changing system. Not just a river, the Rio Grande stretches all the way from Colorado before intersecting with the US-Mexico Border in southern Texas - a point where the powerful forces of nature now merge with a clearly-defined political boundary. The outcome of this is a unique ecological niche, which may often go unnoticed despite its distinctiveness.
Texas is famous for its farms and ranches, and the Rio Grande Valley of South Texas was once an agricultural hub. However, urbanization and the depletion of water …
Making Then Meaning, Ben Denzer
Making Then Meaning, Ben Denzer
Masters Theses
This is an artist talk contained within a book. It is 816 pages and 49 minutes long. Closed captions run across the spreads. A video of this talk can be watched on bendenzer.com/making-then-meaning
At RISD, I’ve been prompted to expand the scope and tools of my practice and to reflect on questions of meaning in my work.
I spend my days making things, but I’ve never really had good answers to questions of why I make the things I make, or what their meaning is. I don’t think there are simple answers to these questions.
I think meaning comes from …
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke
Honors Projects
Project Contrast is a video game that explores how the unique traits inherent to video games might engage reflective player responses to qualitative experience. Project Contrast does this through suspension of disbelief, avatar projection, presence, player agency in storytelling, visual perception, functional gameplay, and art. Considering the difficulty in researching qualitative experience due to its subjectivity and circular explanations, I created Project Contrast not to analyze qualia, though that was my original hope. I instead created Project Contrast as an avenue for player self-reflection and learning about qualitative experience. While video games might be just code and art on a …
The Hospitality Of Doubt, Ian Grieve
The Hospitality Of Doubt, Ian Grieve
Art Theses and Dissertations
This paper discusses the last two years of research toward a Master of Fine Art in Studio Art. I mainly address my painting practice, but while in the program, I have worked in collage, ceramics, intaglio printmaking, and sculpture. My paintings are thick, multilayered, and often contain ambiguous narratives. The pictures develop through engagement, openness, and response within the work. I seek and embrace connection with viewers of the work. The spectator ‘completes’ the art and enhances or alters the artworks meaning by observing it and applying their individual perspectives. I seek to incorporate a sense of nostalgia and familiarity. …
Perils Of The Heroine: The Historic Role Of Woman In Comics, Britain Bray
Perils Of The Heroine: The Historic Role Of Woman In Comics, Britain Bray
MFA in Illustration & Visual Culture
Now more than ever the comics industry is welcoming diversity in its creators and stories, but with its historically misogynistic past, what legacy are creators inheriting? This essay seeks to explore that history, delving into the various eras of American Comics and how sexism shaped them. From the earliest heroines of the 40s, the ground-breaking feminist indie comics of the 70s, and the rampant female sexualization of the 90s, examples of brilliance and drudgery will be investigated in order to gain a better understanding of how comics became what they are today.
Monster Planet Bounty Hunter, Arthur Santoro
Monster Planet Bounty Hunter, Arthur Santoro
MFA in Illustration & Visual Culture
In this paper I will be discussing my personal interest in games and art as well as my experience and process working on my original board game: Monster Planet Bounty Hunter. I will also discuss my visual influences, how I approach making games and why I think games are an important form of art.