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Articles 361 - 390 of 475
Full-Text Articles in Art and Design
Time Travel: A Method For Playful Future-Oriented User Research, Theo Rooden, Paul Eg, Rianne Valkenburg
Time Travel: A Method For Playful Future-Oriented User Research, Theo Rooden, Paul Eg, Rianne Valkenburg
Nordes Conference Series
This article describes the development of a user research method called ‘Time Travel’. The aim of the method is to inform and inspire designers with imagined futures by consumers. The method should give answers to the following question: How do consumers imagine technological and social developments to have an impact on their personal lives (in a certain domain)? An engaging game concept was developed in a research through design process: generative activities alternated with evaluating mini-experiments. The metaphor of time traveling shaped the design vision by presenting elements such as the suitcase (anchoring the imaginations in the here and now), …
Visual Inquiry: A Tool For Presenting And Sharing Contextual Knowledge, Fredrik Sandberg
Visual Inquiry: A Tool For Presenting And Sharing Contextual Knowledge, Fredrik Sandberg
Nordes Conference Series
This article presents an inquiry method where the participants create a visual presentation of their experiential knowledge of working. As an example the article describes experiences from using the inquiry method together with small local food producers. The owners use the visual inquiry tool to present their small company's activities, the stakeholders involved, problems, strengths, changes and dreams for the future. Although the food producers never had described their knowledge as one picture before, they had no problem mapping out and visually presenting complex information about their production. The method uses sticky notes as mapping tools, which enables the participants …
Design For Co-Creation With Interactive Montage, Birgitta Cappelen, Anders-Petter Andersson
Design For Co-Creation With Interactive Montage, Birgitta Cappelen, Anders-Petter Andersson
Nordes Conference Series
Montage in cinema means to mount images and sounds from different sources, that are interpreted together and whose oppositions drive the story further. In this article we develop the montage concept further for co-creation in interactive, tactile, spatial cross-media. As case we use the design of the interactive, tangible, cross-media installation ORFI. ORFI is developed to facilitate collaboration and co-creation between children with severe disabilities and their care persons. In this article we focus on how we have designed for interactive montage. We present two main types of interactive montage, close and shifted in three dimensions (spatial, temporal and actorial). …
Reflections Of A Wireless Ruminant, Andrew Morrison
Reflections Of A Wireless Ruminant, Andrew Morrison
Nordes Conference Series
‘Design matters’ is interpreted in this exploratory article via a narrative pastiche that concerns recent developments in ubiquitous computing and their implications for emerging techno-material culture. The article has two research aims: 1) to connect discourses on ubicomp with ones on design fiction, and 2) to motivate design research to expand styles of playful, reflective and interpretative modes, and genres of research writing. A first person narrative perspective is located in bio-cultural contexts of design fiction future use, referring to WiFi, RFID and GPS technologies also of today. The narrative is a ‘tongue in cheek’ critique of hidden voices of …
Why Design Matters More Today Than Ever Before, Håkan Edeholt
Why Design Matters More Today Than Ever Before, Håkan Edeholt
Nordes Conference Series
Sciences have certainly done their best to blow the whistle, warning for an escalating climate disaster. And today seemingly powerful leaders also start to talk boldly about the present need of profound and radical changes. Still, too little seems to change in the directions proposed and if it changes at all, these changes seem to be far too small, far too inconsistent and far too slow to meet the requirements specified by the scientific community. Why is this so? And what could design and design research possible do about it?
