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Articles 1351 - 1380 of 2335
Full-Text Articles in Art and Design
What Is Art Hungry For? Food And The Collective Performance Of Life, Sophie Kaufman
What Is Art Hungry For? Food And The Collective Performance Of Life, Sophie Kaufman
Theses and Dissertations
This thesis examines FOOD, the artist-run restaurant founded in 1971 SoHo, as a feminist, collective artwork. Centering overlooked figures like Carol Goodden and Tina Girouard, it explores how FOOD reimagined authorship, labor, and space, linking artistic, economic, and social experimentation through archival research, spatial theory, and feminist art history.
All You Can Eat, Kelly Schiesswohl
All You Can Eat, Kelly Schiesswohl
Theses and Dissertations
All You Can Eat is a 2D-animated horror short following the patrons and inhabitants of a bakery as they prepare for its annual pie-eating contest. As the contest nears, tensions rise after the discovery of a dark secret amongst the staff inspires rebellion. Through the visual metaphor of pie and the pie-eating contest, this film explores how sexual violence functions on a systemic level. It explores our collective conditioning to a range of behaviors that contribute to patriarchal oppression and the social cycles that reinforce them across generations. Through design and surreal storytelling, this film captures the urgent threat of …
Unplug: Psychological Impact Of Nature In The Age Of Media Technology, Haisi Hu
Unplug: Psychological Impact Of Nature In The Age Of Media Technology, Haisi Hu
Theses and Dissertations
My thesis explores the psychological, cultural, and societal consequences of humanity's growing disconnection from the natural world, intensified by dependence on artificial environments such as media, technology, and generative AI.
Body Of Light, Lucy C. Adams
Body Of Light, Lucy C. Adams
Theses and Dissertations
Body of Light is a two channel video installation, incorporating a combination of archival material and present day footage to explore and speculate upon the traces of Audrey Munson’s life that remain, a ghostly presence creeping into our current world.
State Of Being, Danielle M. Koenig
State Of Being, Danielle M. Koenig
Student Projects
Danielle Koenig's photographic practice is an exploration of time, memory, aging, and the inevitable transitions of life. Through the use of digital photography, she creates a visual narrative that captures the complexities of these life stages, revealing the universal experiences that tie us all together. Her work explores how time influences our identities, how memory connects us to the past, and how the constant presence of change highlights the fleeting nature of life.
As both an artist and a mother, Danielle's work revolves around the lives of those closest to her—particularly her children—capturing their growth and change while reflecting on …
Spills & Layers, Anastasya Peña
Spills & Layers, Anastasya Peña
Theses and Dissertations
Spills & Layers explores how process can give a painting meaning. My work uses acrylic and oil paint to create compositions that are both visible (spilling across the canvas freely) and hidden (caught under layers of paint).
A Limit That Recedes, Chloe Wilcox
A Limit That Recedes, Chloe Wilcox
Theses and Dissertations
In "A Limit that Recedes", I discuss my art practice in terms of accumulation and techniques of reproduction, such as casting, printing, and repetitive actions. I contextualize my work among artists such as H.C. Westermann, Isa Genzken, and Paul Thek. The work featured in this thesis explores ideas of aspiration, longing, and failure, and explores themes of the fraught relationship of the human and nature.
The Importance Of Being Earnest: A Costume Designer’S Process, James Hunter Rock
The Importance Of Being Earnest: A Costume Designer’S Process, James Hunter Rock
Johnny Carson School of Theatre and Film: Theses, Student Research, and Creative Work
This thesis is a comprehensive breakdown of the costume design process for Nebraska Repertory Theatre’s production of The Importance of Being Earnest by Oscar Wilde during the fall semester of 2024. The author logs the production’s processes in collaborating on the concept and aesthetic of the play to present the Victorian era story for a modern audience. In this thesis, insights into the costume designer’s conceptualization, research, previsualization, and final design process are explored, providing an in-depth look into the creation of characters that remain true to the director’s original vision while being engaging for contemporary theatre. The various challenges …
Araki Hirohiko: Elevating The Craft Of Manga Through Art Nouveau And Art Deco, Andre Polidoro
Araki Hirohiko: Elevating The Craft Of Manga Through Art Nouveau And Art Deco, Andre Polidoro
Undergraduate Research Symposium Posters
Araki Hirohiko is a mangaka for one of the longest running manga in history, Jojo’s Bizarre Adventure (1987–present). Throughout his several decade career, he has drawn over 20,000 pages for his manga by hand.
