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Articles 1471 - 1500 of 1527
Full-Text Articles in Art and Design
Mutant In The Mirror: Queer Becomings With Ai, Grace Leonora Turtle
Mutant In The Mirror: Queer Becomings With Ai, Grace Leonora Turtle
DRS Biennial Conference Series
This paper contributes to scholarly discourse on design and AI by using queerness as a theoretical grounding to explore potentialities for design to interface with and imagine artificial intelligence (AI) differently. The paper does so by reporting on an autotheoretical experiment in which I pose the questions: What if we understood AI as queer, a kind of mutant, in a state of becoming; a dynamic, relational, non-binary gender variant? How then might AI show up in and act on the world (with us humans) differently? The experiment uses a Generative Adversarial Network (GAN) to unsettle how AI is understood today, …
Reflection During Goal Setting: An Analysis Of Popular Personal Informatics Apps, Tina Ekhtiar, Rúben Gouveia, Armağan Karahanoğlu, Geke Ludden
Reflection During Goal Setting: An Analysis Of Popular Personal Informatics Apps, Tina Ekhtiar, Rúben Gouveia, Armağan Karahanoğlu, Geke Ludden
DRS Biennial Conference Series
Setting achievable, realistic goals aligned to people’s current abilities and needs is an important part of behavior change. Reflection is a critical part of this process, as it helps people identify and elicit appropriate goals. Commercial applications that support behavior change often use goal setting; however, we know very little about if these implementations are based on theory and how they support reflection. In this paper, we analyze how popular health tracking apps support reflection during goal setting. We found that a majority supported limited or no reflection during the elicitation of goals. We discuss our findings and suggest design …
Playful Co-Creation In Urban Space: Igniting Activation, Closeness, And Collective Intervention Of Residents In Neighbourhoods, Nicole Arthur, Liridona Sopjani
Playful Co-Creation In Urban Space: Igniting Activation, Closeness, And Collective Intervention Of Residents In Neighbourhoods, Nicole Arthur, Liridona Sopjani
DRS Biennial Conference Series
How public space is designed, who it is designed by, and the events embedded within it can have a huge impact on the lived experiences in a city. Traditional ways of developing urban space have been generating an increasing distance between citizens, the spaces they inhabit, and the processes for creating these spaces. This can be seen in the reduced interactions between people in public space, the little use of public space and the disengagement of citizens from existing development processes. In view of this a playful co-creation approach of temporary urban spaces is explored within a community in Sweden …
Hybrid Economies In Hybrid Cities Built On Manufacturing, Networks, And Design, Carla Sedini
Hybrid Economies In Hybrid Cities Built On Manufacturing, Networks, And Design, Carla Sedini
DRS Biennial Conference Series
The concept of networks will be analyzed through a Hybrid Economy model, looking at new organizational forms and new multi-actor collaborations; Evolutionary Economic Geography defines these as interested in both social and financial returns, and it identifies institutions as particularly relevant in the success of these new enterprises. Six main factors that define the hybridity of a business and an enterprise have been identified: Offer; Goals and impacts; Founders composition; Team/Staff composition; (Relationship with) customers. To test this approach, we decided to analyze qualitative data collected during a research project which involved two sister cities: Milano and Chicago. The paper …
Financial Wellbeing Canvas: Tool For Designing Holistic Financial Services For All Life Stages, Yihyun Lim, Emanuele Gandini
Financial Wellbeing Canvas: Tool For Designing Holistic Financial Services For All Life Stages, Yihyun Lim, Emanuele Gandini
DRS Biennial Conference Series
The paper introduces a design tool, ‘Financial Well-being Canvas’ that is developed to help conceptualize, evaluate, and identify opportunities to create holistic financial well-being service offerings for various ‘life stages’ of users. The paper includes a survey and value mapping of existing product offerings and finance and fintech offers with a focus on interaction style, user approach, and role/character of the service. Taking these insights, the Canvas is designed with the concept of financial well-being at the forefront, specifically in understanding how banks can be present at certain life moments for users to achieve it. The Canvas touches upon three …
Exploring Contexts For Data Materialisation In Post-Pandemic Research Activities With Rural Communities, Marion Lean, Cate Hopkins
Exploring Contexts For Data Materialisation In Post-Pandemic Research Activities With Rural Communities, Marion Lean, Cate Hopkins
DRS Biennial Conference Series
