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Articles 511 - 540 of 2460
Full-Text Articles in Art and Design
Reflip Type: Developing Visual Strategies For Teaching Typography To Collegiate Students With Dyslexia, Brittany D. Strozzo
Reflip Type: Developing Visual Strategies For Teaching Typography To Collegiate Students With Dyslexia, Brittany D. Strozzo
Masters Theses
In educational facilities today, the approaches to teaching typography to college students with dyslexia are limited. This thesis provides a research-based pedagogy for teaching typography to students in a way that accommodates the visual, processing, and auditory differences present in students with dyslexia. Through the analysis of the learning disability itself, existing material for graphic designers with dyslexia, and current accessibility standards for those with dyslexia, this thesis offers a practical solution to provide a more balanced learning experience for all students, especially those with dyslexia. The aim of this study was to examine the current graphic design standards and …
Towards A “Filipino” Video Game: Teaching Filipino Culture And Identity For Video Game Development, Christoffer Mitch C. Cerda
Towards A “Filipino” Video Game: Teaching Filipino Culture And Identity For Video Game Development, Christoffer Mitch C. Cerda
Filipino Faculty Publications
This paper uses the author’s experiences of teaching the Filipino module of a multidisciplinary video game development class as a case study in teaching Filipino culture and identity as an element of video game development. A preliminary definition of “Filipino video game” as having Filipino narratives and subject matter, made by Filipino video game developers, and catering to a Filipino audience, is proposed. The realities and limitations of video game development and the video game market in the Philippines is also discussed to show how the dominance of Western video game industry, in terms of the dominance of outsource work …
Iranian Students’ Experience Of K-12 And Higher Education: Use Of Drawings To Convey The Difference Between Ideals And Reality, Iman Tohidian, Abbas Abbaspour, Ali Khorsandi Taskoh
Iranian Students’ Experience Of K-12 And Higher Education: Use Of Drawings To Convey The Difference Between Ideals And Reality, Iman Tohidian, Abbas Abbaspour, Ali Khorsandi Taskoh
The Qualitative Report
The focus of education during K-12 and Higher Education (HE) in Iran is on theoretical empowerment of students; therefore, our students get an illusion of knowing. In fact, what happens is not learning and understanding; rather, it is verbatim transfer of available information in the textbooks into the students’ minds. It might be because the students and teachers (as the main stakeholders of the education) are the least powerful parties within the pyramid of power amongst educational practitioners and policymakers. It means their voice, feedback, needs, and ideologies have no place in the educational decisions and policies. In alignment with …
Challenges Of E-Learning For Interior Design And Art Education Students Studying At The College Of Basic Education In Kuwait, Ali Saleh Al Najadah
Challenges Of E-Learning For Interior Design And Art Education Students Studying At The College Of Basic Education In Kuwait, Ali Saleh Al Najadah
Journal of Art, Design and Music
The first few months of the spread of the Covid – 19 pandemics forced educational institutions to shut down. New means of educational methods and tools had to be adapted to move forward with education. Although most educational institutions were not ready to adapt and implement "e-Learning"; yet they strived to do their best to pick up where they left.
Interior Design and Art Education (ID&AE) at the College of Basic Education (CBE) in the State of Kuwait were two areas of specialization in that e-learning was new to them. The objectives of this study were to address the factors …
Theatre And Art Club Lesson Plans, Hailey Revord, Madelyn Kreifels
Theatre And Art Club Lesson Plans, Hailey Revord, Madelyn Kreifels
Honors Program: Expanded Learning Clubs
After school club that explores elements of theatre and art.
Game-Based Learning: Building Competence In Visual Literacy Through Simulation, Carol Record
Game-Based Learning: Building Competence In Visual Literacy Through Simulation, Carol Record
Theses
Game-based learning is an ideal experiential learning framework for introducing the critique process to reduce student anxiety and create competence in visual literacy and self-assessment. Critique, the assessment, and analysis of one’s work is an essential step in any creative process. It is an integral part of art school. However, it can also be a source of high anxiety for new students. This paper discusses the importance of critique, the challenges associated with teaching critique, and the benefits of utilizing game-based learning. Examples of game-based learning solutions are explored, including the development of, and response to, Lumen, a card game …
V.1 Fall 2021, Center For Arts & Language, Students Of Risd, Risd Archives
V.1 Fall 2021, Center For Arts & Language, Students Of Risd, Risd Archives
All Student Newspapers
v.1 is a publishing platform for the ongoing work, ideas, discussions, debates, and aspirations of students at the Rhode Island School of Design. The Fall 2021 issue is formatted as a zine and contains notes from students displayed on their phones and otherwise, along with student creative writing.
