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Articles 1411 - 1440 of 2335
Full-Text Articles in Art and Design
Recollections Of A Tejana Life, Carolina Yáñez
Recollections Of A Tejana Life, Carolina Yáñez
Art Theses and Dissertations
This thesis encompasses the life of a young woman navigating life in Texas through various political and social barriers. My interdisciplinary practice analyzes the historical context of Mexicans in Texas from its Revolutionary period into current injustices. Through fiber, printmaking, and photography I create a visual diary to illustrate what the political has made personal. These works display the beauty of Tejano culture, but also the power struggles that threaten communities I care for, as well as my own existence that persists against far-right wing agendas.
Current politics and government leadership in Texas have inspired me to make artwork calling …
The Ones Left Behind, Sophia Mcrae
In Plain Sight Mural, Mahnoor Mamood
Yeule Eko Poster, Edel Razo
“Red” 40, Caroline Rivera
Waihe‘E, Mōhailani Peloso
Mediated Dwelling: Reconstructing The Contemporary Home Space, Nicholas Carraher
Mediated Dwelling: Reconstructing The Contemporary Home Space, Nicholas Carraher
Masters in Architecture Program: Theses
As online social media platforms become dominant areas for self-expression, professional opportunity, and cultural exchange, the role of typical residential architecture in contemporary society is changing to meet the demands of this visually driven and performative culture. Social media’s emphasis on aesthetic appeal, shareability, and curated authenticity challenges traditional architectural paradigms that prioritize functionality, spatial quality, and privacy. This change coincides with the broader Western cultural shift in ideals and social dynamics of the contemporary user. The home space, a once-private refuge, has been redefined in the age of online social media, where physical space is endlessly curated to align …
Deliverance, Beth Odum Walker
Deliverance, Beth Odum Walker
All Theses
My work explores quilting as a vessel for storytelling, honoring the tradition of women’s craft while examining the intersection of personal and generational history. By repurposing fabric imbued with past lives and memories, I construct pieces that embody both the resilience and fragility of the individuals in my family, capturing their struggles, aspirations, and constraints. Through abstraction, material manipulation, and narrative layering, my quilts function as both historical records and contemporary reflections, bridging the past and present through the tactile language of textile art. In describing a quilt as an object, I am including all material, patterning, orientation, scale, and …
Design Dogma: Redefining Tradition And Innovation Through Mahjong., Isabel L. Ahnemiller
Design Dogma: Redefining Tradition And Innovation Through Mahjong., Isabel L. Ahnemiller
College of Arts & Sciences Senior Theses
This design project explores the creation of a Riichi Mahjong set that bridges the traditional cultural heritage of the game with modern design, aimed at introducing the game to new audiences. Riichi Mahjong, a variant of the traditional Chinese Mahjong game, has evolved significantly over the centuries. This project focuses on the development of a visually appealing and functional set that enhances a player’s experience, while staying true to the historical roots of Mahjong. The design uses careful selection of color schemes and symbols, such as the use of both Chinese characters and Arabic numerals to encourage recognition and learning …
Deliberate Practice Disguised As Play, Clayton Mcintosh Mr
Deliberate Practice Disguised As Play, Clayton Mcintosh Mr
Creativity and Change Leadership Graduate Student Master's Projects
The purpose of this project was to create a digital version of a manual exercise I designed to develop the divergent and convergent thinking skills that recognize analogous qualities that lead to creative solutions. The primary focus of the project was to build and test the functionality of the digital version of the exercise. The goal of the digital version is to provide undergraduate graphic design students with creative skill building practice sessions in the format of a video game. This digital version will allow students to conduct practice sessions at their convenience. It is the intent that the video …
Sustainable Fashion Identified: An Exploration And Education Of Sustainable Apparel, Michaela M. Lentsch
Sustainable Fashion Identified: An Exploration And Education Of Sustainable Apparel, Michaela M. Lentsch
Department of Textiles, Merchandising and Fashion Design: Dissertations, Theses, and Student Research
Consumers today are searching for and are loyal to companies who support their views and concerns about sustainability. The fashion industry is one of the biggest industries in the world, but one that has many environmental and sustainability concerns. Fortunately, there are many ways the fashion industry and consumers can take steps to make sustainable change and better the planet. Small fashion businesses and boutiques can make positive changes to operate and provide sustainable options and services for customers which can help the planet become more sustainable.
