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Articles 961 - 990 of 2460
Full-Text Articles in Art and Design
The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli
The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli
Zea E-Books Collection
“The Digital Incunabula is Patrick Aievoli’s personal sonnet through media, interaction and communication design. He carefully crafts each evolutionary step into ripples that are supported by his own storied professional and academic experiences. It’s full of facts, terms and historical information which makes it perfect for anyone looking to flat out learn!” ● James Pannafino, Professor, Millersville University & Interaction Design
“This is a serious work that will find a broad community of readers. The depth and breadth of Aievoli’s experience in the publication industry give his voice and ideas credibility in the extreme. This book will inspire deep reflection.” …
Professor Publishes Second Edition Of Serving Military Families, College Of Education And Human Development
Professor Publishes Second Edition Of Serving Military Families, College Of Education And Human Development
Family and Consumer Sciences News
Dr. Karen Blaisure, professor of family science in the Family and Consumer Sciences Department, and colleagues recently published the 2nd edition of Serving Military Families: Theories, Research, and Application.
Alumna Interviewed After Dietetic Internship, College Of Education And Human Development
Alumna Interviewed After Dietetic Internship, College Of Education And Human Development
Family and Consumer Sciences News
Emily Joseph, a registered dietitian, and alumna who completed the FCS dietetic internship in 2015 recently did an interview about the Teal Pumpkin Project (food allergy-free celebrations) for WZZM in Grand Rapids, Michigan.
Infographics: A Librarian's Best Friend, Rachel S. Evans
Infographics: A Librarian's Best Friend, Rachel S. Evans
Presentations
Infographics are on the rise as a communication medium in libraries. We live in a visual world; we are visual creatures, naturally drawn to graphical representations. Using free web applications, librarians and their support staff can now easily create beautiful and compelling infographics which can serve multiple purposes in the library environment. From community outreach and marketing of programs and collections to internal use as a presentation aid and everything in between, infographics can help us relay important information in an attractive way for little to no cost. This presentation will discuss the advantages of using infographics in the library …
Ciis Today, Fall 2015 Issue, California Institute Of Integral Studies
Ciis Today, Fall 2015 Issue, California Institute Of Integral Studies
CIIS Today
This volume is the Fall 2015 issue of CIIS Today, the Magazine of the California Institute of Integral Studies.
Pedagogy At Play: Gamification And Gameful Design In The 21st-Century Writing Classroom, Danielle Roney Roach
Pedagogy At Play: Gamification And Gameful Design In The 21st-Century Writing Classroom, Danielle Roney Roach
English Theses & Dissertations
The language used to discuss play in current academic spaces tends to center around formal games (and computer games in particular in the 21st century classroom). Scholarly conversations tend to distort the actual practices that occur in classrooms and subsequently limit the scope of any investigation of the pedagogical function and outcomes of those practices. This project explores the use of play and games in the classrooms of nine composition instructors. From these stories, this project begins to map out a taxonomy in order to begin building toward a pedagogy of play for 21st century writing classrooms. Using a multiperspectival …
Grids And Gestures: A Comics Making Exercise, Nick Sousanis
Grids And Gestures: A Comics Making Exercise, Nick Sousanis
SANE journal: Sequential Art Narrative in Education
Grids and Gestures is an exercise intended to offer participants insight into a comics maker’s decision-making process for composing the entire page through the hands-on activity of making an abstract comic. It requires no prior drawing experience and serves to help reexamine what it means to draw. In addition to a description of how to proceed with the exercise, this piece also includes conceptual grounding in the form of a brief theoretical discussion of the ways comics convey meaning as well as personal notes on the development of the exercise and how it has been used.
Visualizing Abolition: Two Graphic Novels And A Critical Approach To Mass Incarceration For The Composition Classroom, Michael Sutcliffe
Visualizing Abolition: Two Graphic Novels And A Critical Approach To Mass Incarceration For The Composition Classroom, Michael Sutcliffe
SANE journal: Sequential Art Narrative in Education
This article outlines two graphic novels and an accompanying activity designed to unpack complicated intersections between racism, poverty, and (d)evolving criminal-legal policy. Over 2 million adults are held in U.S. prison facilities, and several million more are under custodial supervision, and it has become clearly unsustainable. In the last decade, there has been a shift in media conversations about criminality, yet only a few suggest decreasing our reliance upon incarceration. In meaningfully different ways, the two novels trace the development of incarceration from its roots in slavery to its contemporary anti-democratic iteration and offer an underpublicized alternative.
Critical and community …
Revision In The Multiversity: What Composition Can Learn From The Superhero, David Hyman
Revision In The Multiversity: What Composition Can Learn From The Superhero, David Hyman
SANE journal: Sequential Art Narrative in Education
Constant and ongoing revision is the compositional tactic through which many contemporary superhero narratives negotiate the powerful struggle between reiteration of the genre’s past, and creative expression of its future. Instead of a gradual succession of improved renditions of a text, each one effacing and superseding the imperfections of its predecessors, revision is revealed as the production of multiple versions whose differences and diversities are “capable of being in uncertainties”, as Keats describes the creative attitude which he terms Negative Capability: ontologically equal textual variations that wear their inconsistencies openly, and reject the pressure to resolve their multiplicities into the …
Pim Pedagogy: Toward A Loosely Unified Model For Teaching And Studying Comics And Graphic Novels, James B. Carter
Pim Pedagogy: Toward A Loosely Unified Model For Teaching And Studying Comics And Graphic Novels, James B. Carter
SANE journal: Sequential Art Narrative in Education
The article debuts and explains "PIM" pedagogy, a construct for teaching comics at the secondary- and post-secondary levels and for deep reading/studying comics. The PIM model for considering comics is actually based in major precepts of education studies, namely constructivist foundations of learning, and loosely unifies constructs inherent therein with other available frames and frameworks for studying comics. As such, the article fills a dire need in the scholarly literature on comics pedagogy and paves a way for those who seek to teach comics courses in the future but who need direction and for those who seek to study/read comics …
Mallory Makes Meaning: How One 8th-Grader Made Meaning With A Graphic Novel, Aimee A. Rogers
Mallory Makes Meaning: How One 8th-Grader Made Meaning With A Graphic Novel, Aimee A. Rogers
SANE journal: Sequential Art Narrative in Education
This article presents how one 8th-grader, Mallory, made meaning with Amulet: The Stonekeeper’s Curse by Kazu Kibuishi. Data was collected via a think-aloud procedure, a retrospective think-aloud, questions specific to the book and an interview. The data analysis indicates that Mallory was able to use a breadth of reading strategies, applied to both the visual and textual modalities, in order to make meaning with the graphic novel text.
Engaging Many Minds: Nurturing Collaboration In A Steam Context, Mark Dzula
Engaging Many Minds: Nurturing Collaboration In A Steam Context, Mark Dzula
The Transdisciplinary STEAM+ Journal
This field note describes a recent interdisciplinary project facilitated by Jeremy Gercke, an art teacher at the Bishop's School in La Jolla, California. The project creates ceramic tile markers for flora around the Bishop's School campus. The markers feature QR codes linking to websites populated with student content, including: drawings, information, and oral histories. In this project, Mr. Gercke synthesizes his interests as an artist; maximizes his social connections to mentors, peers and students; and bridges disciplines to create opportunities for interdisciplinary (STEAM) inquiry.
Ecoscience + Art Initiative: Designing A New Paradigm For College Education, Scholarship, And Service, Changwoo Ahn
Ecoscience + Art Initiative: Designing A New Paradigm For College Education, Scholarship, And Service, Changwoo Ahn
The Transdisciplinary STEAM+ Journal
The paper presents a new initiative, EcoScience + Art, which blooms at George Mason University. The creator explains the background, history, and recent activities of the initiative, and also introduces an on-going special project called “The Rain Project”, a student participatory project to design, construct, and monitor a green infrastructure (i.e., floating wetland) for sustainable stormwater management on campus. The special project is geared to design and present a new paradigm to integrate college education, scholarship, and service. The relevance of the initiative and the special project to STEAM education is discussed.
Medulla: A 2d Sidescrolling Platformer Game That Teaches Basic Brain Structure And Function, Joey R. Fanfarelli, Stephanie Vie
Medulla: A 2d Sidescrolling Platformer Game That Teaches Basic Brain Structure And Function, Joey R. Fanfarelli, Stephanie Vie
Faculty Scholarship and Creative Works
This article explores the design and instructional effectiveness of Medulla, an educational game meant to teach brain structure and function to undergraduate psychology students. Developed in the retro-style platformer genre, Medulla uses two-dimensional gameplay with pixel-based graphics to engage students in learning content related to the brain, information which is often pre-requisite to more rigorous psychological study. A pretest posttest design was used in an experiment assessing Medulla’s ability to teach psychology content. Results indicated content knowledge was significantly higher on the posttest than the pretest, with a large effect size. Medulla appears to be an effective learning tool. These …
A Guide To Liberal Arts, Liberal Arts Division
A Guide To Liberal Arts, Liberal Arts Division
A Guide to Liberal Arts
As part of earning a bachelor’s degree, all students devote a significant portion of their overall study at RISD to learning across the humanities, social sciences, and natural sciences. Additional opportunities to focus one’s study in a concentration, or minor, can augment one’s studio major. This guide serves as a road map to intergrating Liberal Arts studies with studio work.