Facilitating Service Co-Production: A Dramaturgical Perspective, Zagros Hatami
Facilitating Service Co-Production: A Dramaturgical Perspective, Zagros Hatami
Nordes Conference Series
Unlike products, the production and consumption of service occurs simultaneously with service users acting as co-producers of service. This role is significant as the quantity, quality and experience of service is often reliant on the quality of user efforts. Thus, service designers need to consider the co-productive roles various service actors are required to play at the time of service consumption. This awareness allows designers to facilitate this role taking process by setting the stage for users as well as other service actors to successfully play their part in the production of service. As service interactions are dyadic social interactions, …
Missing Link: Designing For Dependency, Eva Eriksson, Peter Ljungstrand, Andreas Lykke-Olesen, David Cuartielles
Missing Link: Designing For Dependency, Eva Eriksson, Peter Ljungstrand, Andreas Lykke-Olesen, David Cuartielles
Nordes Conference Series
In this article, we investigate aspects of interaction design related to the appearance and context of dual-natured design objects, meaning artefacts with physical form and digital behaviour. In interaction design of today there is a focus on isolated artefacts/objects, but does not involve the context in the sense that it is a vital part of its design and expression. We argue for interaction designers to take respect to the dependency of computational design objects to their context in greater extent. We would like to ask interaction designers to look at their work as part of a whole, where their creations …
Integrating Sustainability With A Regional Design Sector, Simon O'Rafferty
Integrating Sustainability With A Regional Design Sector, Simon O'Rafferty
Nordes Conference Series
Recent developments in European design policy are strengthening the links between design and sustainable development. Therefore, it increasingly important to understand evolving perspectives on sustainability and develop new approaches to building competencies amongst designers so they are in a position to respond and remain relevant. The potential mix of competencies is diverse and is challenging traditional perspectives on the role of the designer. This article discusses interventions to build sustainable competencies in the design sector. It does this by presenting some insights from the early stages of developing a knowledge exchange programme in a region that has no existing programmes …
Some Notes On Programme-Experiment Dialectics, Johan Redström
Some Notes On Programme-Experiment Dialectics, Johan Redström
Nordes Conference Series
Searching for ways of conducting practice-based design research, we have explored an approach based on the formulation of design programmes as a foundation and framework for carrying out design experiments. Over the years, we have presented a number of such programmes along with experiments that explore and express their potential. There are, however, some methodological issues in this way of working that are rarely addressed. One such set of issues pertains to what we might refer to as a programme–experiment dialectics, that is, how the research process unfolds over time as programme and experiments influence, challenge and transform each other. …
Designing For Utilization: Putting Design Principles Into Practice, Paula Kassenaar, Katharina Bredies, Elise Van Den Hoven
Designing For Utilization: Putting Design Principles Into Practice, Paula Kassenaar, Katharina Bredies, Elise Van Den Hoven
Nordes Conference Series
Designers do not only create usable products for a predefined purpose, but also to explore new materials and technologies. In doing so, they should not restrict themselves to existing conventions, but develop new ones out of the medium at hand. These new interface forms should encourage users to appropriate an object for their own purposes – i.e. utilize it. In this article, we will describe the development of a fabric interface prototype that should exploit the material properties and encourage utilization of the artefact. First we present how our theoretical perspective was translated into a concrete design. Starting from rather …
Design At The Front, Otto Von Busch
Design At The Front, Otto Von Busch
Nordes Conference Series
Over the last year, fierce discussion have raged about the trend of socially engaged design, where such projects have been scolded as new forms of “design imperialism” (cf. Nussbaum 2010; Pilloton 2010; Sinclair 2010). Resonating with this discussion, the latest US Army Field Manual has included “design” as a central feature in the core battle doctrine. Are we seeing the birth of a “social design doctrine” employed to wage war? It is tempting to draw parallels between design and the developments of military thinking to reflect some of the issues at stake as design turns to address social, cultural and …
Research And Design Practice: An Exploratory Update Of Donald Schön, Peter Ullmark