Through this manuscript, an assortment of sustainable methods and practices will be shared …
Definitively Unfinished: Abraham Cruzvillegas’ Autoconstrucción, Disability Aesthetics, And Crip Materiality, Benjamin Brobst-Renaud
Definitively Unfinished: Abraham Cruzvillegas’ Autoconstrucción, Disability Aesthetics, And Crip Materiality, Benjamin Brobst-Renaud
Theses
Abraham Cruzvillegas’ Autoconstrucción project is the sculptural manifestation of an approach to artmaking rooted in the self-built and continually evolving forms of the neighborhood where Cruzvillegas grew up (Colonia Ajusco near Mexico City). While it might seem surprising to draw a comparison between the forms of Autoconstrucción and Disability Studies, and while Cruzvillegas does not literally depict the disabled human form, Autoconstrucción resonates deeply with this critical space. Disability Aesthetics, in Tobin Siebers’ formulation, is “an attempt to theorize the representation of disability in modern art and visual culture.” Similarly, Jessica Cooley’s Crip Materiality is a methodology that “locates disability …
Summit Disease: The Ecological Horror Of Empire, Nicholas Moore
Summit Disease: The Ecological Horror Of Empire, Nicholas Moore
Theses
This project focuses on the use of insect imagery in art and media and the theories and concepts that have been instrumental in understanding the cultural and political significance of insect species extinction and decline. I center my work on the concept of ecohorror and highlight several artists whose work depicts insect species and conveys anxieties over ecoprecarity and climate dysfunction. I argue that depictions of insects in art and media can be interpreted in two ways - insects as destructive, monstrous contaminants and insects as constructive, beneficial terraformers - and I rely on Hayao Miyazaki’s Nausicaa of the Valley …
20th Century Graphic Design Development: Bridging Theory, History, And Practice Through Russian Constructivism, Oscar A. Gonzalez Jr.
20th Century Graphic Design Development: Bridging Theory, History, And Practice Through Russian Constructivism, Oscar A. Gonzalez Jr.
Theses
This project centers on examining Russian Constructivism as a design movement and its influence on contemporary graphic design practices. It focuses on bridging historical theory and visual style with modern studio work, particularly through the creation of LGBTQ+ advocacy posters inspired by Constructivist aesthetics. The aim is to analyze the formal visual elements of Russian Constructivism while producing original designs that engage with current issues of identity and inclusion. Additionally, the project explores how the integration of analog and digital techniques can elevate visual messaging and creative expression.
A Wicked Game, Andrew Nikonowicz
A Wicked Game, Andrew Nikonowicz
Graduate Theses and Dissertations
A Wicked Gameis an installation comprised of a video game in an arcade cabinet, photographs, sound, and sculpture. The installation explores the complexity of play and personal memory. Working from the concept of “wicked” (Epstein) learning environments – domains with hidden rules, unstable structures, and inconsistent feedback – the project constructs a playable space, where players must navigate an inhospitable environment, echoing the experience of living in a world that resists accommodation.
The installation centers around an all-black arcade cabinet placed in a darkened gallery space, inviting visitors to play A Wicked Game. The game demands the player …
Developing Adaptive Clothing For Patients With Advanced Als Disease, Kadence D. Trosper
Developing Adaptive Clothing For Patients With Advanced Als Disease, Kadence D. Trosper
Apparel Merchandising and Product Development Undergraduate Honors Theses
In 2017, over 30,000 people were battling with Amyotrophic Lateral Sclerosis, also known as ALS. ALS is a progressive neurodegenerative disease that affects nerve cells within the brain, brain stem, and spinal cord (ALS Association, 2023). The individual’s brain loses connection with muscles, slowly taking away one’s ability to walk, talk, eat, and eventually breathe. The currently is no cure for this disease or even treatment to halt the progression, however the treatment available can help ease the symptoms. Despite the physical challenges associated with ALS, there is a significant lack of adaptive clothing options that provide comfort, functionality, and …
Beneath The Spray Bottle, Eliana Jolanda Alzate
Beneath The Spray Bottle, Eliana Jolanda Alzate
A Midwestern Review: A Magazine of the Arts and Issues at DePauw University
"Eliana Alzate is a Junior English Writing and Computer Science major at DePauw University. Her works explore the intersections of diasporic identity, political chaos, and artistic discovery. When she isn’t writing stories and poems, you can find Eliana filming vlogs and singing karaoke."
Confessions Of An Editor, Eliana Jolanda Alzate
Confessions Of An Editor, Eliana Jolanda Alzate
A Midwestern Review: A Magazine of the Arts and Issues at DePauw University
Eliana Alzate is a Junior English Writing and Computer Science major at DePauw University. Her works explore the intersections of diasporic identity, political chaos, and artistic discovery. When she isn’t writing stories and poems, you can find Eliana filming vlogs and singing karaoke.