The art for his manga was inspired by 20ᵗʰ century fashion illustration. Through his rigorous practice he was able to secure many collaborations with high end fashion brands, and even a temporary exhibition in the Louvre.
Through this practice, he has become a contemporary artist of Art Nouveau and Art Deco which he portrays through the illustrations for his manga.
Review Of Designing Gender: A Feminist Toolkit, Madhumita Mazumdar
Review Of Designing Gender: A Feminist Toolkit, Madhumita Mazumdar
Book Reviews
No abstract provided.
Review Of Nonlinear. Navigating Design With Curiosity And Conviction, Niklas Henke
Review Of Nonlinear. Navigating Design With Curiosity And Conviction, Niklas Henke
Book Reviews
No abstract provided.
Review Of Research For Designers: A Guide To Methods And Practice, Emine Koseoglu
Review Of Research For Designers: A Guide To Methods And Practice, Emine Koseoglu
Book Reviews
No abstract provided.
Fugitive Colors, Natalie Rose Eddings
Fugitive Colors, Natalie Rose Eddings
Theses and Dissertations
My objects are meditations on intertwining themes of labor, rest, and interiority and their shadow sides—power, subjugation and the gaze. I couple materials that have millenia-long histories such as metals, glass, paper and clay with found objects and plat materials to illustrate narratives and exhume memories. Drawn from nature and technologies of land, plant stewardship and the domestic realm, I imagine my sculptures as life supporting vessels or magical enclosures.
Through sculpture, photography and printmaking, I build structures that are space of quiet to be filled with thought, healing and development. Like incubators and seed pods, my work is protective …
Mindful Symbiotic Ecosystems. Designing For Women In Remote Workspaces, Andrea Guevara Araujo
Mindful Symbiotic Ecosystems. Designing For Women In Remote Workspaces, Andrea Guevara Araujo
Graduate Theses and Dissertations
Women represent 61% of designers in the workforce but hold only 29% of leadership roles. This disparity highlights a critical need for an ecosystem that removes barriers and cultivates mentorship, community, and leadership among women (Bolt, 2020). Even though women have proven their ability to succeed in male-dominated corporate cultures, the real question is not about capability but sustainability. Driven by overwork, competition, and burnout, the workplace does not just push women out; it leads to long-term instability for the entire organization (Krivkovich et al., 2024). In the workplace, a culture of masculinity reinforces harmful, outdated mindsets and glorifies aggressive, …
Designing For Autonomy: Enhancing The Autonomy Of Young Women With Postural Orthostatic Tachycardia Syndrome (Pots) Through Interactive Narrative, Jessica Gobble
Graduate Theses and Dissertations
Postural Orthostatic Tachycardia Syndrome (POTS) is an autonomic nervous system disorder with multisystem impacts. Classified as a chronic illness and oftentimes triggered by viral infections, incidents of POTS have become increasingly common following the outbreak of COVID-19. Primarily affecting young women ages 18 to 30, POTS disrupts an individual's health during their transition to adulthood. This issue is further complicated by medical gender bias, latent care, and misdiagnosis, which leave this demographic vulnerable within traditional healthcare systems (Shaw et al., 2019). As traditional healthcare systems primarily address acute rather than chronic conditions, interactions with these systems are intermittent. Consequently, individuals …
Public Comment: Using Critique-Like Mediating Artifacts To Democratize Discourse At City Council Meetings, Piper Schuerman
Public Comment: Using Critique-Like Mediating Artifacts To Democratize Discourse At City Council Meetings, Piper Schuerman
Graduate Theses and Dissertations
Are local governments designed for equitable citizen participation? While civic engagement aims to empower citizens and support representative governance, barriers to participation can hinder those outcomes. City council meetings, key venues for public input, pose specific challenges such as long durations, dense content, and intimidating formalities. These issues disproportionately affect Generation Z (born between 1997 and 2012), who frequently report feeling underinformed or having limited time to engage. This thesis explores how city council meetings might use multimodal mediating artifacts, inspired by design critique practices, to make public discourse more accessible for Gen Z adults.
