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Full-Text Articles in Art and Design

The International Conference On Creative Mathematical Sciences Communication: Online Event (Cmsc'20) And Cmsc'21, Frances Rosamond Jul 2020

The International Conference On Creative Mathematical Sciences Communication: Online Event (Cmsc'20) And Cmsc'21, Frances Rosamond

Journal of Humanistic Mathematics

You are warmly invited to register now for the 5th International Conference on Creative Mathematical Sciences Communication (CMSC’21) which will be held at Adam Mickiewicz University in Poznań, Poland, 2–6 July, 2021.

The International Conference on Creative Mathematical Sciences Communication (CMSC) is a unique gathering of computer scientists and mathematicians, teachers, musicians, dancers, dramatists, game designers, educators and communicators of all sorts.

Due to the pandemic, the in-person event scheduled for 2020 has been post- poned and a short CMSC Online Event was organized as a “teaser” or trailer in order to feel the spirit of the full 5th CMSC …


Transeuntis Mundi: An Installation About Migration And Human Legacy, Cândida Borges, Gabriel Mario Vélez Jul 2020

Transeuntis Mundi: An Installation About Migration And Human Legacy, Cândida Borges, Gabriel Mario Vélez

Frameless

Transeuntis Mundi is a journey through transcultural and transnational humanity and geography. It is presented as an immersive installation, powered by virtual reality, projection mapping, sound sculptures and performative actions, the audience is able to transit through places and ethnicities.


Early Adolescents' Perceptions And Attitudes Towards Gender Representations In Video Games, Helen Liu Jul 2020

Early Adolescents' Perceptions And Attitudes Towards Gender Representations In Video Games, Helen Liu

Journal of Media Literacy Education

This study investigated adolescents’ perception and attitudes towards gender representation in video game covers, and the degree to which these depictions may influence their notions on gender and identification. Seventeen participants ranging from ages 12 and 13 participated in semi-structured interviews to explore this topic. This study’s conceptual framework encompassed social cognitive theory, gender schema theory, and cultivation theory. Findings suggest that gender representation in video games does influence the majority of participants’ notions of gender. However, there are differences between how males and females’ approach, interpret, and respond to this type of media. Findings also showcased that evidence of …


Dear Black Child: A Discussion On The Formation Of Identity For African Diasporic Adolescents In The U.S., Sokhnagade B. Ndiaye Jun 2020

Dear Black Child: A Discussion On The Formation Of Identity For African Diasporic Adolescents In The U.S., Sokhnagade B. Ndiaye

Dissertations, Theses, and Capstone Projects

In this capstone project, I am using art, photography, and music to depict the experiences of African diasporic youth in the United States. I will explore the white supremacist systems that contribute to the anxiety that comes with being a black child in America. In this project, I plan to discuss the ways in which African diasporic adolescents develop their identity and consciousness and the ways in which living in American society helps and/or hinders the development of this identity and consciousness. I argue that living in the United States forces black youth to form double and triple consciousnesses, which …


A Shift In The Articulation Of Urban Society’S Working Space, Ardianti Permata Ayu, Danny Eko Sulistyo May 2020

A Shift In The Articulation Of Urban Society’S Working Space, Ardianti Permata Ayu, Danny Eko Sulistyo

International Review of Humanities Studies

Swift technological development has caused shifting habits and changing behavioral pattern or lifestye in all respects, notably among urban society, including in terms of work and self-identity production. Members of society now have elevated flexibility to have their own working spaces. Work now can be carried out independently by a mere piece of gadget anywhere within the virtual room. It is co-working space which facilitates independent workers with a flexible, open-space, relaxed, cozy, entertaining, eye-catching, and now even instagrammable space organizing system. Now that plenty of co-working spaces have been produced, the spatial design of co-working space is gaining much …


Interior Restoration A.A Maramis Building Ministry Of Finance Of Indonesia: Developing Interior Concepts With The Principles Of Cultural Heritage Restoration, Ika Yuni Purnama May 2020

Interior Restoration A.A Maramis Building Ministry Of Finance Of Indonesia: Developing Interior Concepts With The Principles Of Cultural Heritage Restoration, Ika Yuni Purnama

International Review of Humanities Studies

A.A Maramis is a palace building consisting of 3 floors with the 19th century Empire in Indonesia. This building represents the development of Indonesian architecture in the early 19th century. In the renovation planning that began at the end of 2019, the A.A Maramis building is expected to be a historical reminder of how important this agency is as well as the chronology of events that have occurred in the past in order to increase love for the nation and the motherland. In the planning of restoration is expected to become one of the attractive and educative tourism destination. Restoration …


Designing A Toolbox To Improve Creative Output: A Guide For Cultivating Critical, Creative, And Conceptual Thinking Skills In An Increasingly Distracted Society, Cara Tuttle May 2020

Designing A Toolbox To Improve Creative Output: A Guide For Cultivating Critical, Creative, And Conceptual Thinking Skills In An Increasingly Distracted Society, Cara Tuttle

Critical and Creative Thinking Capstones Collection

Frequent digital distractions can hamper undergraduate design students’ ability to perform the kind of deeper level thinking needed for creative problem solving and creative output, yet there are tools that can help students focus on the present and delve deeper into their creative work. This paper focuses on the details of a pedagogical toolbox created for educators of undergraduate design students to target critical thinking, creative thinking, and conceptual thinking (the 3Cs) in order to improve creative output. I explain how critical, creative, and conceptual thinking work holistically to develop and promote creative output. By demonstrating 3Cs tools and activities, …


Cultural Policy And The Rise Of Multiculturalism Study Of Fine Arts Exhibition In The 2000s, The National Gallery Of Indonesia, Citra Smara Dewi May 2020

Cultural Policy And The Rise Of Multiculturalism Study Of Fine Arts Exhibition In The 2000s, The National Gallery Of Indonesia, Citra Smara Dewi

International Review of Humanities Studies

This study focuses on the role of cultural policy in the rise of multiculturalism with a case study of the Indonesian Art Exhibition, Pameran Seni Rupa Nusantara (PSRN) 2000s, which was initiated by a cultural institution, the National Gallery of Indonesia (GNI). PSRN exhibition is one of the important programs of GNI because it gives space to the artists of the archipelago - not just Java and Bali - to present works of modern-contemporary art rooted in local wisdom. As a nation that has the characteristics of pluralism, the spirit of multiculturalism in art has become very significant, especially in …


Model Of Mural Painting In The Inpatient Room Of Fatmawati Hospital, Tri Aru Wiratno May 2020

Model Of Mural Painting In The Inpatient Room Of Fatmawati Hospital, Tri Aru Wiratno

International Review of Humanities Studies

The research model of mural painting in the children's ward of Fatmawati Hospital is interesting not only as a beauty but also the beauty it gives to patients. The model of mural painting as a form of instrumenta art works that aims and serves as the beauty of a child's inpatient room to further provide calm, coolness and peace to the pediatric inpatients. By using Terry Barrett's interpretation research method, the interpretation research method must include the contextualization of substantial creative work. And the development model of Borg and Gall, Dick and Carey. As a method that is integrated as …


“Because Like – And So I Don’T – So I Think It’S Maybe, I Don’T Know”: Performing Traumatic Effects While Reading Lynda Barry’S The Freddie Stories, David Lewkowich, Michelle Miller Stafford May 2020

“Because Like – And So I Don’T – So I Think It’S Maybe, I Don’T Know”: Performing Traumatic Effects While Reading Lynda Barry’S The Freddie Stories, David Lewkowich, Michelle Miller Stafford

SANE journal: Sequential Art Narrative in Education

As a picture of childhood composed from the point of view of a young boy named Freddie, who suffers the effects of repeated and ongoing trauma, the experience of reading The Freddie Stories presents a number of interpretive challenges: its main character is often split and in various states of disassociation, the difference between dreaming and waking life is not always obvious, multiple monsters appear in different and changeable forms, and as Freddie experiences repeated difficulties with language and cognitive function, his traumatic past enfolds upon the time in which the story is set. In this paper, we analyze how …


Chemistry In Art: The Science Of Dye, Madeleine Gray Burland May 2020

Chemistry In Art: The Science Of Dye, Madeleine Gray Burland

Honors Projects

Fabric arts, and the practice of dyeing fabric using various resist techniques, is a tradition that goes back centuries, and is unique among art mediums in its relation to science, as the innovations in dye production have directly affected the art form. The development of synthetic dyes in the 1800’s greatly affected the way fabric is dyed, and subsequently the way clothes were made and consumed. As opposed to dyes made of natural materials, synthetic dyes cam in more colors, were brighter, easier to make in large quantities, and lasted longer since they didn’t fade with repeated washings. The practice …


In Search Of Place, Aleida Hertel May 2020

In Search Of Place, Aleida Hertel

Graduate School of Art Theses

The work I make as an artist is visceral in its form and poetic in its expression. I work with minimal materials through installation, sculpture, video, sound and public projects. My work responds to personal memories of displacement and diaspora, as well as socio-political events.

Ultimately, my art centers its attention towards the Other and the understanding that resides in the ethical, philosophical and political conditions of Otherness, hoping for empathy and transformation.


Exploring A Qualitative Approach To Arts Advocacy And Evaluation, Lycette C. Belisle May 2020

Exploring A Qualitative Approach To Arts Advocacy And Evaluation, Lycette C. Belisle

Undergraduate Theses

The quantitative impact of the arts has become an increasingly important factor in determining the overall value of a project, and is often used to determine acceptance of submissions, public recognition and funding disbursement. This project evaluates current understandings of how the arts function within society, popular methods for determining the value of the arts and explores how qualitative reasoning can be utilized to communicate the value of supporting artistic endeavors. While placing a numerical value on the arts based on data collection can be important, this project will aim to evaluate the implications of relying so heavily on facts …


Easily Read, Easily Forgotten: Reassessing The Effects Of Visual Difficulties And Multi-Modality In Educational Text Design, Rebekah Cochell May 2020

Easily Read, Easily Forgotten: Reassessing The Effects Of Visual Difficulties And Multi-Modality In Educational Text Design, Rebekah Cochell

Masters Theses

The graphic design of a book affects the way the reader receives and processes information. However, design is often focused on aesthetic principles and traditional wisdom, not taking into account how design aspects affect cognitive processes and educational outcomes. This thesis examines the efficacy of page design elements on educational outcomes, specifically disfluent fonts, handwritten fonts and multi-modal design. The traditional wisdom of typography has maintained that the faster the human eye can read a text, the more suited it is for reading materials. However, recent research suggests that disfluent, or difficult-to-read fonts result in significantly improved reading comprehension and …


Engagement And Computational Thinking Through Creative Coding, Dana Hoppe Apr 2020

Engagement And Computational Thinking Through Creative Coding, Dana Hoppe

Honors Program: Senior Projects (Public)

Rising enrollments in Computer Science pose an opportunity to engage students from diverse backgrounds and interests; and a challenge to deliver on positive learning outcomes. While student engagement is the driving factor for increased learning performance and retention, it has been declining to new lows for Computer Science students in recent years. In order to further explore the potential of contextualized computing as a tool for increasing engagement in computing and developing Computational Thinking aptitude in students, we have developed an introductory computing course contextualized with Art and Design with modules centered around guiding pedagogical principles and aimed at middle …


"The Wonderful World Of Dr. Seuss Club", Meagan Heimbrecht, Charlie Croteau, Kylee Sodomka Apr 2020

"The Wonderful World Of Dr. Seuss Club", Meagan Heimbrecht, Charlie Croteau, Kylee Sodomka

Honors Program: Expanded Learning Clubs

Exploring the world through Dr. Seuss! A club geared for young elementary schoolers in hopes of promoting reading and curiosity! From Oobleck to puppets to writing their own book, this club is simple yet takes a student on a new adventure every week!


Alternative Processes In Photography, Maria Politarhos Apr 2020

Alternative Processes In Photography, Maria Politarhos

Open Educational Resources

Course Description:

This class introduces students to unconventional photographic processes. Students will explore historic methods and materials that allow the extension of photographic imagery beyond the standard black and white or color print. The class will experiment with handmade emulsions and papers, incorporating photographic imagery into new and varied contexts such as drawings, paintings, and made books.


El Valor De La Creatividad: Acceso, Sentido, Y Potencial De Las Artes Visuales En El Sistema Educativo En Valparaíso, Chile., Bianca Allende Boyd Apr 2020

El Valor De La Creatividad: Acceso, Sentido, Y Potencial De Las Artes Visuales En El Sistema Educativo En Valparaíso, Chile., Bianca Allende Boyd

Independent Study Project (ISP) Collection

Esta investigación trata de la realidad dura del acceso e integración de clases y programas de las artes visuales en escuelas chilenas, específicamente en la ciudad de Valparaíso. Esta realidad, es yuxtapuesta con el potencial y beneficios de la educación artística en aulas formales. Utilizando experiencias de profesores de artes y artistas locales, el poder del arte como agente de cambio social es reconocido. Para que implementemos reforma y alcancemos el potencial del arte, este estudio es influido por los consejos de una conferencia de la UNESCO de los expertos de educación de arte en América Latina y el Caribe, …


V.1 Spring Pandemic 2020-2021, Center For Arts & Language, Students Of Risd, Risd Archives Apr 2020

V.1 Spring Pandemic 2020-2021, Center For Arts & Language, Students Of Risd, Risd Archives

All Student Newspapers

v.1 is a publishing platform for the ongoing work, ideas, discussions, debates, and aspirations of students at the Rhode Island School of Design. The Spring 2020-Spring 2021 issue contains articles on the COVID-19 pandemic and its impact on RISD, students engaging with nature, racial and gender identity, art exhibitions and contemporary artists, D+M student work, and other topics of interest to students.


Undergraduate Educational Research Experiences In The Study Of Interior Design, Julia Virginia Pimentel Jiménez Apr 2020

Undergraduate Educational Research Experiences In The Study Of Interior Design, Julia Virginia Pimentel Jiménez

Dissertations

Designers create social constructions (experiences and interactions) for human beings among themselves and with and within interior environments to enhance meaning in people´s lives (Poldma, 2011). Those social constructions are created through the design process developed by the interior designer; that process relies heavily on design research. Therefore, it is at the undergraduate level that the passion for research should start for interior design (ID) students. Faculty in ID programs need to encourage that passion by engage students in meaningful learning experiences such as how to ask questions about users, functions, activities, and aesthetics.

This study explored what types of …


Creating A Transformative Visual Art Curriculum, Alison M. Marchbanks Apr 2020

Creating A Transformative Visual Art Curriculum, Alison M. Marchbanks

Masters Theses

This thesis explores the process of creating transformative learning experiences within a visual art curriculum that emphasizes individual reflection, creative expression, and community involvement. The strategies and philosophies discussed will facilitate student engagement with big ideas and complex messages that will inform their social consciousness beyond their formal school career. Examples of how these practices are being used in K-12 visual art settings are presented to provide an in-depth roadmap for implementing a community-based, social justice learning opportunity.


Small But Mighty: How A Team Of Four Administers A Robust Library Publishing Program, Sue Ann Gardner, Paul Royster Mar 2020

Small But Mighty: How A Team Of Four Administers A Robust Library Publishing Program, Sue Ann Gardner, Paul Royster

University of Nebraska-Lincoln Libraries: Presentations

A team of four people administers the UNL institutional repository (https://digitalcommons.unl.edu), which is one of the largest (109,000-plus full text items) and most-accessed (over 62,000,000 downloads) in the United States. The team also administers a robust library publishing program with over 80 scholarly monographs and 12 peer-reviewed journals. A recent focus of the program has been open educational resources, partnering with scholars to identify or create free online learning objects.

This talk will include details about how such a small team accomplishes so much. Staffing, task assignment, workflow, author relations, reader relations, education, administration, policy generation, platform management, …


Data (Mis) Visualization And Its Impact On Academic Advancement And Public Understanding, Nicole R. Webber, Margarita Shawcross, Dale Edwards, Rob Reinsvold, Jingying Crystal Zhen Mar 2020

Data (Mis) Visualization And Its Impact On Academic Advancement And Public Understanding, Nicole R. Webber, Margarita Shawcross, Dale Edwards, Rob Reinsvold, Jingying Crystal Zhen

Society for the Academic Study of Social Imagery

In this panel, representatives from UNC address questions regarding the implications that various forms of data and information visualization have on the pedagogy, research, culture, and public face of their respective academic fields.

Chair: Nicole Webber, Assistant Professor of University Libraries and Business & Communication Liaison Librarian

Panelists:

Dale Edwards, Program Coordinator and Professor of Journalism & Media Studies

Rob Reinsvold, Professor of Biological Sciences and Coordinator of Secondary Ed. Program

Maggie Shawcross, Assistant Professor of University Libraries and Health Sciences Liaison Librarian

Crystal Jingyning Zhen, Graduate Student, Digital Media (UNC) and Computer Graphics (Shandong Normal University)


Introducing The Game Design Matrix: A Step-By-Step Process For Creating Serious Games, Aaron J. Pendleton Mar 2020

Introducing The Game Design Matrix: A Step-By-Step Process For Creating Serious Games, Aaron J. Pendleton

Theses and Dissertations

The Game Design Matrix makes effective game design accessible to novice game designers. Serious Games are a powerful tool for educators seeking to boost the level of student engagement and application in academic environments, but the can be difficult to incorporate into existing courses due to availability and the cost of quality game design. The Game Design Matrix was used by two educators, novice game designers, to create a serious game. The games were assessed in an academic setting and observed to be effective in engagement, interaction, and achieving higher levels of learning.