Three Name Givers, Grace Flores
Three Name Givers, Grace Flores
A Midwestern Review: A Magazine of the Arts and Issues at DePauw University
Grace Flores is a Sophomore Design Studies major and Honor Scholar at DePauw University. She enjoys expressing her creativity through pastels, drawing, and landscape photography. Outside of her artistic pursuits, Grace loves running, music, and thrifting.
Cavedivers: A Multi-Media Visual And Musical Release, Emily J. Langford
Cavedivers: A Multi-Media Visual And Musical Release, Emily J. Langford
Theses/Capstones/Creative Projects
For my graduating UNO Honors Program capstone project, I have chosen to undertake a creative project that involves recording and releasing an album with my band, Cavedivers, while also designing the visual media and advertising graphics to accompany the release. The songs we have recorded were all written and developed before the start of this project. Therefore, this project is less of a songwriting endeavor, since most of that process is already complete, and more of an experimentation and workshop in communicating music through recording and identifying effective trends within graphic design.
As an art major and musician, this has …
Animation Gumbo: Stirring Up Style, Story, And Self, Miguel Caffey
Animation Gumbo: Stirring Up Style, Story, And Self, Miguel Caffey
Master of Fine Arts in Digital Media Culminating Experience
This project explores how animation can serve as a space for blending identity, culture, and artistic techniques. Drawing inspiration from layered works like Arcane and Spider-Verse, I fuse 2D and 3D animation methods to reflect my experience growing up mixed-race Black American and Puerto Rican. Through frame rate manipulation, layered aesthetics, and the use of 2D visual effects within 3D spaces, I experiment with storytelling that embraces contradiction and complexity rather than smoothing it away. This paper traces the evolution of my creative process, the technical challenges of merging 2D and 3D, and the broader cultural significance of hybrid storytelling. …
A Fond Retrospective: A Personal Journey Into The Worlds Of Professional Videography, Editing, And Motion Graphics, Ben Caroll-Garrett
A Fond Retrospective: A Personal Journey Into The Worlds Of Professional Videography, Editing, And Motion Graphics, Ben Caroll-Garrett
Master of Fine Arts in Digital Media Culminating Experience
In this paper I recount my beginner journey into the worlds of professional videography, editing, and motion graphics without a formal portfolio. This is a personal paper, lightly academic in nature, and mostly diaristic. There is some technical discussion around camera and software usage, as well as navigating freelance client acquisition. I recommend it for anyone looking to decide if they want to swap career paths and explore an artistic field for the sake of financial or, perhaps more profoundly, personal fulfillment.
Fabrination: Procedural Systems In Game Design, Jason Beal
Fabrination: Procedural Systems In Game Design, Jason Beal
Master of Fine Arts in Digital Media Culminating Experience
Procedural and parametric methods have brought the automated creation of digital assets, with the assistance of tools made with procedural algorithms has allowed for a semi-automated and non-destructive workflow for the creation of finely detailed and high-quality assets in game design and more. This paper explores the important tools and methods that are used to create these assets and custom tools made for the creation of these assets, concerning three-dimensional models and game maps that can be generated at runtime. Tool creators can use rules, noise, modifiers, and generative algorithms to give users the ability to create massive content with …
Encouraging Engaging Gameplay Through Zoologically Based Creature Design, Lily Gresham
Encouraging Engaging Gameplay Through Zoologically Based Creature Design, Lily Gresham
Master of Fine Arts in Digital Media Culminating Experience
This culminating experience project showcases a full understanding of the process for making game ready creature models. By designing three creatures meant to provide unique challenges in their creation, the author demonstrates understanding and flexibility in the skills of 3D modelling, digital sculpting, UV unwrapping, and texturing. Each creature is meant to, in its own way, encourage engaging gameplay in the hypothetical video game they belong to.
Worldbuilding Through Character-Centered Narrative: The Development Of Peter Pumpkin, Andrew Lawson
Worldbuilding Through Character-Centered Narrative: The Development Of Peter Pumpkin, Andrew Lawson
Master of Fine Arts in Digital Media Culminating Experience
This capstone explores the creative development of Peter Pumpkin, a character-driven animated world built from the ground up through storytelling, design, and 3D modeling. The project focuses on how characters can shape the foundation of a larger universe—guiding everything from tone and theme to environment and visual style. At its core is the pilot episode, which introduces a whimsical, yet emotionally grounded world made up of holiday-themed realms. Through narrative breakdowns, storyboards, and evolving character arcs, the story explores ideas of identity, transformation, and finding one’s place. Stylized 2D concept art served as the starting point, later translated into 3D …