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Articles 1981 - 2010 of 2616

Full-Text Articles in Art and Design

Sleep, Jewel Castro Mar 2007

Sleep, Jewel Castro

Pacific Studies

Image of a sleeping woman.


Walking With My Grandmothers #1, Jewel Castro Mar 2007

Walking With My Grandmothers #1, Jewel Castro

Pacific Studies

Image of three women, two are grandmothers


Walking With My Grandmothers #2, Jewel Castro Mar 2007

Walking With My Grandmothers #2, Jewel Castro

Pacific Studies

Artwork portrays three women, two are grandmothers.


Tradition, Jewel Castro Mar 2007

Tradition, Jewel Castro

Pacific Studies

A painting of a woman's chest, opened to reveal people, perhaps her heritage.


Walking With My Grandmothers #3, Jewel Castro Mar 2007

Walking With My Grandmothers #3, Jewel Castro

Pacific Studies

An artwork portraying a woman flanked by two women, her grandmothers.


Nexus, Winter 2007, Wright State University Community Jan 2007

Nexus, Winter 2007, Wright State University Community

Nexus Literary Journal

Nexus is a magazine that began as an insert in the Wright State Guardian student newspaper in 1965 and has since been published semi-regularly. It began only accepting creative writing, but has since expanded to include illustrations, photography and other non-written art forms. Today, it is published in a digital format and accepts submissions from around the country, though it maintains its commitment to the Wright State Community.


Everquest, Reality, And Postmodern Theories Of Community, Brian Jacob-Paul Bailie Jan 2007

Everquest, Reality, And Postmodern Theories Of Community, Brian Jacob-Paul Bailie

Theses Digitization Project

EverQuest is a multiplayer online role playing game that serves as a practical incarnation of life as a cyborg in a posthuman community. Using cultural materialsim, this thesis demonstrates how the words of EverQuest interactants - from message boards, interviews, and player in-game communications - construct the world of EverQuest and the roles of the interactants as its citizens. More specifically, this thesis will argue that the EverQuest world serves to reify the ideas of consumer capitalism that informs the "real" world, even as EverQuest itself promises an escape from that world.


Ua1f Wku Archives Vertical File - White Squirrels, Wku Archives Jan 2007

Ua1f Wku Archives Vertical File - White Squirrels, Wku Archives

WKU Administration Documents

Articles regarding the white squirrels that live on the WKU campus.


Ivy Leaves, 2007, Ivy Leaves Editorial Staff Jan 2007

Ivy Leaves, 2007, Ivy Leaves Editorial Staff

Ivy Leaves

The 2007 edition of the Anderson University journal of art and literature, Ivy Leaves.

The names of the known editors for this issue of Ivy Leaves were Jessica Sopolosky, Charlie Grant, Phyllis Goins, Joshua Rigsby, Robbie Cobb, Wayne Cox, and Eric Whitlock.


Fieldwork/Fieldwalking: Art, Sauntering And Science In The "Walking Country", Perdita Phillips Jan 2007

Fieldwork/Fieldwalking: Art, Sauntering And Science In The "Walking Country", Perdita Phillips

Theses: Doctorates and Masters

fieldwork/fieldwalking is a contemporary art project exploring practices of walking and science in the field. 11 explores the themes of walking and-fieldwork in art, and as art. Whilst the. sociology of science in the laboratory has been well theorised, less has been said about the field in the natural sciences. And, equally, the most recent and provocative walking art is found in urban areas, in a fabric dominated by the patterns of human settlement. How could new walking art be made in non-urban places? The project set out to investigate how these two, fieldwork and walking, could be combined in …


Art, The Social Enzyme: The Emergence Of An Art Community In The Rio Grande Valley, Heaven Lashley Dec 2006

Art, The Social Enzyme: The Emergence Of An Art Community In The Rio Grande Valley, Heaven Lashley

Theses and Dissertations - UTB/UTPA

This study explores the emergence of an art community in the Rio Grande Valley (RGV) region of South Texas. In researching this objective, I relied on observations at many gallery public functions where I had the opportunity to observe the interactions between prospective buyers, gallery owners and artists. I also visited with gallery owners and artists many times in small group settings where I raised open ended questions about the region's artists and other historical developments that would allow me to put together a cohesive story about the emergence of the art community

This study began as an unstructured exploration …


Ua1b1/7 Wku Centennial Mosaic Dedication, Western Kentucky University Nov 2006

Ua1b1/7 Wku Centennial Mosaic Dedication, Western Kentucky University

WKU Administration Documents

Dedication program for the WKU Centennial Mosaic and fountain, includes sky map for Founders Day, November 16, 2006.