Research And Design Practice: An Exploratory Update Of Donald Schön, Peter Ullmark
Nordes Conference Series
The Reflective Practitioner and Educating the Reflective Practitioner, the two most influential books by Donald Schön from 1983 and 1987, have so far been regarded as a self-evident platform for design research. The ideas put forward have been much discussed but not basically questioned. However, during the last years the conditions for design practice has changed fundamentally. To find out if the understanding of Schön can be developed to match the new situation or if other approaches are necessary, a new critical discussion is necessary. This article is a first and explorative attempt to identify important issues for such an …
The Absorption Of Design Management Capabilities In Smes With Little Or No Prior Design Experience, Claudia Acklin
The Absorption Of Design Management Capabilities In Smes With Little Or No Prior Design Experience, Claudia Acklin
Nordes Conference Series
In the past, design support programmes for companies with little or no design experience have focused on match-making between designers and SMEs. In addition, it has been recognised that design support should be about the business and leadership role of design and about promoting design tools as well as design management methods. However, a sustainable introduction of new design knowledge involves a process of organisational learning on the side of the SME. How exactly companies absorb new design knowledge has been underinvestigated. There is also a lack of a tool to analyse or guide such a learning process. Based on …
Moth Wing Screen, Rab Mcclure
Moth Wing Screen, Rab Mcclure
Nordes Conference Series
Inspired by contemporary Nordic design—characterized by fluidity of form, material innovation, tactile warmth, natural reference, and ties to a strong craft tradition—the Moth Wing Screen is a modular partition and design research project. The following essay describes the work’s goals and origins, beginning with first person reflections by the author on the sensory and tactile lessons of water skiing, a formative childhood preoccupation. Paired with excerpts from essays on seeing, drawing, and sensing by Juhani Pallasmaa, these reflections frame the discussion and provide a means of viewing the work through a lens of tactile warmth and softness. A description of …
Scaffolding Co-Design With An Amateur Quality Comic, Robb Mitchell
Scaffolding Co-Design With An Amateur Quality Comic, Robb Mitchell
Nordes Conference Series
This article discusses an experiment in using a homemade comic to facilitate a visually based idea generating co-design activity with young children. The children were provided with an incomplete comic story that they were invited to complete by drawing a design idea in the final frame. The technique appears to have potential not only because of the quantity and range of ideas collected, but also because of the unexpected positive role that the children's drawings played as mediators between members of the design team. Reflections upon the case material draws on literature from a variety of fields such participatory design, …
Upon Opening The Black Box Of Participatory Design And Finding It Filled With Ethics, Marc Steen
Upon Opening The Black Box Of Participatory Design And Finding It Filled With Ethics, Marc Steen
Nordes Conference Series
In this essay, I bring together Participatory Design's (PD) tradition of critical reflection on one's own practices, and Science and Technology Studies' focus on specific activities ('opening the black box'), in order to explore the ethic of PD. I discuss three different forms of ethics-relational ethics, pragmatist ethics and virtue ethics-and provide several examples from practice, and argue that PD is 'filled with ethics': PD participants often find themselves in ethical situations and engage with ethics-even if they are unaware of these ethics and if these ethics remain implicit. I propose reflexivity as a way for PD practitioners to cope …
Dart: New Teaching Methods For Organizing Intuition, Maria Mackinney-Valentin
Dart: New Teaching Methods For Organizing Intuition, Maria Mackinney-Valentin
Nordes Conference Series
DART (Driver Analysis – Reading Trends) is a new approach developed by the author to organizing and developing intuition in the research and development phase of a creative process within the field of fashion and design. At its current stage, the model has been targeted teaching at design schools. The method is based on the author’s Ph.D. dissertation (“On the Nature of Trends: A Study of Trend Mechanisms in Contemporary Fashion”, 2010), teaching experience at design schools and methods from fashion forecasting. DART is intended to support design students on two levels: 1. To qualify the students’ sensibility or hunch …
Threads Without Ends: A Mobile Sewing Circle, Kristina Lindström, Åsa Ståhl
Threads Without Ends: A Mobile Sewing Circle, Kristina Lindström, Åsa Ståhl
Nordes Conference Series