Law School News: Announcing The 2nd Annual Rbg Contest For K-12 Students 10-27-2021, Michael M. Bowden
Law School News: Announcing The 2nd Annual Rbg Contest For K-12 Students 10-27-2021, Michael M. Bowden
Life of the Law School (1993- )
No abstract provided.
Learn X Design 2021: Engaging With Challenges In Design Education (Volume 1), Erik Bohemia, Liv Merete Nielsen, Lusheng Pan, Naz A G Z Börekçi, Yang Zhang
Learn X Design 2021: Engaging With Challenges In Design Education (Volume 1), Erik Bohemia, Liv Merete Nielsen, Lusheng Pan, Naz A G Z Börekçi, Yang Zhang
DRS Conference Volumes
No abstract provided.
Learn X Design 2021: Engaging With Challenges In Design Education (Volume 2), Erik Bohemia, Liv Merete Nielsen, Lusheng Pan, Naz A G Z Börekçi, Yang Zhang
Learn X Design 2021: Engaging With Challenges In Design Education (Volume 2), Erik Bohemia, Liv Merete Nielsen, Lusheng Pan, Naz A G Z Börekçi, Yang Zhang
DRS Conference Volumes
No abstract provided.
Learn X Design 2021: Engaging With Challenges In Design Education (Volume 4), Erik Bohemia, Liv Merete Nielsen, Lusheng Pan, Naz A G Z Börekçi, Yang Zhang
Learn X Design 2021: Engaging With Challenges In Design Education (Volume 4), Erik Bohemia, Liv Merete Nielsen, Lusheng Pan, Naz A G Z Börekçi, Yang Zhang
DRS Conference Volumes
No abstract provided.
Learn X Design 2021: Engaging With Challenges In Design Education (Volume 3), Erik Bohemia, Liv Merete Nielsen, Lusheng Pan, Naz A G Z Börekçi, Yang Zhang
Learn X Design 2021: Engaging With Challenges In Design Education (Volume 3), Erik Bohemia, Liv Merete Nielsen, Lusheng Pan, Naz A G Z Börekçi, Yang Zhang
DRS Conference Volumes
No abstract provided.
Build Your Own Body Mod: Empowerment Through Prototyping And Design, Anaiss Arreola, Katherine R. Ganim
Build Your Own Body Mod: Empowerment Through Prototyping And Design, Anaiss Arreola, Katherine R. Ganim
Journal of Science Education for Students with Disabilities
When you don’t have a hand, what could you have instead? This article introduces the impact of inviting youth with disabilities to learn tools and technology to design their own solutions and advocate for their own future. This approach to programming is rooted in a mindset of designing WITH, not FOR. Not only are design outcomes improved when users are incorporated into the process, but this approach has been shown to improve confidence in creating one’s own solutions. These programs include hands-on “design-your-own-body-mod” workshops, as well as a budding inclusive design consultancy led by youth with disabilities. Through this programming, …
Empirical Drawings: Utilizing Comic Essays In The Social Studies Classroom To Teach Citizenship, Angelo Letizia
Empirical Drawings: Utilizing Comic Essays In The Social Studies Classroom To Teach Citizenship, Angelo Letizia
SANE journal: Sequential Art Narrative in Education
This article posits that the comic medium, wedded with traditional essay assignments, may be a powerful tool for social studies teachers, those who prepare social studies teachers at the collegiate level and other teachers and professors who desire to teach about citizenship in an era of "fake news" and alternative facts.
Xr & Museums: Mixing Disciplines, Extending Boundaries, And Delivering Multi-Modal Experiences In A Post-Covid World, Gary D. Jacobs, Amanda Doherty, Juilee Decker, Joe Geigel
Xr & Museums: Mixing Disciplines, Extending Boundaries, And Delivering Multi-Modal Experiences In A Post-Covid World, Gary D. Jacobs, Amanda Doherty, Juilee Decker, Joe Geigel
Frameless
Our talk demonstrates and elaborates upon the ways in which the development of mixed reality with museum partners can, and has, fostered the mixing of disciplines among academic faculty, thereby encouraging the breaking down of silos in the university environment.
Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu
Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu
Frameless
Ikkuma is an interactive storytelling experience utilizing Tilt Brush and Unity. It is about a land being swallowed by the sea, where conflict cracks ice and fire tears families apart. Ikkuma is the Inuvialuit word for fire, a central element to the work. The fundamental theme of Ikkuma is global warming and its impact on the Arctic ecosystem. The players must learn to tame the fire in their hearts and the Inuit traditional knowledge if they hope to survive the harsh yet fragile Arctic tundra.
Changeling: A Single Player Vr Mystery, Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, Jake Johnson
Changeling: A Single Player Vr Mystery, Kaitlyn S. Tran, Elouise Oyzon, Matthew Pressman, Stephen Callen, Kyle Lekkas, Joshua Bullock, Jake Johnson
Frameless
Changeling is a VR narrative mystery game focusing upon immersive experience. It was created by aspiring game developers from the Rochester Institute of Technology to experience professional development. Each semester, different sets of students get to work on the game, with past ones working part time. Using the ideas of magical realism and urban fantasy we see each family member respond to uncertainty through the lens of their hopes and fears.
Critical Hermeneutics And The Counter Narrative Of Ledger Art, Katie Fuller
Critical Hermeneutics And The Counter Narrative Of Ledger Art, Katie Fuller
Journal of Social Theory in Art Education
Too often historical artworks in schools, textbooks, cultural institutions, and public spaces share a narrative that bolsters white-centered histories, but when an historical artwork is studied as text it creates room for multiple perspectives (Newfield, 2011) expanding the narrative to include subjugated histories. Looking at art through the philosophy of hermeneutics opens up questions and conflicts that arise within texts based on interpretations of those texts (Leonardo, 2003). This paper will apply the philosophy of hermeneutics to critique historical memory, and it will present ledger art as a visual text and counter narrative to dominant white narratives. Ledger art emerged …
Typographic Interventions: Disruptive Letterforms In Public Space, Clark A. Goldsberry
Typographic Interventions: Disruptive Letterforms In Public Space, Clark A. Goldsberry
Journal of Social Theory in Art Education
We are surrounded by typography—on billboards, aluminum cans, pill bottles, and pixelated screens—but artists and art teachers, seeking out the materiality of their lived environments, should be able to look at text in different ways. Many artists utilize letterforms as a medium of juxtaposition and recontextualization (Gude, 2004) by placing text in places we don’t expect to see it, or they subvert the messages we expect to read. Typographic interventions can be seen everywhere, by all types of artists, makers, activists, and dissidents. These interruptions could be framed as forms of socially engaged art (Helguera, 2011; Mueller, 2020) that “suspend …
Consulting Place As Stakeholder: Accessing The Input Of Ecological Community, Hunter Adkisson
Consulting Place As Stakeholder: Accessing The Input Of Ecological Community, Hunter Adkisson
Landscape Architecture Undergraduate Honors Theses
This is a project about how landscape architects approach the landscape in their design process. Indigenous worldviews hold that the world is living and animate in its own right. When we consider stakeholder engagement in this light, the need arises to extend the definition of stakeholders to include the ecological communities of place – the flora, fauna, soils, and other non-human elements of place. To gather that input, I experimented with techniques to access a greater awareness of ecological community at two sites with different levels of urbanity and types of land management practices. This experimental approach was surprisingly successful …
Material Encounters: Making Memory Beyond The Mind, Ariel Wills
Material Encounters: Making Memory Beyond The Mind, Ariel Wills
Masters Theses
Can acts of making carry the memories of our embeddedness within the world? This thesis explores how making things can nurture a sense of kinship that cuts across the organic and inorganic, erasing the distinction between living and dead, material and spiritual. Through handwork such as art-making, sewing, knitting, cooking, woodworking, and beyond, the burden of remembering and of archiving is shared across human and non-human bodies, cultivated through practices of making, and through the materials themselves. By recounting the stories of my family’s experience as Jewish immigrants in the United States, I aim to reveal how their domestic practices …
Shift: Moving Art Classes Into Rural America, Amy Schmierbach Mfa
Shift: Moving Art Classes Into Rural America, Amy Schmierbach Mfa
Art & Design Faculty Publications
For the past 25 years academia has worked to create virtual and on-line classes. They have become mainstream and an expectation at each university. They want to keep education accessible for individuals unable to come to campus or that live in remote locations. Across the country universities have shrinking enrollment for their on-campus courses. The student that do come to campus learn differently than what most professors have been taught themselves. These students are passionate about the world and they want to impact their communities. The usual lecture or art demo may not be enough to prepare our students for …
Print Foundation: Student Guide To Graphic Communication, Yeyoung Kim
Print Foundation: Student Guide To Graphic Communication, Yeyoung Kim
Graphic Communication
This book covers the foundation of print technologies and information related to graphic communication and aims to resolve the absence of the graphic communication textbook for beginners. While there are plenty of professional and technical resources for students, it can be challenging to read professional books without prior knowledge on the subject. This book will also clarify the difference between the Graphic Communication major and the Graphic Design major at Cal Poly SLO.
The project began with the student survey on what they would want to be included in the introductory textbook and some of their additional suggestions were followed. …
Studio Expressive Arts Therapy: Towards A Classroom Method That Incorporates Art And Music, Michael Greenberg
Studio Expressive Arts Therapy: Towards A Classroom Method That Incorporates Art And Music, Michael Greenberg
Expressive Therapies Capstone Theses
This thesis explored the ways in which expressive arts therapy (ExAT) could be incorporated into a small therapeutic high school’s visual arts program. Through the development and implementation of a method, intermodal exchange between visual art and music was integrated into both the school’s art program and its group counseling offerings. Informed by a literature review of studio art therapy (SAT) as related to ExAT, three different interventions were used to fit within the frameworks of the high school’s offerings. The first intervention focused on making music with a few students within art classes while the rest of the class …
The Role Of Aesthetics In Classroom Design: Implications For Engagement And Equity, Giuliana Barraza
The Role Of Aesthetics In Classroom Design: Implications For Engagement And Equity, Giuliana Barraza
Master's Theses
The desire for achieving greater equity in education has been a prevalent topic of research, with many studies indicating that the current education system in this country is designed in a way that exacerbates initial inequities and has a negative impact on student motivation and engagement (EOCD, 2012). While existing scholarship mostly discusses equity and engagement through the lens of curriculum and instruction, the power of physical classroom environments and aesthetic elements present in those environments is less explored. With student populations becoming more diverse, there is a greater need for new tools for teachers to utilize in pursuit of …
Front Cover (Spring 2021), Ronald Bentley
Front Cover (Spring 2021), Ronald Bentley
Inquiry: The Journal of the Virginia Community Colleges
The artwork Albemarle Sunset is a photograph taken with a Sony A7 II mirrorless digital camera and edited in Adobe Lightroom for exposure, color correction, and spot correction only.
Forgotten Things: A Historian's Tale, Mary Jackson
Forgotten Things: A Historian's Tale, Mary Jackson
Undergraduate Honors Thesis Projects
Forgotten Things: A Historian’s Tale is a story of a post-human world where magic and creatures of lore have taken sovereignty over the land, following the adventures of Aster, a small flower elf whose job is to travel and document the residual traces of humanity. Every crumbling building, decaying record, and seemingly useless bauble of humanity tells a story, one that Aster is trying to find the conclusion to. One day, rumors start to circulate. Whispers that there might still be humans hidden away somewhere. Aster is thrilled about this, hoping that she might be able to talk with a …
Disconnected, James H. Reeves Ii
Disconnected, James H. Reeves Ii
Masters Theses
Even with complications, remote learning can be successful with the development of user friendly designed solutions. While there are educational tools and platforms available that electronically support remote learning, many students and teachers do not have deep technological knowledge and many lack internet access outside of school. Without access to the internet, many of them experience interruptions in their education. This underscores the needs of both the educator, and the students during sudden and unexpected periods of school closure. The research objectives of this project focus on current learning tools, their design, and their accessibility during remote learning. The level …
Improving Access And Health Outcomes Through Carepartners And Medaccess Programs, Elora Way, Becky Wurwarg
Improving Access And Health Outcomes Through Carepartners And Medaccess Programs, Elora Way, Becky Wurwarg
Publications
Access to Care, a division of MaineHealth, works to ensure that Maine residents have access to comprehensive and affordable healthcare that improves community wellbeing. In 2020, as part of its ongoing commitment to evaluating the effectiveness of its programs, Access to Care partnered with the University of Southern Maine’s Data Innovation Project to conduct a multi-year retrospective evaluation of its two longest-running initiatives, CarePartners and MedAccess. Established in 2001, CarePartners coordinates donated healthcare services for low-income, uninsured residents across six Maine counties by connecting participants with case managers, primary care providers, and pharmacy benefits. Between 2016 and 2019, 4,426 individuals …