Open Access. Powered by Scholars. Published by Universities.®
Arabic Language and Literature Commons™
Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Arabic Studies (2)
- Architectural History and Criticism (2)
- Architecture (2)
- Art and Design (2)
- Ethics in Religion (2)
-
- Game Design (2)
- History (2)
- History of Art, Architecture, and Archaeology (2)
- History of Religion (2)
- Islamic Studies (2)
- Islamic World and Near East History (2)
- Jewish Studies (2)
- Legal (2)
- Medieval History (2)
- Medieval Studies (2)
- Near Eastern Languages and Societies (2)
- Religion (2)
- Religious Education (2)
- Religious Thought, Theology and Philosophy of Religion (2)
- African History (1)
- Communication (1)
- Communication Technology and New Media (1)
- Creative Writing (1)
- Education (1)
- Educational Methods (1)
- Educational Technology (1)
- English Language and Literature (1)
- Fiction (1)
- Keyword
-
- Game design (2)
- Medieval (2)
- Religion (2)
- Curriculum (1)
- Diversity (1)
-
- Games for learning (1)
- Heritage (1)
- High school (1)
- Historical empathy (1)
- History (1)
- Islamic (1)
- Jewish (1)
- Judaism (1)
- Law (1)
- Learning (1)
- Legal history (1)
- Linguistic hybridity; de-indigenisation of English; meta-hybridisation; idiosyncratic English; personal thumbprint; distinctive identity (1)
- Maimonides (1)
- Media literacy (1)
- Publication
- Publication Type
Articles 1 - 3 of 3
Full-Text Articles in Arabic Language and Literature
Lost & Found (Game Series) [Book Chapter], Owen Gottlieb
Lost & Found (Game Series) [Book Chapter], Owen Gottlieb
Articles
Description of game series for use in the classroom with best practices.
The De-Indigenisation Of The English Language: On Linguistic Idiosyncrasy, Fayssal Bensalah
The De-Indigenisation Of The English Language: On Linguistic Idiosyncrasy, Fayssal Bensalah
Journal of Creative Writing Studies
This paper introduces and explains a fresh adaptation of linguistic hybridity. This creative strategy is common among postcolonial, transnational and transcultural writers, who would import linguistic features from their first languages to hybridise their prose and paint it with a distinctive identity. I aim, however, to demonstrate that my English text can be hybridised without looking outside the English language, but rather by looking within it. The English language, as I argue, is already a hybrid language, populated by thousands of words borrowed from various languages, including Arabic. The words of this latter, if used intelligently and selectively in my …
Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor
Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor
Articles
This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …