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Articles 1741 - 1770 of 2335
Full-Text Articles in Art and Design
Blueprints, Sara Alfieri
Blueprints, Sara Alfieri
School of Art, Art History, and Design: Theses and Student Creative Work
I am captivated by the relationship between ceramic vessels and architecturally-inspired structures. My goal is to create a variety of abstract compositions that are both visually stimulating and functionally engaging. Through the act of fitting, placing, and interacting with forms and surfaces, I explore the interplay between design, function, and accessibility. These interactions, in turn, invite a deeper exploration of how we navigate and experience space, both visually and physically.
The structures in my work serve as both tangible and conceptual support systems for my ceramic vessels. While the vessels can exist independently, their connection with the structures is revealing. …
Artificial Interiors, Alex Renbarger
Artificial Interiors, Alex Renbarger
School of Art, Art History, and Design: Theses and Student Creative Work
Artificial Interiors is a series of intimately scaled paintings that depict dramatically lit domestic interiors. My limited yet saturated color palette creates a dark atmosphere that feels both strange and familiar, contributing to the unsettling ambiance of the domestic scenes. Their origins in Artificial Intelligence (AI) prompts further reinforce this effect. Each painting begins as a composite collage created with AI-generated images, iterative prompts, and Photoshop, in a process that creates fantasy spaces, detached from real ones, even as their elements - sofas, chairs, corners, stairs - suggest common expectations and experiences for domestic life in the U.S.
These digitally …
Re-Constellations, Catherine Harper
Re-Constellations, Catherine Harper
Arts and Design
I was born a full-bull Taurus, in what I now know as a Snake Year. My father pointed out sharp stars in the cold night above rural Northern Ireland – Orion, Cassiopeia, the Seven Sisters, and the Plough. He named the ejaculate arc of the Milky Way and the other-worldly emerald ripple of far-off Aurora. Growing up in a farming community, the seasons were marked by stellar movements, the lunar calendar, the mythologies and rituals of equinox and solstice, and their impact on fallow and fertile land. The moon’s tidal rhythms illuminated and enshadowed my background, the celestial rain of …
Painting Stories And Filming Change, Coralynn V. Davis
Painting Stories And Filming Change, Coralynn V. Davis
Faculty Contributions to Books
Mithila Art has helped illuminate various aspects of the relationship between gendered Maithil social roles and Maithil women’s narratives in connection with a feminist participatory action research project conducted primarily in 2016-2017 in and around the northern Bihari town of Madhubani. While participatory action research philosophically and methodologically attends to process as much as product, Mithila Art played a role in the process and product of making a documentary film and in our capacity to understand and communicate with varied audiences about shifting Maithil gender norms. The research and filmic project provided insight into the complex relationship among the stories …
Cover Art - Suspicous Baby, Georgia Leakey
Improving The User Experience Of Joining Bowling Green State University’S Intramural Sports Program, Emily Piekenbrock
Improving The User Experience Of Joining Bowling Green State University’S Intramural Sports Program, Emily Piekenbrock
Honors Projects
This project, completed as part of the Honors and VCT Synthesis coursework at Bowling Green State University, focuses on improving the user experience of joining and participating in the university’s intramural sports program. Despite the program's popularity and impact on student life, usability issues within its IMLeagues platform and inconsistent or missing rulebooks have created barriers to entry and engagement. To address these challenges, the project involved the design and development of a standardized, user-friendly set of rulebooks for all intramural sports, a how-to guide for purchasing IM passes, and a quick-reference card for flag football referees. Grounded in research …
Satori 2025, Jack Guimont, Elida Roskamp, Lucy Severson, Ashley Shorba, Emily Sowers, Jack Mulvaney, Madeline Avila, Osvin Baltazar Gonzalez, Celia Stern, Kiera Norman, Ashleigh Campbell, Allen Wedekind, Dorothy Moore, Caitlin Larsen, Jackie Velishek, Jaydon Wilson, Elysia Beynon, Grace Emiliusen, Sunehra Subah, Elena Kulschar, Zoey Cavanaugh, Alivia Tima, Jed Nelson, Draconian Onyz, Ava Diekmann, Elly Herrick, Helena Dowler, Kristin Victor, Elizabeth Schneider, Isabel Teitelbaum, Greta Kirsch, Sarah Huderle, Caleb Kottke, Maria Windley-Daoust, Tim Galvin, Kaylee Nickisch
Satori 2025, Jack Guimont, Elida Roskamp, Lucy Severson, Ashley Shorba, Emily Sowers, Jack Mulvaney, Madeline Avila, Osvin Baltazar Gonzalez, Celia Stern, Kiera Norman, Ashleigh Campbell, Allen Wedekind, Dorothy Moore, Caitlin Larsen, Jackie Velishek, Jaydon Wilson, Elysia Beynon, Grace Emiliusen, Sunehra Subah, Elena Kulschar, Zoey Cavanaugh, Alivia Tima, Jed Nelson, Draconian Onyz, Ava Diekmann, Elly Herrick, Helena Dowler, Kristin Victor, Elizabeth Schneider, Isabel Teitelbaum, Greta Kirsch, Sarah Huderle, Caleb Kottke, Maria Windley-Daoust, Tim Galvin, Kaylee Nickisch
Satori Literary Magazine
The Satori is a student literary publication that expresses the artistic spirit of the students of Winona State University. Student poetry, prose, and graphic art are published in the Satori every spring since 1970.
The Satori 2025 editors and creators are:
Design and Technical Editors: Elida Roskamp, Lucy Severson, Ashley Shorba, Emily Sowers
Fiction Editors: Jack Guimont, Jack Mulvaney, Elida Roskamp
Poetry Editors: Madeline Avila, Ashley Shorba
Art Editors: Lucy Severson, Emily Sowers
Vibe Coordinator: Jack Guimont
The Satori 2025 faculty advisor is Dr. Liberty Kohn, Professor of English
Includes the annual WSU English Department prize winners:
2025 Winona Prize …
Titian’S Bacchus And His Two Loves, Fern Luskin
Titian’S Bacchus And His Two Loves, Fern Luskin
Publications and Research
Titian's Bacchus and Ariadne represents not only Bacchus' attraction to Ariadne, as has long been recognized, but also his infatuation with a boy-satyr, Ampelos, who struts at the centre of the composition. The little satyr's identity, recognized in the seventeenth century, but overlooked by modern scholars, is confirmed by newly revealed pentimenti. Titian was probably the first to embed this homoerotic love story in a painting depicting the Bacchus and Ariadne myth. The textual impetus for Titian's inclusion of the Ampelos myth was Nonnos' Dionysiaca. Guided by Nonnos' text, Titian alludes not only to Bacchus' love for Ampelos, …
Con Fe Te Vere Otra Vez, Edwin Perez-Hernandez
Con Fe Te Vere Otra Vez, Edwin Perez-Hernandez
Student Projects
"Con Fe the vere otra vez" is a photographic series that documents the struggles associated with immigration. How it causes a divide in the familial construct as one member separates themself to build a better opportunity while sacrificing the opportunity to live a life with the family they were raised with. This work focuses on showing how though separated they still find ways to connect with each other. This series also serves as a way to connect and comfort immigrants and individuals whose family immigrated and remind them they are not alone. In a political climate where Mexican and Mexican-Americans …
“Something To Be Involved In”: Fostering Intra-Campus Community Through Zine- Making And The Potentials Of A Zine Library At Binghamton University, Autumn Jacobs
Library Research Scholars Program Spring 2025
Zines encompass a wide variety of works broadly defined as self-published print works that are not made with profit in mind. They have long fostered community networks for marginalized groups and fringe interests. In recent years, they have increasingly been used in academic contexts, through class assignments, student organizations, and library programming. While there have been a number of zinemaking initiatives at Binghamton University, there has been little institutional support for this work and it has been incredibly fragmented. This project aims to bridge the gaps between zinemakers and administrative support through the creation of a campus zine library. During …
Submergence, Benjamin Hunt
Blanket Statements, Issue 168, Spring 2025
Blanket Statements, Issue 168, Spring 2025
Blanket Statements: News Publication of the American Quilt Study Group
Blanket Statements, Issue 168, Spring 2025
Mobile Hyflex In Product Design Studios, Ceri Almrott
Mobile Hyflex In Product Design Studios, Ceri Almrott
Case studies: Digital Education
Studio 201: Design Process is a year 2 design studio module which looks to teach students the iterative design process and is typically structured around active learning and problem-solving in physical studio spaces. Historically the primary learning occurred during a 4hour studio session with an additional 2-hour supervision session occurring later in the week. For the 2024-2025 academic year this model was flipped with active studio activities taking the whole of the early week, 4-hour session and the more theoretical and knowledge transfer activities occurring in the shorter session via Hyflex delivery. The goal of this session was to take …
Art Meets Commerce: How Exhibitions Shape Visitor Behavior In Tourism Shopping Centers, Xi Wang, Rui Ma, Lan Yang, Jie Zheng
Art Meets Commerce: How Exhibitions Shape Visitor Behavior In Tourism Shopping Centers, Xi Wang, Rui Ma, Lan Yang, Jie Zheng
Journal of Global Hospitality and Tourism
Serving as prominent leisure and entertainment platforms, tourism shopping malls have evolved their appeal by integrating art exhibition centers, thus magnifying the retail ambiance. This study dived into the correlation between the incorporation of these art centers within tourism shopping environments and the subsequent consumer propensity to visit, encompassing a meticulous evaluation of both the art exhibits attributes and art exhibition center attributes. Utilizing the technique of structural equation modeling for the analysis, this research unraveled various aspects of this interplay with 437 surveys from art exhibition customers in shopping malls. It was found that all the examined factors, with …
Homebody, Ashley Larson
Cornelia Fort Airpark, Ava L. Zindel
Cornelia Fort Airpark, Ava L. Zindel
SPARK Symposium Presentations
Cornelia Fort Airpark is an abandoned private airport that has been turned into a festival space, park, and biking trail for the people of Nashville. The Airport operated from the 1940s to 2011 until it was deemed unusable after the Cumberland River flooded Nashville in 2010. The park now hosts the Cornelia Fort Pickin' Party every summer, a community event featuring folk artists, craft beer, and local vendors. It is named after the first female pilot to die on duty in WWII, Cornelia Fort. She grew up in Tennessee, and the airpark was built in the 1940s, not far from …
Uprising, Issue 19 [Spring 2025], University Of Northern Iowa. Northern Iowa Student Government.
Uprising, Issue 19 [Spring 2025], University Of Northern Iowa. Northern Iowa Student Government.
Uprising
Contents:
Lasting Light --- 10
Timeless Allure --- 12
In Its Tenth Year --- 20
Remember Me --- 21
Enduring the Season --- 23
Capitol Charade --- 24
Political Fashion and the Conservative Cultural Shift --- 30
Untitled Poems --- 31
Blackout Poetry --- 32
Tin-Iversary --- 34
What does Uprising mean to you? --- 42
Wattpad Girl --- 44
Eccentricity --- 46
A Celebration of Genres and Girls: A Three-Way Interview --- 54
Senior Spring --- 56
My Life My Choice --- 57
Fate in Focus --- 58
Speak Up: Speak Up! --- 66
Sapphics --- 68
Tattooed Narratives …
Using Generative Ai To Procedurally Populate Assets In An Ascii Level, Tianxing Jiang
Using Generative Ai To Procedurally Populate Assets In An Ascii Level, Tianxing Jiang
Level Design Theses and Dissertations
This study focuses on how to make use of generative AI in game level development by procedurally populating assets at a code-based level in a video game. The researcher aims to enhance developers’ efficiency in aesthetic milestone by adapting a pipeline in which generative AI handles decoration process that has less impact on gameplay. Consequently, the researcher creates a pipeline outlining the best practices for conducting the pipeline using generative AI. The researcher constructed a game level in Left 4 Dead 2 to explore the effectiveness of this pipeline. Testers play the level and provided feedback regarding their experiences, especially …
Alvar Aalto: Past. Present.Future, Matthew Collins
Alvar Aalto: Past. Present.Future, Matthew Collins
Interior Design Capstones
Alvar Aalto serves as a timeless guide for architectural and design principles. These principles are not of universal rigidness but are flexible based on the givenconditions of site, culture, and people. His traditionalmethods of sketching and drawing create a hand to mind connection to the design process. This process, much like his work, develops a mindful and thoughtful outcome of decisions. With computer technology become more increasingly apart of our lives, it is important that we not forget the human point of view rather than purely a rational mode of thinking. This capstone project address how it is possible to …
Architecture Of Union: Exploring Community-Supported Wedding Venues, Erica Keillor
Architecture Of Union: Exploring Community-Supported Wedding Venues, Erica Keillor
Interior Design Capstones
Weddings, as deeply symbolic rituals, often rely heavily on the venue to set the tone and enhance the emotional resonance of the event Yet, the rising cost of wedding venues often excludes couples from lower-to-middle income backgrounds, creating a barrier to access for many. This design project explores the potential of a community-supported greenhouse wedding venue—a model that not only offers affordability through shared community investment but also enhances the symbolic resonance of weddings through its nature-integrated architecture. The design investigates how intentional spatial planning within a greenhouse structure can serve both the practical needs of wedding ceremonies and the …
Food, Design & Desire, Emily Harnden
Food, Design & Desire, Emily Harnden
Interior Design Capstones
The research presented in Food, Design, and Desire examines the impactful role of interior design in shaping the connection between humans and food, with a focus on fine dining environments. Grounded by the thesis, the ideal dining experience creates a profound connection to oneself and the environment around you. This project investigates how built environments influence diners’ emotional and physical experiences, enhancing their intimacy with food. The research addresses the interplay between space, desire, and the human relationship with culinary experiences, aiming to develop design strategies that increase customer retention and deepen the human connection to food.
This project utilizes …
Perspectives On Gaming Throughout The Years, Noh Fekre
Perspectives On Gaming Throughout The Years, Noh Fekre
ART 108: Introduction to Games Studies
Video games are a lot younger of an art form compared to other mediums like books or movies which means how they fit into our culture isn’t really set in stone yet. They have existed for a while but got their first big boom through arcades and home consoles. I want to look at how video games present themselves differently to other mediums and how that might have affected their perception amongst the general populace while also looking at how that perception has changed over time due to how games have changed themselves.
When The Audience Takes The Controller: How Streaming Is Changing The Way We Play Games, Lea Wilhelmer
When The Audience Takes The Controller: How Streaming Is Changing The Way We Play Games, Lea Wilhelmer
ART 108: Introduction to Games Studies
For decades, video games have been understood as solitary experiences. A player would sit alone or with a small group, controller in hand, navigating digital worlds where every action, decision, and outcome was shaped by their own input. At its core, gaming was personal. The lines between the audience and player were clearly drawn. The player was the one actively involved in the game, while everyone else was an observer, watching from the sidelines. This traditional model has seen significant transformation in the last decade, as the rise of streaming platforms like Twitch, YouTube Gaming, and other similar services radically …
Redefining Fun: How Realism And Effort Engage Players In Video Games, Marsel Abdullin
Redefining Fun: How Realism And Effort Engage Players In Video Games, Marsel Abdullin
ART 108: Introduction to Games Studies
In the current era of video game development, the gaming industry frequently pursues instant gratification, creating a landscape for immediate and empowering rewards. Current trends clearly show that experiences allow players to become superhuman or extraordinary beings with very little difficulty, satisfying a common desire for escapism and power. This suggests that “fun” is commonly associated with ease, speed, and constant positive feedback. However, my counter-argument is the emergence of games such as Kingdom Come: Deliverance and Red Dead Redemption 2. These games operate with a different game design and philosophy. In fact, they embrace slowness, hardship, and the detailed …
The Evolution Of Video Game Collectibles And Marketplaces, Leland Lee
The Evolution Of Video Game Collectibles And Marketplaces, Leland Lee
ART 108: Introduction to Games Studies
Digital Collectibles such as weapon skins, avatar skins, emotes, and in-game art were created as a playful surprise for the video game experience. Many years later, it has produced a multibillion-dollar economy in the gaming industry and is also responsible for the high demand for intriguing in-game collectibles. Although these cosmetic features were initially meant for looks, they have evolved into something of actual value that has completely changed the landscape of games and how they are played. As a result, this has created an intricate environment where players are able to buy, trade, and sell in-game collectibles in both …
Nothing Is Off Limits, But Not Everything Is Done Right: Exploring Ineffability, Alejandro Maciel