Grounded in activity theory and …
Using Scaffolding, Gamification, And Self Awareness To Create Responsive Ux/Ui In Cad Software To Nurture Metacognition In Novice Users, Obed Ibrahim Gonzalez
Using Scaffolding, Gamification, And Self Awareness To Create Responsive Ux/Ui In Cad Software To Nurture Metacognition In Novice Users, Obed Ibrahim Gonzalez
Graduate Theses and Dissertations
Computer-aided Design (CAD) software represents a significant shift from manual and analog design processes to digital workflows, offering substantial utility, accuracy, and productivity benefits. However, CAD software often presents a steep learning curve, particularly for novice users who are new to the software or possess only basic knowledge. Traditional CAD curricula have predominantly focused on technical problem-solving—teaching tools and systems—while often neglecting strategic knowledge that encompasses reflection, planning, and refining, which are essential components of metacognition. Metacognition is crucial for transforming novices into experts who use fewer and more complex commands, employ sophisticated planning, and achieve their goals more efficiently. …
Illustrating Identity: Ethel Reed’S Art Posters And Women's Claims To Public Space In Fin-De-Siècle Boston, Miranda R. Knofczynski
Illustrating Identity: Ethel Reed’S Art Posters And Women's Claims To Public Space In Fin-De-Siècle Boston, Miranda R. Knofczynski
School of Art, Art History, and Design: Theses and Student Creative Work
Much scholarship has uncovered the history of women illustrators during the late nineteenth century. The rebuilding of these lost histories calls for research which theorizes women’s contributions to the burgeoning arts scene of the fin-de-siècle. This thesis will examine the posters Ethel Reed created for different companies during the height of the 1890s poster craze and discuss how she articulated women in public space in them. Reed’s art offers an aestheticized yet feminist visualization of women engaging in leisure activities such as exploring the city, reading, or attending the theatre. Many have described the women in her posters as merely …
Differentiated Instruction For Students With Special Needs: “How Can We Better Equip Students, School Systems, And Society For Differentiated Instruction For Students With Special Needs In Career And Technical Educational Environments?”, Mikala A. Highsmith
Creativity and Change Leadership Graduate Student Master's Projects
Career and Technical Education (CTE) plays a vital role in preparing students for the demands of the modern workforce by providing essential knowledge, technical skills, and industry-recognized certifications. As the number of students with disabilities, including neurodivergent learners, continues to rise, CTE programs face increasing pressure to adopt innovative, inclusive educational practices. Integrating creative teaching strategies and leveraging technology are now critical tools in addressing diverse learning needs that promote effective classroom management and enhance student engagement. Moreover, CTE programs emphasize the development of professional competencies, workforce protocols, and transferable skills that strengthen students’ employability across industries. This paper examines …
On The Hexgame, Corwin Jones
On The Hexgame, Corwin Jones
Mathematical Sciences Technical Reports (MSTR)
The SOMA Cube has been studied by mathematicians for a number of decades, but so far methods for solving three-dimensional space-filling puzzles like the SOMA cube remain numerical; we do not have a means to predict the number of solutions to SOMA-like puzzles. We present a two-dimensional puzzle that shares certain features of the SOMA Cube, with the hope that it will be a more convenient object of study for future research into space-filling/space-covering puzzles.