Nexus, Fall 2006, Wright State University Community Sep 2006

Nexus, Fall 2006, Wright State University Community

Nexus Literary Journal

Nexus is a magazine that began as an insert in the Wright State Guardian student newspaper in 1965 and has since been published semi-regularly. It began only accepting creative writing, but has since expanded to include illustrations, photography and other non-written art forms. Today, it is published in a digital format and accepts submissions from around the country, though it maintains its commitment to the Wright State Community.


South Kingstown Ri: New Zoning For An Historic Mill, Maggie Jones, Richard Barringer Aug 2006

South Kingstown Ri: New Zoning For An Historic Mill, Maggie Jones, Richard Barringer

Planning

The village of Peace Dale in the town of South Kingstown, Rhode Island, developed around several mills that commenced operations in the 1800s. One mill, known as the Palisades, is still partially active and in excellent condition, but much of its square footage is unutilized. A citizens’ group of artists and business people joined with the mill owners and the town of South Kingstown to develop new zoning regulations to make more flexible the permitted uses for the mill site. The proposed zoning will allow the mill complex to feature a mix of retail, residential, and manufacturing uses, while preserving …


Unlv Magazine, Carol C. Harter, Karen Sharp, Gian Galassi, Tony Allen, Jennifer Lawson, Shane Bevell, Lori Bachand, Regina Vaccari, Pete Codella, Cate Weeks, Erin O'Donnell, Diane Russell, Phil Hagen Jul 2006

Unlv Magazine, Carol C. Harter, Karen Sharp, Gian Galassi, Tony Allen, Jennifer Lawson, Shane Bevell, Lori Bachand, Regina Vaccari, Pete Codella, Cate Weeks, Erin O'Donnell, Diane Russell, Phil Hagen

UNLV Magazine

No abstract provided.


Ua32/4/1 Women & Kids Learning Together Summer Camp, Wku Gender & Women's Studies Jun 2006

Ua32/4/1 Women & Kids Learning Together Summer Camp, Wku Gender & Women's Studies

WKU Administration Documents

Booklet reviewing events at Women & Kids Learning Together Summer Camp.


Preliminary Report To The Purdue Writing Lab: Assessing Usability Of The "New" Online Writing Lab (Owl) Design And Contents, Michael Salvo, H. Allen Brizee, Dana Lynn Driscoll, Morgan Sousa Jun 2006

Preliminary Report To The Purdue Writing Lab: Assessing Usability Of The "New" Online Writing Lab (Owl) Design And Contents, Michael Salvo, H. Allen Brizee, Dana Lynn Driscoll, Morgan Sousa

Purdue Writing Lab/Purdue OWL Research Reports

This report is submitted June 16, 2006 to the Purdue University Writing Lab, specifically to Linda Bergmann, Director; Tammy Conard-Salvo, Associate Director; and Karl Stolley, Lead Web Designer. Intended to inform the ongoing redesign of the Online Writing Lab (OWL), it is written to maintain the highest level of usability and user-centered design of a unique, globally-utilized information resource. This document is a preliminary report limited to initial findings from a five-step usability testing protocol conducted February 25 through March 3, 2006. This testing plan was submitted to Purdue’s Institutional Review Board’s Committee on the Use of Human Subjects (IRB) …


Donde Habite El Olvido (Reflected In The Photograph), Michaela Mccaughey Apr 2006

Donde Habite El Olvido (Reflected In The Photograph), Michaela Mccaughey

Senior Honors Projects

The concept of place, so intangible and yet embedded in all, remains a complicated and debated philosophical topic. What is place? Why are we drawn to certain places and averse to others? Why does a sense of home continue to feel so necessary to us – when there we are nurtured by it and when separated we long for it. Art works, places in themselves, provoke similar questions in us. We are drawn to certain works of art; they signify something to us in their being-in-the-world. Their place matters to us. Art is a place you can return (home) to. …