Nothing Is Off Limits, But Not Everything Is Done Right: Exploring Ineffability, Alejandro Maciel
ART 108: Introduction to Games Studies
Games are capable of addressing absolutely anything. No topic is too big, too controversial, or too emotional. but not everything is done well; the problem isn't the subject, it's always the delivery. When the developers approach heavy topics without care, they risk doing harm. bwhen they do their research and consult communities and write with purpose, the result can be transformative. Representation, when handled with attention, isn't political correctness; it's simply good storytelling. it's how games become more than entertainment. They become tools for empathy, education, and more valuable connections
The Cost Of Creative Freedom: Comparing Aaa And Indie Game Development, Andrei Morgunov
The Cost Of Creative Freedom: Comparing Aaa And Indie Game Development, Andrei Morgunov
ART 108: Introduction to Games Studies
The independent development model provides developers with creative freedom and personal fulfillment because it enables them to learn through hands-on experience while creating distinctive experiences and developing diverse skills. It provides them with both long-term ownership of their work and the chance to achieve remarkable success through their own efforts while allowing them to maintain direct communication with players who appreciate their creative output. The choice between AAA and indie depends on individual career goals, but developers who view games as more than just products of entertainment can find greater meaning in the indie path, Long-term triple-A developers who want …
Something Around Storytelling | Risd Mfa Illustration Anthology 2025, Illustration Department, Illustration Mfa, Yimiao Wang, Tori Hong, Qing " Christine" Wen, Rong Xu, Esther Du, Anum Naseer, Maren Curtis, Yuanhui "Yan" Li, Sadie Levine, Georgia Darley Oldham, Mawra Tahreem, Margaryta Winkler
Something Around Storytelling | Risd Mfa Illustration Anthology 2025, Illustration Department, Illustration Mfa, Yimiao Wang, Tori Hong, Qing " Christine" Wen, Rong Xu, Esther Du, Anum Naseer, Maren Curtis, Yuanhui "Yan" Li, Sadie Levine, Georgia Darley Oldham, Mawra Tahreem, Margaryta Winkler
Illustration MFA Anthologies
What follows is a collection of twelve essays by the students of RISD’s Illustration Practice MFA programme, variously reflecting upon their thesis projects, or their creative practice more generally. It allows us an opportunity to chart the many themes and perspectives that inform their work—to notice moments of both overlap and divergence. This anthology not only offers us a window into their individual practices, but also provides a glimpse of the spirit and camaraderie that underscores their experience as a cohort. The very making of this anthology is a reflection of that collective spirit, and you will find many traces …
Teaching Video Composition And Digital Rhetoric In The Youtube Era: Analysis And Research Of Academic Video Essays In The College Composition Classroom, Carmen Ollila
All NMU Master's Theses
As video-based communication has gained popularity across sites like YouTube, it is essential to represent this type of rhetorical communication within the college composition classroom. Using video and filmmaking to communicate information in the classroom is not new, as academics have explored such media as aids to writing since the 1970s, following the popularity of news broadcasting in the 1950s. In the 21st Century, teaching students video composition and digital rhetoric in an era where a platform such as YouTube has made it easier to share information to a large audience. The freshman college composition classroom should provide the tools …
The Devil Wears Prada Historical Fashion History Project, Gioia Solano, Caroline Hardy
The Devil Wears Prada Historical Fashion History Project, Gioia Solano, Caroline Hardy
SPARK Symposium Presentations
The Devil Wears Prada (2006), directed by David Frankel, serves as a rich visual case study of early 21st-century fashion. Set in New York City, the film follows recent college graduate Andy Sachs (Anne Hathaway), who lands a job at the prestigious fashion magazine Runway, working under its powerful and demanding editor-in-chief, Miranda Priestly (Meryl Streep). The film captures the fast-paced, image-driven fashion industry of the mid-2000s, reflecting broader cultural themes of ambition, conformity, and identity.
The soundtrack—featuring artists like Madonna and U2—complements the vibrant energy of the fashion world during a time of globalization and mass consumption. Stylistically, …