Creative Collaboration On A Creativity Book, Jane Harvey
Creative Collaboration On A Creativity Book, Jane Harvey
Creativity and Change Leadership Graduate Student Master's Projects
Based on existing roles as writer and designer, two Master’s students partnered on one project. This project was dually about the creative product and creative process. The final product result is a book on creativity, but much of the project learning was about collaboration during the creative process itself. The project included the creation of written and visual content and a production-ready book layout on the subject of creativity. This paper describes the process followed to create a fast reading, jargon-free book with a special academic end section.
Basic Printmaking, Brandon Scott
Professor Emerita Has Second Book Published, College Of Education And Human Development
Professor Emerita Has Second Book Published, College Of Education And Human Development
Family and Consumer Sciences News
Marlene Breu, professor emerita of the Department of Family and Consumer Sciences, will be having her second book published that she wrote during her time at WMU.
Graduate Of Career And Technical Education Program Develops Prosthetic Arm With 3-D Printer, College Of Education And Human Development
Graduate Of Career And Technical Education Program Develops Prosthetic Arm With 3-D Printer, College Of Education And Human Development
Family and Consumer Sciences News
Adam Zavislak, a graduate of CEHD's Career and Technical Education program, created the prosthetic arm.
Ise Annual Report 2014-2015, Intercultural Student Engagement Office, Anthony Johnson
Ise Annual Report 2014-2015, Intercultural Student Engagement Office, Anthony Johnson
Intercultural Student Engagement (ISE) Annual Reports
The ISE Annual Report 2014-2015 is a year in review containing a message from the director, staff updates, community programs, statistics and general report of the work of this office. Our Mission: The office of Intercultural Student Engagement (ISE) fosters multicultural understanding and personalized support at RISD by engaging its community through programming, advocacy, and specialized services. ISE believes in the power of art and design to unleash our inherent curiosity, constantly broadening and reshaping our understanding of the human experience. ISE envisions an artistic community where the breadth of the human dignity is creatively realized, inspiring everyone to collectively …
Individual Differences In Digital Badging: Do Learner Characteristics Matter?, Joey R. Fanfarelli, Thomas Rudy Mcdaniel
Individual Differences In Digital Badging: Do Learner Characteristics Matter?, Joey R. Fanfarelli, Thomas Rudy Mcdaniel
Faculty Scholarship and Creative Works
Badge use has rapidly expanded in recent years and has benefited a variety of applications. However, a large portion of the research has applied a binary useful or not useful approach to badging. Few studies examine the characteristics of the user and the impact of those characteristics on the effectiveness of the badging system. This study takes preliminary steps toward that cause, examining the effectiveness of a badging system across two web-based university courses in relation to the individual differences of the learners. Individual differences are examined through the lens of Long-Dziuban reactive behavior types and traits. Results revealed differences …
Practices In Designing A Scholarly Journal And Its Style Guide, Monique Martinez
Practices In Designing A Scholarly Journal And Its Style Guide, Monique Martinez
Graphic Communication
The purpose of this project was to create a method for designing a scholarly journal by managing all design and print aspects of a Volume II, student produced, journal. The journal, Paideia, included student research papers and alumni successes in the workplace from California Polytechnic State University’s Political Science Department. Responsibilities included inserting text and photos from the Political Science committee, and making a cohesive layout and design with all elements given. Since a new volume of the journal will be assembled each year, a style guide was also produced alongside the journal, for future students to refer to when …
Storytelling In Art Museums, Hayley P. Trinkoff
Storytelling In Art Museums, Hayley P. Trinkoff
Seton Hall University Dissertations and Theses (ETDs)
Storytelling, in the context of art museums, is a method of communicating the qualities and attributes of art through a story. It helps the visitor bring the work of art to life and understand something the eye cannot see, a compelling narrative. It is important for visitors to discuss art and share stories on tours and through virtual media. We learn and form our own meanings from stories. These interactions will help build more relationships within communities. It is the museum’s job to take visitors on a journey and introduce them to new objects and perspectives.