Insights into the ideas and experiences of people and communities affected by policy implementation enable policymakers to design systems and interventions. This is particularly pertinent in areas such as rural connectivity, where policy is often implemented by civil servants living in urban areas with limited experiences or understanding of the unique challenges presented by the rural terrain to digital infrastructure. Drawing on proposals for the value of design in policy settings by Whicher (2020) this paper illustrates practical examples of the use of design in particular in the areas of “changing the nature of evidence” and “more meaningful public consultation” …
Why Consumers Have Contamination Concerns In Refurbished Personal Care Products And How To Reduce Them Via Design, Theresa S. Wallner, Lise Magnier, Ruth Mugge
Why Consumers Have Contamination Concerns In Refurbished Personal Care Products And How To Reduce Them Via Design, Theresa S. Wallner, Lise Magnier, Ruth Mugge
DRS Biennial Conference Series
Refurbishment is a strategy to extend products’ lifetimes. However, refurbished products that are used intimately, such as personal care products, feel uncomfortable to use for consumers because they are perceived to be contaminated. In fifteen in-depth interviews, we explored why consumers have contamination concerns regarding a refurbished Intense-Pulsed-Light device and how to decrease them. Participants expected refurbished personal care products with wear-and-tear to malfunction, to have a shorter product lifetime and to be contaminated. Participants’ inferences differed depending on the location and amount of wear-and-tear. To keep refurbished personal care products at their highest value, we suggest five design strategies …
Systemic Design's Guidelines To Implement Organizational Change, Caterina Rosini, Silvia Barbero
Systemic Design's Guidelines To Implement Organizational Change, Caterina Rosini, Silvia Barbero
DRS Biennial Conference Series
: In the future, organisations must face sudden changes and increase competitiveness. Firms need to have resources and competencies to set a strategic advantage in the business context to survive. This paper describes two management models used to define strategy and implement benefits for the firm and compares them with a systemic framework and the Systemic Design Approach. The comparison highlights the necessity to analyse organisations considering their complexity in terms of resources and interactions between spheres and roles. This evidence led us to sustain that Systemic Design can provide a better approach to organisational complexity and could be able …
Emotional Textures: Exploring Children’S Emotional And Haptic Play, Emilie Bech Jespersen
Emotional Textures: Exploring Children’S Emotional And Haptic Play, Emilie Bech Jespersen
DRS Biennial Conference Series
The paper details the process of Design Based Research (DBR) conducted in a Danish Early Childhood Education (ECE) setting. It explores how relating haptics in tandem with play can provide an angle and a space for addressing and sharing emotional experiences. The research is centered around two iterations of the DBR model and the two subsequent interventions, and finds that using generative toolkit workshop formats as DBR interventions generate rich amounts of data that can be sensitive to interpretation by the researcher. It finds trends within applying meaning to textures and materials, and preferences of material selection. The paper discusses …
I-Lab: The Co-Design Program For The Construction Of The New Erp System Of The Italian State, Giulia Peruzzi, Alessandro Di Matteo, Mariadora Varano, Marco Pardini, Gianluca Carroccia
I-Lab: The Co-Design Program For The Construction Of The New Erp System Of The Italian State, Giulia Peruzzi, Alessandro Di Matteo, Mariadora Varano, Marco Pardini, Gianluca Carroccia
DRS Biennial Conference Series
This document presents the contribution of the I-Lab co-design and requirements program to the implementation of the new Enterprise Resource Planning (ERP) system of Italian public accounting (InIt). Chosen by the State General Accounting Office Department (RGS) of the Ministry of Economy and Finance (MEF) to support the construction of the new ERP, I-Lab has integrated and enhanced the vast range of skills and needs of all the different Italian central administrations, placing them in a series of multidisciplinary innovation teams aimed at the discovery of the main requirements of users/stakeholders/beneficiaries in their relationship with the new ERP solution. A …
Designing New Money: Creative Transactions On Twitch, Chris Elsden, Chris Speed
Designing New Money: Creative Transactions On Twitch, Chris Elsden, Chris Speed
DRS Biennial Conference Series
