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Game Design Commons

Open Access. Powered by Scholars. Published by Universities.®

2015

Gameful learning

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Full-Text Articles in Game Design

Making Waves, Mixing Colors, And Using Mirrors: The Self-Regulated Learning Support Features And Procedural Rhetoric Of Three Whole-Body Educational Games, Emily Johnson Jan 2015

Making Waves, Mixing Colors, And Using Mirrors: The Self-Regulated Learning Support Features And Procedural Rhetoric Of Three Whole-Body Educational Games, Emily Johnson

Electronic Theses and Dissertations

This dissertation investigates the question, "How can the procedural rhetoric of three whole-body educational games improve the understanding of self-regulated learning with digital technology?" It explores three whole-body educational games (WBEGs) using a quantitative study, a case study, and analyses of their procedural rhetoric to better understand the roles these types of games can have in teaching digital literacy and self-regulated learning (SRL) skills. The three WBEGs, Waves, Color Mixer, and Light and Mirrors, are each intended to teach science concepts to players. These games are similarly structured in that they all invite players to immerse themselves in the game …