In this article the exhibition Threads – a Mobile Sewing Circle is used as an example of a design that travels. To tell the story of how Threads travels we use the concepts of immutable mobile (Latour 1990) and fluidity (de Laet and Mol 2000) – concepts that invite us to think of standardisation and stability on one hand and changes and adaptability on the other. Since Threads is continuously assembled, disassembled and reassembled in different contexts and by different actors, we argue that Threads needs to be able to deal with changes and local conditions and cannot strive for …
Reflection And Documentation In Practice-Led Design Research, Anna Maarit Mäkelä, Nithikul Nimkulrat
Reflection And Documentation In Practice-Led Design Research, Anna Maarit Mäkelä, Nithikul Nimkulrat
Nordes Conference Series
Practice-led research has been under debate for nearly three decades. One of the major issues of this form of research concerns how the researchers who are also the artists/designers can reflect on and document their creative processes in relation to their research topic. In this article, we review and discuss reflection and documentation in practice-led design research through four doctoral research projects completed at the Aalto University School of Art and Design. The cases come from craft related fields, i.e. from ceramics, glass, jewellery and textiles. This article poses twofold questions: firstly, it examines the role of creative processes and …
Design And Possibility, Mads Nygaard Folkmann
Design And Possibility, Mads Nygaard Folkmann
Nordes Conference Series
A central element in design is the search for the new and not-yet-existing. Thus, design is a matter of the possible, of which kind of products and meanings can be made possible through design. The article attempts to propose a way of theorizing the field of the possible in design. The ability to deal with, mediate and evoke new possibilities and thereby creatively explore new territories of use, meaning and impact is seen as a defining factor of design. Using a phenomenological framework and stating the imagination as a central concept, the article aims at pointing in new directions for …
Blind And Fake: Exploring The Geography Of The Expanded Book, Maria Hellström Reimer, Milica Lapčević, Luca Simeone
Blind And Fake: Exploring The Geography Of The Expanded Book, Maria Hellström Reimer, Milica Lapčević, Luca Simeone
Nordes Conference Series
It seems like we are now rapidly leaving the galaxy of printed matter. As screen-based media is making its entry into our everyday lives, it is pushing aside an object – the book - that has structured our forms of being together for almost six hundred years. This shift is not absolute but successive, and it raises a lot of questions. What kind of mediating practices are developing beyond printed media? And how do these practices structure and organize common spaces and publicities? Even though we are today far into the electronic age, we are still in way suspended in …
Design Interventions As Multiple Becomings Of Healthcare, Tariq Andersen, Joachim Halse, Jonas Moll
Design Interventions As Multiple Becomings Of Healthcare, Tariq Andersen, Joachim Halse, Jonas Moll
Nordes Conference Series
Research on design of IT traditionally treats the scientific knowledge production and the design of new systems as related, but separate processes. We propose the fruitfulness of practicing a closer relation informed by interventionist design research (appreciating a problem through attempts at solving it) and actor network theory (reality is enacted and constructed through our engagement with it). Through three concrete design interventions with cardiatric healthcare, we illustrate how diverse agendas of sociological inquiry and practical design considerations can coexist and come to enact health care in specific ways. We suggest this as a strategy of multiple becomings, wherein assemblies …
Accounts Of A Critical Artefacts Approach To Design Anthropology, Tau Ulv Lenskjold
Accounts Of A Critical Artefacts Approach To Design Anthropology, Tau Ulv Lenskjold
Nordes Conference Series
This article aims to contribute to a discussion of what design anthropology brings to the deployment of critical modes of engagement and artefacts in design. And, conversely, discuss how this specific framing of design anthropology may add to its disciplinary potential. I propose to do this by discussing how design provocations and critical artefacts, as transitional devices, and at different stages in a design process, can evoke a critical stance or render intrinsic controversies visible, while turning the artefacts into objects of mediation between heterogeneous assemblages of stakeholders, contexts and concerns. By framing design anthropology within a distinctly speculative and …
Design Of Design Tools: The Creation Of Tools As A Part Of A Personal Theory-Building Process, Tero Juhani Heikkinen
Design Of Design Tools: The Creation Of Tools As A Part Of A Personal Theory-Building Process, Tero Juhani Heikkinen
Nordes Conference Series