There is a wealth of contemporary scholarship pointing to ways in which money and payment media are being rapidly reconfigured through data and technology platforms, towards what Swartz terms ‘New Money’. In this article, we look at these developments through the lens of design research and ask: how might we approach the design of new money? And how can design research complement and extend critical sociological work on payment technologies, monetization and new cultural economies? To respond to these questions, we analyse a series of ‘creative transactions’ that take place on live-streaming platform Twitch. Twitch offers a rich example of …
Design Placebos For The Impossibility Of Empathy In Videotelephony, Nesli Hazal Oktay
Design Placebos For The Impossibility Of Empathy In Videotelephony, Nesli Hazal Oktay
DRS Biennial Conference Series
This year, humans were locked in their homes with a rising need for digital communication such as videotelephony. Although videotelephony helps to reduce the physical gap, it leaves little room for the transmission of body language that is usually associated with empathy. This research is inspired by the cognitive model of empathy which can be explained as our desire to understand others’ emotions and interact with them accordingly. By creating a reflective experience of imagining through the body in movement, the research looks into what inter-action design’s role be in working with empathy and asks: In which ways design placebos …
A Material-Centric Approach In Non-Anthropocentric Design, Ziyu Zhou, Valentin Brück, Markus Holzbach
A Material-Centric Approach In Non-Anthropocentric Design, Ziyu Zhou, Valentin Brück, Markus Holzbach
DRS Biennial Conference Series
With the non-anthropocentric view, the materials—the non-human actors, can be seen as active contributors to the design process itself. Materials become carriers of a wide variety of information and reshape human and non-human relations as relational agencies. Many pioneer design activities that de-center humanity rethink the relationship among different material actors to reflect on the 'Anthropocene' issues. The approaches to designing for post-Anthropocene scenarios are usually provocative in various aspects. This paper proposes a speculative, material-centric design approach to engage discussions towards post-Anthropocene scenarios by rethinking the entanglement of human and non-human actors. This approach was used to conduct a …
Communicating The Value Of Design Research, Joseph Lindley, David Philip Green, Mayane Dore, Zach Mason, Claire Coulton, Arne Berger, Miriam Sturdee
Communicating The Value Of Design Research, Joseph Lindley, David Philip Green, Mayane Dore, Zach Mason, Claire Coulton, Arne Berger, Miriam Sturdee
DRS Biennial Conference Series
The overarching theme for this Conversation was How can we communicate the value of Design Research? This was accompanied by the more specific question, How we can get Design Research into ‘Research Methods 101’? At the Conversation, which was attended by approximately 30 participants, five groups were formed, and a ‘Question Bridge’ format was adopted to explore these themes—a structure which uses question and answers pairs to explore challenges and mitigation strategies around the theme. The Question Bridge exercise demonstrated that there are clear divisions and contrasting perspectives in the Design Research community. The subse- quent plenary discussion showed that …
The Desire To Excel In Design Education: Have We Pushed It Too Far?, Marie Van Den Bergh, Mieke Van Der Bijl-Brouwer, Rebecca Price
The Desire To Excel In Design Education: Have We Pushed It Too Far?, Marie Van Den Bergh, Mieke Van Der Bijl-Brouwer, Rebecca Price
DRS Biennial Conference Series
In our work as design educators, we have been experimenting with and researching a range of initiatives that aim to improve design student wellbeing, learning outcomes and designer resilience at TU Delft and at the University of Technology Sydney. One aspect that has come up repeatedly in our work is this pressure to perform and its tension with learning and wellbeing. We used this DRS22 conversation to explore this topic more deeply.
Practice Research In Social Design As A Form Of Inquiry, Patrycja Kaszynska, Eva Knutz, Thomas Markussen
Practice Research In Social Design As A Form Of Inquiry, Patrycja Kaszynska, Eva Knutz, Thomas Markussen
DRS Biennial Conference Series
The chairs' editorial introducing the theme track 'Practice research in social design as a form of inquiry'.
Food+Design - Transformations Via Transversal And Transdisciplinary Approaches, Silvana Juri, Sonia Massari, Pedro Reissig
Food+Design - Transformations Via Transversal And Transdisciplinary Approaches, Silvana Juri, Sonia Massari, Pedro Reissig
DRS Biennial Conference Series
The chairs' introductory editorial for the theme track 'Food+Design - transformations via transversal and transdisciplinary approaches'.
Understanding Play — Designing For Emergence, Karen Feder, Sune Gudiksen
Understanding Play — Designing For Emergence, Karen Feder, Sune Gudiksen
DRS Biennial Conference Series
The chairs' introductory editorial for the theme track 'Understanding play — designing for emergence'.
