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Full-Text Articles in American Studies

Instagram And Eating Disorders: An Empirical Study Of The Effects Of Instagram On Disordered Eating Habits Among Young Girls, Katherine Wayles May 2020

Instagram And Eating Disorders: An Empirical Study Of The Effects Of Instagram On Disordered Eating Habits Among Young Girls, Katherine Wayles

Graduate Theses and Dissertations

Scholars have studied the relationship between body dissatisfaction and social media use, particularly focusing on young women as vulnerable consumers. Many studies concentrate on the amount of media consumed, rather than the specific activities and behaviors associated with feelings of low self-esteem or poor body image. It is important to determine exactly what behaviors and social media engagements contribute to disordered relationships with food, assessing a user’s pre-existing weight/body concerns in relation to the amount and type of media they consume. Instagram in particular is included in this study, as it is an image-based social networking site where users can …


Free To Play/Pay To Win: Consuming Competition Through Online Gaming In The Neoliberal Age, Brandon Jones Dec 2016

Free To Play/Pay To Win: Consuming Competition Through Online Gaming In The Neoliberal Age, Brandon Jones

Honors Projects

This project examines online gaming in the context of decades of deregulation and privatization. In the piece, I examine American culture’s infatuation with the value of competition through a historical and hegemonic scope. Throughout the piece, I make connections between online gaming and the illusion that the populace must compete for unnecessarily scarce resources. The goal of this project is to illustrate how micro-transactions in online gaming is not beneficial for the consumer, but rather coercive reinforcements of the spontaneous philosophy of competition prevalent in the Neoliberal age.


Competition, Corporatization And Culture: A Contrast Of Person-To-Person And Online Video Gaming Communities In America, Jeffrey Miles Rossen Jan 2016

Competition, Corporatization And Culture: A Contrast Of Person-To-Person And Online Video Gaming Communities In America, Jeffrey Miles Rossen

Senior Projects Spring 2016

My Senior Project is an exploration of contemporary competitive Video Gaming culture in the United States. Through a comparison of Person-to-Person gaming communities and Online gaming communities, I aim to elucidate the social nuances in these gaming communities and how they have created such vastly contrasting cultures.