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Articles 31 - 35 of 35
Full-Text Articles in Art and Design
The Value Of Everything Is Nothing, Jason Dawes
The Value Of Everything Is Nothing, Jason Dawes
Electronic Theses, Projects, and Dissertations
Photography was my introduction into art. I gravitated toward portrait photography fairly quickly. I found the interaction between subject and photographer to be an intense moment in time. I began to push that intensity - through various non-traditional approaches, such as placing ads in the personals. It did not take long before I turned the camera on myself, creating self-portraits in the domestic setting. I began to play for the camera. I created various personas that placed myself in some gray area between masculinity and femininity. Shortly there after, I began working with collage. I found the formulas and rigidity …
Projection Based Design: A Collection Of Acquired Knowledge, Max Brown
Projection Based Design: A Collection Of Acquired Knowledge, Max Brown
Liberal Arts and Engineering Studies
The application of new technology in a classic medium, such as theatre, can be a strong force in creating a unique experience for both the audience and the designer. At first, introducing new media techniques may seem like a novelty and easily dismissed as a gimmick. The fact is the modern audience is more familiar with information displayed in video format and will find projected video elements implemented into the scenic design as another way to access the story the performers on stage are trying to convey. It is our duty as designers to utilize every tool at our disposal …
Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez
Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez
Francisco Gerardo Toledo Ramírez
Second Life is a virtual world accessible through the Internet in which users create objects and spaces, and interact socially through 3D avatars. Certain artists use the platform as a medium for art creation, using the aesthetic, spatial, temporal and technological features of SL as raw material. Code and scripts applied to animate and manipulate objects, avatars and spaces are important in this sense. These artists, their avatars and artwork in SL are at the centre of my research questions: what does virtual existence mean and what is its purpose when stemming from aesthetic exchange in SL?
Through a qualitative …
The Unstable Ground Of Low Hierarchies, Joshua Dinsmore
The Unstable Ground Of Low Hierarchies, Joshua Dinsmore
The STEAM Journal
Broad Vision is a collaborative project between the Sciences and Arts. It involves students and lecturers from six different departments, across three schools at the University of Westminster, London, UK. In the first year of the project we worked with the microscope as the locus for our interconnections.
Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez
Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez
Electronic Thesis and Dissertation Repository
Second Life is a virtual world accessible through the Internet in which users create objects and spaces, and interact socially through 3D avatars. Certain artists use the platform as a medium for art creation, using the aesthetic, spatial, temporal and technological features of SL as raw material. Code and scripts applied to animate and manipulate objects, avatars and spaces are important in this sense. These artists, their avatars and artwork in SL are at the centre of my research questions: what does virtual existence mean and what is its purpose when stemming from aesthetic exchange in SL?
Through a qualitative …