The Echoing River: A Drs 2022 Lab, John Fass, Tyler Fox, Alastair Steele
The Echoing River: A Drs 2022 Lab, John Fass, Tyler Fox, Alastair Steele
DRS Biennial Conference Series
This DRS lab was a ten-day project carried out at Espacio Open on Zor- roztaurre in central Bilbao in June 2022. The Echoing River sought to address the theme of Creative Industries and Public Space through sonic placemaking. With this paper, which reports on the Lab outputs, we hope to demonstrate new ways of activating abandoned and overlooked public spaces in creative ways. The lab exemplifies a way for Bilbao to involve people in experimental, hands-on creative work that reveals the value of an enriched, shared public sphere. Interdisciplinary international collabora- tion is fundamental to our approach. The Echoing River …
Sensing In The Wild: A Dcode Drs Lab Exploring A More-Than-Human Approach To Distributed Urban Sensing, Grace L. Turtle, Carlos Guerrero Millan, Seda Özçetin, Mugdha Patil, Roy Bendor
Sensing In The Wild: A Dcode Drs Lab Exploring A More-Than-Human Approach To Distributed Urban Sensing, Grace L. Turtle, Carlos Guerrero Millan, Seda Özçetin, Mugdha Patil, Roy Bendor
DRS Biennial Conference Series
The Sensing in the Wild Lab is a speculative experiment in designing a de- centralised urban sensing system from a more-than-human perspective. It is part of DCODE, an H2020-ITN project that explores the future of designing with AI. During the Lab participants assume different identities – roleplaying as children but also as moss, as municipal authorities, as CCTV cameras, as pigeons, and as undocumented immigrants trying to evade the authorities – and are asked to feed into the sensing system data that reflects their particular perspectives and interests. The data partici- pants share, in the form of an image and …
With Or Without Emoji? The Effect Of Emoji On Risk Perception And Preventive Behaviors In Health Information, Tingyi S. Lin, Yue Luo
With Or Without Emoji? The Effect Of Emoji On Risk Perception And Preventive Behaviors In Health Information, Tingyi S. Lin, Yue Luo
DRS Biennial Conference Series
For nearly a decade, emoji have been widely used as a substitute for nonverbal clues in computer mediated communication, especially in social media. Although the use of emoji in health communication via social media is becoming pervasive, the influences of using emoji in health information on information receivers’ perceptions and behavior has not been fully studied. In order to discover these influences, this study collected 210 Taiwanese self-statement questionnaires for analysis during the COVID-19 period in Taiwan in 2021. It adopted a 2x2 between-subject design to examine and respond to the research questions. The results verified the enhancement effect of …
Healthricious: Improving An Existing Mobile App For Healthy Eating To Support Groups At Risk Of Covid-19, Sander Hermsen
Healthricious: Improving An Existing Mobile App For Healthy Eating To Support Groups At Risk Of Covid-19, Sander Hermsen
DRS Biennial Conference Series
Urgent health issues, such as the COVID-19 pandemic, require rapid responses based on scientific evidence. Improving existing solutions is often faster, more effective and cheaper than developing new ones. This paper describes a case study consisting of a design cycle aimed at improving an existing design, a mobile app, to better support at-risk groups with healthy nutrition, to reduce risk of debilitating consequences of COVID-19. The design process consisted of five phases: user research (lived experience), expert consultations (learned experience), behavioural analysis of the original design, development of a new iteration, and delivery & evaluation. The case study showed that …
A Framework For Designing The Seamless Automotive Multimodal Experience In Future Connected And Autonomous Vehicles, Fangli Song, Wei Wang, Hongnan Lin, Yuanqing Tian
A Framework For Designing The Seamless Automotive Multimodal Experience In Future Connected And Autonomous Vehicles, Fangli Song, Wei Wang, Hongnan Lin, Yuanqing Tian
DRS Biennial Conference Series
As multimodal user interfaces (MUIs) significantly enrich user experience with connected and autonomous vehicles (CAVs), a seamless modality combination and multimodal switch is the key to enhancing human interaction's efficiency and usability across multiple interfaces in vehicles. From the theoretical review, we discuss the concept of seamlessness. Based on the consideration of driving automation upgrade and multi-tasking dynamics, we introduce two seamless dimensions of the new design space of multimodal user interfaces in both chronological and spatial orders. We propose a framework incorporating the design space and discuss the factors influencing the performance of multimodal seamlessness with the driving tasks …
How To Design Tangible Learning Experiences: A Literature Review About Science Exhibit Design, Tina Bobbe, Robert Fischer
How To Design Tangible Learning Experiences: A Literature Review About Science Exhibit Design, Tina Bobbe, Robert Fischer
DRS Biennial Conference Series
Designing science exhibits that promote visitor engagement and learning remains a challenge. While theoretical models about visitor learning has been thor-oughly addressed in the academic literature, there is little empirical knowledge about actual exhibit design. This takes place in a landscape of rapidly developing interaction technologies, while the demand for inclusion and equity measures increases. This lit-erature review aims at bridging knowledge from across various disciplines to offer a recent and comprehensible overview, providing a new status quo for further research and practice in exhibit design. Beginning with a definition and introduction of central terms and theoretical constructs around informal …
