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Articles 1651 - 1680 of 2616

Full-Text Articles in Art and Design

Applications For Dummies, Carla M. Sanchez Feb 2015

Applications For Dummies, Carla M. Sanchez

First-Gen Voices: Creative and Critical Narratives on the First-Generation College Experience

This poem discusses the overwhelming pressure that is put on students to justify their right to be admitted into universities or to receive scholarships based on their extracurricular activities. Many working-class, first-generation college students are unable to participate in organizations and programs that offer students a more well-rounded college experience. This can lead first-gen students, like the author, to feel isolated, inadequate, or illegitimate. "Applications for Dummies" expresses Sanchez's incessant fear that she will never be able to compete with other students who were given the opportunity to build more worldly resumes, despite her strong academic commitment and intellectual potential.


It's Not Just A Leave, Genesis L. Montalvo Feb 2015

It's Not Just A Leave, Genesis L. Montalvo

First-Gen Voices: Creative and Critical Narratives on the First-Generation College Experience

In this piece, the author sets out to explore the first-generation college identity through a gothic lens. In the early stages of this project, Montalvo had considered doing research on narratives from other first-gen college students as a way to trace the uncanny and the abject in their experiences. However, as she began reflecting on her own personal history, she realized that in a matter of only two years she had already experienced moments of distance, uncanniness, and confusion, which are recorded here. In presenting these installments in non-chronological order, Montalvo intends to insert a gothic element of disorder, which …


Flashlight, Min-Jung Kim Feb 2015

Flashlight, Min-Jung Kim

First-Gen Voices: Creative and Critical Narratives on the First-Generation College Experience

This poem illustrates the struggle of an undergraduate first-generation college student who knew little about the first-gen identity or the experiences she would encounter until she became a First To Go Scholar at Loyola Marymount University. The poet represents the First To Go Program as a flashlight that has helped her to navigate a once dark and unfamiliar environment.


Camp, Jodi, B. 1994 (Fa 791), Manuscripts & Folklife Archives Feb 2015

Camp, Jodi, B. 1994 (Fa 791), Manuscripts & Folklife Archives

Folklife Archives Finding Aids

Finding aid and full text paper (click Additional Files below) for Folklife Archives Project 791. This collection features a term paper about commemorative tattoos and the various reasons behind why an individual may get such a tattoo. The project weas completed by Western Kentucky University student Jodi Camp for credit in an "Introduction to Folk Studies" class.


Dreaming In Chiapas, Eileen Smith-Cavros Feb 2015

Dreaming In Chiapas, Eileen Smith-Cavros

Quadrivium: A Journal of Multidisciplinary Scholarship

A painting inspired by the girls of Chiapas, Mexico.


Tarl_41ce19_424-21, Robert Z. Selden Jr. Jan 2015

Tarl_41ce19_424-21, Robert Z. Selden Jr.

CRHR: Archaeology

Three-dimensional (3D) model of a Caddo burial vessel (TARL_41CE19_424-21) from Caddo Mounds SHS (41CE19) curated at the Texas Archeological Research Laboratory.


Tarl_41ce19_2006-4-84, Robert Z. Selden Jr. Jan 2015

Tarl_41ce19_2006-4-84, Robert Z. Selden Jr.

CRHR: Archaeology

Three-dimensional (3D) model of a Caddo burial vessel (TARL_41CE19_2006-4-84) from Caddo Mounds SHS (41CE19) curated at the Texas Archeological Research Laboratory.


Using Photogrammetry To Document, Analyze, And Reverse-Engineer Grave Markers, Robert Z. Selden Jr. Jan 2015

Using Photogrammetry To Document, Analyze, And Reverse-Engineer Grave Markers, Robert Z. Selden Jr.

CRHR: Archaeology

There are a wide range of applications for three-dimensional (3D) data in archaeology, and a diverse array of methods for collecting and analyzing those data. In this article, free 3D photogrammetry software (Autodesk 123D Catch) is used to document a series of grave markers. The data are subsequently exported to Geomagic Design X to demonstrate and briefly discuss the various potential analyses that might be used to illustrate the effects of preservation treatments and marker degradation through time. Further, one marker is reverse-engineered, illustrating the capacity of 3D modeling to expedite the process of design, should elements warrant replacement. Additional …


3d Scan Data Of Caddo Burial Vessels From The Mcspadden Site Near Frankston, Texas, Robert Z. Selden Jr. Jan 2015

3d Scan Data Of Caddo Burial Vessels From The Mcspadden Site Near Frankston, Texas, Robert Z. Selden Jr.