Heebie & Jeebie's Shortcut, Liz Husmann Jan 2020

Heebie & Jeebie's Shortcut, Liz Husmann

Zea E-Books Collection

Heebie & Jeebie take a shortcut home because they played too long after (ghost) school. It's an exciting journey.


Assessing Undergraduate Fashion History Research Via Content Analysis, Justine De Young Jan 2020

Assessing Undergraduate Fashion History Research Via Content Analysis, Justine De Young

Art History Pedagogy & Practice

Undergraduate art history students are often asked to write research essays on specific artworks, but that research is rarely considered publishable or reliable. This article analyzes undergraduate student essays on fashion history to determine whether the research produced can be considered reliable according to generally accepted art historical standards. It employs content analysis to make those determinations in addition to the instructor's own standards and those governing the Fashion History Timeline, an open-access hub of fashion history research. The article investigates the impact of a multi-stage writing and revision process on student writing outcomes and on student grades. Finally, it …


Understanding The Student Perspective Of Art History Survey Course Outcomes Through Game Development, Joshua Yavelberg, Kelly Donahue-Wallace Jan 2020

Understanding The Student Perspective Of Art History Survey Course Outcomes Through Game Development, Joshua Yavelberg, Kelly Donahue-Wallace

Art History Pedagogy & Practice

This heuristic, design-based research study examines student perceptions of their learning experience in the art history survey course as manifested through a game design process. With the purpose of improving upon the lecture model of the standard art history survey, two sections of a capstone class of interdisciplinary art and design students—who had all taken the survey as part of their degree programs—selected learning objectives and designed games to accompany the introductory class. The researchers used the game design process to understand first how students perceived the survey class, its learning objectives, and the students’ experiences. Then the investigation addressed …


“Design For Enterprises”: Developing European Smes Capabilities For Design-Driven Innovation, Marinella Ferrara, Chiara Lecce Jan 2020

“Design For Enterprises”: Developing European Smes Capabilities For Design-Driven Innovation, Marinella Ferrara, Chiara Lecce

Markets, Globalization & Development Review

This article aims to present Design for Enterprises (DfE) tender project, founded by the European Commission, designed and provided by the Consortium composed by D’Appolonia, MIP/Politecnico di Milano and ADI. DfE has been settled as a training program on design-driven innovation customized in order to prepare intermediary business development organizations to support SMEs managers and entrepreneurs. After a short introduction of the topic and a general presentation of the project, the article proposes a follow-up on the ADI contribution to support design thinking processes during the entire set-up of the training course. The article reports also the critical points that …


The Potentials Of Learning Object Design In Design Thinking Learning, Can Guvenir, H.Humanur Bagli Jan 2020

The Potentials Of Learning Object Design In Design Thinking Learning, Can Guvenir, H.Humanur Bagli

Markets, Globalization & Development Review

The market needs surviving skills such as creativity, communication, collaboration and critical thinking due to the evolving technologies; therefore, design thinking educations are getting spread. Design thinking education aims learners to gain problem-solving mindset by passing through the design thinking processes. Design thinking education - as a constructivist learning approach - has skill-based, effective and cognitive learning outcomes. The constructivist learning approach is based on constructing the knowledge on the prior knowledge of the learner by interacting with other learners, instructors and learning objects. Learning objects are the fundamental part of a learning process that carries the properties of the …


Thinking And Designing With Design Thinking, Ahmet Can Ozcan, Yasuko Takayama Jan 2020

Thinking And Designing With Design Thinking, Ahmet Can Ozcan, Yasuko Takayama

Markets, Globalization & Development Review

Design Thinking is a popular phrase especially for the last ten years penetrating into the discourse of management and design, business and academia in many ways. The contributions in the form of articles, commentaries and reviews in this MGDR Design Thinking Special Issue show us the examples, how and where we can use Design Thinking especially as an integral part of the design process. The area of design is expanding in diverse ways lately and sometimes it is causing the confusion such as Design Thinking is either a magical design tool, or another buzzword destined to go extinct after inevitable …