Tool For Assessing Supply Side Governance: Fma & Set Policy Analysis Approach, Prabhakar Kollapudi
Tool For Assessing Supply Side Governance: Fma & Set Policy Analysis Approach, Prabhakar Kollapudi
DRS Biennial Conference Series
This paper presents a conceptual framework for the application of a tool Citizen Report Card Plus (CRC+) for assessing the quality and effectiveness of public governance, importantly looking into Accountability, Transparency and Time bound public Service delivery. Tool demonstrates the use of this framework by applying it to the working of the “investigation fund” of Karnataka Police Department. Tool considers this a supply side intervention as it can work only when records and internal data of government are available and government agencies are receptive to the findings. The tool presented in this paper goes beyond the identification of the problems …
Design Thinking Community Health & Well-Being: Creating With And For Community Capacities, Danielle Lake, Phillip Motley, Megan Casner, Kathleen Flannery
Design Thinking Community Health & Well-Being: Creating With And For Community Capacities, Danielle Lake, Phillip Motley, Megan Casner, Kathleen Flannery
DRS Biennial Conference Series
This paper shares initial findings from an ongoing study assessing the value and limitations of a two-year community-engaged design thinking initiative intended to foster more inclusive and holistic public health community-based innovations with underserved communities across one county in the southeast U.S. The initiative hopes to institutionalize and socialize community-based design within a public health framework and build organizational and individual capacities. Initial findings indicate that participants find value in design thinking tools and processes, and that such processes have transformed mental models, fostered relationships, and built skills for participants' professional, civic, and personal lives. Findings also surfaced challenges related …
Critical Pedagogy And The Pluriversal Design Studio, Colin M. Gray
Critical Pedagogy And The Pluriversal Design Studio, Colin M. Gray
DRS Biennial Conference Series
Studio learning is central to the teaching of design. However, the disruption of the COVID-19 pandemic, alongside emerging and historic critiques of studio ped-agogy, creates a space for critical engagement with the present and potential futures of design education in studio. In this paper, I outline historic critiques of studio pedagogy, drawing primarily from critical pedagogy literature to frame is-sues relating to disempowerment, student agency, and monolithic representa-tions of the student role and student development. I build upon this critical foundation to reimagine studio practices as pluriversal, recognizing the challeng-es and opportunities of bridging epistemological differences and facilitating the potential …
Negotiating The Page: Digital Annotation And Graphic Literature, Tania Allen, Margaret Simon
Negotiating The Page: Digital Annotation And Graphic Literature, Tania Allen, Margaret Simon
DRS Biennial Conference Series
The past ten years have seen an increased acceptance and study of the graphic novel as a literary instrument. More and more authors and designers are using the comic book platform and its shorter, serialized structure, to tell stories about race, class, and gender. In tackling these more complex issues, creators are intentionally or unintentionally making environments where readers are engaging in methods of negotiated reading—discovering an affinity with aspects of the characters and stories, and actively creating a discourse with identity and positionality. Digital annotation and reading platforms offer a unique opportunity to teachers, designers, scholars, and readers to …
Legal Design Could And Should Be More Sociolegal, Amanda Perry-Kessaris
Legal Design Could And Should Be More Sociolegal, Amanda Perry-Kessaris
DRS Biennial Conference Series
Legal design could and should be more sociolegal. Sociolegal research can offer conceptual frameworks, empirical methods and data, and normative direction to legal design. At the same time, designerly methods can enhance the abilities of sociolegal researchers to make and communicate sense of things to, with and for themselves, academics in other disciplines, and the wider world. So, if legal designers were to engage more deeply and systematically with sociolegal research and researchers, benefits could flow to legal design, to cross-disciplinary research and to the wider world.
Experiencing Mundane Ai Futures, Matthew Pilling, Paul Coulton, Thomas Lodge, Andy Crabtree, Alan Chamberlain
Experiencing Mundane Ai Futures, Matthew Pilling, Paul Coulton, Thomas Lodge, Andy Crabtree, Alan Chamberlain
DRS Biennial Conference Series
Whilst popular visions of Artificial Intelligence (AI) are often presented through the lens of sentient machines, our lived experience of AI is more mundane and exemplified by so-called ‘smart’ products and services. Whilst this mundane reality is often presented using design approaches that make their operation appear simple and innocuous, these smart systems, and the data they use and collect, can challenge and even disrupt ordinary expectations. Our ability to manage smart technologies effectively is key to the field of Human Data Interaction (HDI), which seeks to shape systems design and empower users by implementing core principles of legibility, agency …