CRHR Research Reports

In the spring of 2013, three Caddo burial vessels from an unrecorded site near Frankston, Texas were documented at the McSpadden residence in College Station, Texas. All three vessels are intact and are not reconstructed. Scan data was collected using a ZScanner 700CX running VXElements 2.0 via the scanner direct control function in Geomagic Design X. Post-processing of these data occurred in Design X, and quality control for missing data leveraged both Design X and Verify. These data will be used in a study aimed at the 3D geometric morphometric analysis of Caddo vessels. In addition to the study of …


Loudness In The Library: Empowering Students To Think Critically About Identity And Bias, Anshu Wahi, Allie Bruce, Jamie Steinfeld Jan 2015

Loudness In The Library: Empowering Students To Think Critically About Identity And Bias, Anshu Wahi, Allie Bruce, Jamie Steinfeld

Progressive Education in Context

Describes how an unplanned, informal discussion about how race and identity are depicted on book covers evolved into a year-long investigation with a class of 11 and 12-year-olds where the interests and comments of the students drove the curriculum.


Why Video Game Genres Fail: A Classificatory Analysis, Rachel I. Clarke, Jin Ha Lee, Neils Clark Jan 2015

Why Video Game Genres Fail: A Classificatory Analysis, Rachel I. Clarke, Jin Ha Lee, Neils Clark

School of Information Studies - Faculty Scholarship

This paper explores the current affordances and limitations of video game genre from a library and information science perspective with an emphasis on classification theory. We identify and discuss various purposes of genre relating to video games, including identity, collocation and retrieval, commercial marketing, and educational instruction. Through the use of examples, we discuss the ways in which these purposes are supported by genre classification and conceptualization, and the implications for video games. Suggestions for improved conceptualizations such as family resemblances, prototype theory, faceted classification, and appeal factors for video game genres are considered, with discussions of strengths and weaknesses. …


A Qualitative Investigation Of Users’ Video Game Information Needs And Behaviors, Rachel I. Clarke, Jin Ha Lee, Stephanie Rossi Jan 2015

A Qualitative Investigation Of Users’ Video Game Information Needs And Behaviors, Rachel I. Clarke, Jin Ha Lee, Stephanie Rossi

School of Information Studies - Faculty Scholarship

Video games are popular consumer products as well as research subjects, yet little exists about how players and other stakeholders find video games and what information they need to select, acquire, and play video games. With the aim of better understanding people’s game-related information needs and behaviors, we conducted 56 semi-structured interviews with users who find, play, purchase, collect, and recommend video games. Participants included casual and avid gamers, parents, collectors, industry professionals, librarians, and scholars. From this user data, we derive and discuss key design implications for video game information systems: designing for target user populations, enabling recommendations on …


Militarization And Modern Gaming: An Analysis Of The Relationship Of The Military And The Video Game Industry, Steven Chapman Jan 2015

Militarization And Modern Gaming: An Analysis Of The Relationship Of The Military And The Video Game Industry, Steven Chapman

Online Theses and Dissertations

This paper examines the influence of militarism and the military itself in modern video gaming. The military's involvement includes developing its own, free of charge, video game title used as a recruitment tool, and training games used to desensitize new soldiers. Surrounding this direct involvement is a massive gaming industry that markets war and killing in the execution of the former in a "realistic" yet intensely glorified manner. The macro-cultural and societal implications of this phenomenon are explored.


Ua1c11/46 Walter Nalbach Photo Collection, Wku Archives Jan 2015

Ua1c11/46 Walter Nalbach Photo Collection, Wku Archives

WKU Archives Collection Inventories

Photographs of Walter Nalbach, Kentucky Industrial Education Association and his retirement dinner. Includes images of furniture made by Nalbach.


Ua94/6/17 Student / Alumni Personal Papers Wku Annie Reis, Wku Archives Jan 2015

Ua94/6/17 Student / Alumni Personal Papers Wku Annie Reis, Wku Archives

WKU Archives Collection Inventories

Records created by and about Annie Reis during her years as a student at Western Kentucky State Normal School.


Ua12/2/2 2015 Talisman: Resurgence, Wku Student Affairs Jan 2015

Ua12/2/2 2015 Talisman: Resurgence, Wku Student Affairs

WKU Administration Documents

2015 Talisman yearbook.

  • Osborne Sam. Into the Woods – Big To-Do Music & Arts Festival
  • Spalding, Shelley. The Outliers – Greeks
  • Badjie, Haddy. The Right to Live – Racism
  • Gibson, Helen. Net Worth – Soccer
  • Greer, John. Sustaining Seasons – Sustainability
  • Wegert, Sally. Bloom – Eva Ross
  • Cislo, Everett. Harvest – Hemp
  • Kolb, William. Preserve – John All
  • Voorhees, Jessica. Making Strides – Track & Field
  • Greer, John. The Science Guy – Bill Nye
  • Cole, Tanner. Lip Service – Rocky Horror Picture Show
  • Belknap, Abby. Race to the Senate
  • Gibson, Helen. Game of Loans – Student Financial Aid
  • Belknap, Abby. …