This thesis addresses what …
Art And..., Dayna J. Kriz
Art And..., Dayna J. Kriz
Graduate School of Art Theses
Almost anything goes in this time of contemporary artistic production as long as an artist can ‘back’ their ideas and the position they operate from. This expanding territory of production and engagement is an exciting potential for working artists, providing freedom to self-determine ones modus operandi within an expanding support system to engage the world with. While this is an exciting growth it is also potentially dangerous. The un-named and historically ambiguous position that Art1 operates from has created a rootless position to the production of culture. This rootlessness or, universal position has historically established itself as the gatekeeper and …
Taking Art To The Next Level: Integration Of Advanced Placement Studio Art, 2-D Design, Krystal Kingsley
Taking Art To The Next Level: Integration Of Advanced Placement Studio Art, 2-D Design, Krystal Kingsley
Masters Theses
Teaching High School art has brought me great joy. Along the way I have been challenged with many difficult questions. One that beckoned me to direct and intentional action is “how do I help students take their art work to the next level?” This project is the result of my personal discovery and development of an Advanced Placement Studio Art 2-D Design course. My research of multiple sources led to the development of an Advanced Placement (AP) approved course which includes: a syllabus, multiple breadth lessons, project rubrics, critiques, sketchbook assignments, summer homework, and a guide for helping students develop …
The Leadership Hub, Michelle E. Healey
The Leadership Hub, Michelle E. Healey
Senior Honors Projects, 2010-2019
The Leadership Hub Senior Honors Creative Thesis comprises a website and creative design book. It organizes and designs leadership within the JMU community within four key areas.
Fostering The Efficacious Adolescent Artist, Regina Beltowski
Fostering The Efficacious Adolescent Artist, Regina Beltowski
Masters Theses
Low self-esteem and insecurity is common among adolescents. In the secondary-school art room, students often stop engaging in art practice, believing that they lack talent, when the truth is that they lack specific skills. Students who are fortunate to have teachers who help them develop their skills experience a boost in feelings of self-efficacy, and often reengage with art production. This thesis project focuses on strengthening students’ self-efficacy in the visual arts at the secondary level. Clarifying the differences between related terms – self-esteem, self-concept, and perceived control – I focus on self-efficacy as a characteristic that plays a significant …
Creative Concentrations: A Secondary Design Curriculum, Linnea Roberta Gustafson
Creative Concentrations: A Secondary Design Curriculum, Linnea Roberta Gustafson
Masters Theses
Design education, as distinct from art education, has been overlooked as an area of student learning, creative expression, and career potential. This thesis explores the benefits of design education for students at the secondary level, when identities are being formed and areas of future study and work are considered. Guided by the newly published National Core Arts Standards, this paper provides a model design curriculum that introduces secondary students to a design-oriented view of the world, explores design principles through real-world applications, and calls attention to professional career options.
All lessons in the curriculum encourage creative approaches to solving design …
Choice--‐Based Art: Students Who Create, Not Replicate, Hillary K. Moczerad
Choice--‐Based Art: Students Who Create, Not Replicate, Hillary K. Moczerad
Masters Theses
The problem that I researched in today’s art education world is how to teach our art students to be problem solving, confident, independent thinkers. It seems that in a classroom that is supposed to be full of innovation and creativity, it is currently falling flat. Through research, I discovered a teaching methodology called Choice-‐Based Art that claims to eliminate these problems in the art room through student-‐directed learning and choice while still delivering art curriculum. In order to test these theories, I aligned my classroom with the demands of the methodology and planned a field test with two groups of …
Enduring Peripheries, Anna Yeroshenko
Enduring Peripheries, Anna Yeroshenko
MFA in Photography and Integrated Media Theses
In the 80s when Russian state-sanctioned architectural production consisted of standardized buildings that deplored any unnecessary ornament or decoration, an architect functioned only as an interpreter of numerous limiting factors. As an act of protest against the stagnation in architecture, a group of young architects began to create projects that existed only on paper. For them ‘Paper Architecture‘ became a way of bypassing restrictions and dissenting, a way to critique the dehumanizing nature of the architectural style that prevailed at that time. Spatial compositions, which were hard to comprehend visually, elements of inverse perspective, and impractical, idealistic environments depicted a …