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Full-Text Articles in American Studies
Free To Play/Pay To Win: Consuming Competition Through Online Gaming In The Neoliberal Age, Brandon Jones
Free To Play/Pay To Win: Consuming Competition Through Online Gaming In The Neoliberal Age, Brandon Jones
Honors Projects
This project examines online gaming in the context of decades of deregulation and privatization. In the piece, I examine American culture’s infatuation with the value of competition through a historical and hegemonic scope. Throughout the piece, I make connections between online gaming and the illusion that the populace must compete for unnecessarily scarce resources. The goal of this project is to illustrate how micro-transactions in online gaming is not beneficial for the consumer, but rather coercive reinforcements of the spontaneous philosophy of competition prevalent in the Neoliberal age.
Competition, Corporatization And Culture: A Contrast Of Person-To-Person And Online Video Gaming Communities In America, Jeffrey Miles Rossen
Competition, Corporatization And Culture: A Contrast Of Person-To-Person And Online Video Gaming Communities In America, Jeffrey Miles Rossen
Senior Projects Spring 2016
My Senior Project is an exploration of contemporary competitive Video Gaming culture in the United States. Through a comparison of Person-to-Person gaming communities and Online gaming communities, I aim to elucidate the social nuances in these gaming communities and how they have created such vastly contrasting cultures.