The Social Experience Of Internet Gamers: A Pilot Study, Kristy L. Carlisle, Charles P. Carrington Jan 2015

The Social Experience Of Internet Gamers: A Pilot Study, Kristy L. Carlisle, Charles P. Carrington

Counseling & Human Services Faculty Publications

The purpose of this phenomenological pilot study was to explore the lived social experiences of Internet gamers. Findings highlighted the impact of Internet gaming on social interactions, social functioning, and social identity. The findings in the pilot study related to addiction supported the need for future research into the legitimacy of Internet Gaming Disorder as a mental health issue.


Ua68/17/2 Potter College Of Arts & Letters Theatre & Dance Western Players / Summer Players, Wku Archives Jan 2015

Ua68/17/2 Potter College Of Arts & Letters Theatre & Dance Western Players / Summer Players, Wku Archives

WKU Archives Collection Inventories

Records created by and about the Western Players theater group including the Summer Players.


Ua1b3/5 Cherry Statue Committee, Wku Archives Jan 2015

Ua1b3/5 Cherry Statue Committee, Wku Archives

WKU Archives Collection Inventories

Records created by the Cherry Statue Committee in the course of raising funds for and directing the creation of the Henry Cherry Statue by sculptor Lorado Taft. Records created include meeting minutes, correspondence, reports, financial records and dedication programs.


Investing In The Arts As A Regional Economic Development Tool: A Case Study Of Suny Buffalo State College Arts Students, Dinash Lal Mpa Jan 2015

Investing In The Arts As A Regional Economic Development Tool: A Case Study Of Suny Buffalo State College Arts Students, Dinash Lal Mpa

Public Administration Master’s Projects

The intent of this study was to determine the financial needs of the art students attending Buffalo State College when considering producing their art. In order to establish this need, this case study required the opinions of arts students on their current and future potential financial circumstances including, prospective income supplementation to produce their art work, ability to produce art work given their current and future financial outlooks, the importance of their financial circumstances in relation to the production of their art, the degree to which they currently or foresee the use of financial products and services to produce their …


Historicity, Achronicity, And The Materiality Of Cultures In Colonial Brazil, Amy J. Buono Jan 2015

Historicity, Achronicity, And The Materiality Of Cultures In Colonial Brazil, Amy J. Buono

Art Faculty Articles and Research

"In this essay, I use three nontraditional forms from the visual culture of colonial Brazil—Tupinambá featherwork, Portuguese Atlantic mandinga pouches, and azulejos (tilework)— in order to meditate upon materiality and temporality as methodological problems with which our discipline should engage. Each of these art forms has historical trajectories that span cultures, continents, and centuries, a circumstance that raises questions as to how such diverse and stubbornly nonhistoricizable genres can be melded into a coherent historical narrative of the visual and material cultures specific to 'Brazil,' especially when two of them — the mandinga bags and azulejos — are not intrinsically …


Weitz Cec Art Viewbook, Weitz Cec Jan 2015

Weitz Cec Art Viewbook, Weitz Cec

Programs and Brochures

This brochure lists art purchased through the building fund or donated to the Weitz CEC. The core collection was acquired through a competitive process open to UNO faculty, staff, students, and local area artists. A committee comprised of art and design professionals and university volunteers selected works that represent both the individual artist’s interpretation of the Weitz CEC vision and the collective talent of Omaha’s vibrant visual arts community.


Scribblescholar Was Here: Confessional Notes Of A Vandal Academic, Clay Shields Jan 2015

Scribblescholar Was Here: Confessional Notes Of A Vandal Academic, Clay Shields

Theses and Dissertations--English

As a (former) vandal-punk in the academy, I often fear succumbing to Ivory Tower Stockholm syndrome. The identities I perform, vandal-punk and scholar, ideologically clash to the point that they often feel irreconcilable. By codemeshing the high-low discourses associated with these adopted cultures, I attempt to disrupt any hierarchal privileging of either, instead searching for a way to live with and harness both.