This article is a first-hand account of creating one’s own design tools in an art and design context. This practice-led research project investigates the intertwining of a design drawing process and the making of a software artifact for sketching spatial form out of tiles. This approach is compared with other practice-led research into design tools. The premises of the software, which emerge from design drawing, are explained as a part of the author's process of building a personal theory of space. These premises become materialized in the design tool artifact, which again in turn brings new elements to the design …
Giga-Mapping: Visualisation For Complexity And Systems Thinking In Design, Birger Sevaldson
Giga-Mapping: Visualisation For Complexity And Systems Thinking In Design, Birger Sevaldson
Nordes Conference Series
Designers and design is facing ever growing challenges from an increasingly complex world. Making design matter means to cope with these challenges and to be able to enter new important design fields where design can play a crucial role. To achieve this we need to become better at coping with super-complexity. Systems Oriented Design is a new version of systems thinking and systems practice that is developed from within design thinking and design practice. It is systems thinking and systems practice tailored by and for designers. It draws from designerly ways of dealing with super-complexity derived from supreme existing design …
Magic-Mirror-Spiral: Looking Into The Role Of 'Design Ideal' In Interaction Design Research Projects, Naveen Bagalkot, Elena Nazzi, Tomas Sokoler
Magic-Mirror-Spiral: Looking Into The Role Of 'Design Ideal' In Interaction Design Research Projects, Naveen Bagalkot, Elena Nazzi, Tomas Sokoler
Nordes Conference Series
There is an ongoing discourse arguing for Interaction Design Research to contribute to theory-about-interaction on one hand, and advancement of particular situation on the other. While there is an acknowledgement of the dialectic relation between theory and situation, however, pointers to embrace the dialectic during a research practice are missing. In order to embrace this dialectic, in this article we suggest the formulation of a Design Ideal as the interface between theoretical concept and situation. We support our suggestion by a retrospection of our ongoing exploration of MagicMirrorSpiral, explicating the relation between theory, concept, design ideal, design artefact, and situation. …
Living The (Co-Design) Lab, Thomas Binder, Eva Brandt, Joachim Halse, Maria Foverskov, Sissel Olander, Signe Yndigegn
Living The (Co-Design) Lab, Thomas Binder, Eva Brandt, Joachim Halse, Maria Foverskov, Sissel Olander, Signe Yndigegn
Nordes Conference Series
Design research environments are becoming visible in many places, in universities, in design schools, in companies and in public organizations. What most of them have in common is a commitment to the exploration of the possible rather than the factual.
From Lightbox To Love Box, Antony Nevin
From Lightbox To Love Box, Antony Nevin
Nordes Conference Series
This Design Case study will explore how the Lightbox project that was exhibited at the Lightwave Festival (Science Gallery Dublin JanFeb 2009) can contribute to further discussion and research about the ways in which we consider the use of analogy and the ‘technosensorary’ in design research. reflect on the use of analogy and how this may inform design resesarch.
Using Inexpensive And Simple, Yet Versatile, 3d Software In The Construction Of Complex Geometries In Art And Design., Tim Nøhr Elkær
Using Inexpensive And Simple, Yet Versatile, 3d Software In The Construction Of Complex Geometries In Art And Design., Tim Nøhr Elkær
Nordes Conference Series
Artist and designers are currently overwhelmed with all the different brands of 3D software, and several of the most promissing new approaches to parametric design expects the artist/designer to get deeply involved with scripting, or a kind of visual programming, to actually benefit from the new paradigms in the design process. Having participated in this workshop dealing with 3D, curves and surfaces “first-hands”, the participants will achieve an indepth understanding of some of the design methods the simple 3D computer software has to offer, and fully appreciate the exquisite work of Gaudi/Burry.
Developing Knowledge For Design By Operationalizing Materials, Anna Vallgårda, Cecilie Bendixen
Developing Knowledge For Design By Operationalizing Materials, Anna Vallgårda, Cecilie Bendixen
Nordes Conference Series
There is a material side of design that we cannot address through the studies of use and social practice—the properties and potentials of materials, forms, and structures must be explored through another kind of studies. Based on two cases of experimental design research we analyze of what such studies could consist—how we can operationalize material objects by engaging them in situations that give us access to their properties and enable us to explore their potential.