The Withering Touch, Jiwon Lim, Special Collections, Fleet Library
The Withering Touch, Jiwon Lim, Special Collections, Fleet Library
12th Baker & Whitehill Student Artists' Book Contest 2026
Entry for the 12th Baker & Whitehill Student Artists' Book Contest. Opening reception and award ceremony Wednesday, February 25, 2026 at 6:30pm, Fleet Library, 1st Floor Main Reading Room. Juror: Gabrielle Reed.
Through Memory Lane, Victoria Sgarbi, Special Collections, Fleet Library
Through Memory Lane, Victoria Sgarbi, Special Collections, Fleet Library
12th Baker & Whitehill Student Artists' Book Contest 2026
Entry for the 12th Baker & Whitehill Student Artists' Book Contest. Opening reception and award ceremony Wednesday, February 25, 2026 at 6:30pm, Fleet Library, 1st Floor Main Reading Room. Juror: Gabrielle Reed.
How Conceptual Artists Create Fictional And Immersive Worlds, Rachel C. Hollins
How Conceptual Artists Create Fictional And Immersive Worlds, Rachel C. Hollins
2025 Spring Honors Capstone Projects - Archive
When creating media for entertainment, such as animated shows, movies, video games, etc., conceptual artists utilize a process called worldbuilding. Worldbuilding is defined as the integration of fictional environments, species, props, and civilizations that create an immersive world. However, research about real world elements is often not addressed enough when creating conceptual worlds. Therefore, this creative project aims to define how conceptual artists create believable fictional worlds while showcasing the research behind the process. First, research is conducted about the real world. This includes choosing and studying the environmental, cultural, social, architectural, and biological aspects, which will act as a …
Cuegen: Customizing Sensor Captions For Neon Bending Tutorials, Gunnika Kapoor
Cuegen: Customizing Sensor Captions For Neon Bending Tutorials, Gunnika Kapoor
2025 Spring Honors Capstone Projects - Archive
Methods of knowledge transfer that rely primarily on visual and/or auditory formats do not effectively convey context-specific or implicit skills, known as tacit skills. This limits knowledge transfer. In this work, the use of customizable pitch captions and spatial audio vibration captions is proposed to aid in conveying this tacit knowledge for neon glass bending video tutorials. Such a system is designed to provide users with greater control and support, which may maximize the information they obtain from, improve the autonomy they have with, and experience they have with a learning tool. As such, a system interface was developed that …
Investigations Of Musical Constructs: An Analysis Of Graphic Scores And Their Spatial Relationships, Garrett J. Henderson
Investigations Of Musical Constructs: An Analysis Of Graphic Scores And Their Spatial Relationships, Garrett J. Henderson
2025 Spring Honors Capstone Projects - Archive
This project seeks to understand, through creative production, how graphic scores and their purpose as a medium can be applied to architectural design. Graphic scores are an abstract representation of musical notation; they utilize unfamiliar concepts and shapes to illustrate musical ideas through unconventional means. Discovering how one can reverse-engineer these works of notation can allow architectural designers to rethink the representation of spaces and the underlying inspirations that form them. Research into broader artistic overlap, historical context, and precedent analysis culminated into a set of drawings that illustrate such concepts through an architectural lens. The production of these drawings …
Why You're Gayhee For Jaehee: How Dating Sims Promote Queer Self-Discovery, Amira Elliby
Why You're Gayhee For Jaehee: How Dating Sims Promote Queer Self-Discovery, Amira Elliby
2025 Spring Honors Capstone Projects - Archive
Dating simulators are a video game sub-genre in which the player’s primary goal is to romantically pursue their favorite love interest through in-game interactions. While some dating sims present situations that encourage heterosexual female players to question, explore, and even accept possible queer identities for themselves, there is little research on what specific game elements foster this exploratory behavior. This project examines player responses and in-game content from two dating sims, Chrono Days Sim Date and Mystic Messenger, to determine which game aspects women found most helpful in encouraging them to question their own sexualities. Out of five key …
Fear Of Failure, Mahnoor Mamood
Lisa, Ray Magu
Beyond, Kasandra Mejia
Grief, Sophia Mcrae