Creating Knowledge, Volume 8, 2015 Jan 2015

Creating Knowledge, Volume 8, 2015

Creating Knowledge

Dear reader,

I am delighted to introduce this eighth volume of Creating Knowledge: The LAS Journal of Undergraduate Scholarship. This volume features 19 essays and 14 art works, representing advanced coursework produced in twenty different departments and programs during the 2014-2015 academic year. Several of the essays have been honored with department awards and several draw on research supported by undergraduate research grants. Many were originally written in senior capstone seminars, research-intensive seminars, and independent studies, and many were presented in some form at one of the numerous conferences and showcases sponsored by departments and programs throughout the year. All …


Dispersal: A Multidisciplinary Investigation Of Plant Life, Alexandra E. Arzt Jan 2015

Dispersal: A Multidisciplinary Investigation Of Plant Life, Alexandra E. Arzt

Theses and Dissertations

Using plants as a basis for exploring the interstices between the human and nonhuman, this thesis investigates ideas of awareness, intelligence, deep time, animism, and the fluctuating human perception of the agency of Nature. It outlines environmental art practices since the 1950s involving vegetal life. In addition, the paper provides a critical analysis of plant perception of Jakob von Uexküll’s work and theories of vital materialism and “critical plant studies” while noting recent studies in plant neurobiology. In my work, plants become active participants via their movement, seeding, and smell. This study takes the form of imitation, purposeful symbiosis, anthropomorphism, …


Expanding Eco-Visualization: Sculpting Corn Production, Jennifer E. Figg Jan 2015

Expanding Eco-Visualization: Sculpting Corn Production, Jennifer E. Figg

Theses and Dissertations

This dissertation expands upon the definition of eco-visualization artwork. EV was originally defined in 2006 by Tiffany Holmes as a way to display the real time consumption statistics of key environmental resources for the goal of promoting ecological literacy. I assert that the final forms of EV artworks are not necessarily dependent on technology, and can differ in terms of media used, in that they can be sculptural, video-based, or static two-dimensional forms that communicate interpreted environmental information. There are two main categories of EV: one that is predominantly screen-based and another that employs a variety of modes of representation …


Proactive Conversation, 3d Printing, And An Old Nintendo, Tesha C. Ellis Jan 2015

Proactive Conversation, 3d Printing, And An Old Nintendo, Tesha C. Ellis

UROP Posters

Abstract

One hundred years from now, it would be a true historical treat to be able to showcase 20th and 21st century digital entertainment by presenting video game consoles in mint condition for interactive, educational, play. Arguably, it would be more enlightening and informative for future audiences to be able to physically engage with the electronic artifacts instead of simply observing them behind glass. With the use of 3D technology, components of video game systems can be preserved, and then printed as needed for repairs. It will help keep them functional for future researchers, educators, and enthusiasts.


Mario Rufino Méndez Y La Caricatura Política En Nuestra Raza: Estudio Testimonial De Una Rica Producción Cultural De Los Afro-Uruguayos (1933-1948), María Cristina Burgueño Dec 2014

Mario Rufino Méndez Y La Caricatura Política En Nuestra Raza: Estudio Testimonial De Una Rica Producción Cultural De Los Afro-Uruguayos (1933-1948), María Cristina Burgueño

Modern Languages Faculty Research

This work is a one volume published by the National Library of Uruguay with a prologue by Dr. George Reid Andrews. It provides an in depth analysis of the corpus of caricatures made by Mario R. Mendez, an afro-Uruguayan artist, for the magazine “Our Race” during its second period 1933-1948. These editorial caricatures made a strong statement against the Fascism in Europe and the League of Nations’ attitude towards the invasion of Ethiopia ordered by Benito Mussolini. They also satirized the political and social reality in Uruguay. Both, the caricatures and the magazine provide a testimony of an extensive cultural …


New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann Dec 2014

New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann

CLCWeb: Comparative Literature and Culture

In his article "New Challenges for the Archiving of Digital Writing" Heiko Zimmermann discusses the challenges of the preservation of digital texts. In addition to the problems already at the focus of attention of digital archivists, there are elements in digital literature which need to be taken into consideration when trying to archive them. Zimmermann analyses two works of digital literature, the collaborative writing project A Million Penguins (2006-2007) and Renée Tuner's She… (2008) and shows how the ontology of these texts is bound to elements of performance, to direct social interaction of writers and readers to the uniquely subjective …


Towards Digital Art In Information Society, Montse Arbelo, Joseba Franco Dec 2014

Towards Digital Art In Information Society, Montse Arbelo, Joseba Franco

CLCWeb: Comparative Literature and Culture

In their article "Towards Digital Art in Information Society" Montse Arbelo and Joseba Franco propose the development of the platform of a Network of Experimental Centers be formed by small groups of people who are qualified and who seek optimal operational effectiveness and who dedicate their resources to the production of digital content and we offer artechmedia <http://www.artechmedia.org> as a base point of departure. Such an international network in a collaborative structure based on national networks would make possible to coordinate existing resources to develop social networks, generate and promote content, engage in forums of discussion and creativity workshops, and …