The Ends And Means Of Public Art Making: A Case Study Of "Public Art" And "Art In Public" In The Portland, Oregon Metropolitan Region, Svetlana Gennadyevna Karasyova Mar 2006

The Ends And Means Of Public Art Making: A Case Study Of "Public Art" And "Art In Public" In The Portland, Oregon Metropolitan Region, Svetlana Gennadyevna Karasyova

Dissertations and Theses

The subject of public art has been prolifically but narrowly discussed in conjunction with controversies over particular public artworks. To investigate more broadly the complex aesthetic, institutional, social and political dimensions of public art, I examine a pluralistic landscape comprising nine arts organizations in the Portland, Oregon metropolitan region. A neo-Marxist framework defined by David Harvey organizes the case findings into four topics: material practices or public art outcomes; beliefs, values and desires; institutions and their rituals; and power and social relations.

I capture the differences among the arts organizations by portraying them as metaphorically inhabiting unique spaces in the …


William Anthony Fine Binder, Peter D. Verheyen Feb 2006

William Anthony Fine Binder, Peter D. Verheyen

Librarian Publications

William “Bill” Anthony (1926-1989) was arguably one of the most influential bookbinders and conservators in the US. His impact cannot be measured by his work alone but also by his legacy as demonstrated by all those he trained, many of whom are now leaders in the field in their own right. Lawrence Yerkes’ forward and Helen Ryan’s introduction to the catalog describe not only Anthony’s life and work, but also the emotional bond they had with him and his spirit that touched so many.


Nexus, Winter 2006, Wright State University Community Jan 2006

Nexus, Winter 2006, Wright State University Community

Nexus Literary Journal

Nexus is a magazine that began as an insert in the Wright State Guardian student newspaper in 1965 and has since been published semi-regularly. It began only accepting creative writing, but has since expanded to include illustrations, photography and other non-written art forms. Today, it is published in a digital format and accepts submissions from around the country, though it maintains its commitment to the Wright State Community.


Use Of General Preservation Assessments: Outputs, Karen E.K. Brown Jan 2006

Use Of General Preservation Assessments: Outputs, Karen E.K. Brown

University Libraries Faculty Scholarship

This study describes the extent to which institutions implement preservation recommendations resulting from a general needs assessment, including the time to implementation and the extent of program development. Most recommendations are preventive, with less emphasis on repair or reformatting activities. Data indicate that the majority of institutions accomplish recommended preservation actions with no neglected subject areas. Institutions with the highest rates of success spent more staff time preparing for the site visit, and had a longer site visit, compared to the population as a whole. Preparation of a preservation plan does not correlate to an enhanced capacity to implement preservation …


Ivy Leaves, 2006, Ivy Leaves Editorial Staff Jan 2006

Ivy Leaves, 2006, Ivy Leaves Editorial Staff

Ivy Leaves

The 2006 edition of the Anderson University journal of art and literature, Ivy Leaves.

The names of the known editors for this issue of Ivy Leaves were Jill Ayers, Cassie Kolasky, Maghan Lusk, Ashley McAdams, Jess Sopolosky, Danielle Webb, Kristy Eppolito, Wayne Cox, and Eric Whitlock.


Making Happiness In West Egg And Simburbia: An Inquiry Into Consumption In The Great Gatsby And The Sims, Shawn Thomson Jan 2006

Making Happiness In West Egg And Simburbia: An Inquiry Into Consumption In The Great Gatsby And The Sims, Shawn Thomson

Reconstruction: Studies in Contemporary Culture

[First two paragraphs]

At the end of F. Scott Fitzgerald’s The Great Gatsby, Nick Carraway reflects of his journey to the East: “this has been a story of the West” (184). Nick never explains exactly how this is the case, particularly odd since all the action takes place between Manhattan and Long Island. Nick’s hesitant explanation for this puzzling conclusion lies in the western origin of the central characters of the novel and their inability to adapt “to Eastern Life” (184). But the characters seem a part of, if not overshadowed by, the riotous world of West Egg. Only …


You Need Love And Friendship For This Mission!: The Final Fantasy Series As Social Education For Japanese Youth, Ben Hourigan Jan 2006

You Need Love And Friendship For This Mission!: The Final Fantasy Series As Social Education For Japanese Youth, Ben Hourigan

Reconstruction: Studies in Contemporary Culture

From the mid to late 1990s, popular and academic discourse on video games, particularly in the United States, has focused on their supposed capacity to engender violent and otherwise anti-social behavior in youth. Much like ludologists' recent claims that video games are not a narrative medium, at least one reason for this is that commentators have too narrow an understanding of the diverse range of games that exist. In addition to this, game demonizers have demonstrated an inadequate understanding of the ways games are related to real life. In order to combat these misunderstandings, this chapter analyzes the role of …


Little Gods And Little Heroes: Hyperreal Ethics In God Games And Online Gaming, G. Christopher Williams Jan 2006

Little Gods And Little Heroes: Hyperreal Ethics In God Games And Online Gaming, G. Christopher Williams

Reconstruction: Studies in Contemporary Culture

Media critics, notably Jean Baudrillard, have suggested that the environment of simulations are to be defined as something more real than the real, or, in his terms, hyperreal. If hyperrealities are indeed the way that we can define the environment of multimedia technologies like video games, what sorts of ethical considerations should exist in a place that gamers conceive as more real than the real? This essay considers what ethical considerations are worth contemplating as gamers begin to take on the roles of gods and heroes in multiplayer video games. The little gods and heroes whose identities gamers have begun …


The Horror Is Alive: Immersion, Spectatorship, And The Cinematics Of Fear In The Survival Horror Genre, Jay Mcroy Jan 2006

The Horror Is Alive: Immersion, Spectatorship, And The Cinematics Of Fear In The Survival Horror Genre, Jay Mcroy

Reconstruction: Studies in Contemporary Culture

The video game genre known as survival horror resembles contemporary horror cinema in that both increasingly popular forms of entertainment allow audiences to experience fear resulting from the development of suspense coupled with the dread and shock of encountering monstrosity. One need only note the remarkable success of next generation video game franchises like Resident Evil (1996) and Silent Hill (1999) to realize that, more than ever before, game players in their late teens and beyond long to immerse themselves within interactive nightmares that offer the kind of thrills and chills once available exclusively through horror literature and films. However, …


The Postmodern Hoard: Rates Of Exchange In Role-Playing Games, Carlos Hernandez Jan 2006

The Postmodern Hoard: Rates Of Exchange In Role-Playing Games, Carlos Hernandez

Reconstruction: Studies in Contemporary Culture

What makes Dungeons & Dragons (D&D) unique among games is the way it merges storytelling with game mechanics. Before the invention of D&D, both acting/narrative-based games and strategy-based war games that made use of fantasy-genre elements existed, but the way D&D integrates both elements invented a whole new category of game, one in which the immersive draw of a plot proves just as important as good tactics or luck of the dice. This chapter explores the relationship between the qualitative and quantitative aspects of D&D. Specifically, it argues that the rules of the game provide quantitative corollaries to aspects of …


Role Playing Games As Interactive Fiction, John Miller Jan 2006

Role Playing Games As Interactive Fiction, John Miller

Reconstruction: Studies in Contemporary Culture

This chapter compares the experience of gaming and the experience of reading, and explores what that comparison might tell us about each. More specifically, it applies methods of literary analysis to the study of two narrative activities situated near the border of reading and gaming: Electronic hyperfictions and role-playing games. Miller first reviews literary theories of reader response and interactivity and notes how these have informed recent critical discussions of literary hyperfiction. He then critiques these discussions and the claims made for hyperfiction's liberating or empowering effect on readers: Contrary to the claims of some critics, such narratives generally fail …


Imagined Cities, Real Futures: Simcity And The Co-Production Of Urban Dystopias, Samuel Gerald Collins Jan 2006

Imagined Cities, Real Futures: Simcity And The Co-Production Of Urban Dystopias, Samuel Gerald Collins

Reconstruction: Studies in Contemporary Culture

While the author of this chapter agrees with anthropologists who reject an urban studies predicated on postmodern surfaces and insist that we analyze cities in regional, national and global contexts of political economy, he nevertheless suggests that the urban imaginary has never been so important: Movies, television and music have proven all too useful in the continued vilification of an urban underclass. In 2001, in order to explore the role media might play in the structuring and delimitating of the ways we think about cities, Collins assigned SimCity, a computer simulation game combining models of urban development with cellular automata, …