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Full-Text Articles in Arts and Humanities

An Experiment Of Refection On Design Game Qualities And Controversies, Mette Agger Eriksen, Maria Hellström Reimer, Eva Brandt, Kirsikka Vaajakallio Jun 2013

An Experiment Of Refection On Design Game Qualities And Controversies, Mette Agger Eriksen, Maria Hellström Reimer, Eva Brandt, Kirsikka Vaajakallio

Nordes Conference Series

How do various design games format and stage different collaborative inquiry, learning and reflection? At this hands-on workshop, we will collaboratively explore, relate and meta-reflect upon how different design (and learning) games can form part of experimental, co-design (research) processes and practice. Some shared playing of mainly analogue games brought by the workshop organizers and participants will provide the basis for engaging in a game-inspired experiment of collaboratively relating and reflecting upon qualities and controversies of different design games. This reflection experiment will be shaped around predefined and emerging topics.


Creative Communities, Creative Assets: Exploring Methods Of Mapping Community Assets, Catherine Greene, Gail Ramster, Katerina Alexiou, Theo Zamenopoulos, Giota Alevizou, Alan Outten, Cristina Gorzanelli Jun 2013

Creative Communities, Creative Assets: Exploring Methods Of Mapping Community Assets, Catherine Greene, Gail Ramster, Katerina Alexiou, Theo Zamenopoulos, Giota Alevizou, Alan Outten, Cristina Gorzanelli

Nordes Conference Series

Asset mapping, a method for unearthing and visually representing an individual’s or a community’s assets, has been used in the context of planning and creative industries. The goal of this workshop is to bring together stakeholders from diverse backgrounds and practices to discuss and generate outcomes that make use of different perspectives of asset mapping methodologies. At the core of activities, facilitators will demonstrate the ways in which asset mapping has been used with community groups within an area or neighbourhood in the Creative Citizens research project - a project which explores how different types of creativity and civic engagement …


Designing Value And Reframing Challenges, Andrea Augsten, Frederike Beha Jun 2013

Designing Value And Reframing Challenges, Andrea Augsten, Frederike Beha

Nordes Conference Series

Current global challenges need a new way to look at how we design products, services and solutions. One the one hand these global trends influence innovation but on the other hand the user and his individual needs have to be taken into account. This leads to the task of reframing requirements based on empathy, multidisciplinary teams and a learning culture in order to design sustainable products that create values for the users. Participants in this workshop will be guided through a process of designing a new product or service. Special focus will be placed on the experience of how to …


New Ways Of Networking: A Hands On Workshop Exploring The Workspace:Lab And Its Equipment, Christina Lundsgaard, Carolina Souzada Conceição, Johanna Eriksson Jun 2013

New Ways Of Networking: A Hands On Workshop Exploring The Workspace:Lab And Its Equipment, Christina Lundsgaard, Carolina Souzada Conceição, Johanna Eriksson

Nordes Conference Series

Are you interested in designing new ways of networking at the Nordes conference with fellow researchers? Do you want to explore and discuss the so called “workspacelab” as a platform for user involvement? This workshop invites participants to explore a particular version of the design:lab called the workspace:lab. With a focus on methods like probekits, design games and experience prototyping the participants will experience what it is like being part of the design:lab as “users” and they will be exposed to the different equipment and tools used in the “laboratory of change”. Though the main focus of the workshop is …


Fungutopia Workshop: Grow It Yourself Design, Laura Popplow Jun 2013

Fungutopia Workshop: Grow It Yourself Design, Laura Popplow

Nordes Conference Series

“FUNGUTOPIA is the design of a social and ecological utopia based on urban mushroom cultivation”. The Project FUNGUTOPIA is a design | research in process. The workshop will work with and about the material of fungal mycelium. We will learn how to cultivate oyster mushrooms with simple kitchen tools and let them grow in self-build forms. To understand how to work with the living material of fungi, we will discuss their properties and characteristics and the potential of mushrooms as building material, recyclers, food and medicine. Apart from the hands-on-approach the workshops goal is also to discuss questions about “design …


Method-Making As A Method Of Designing, Jung-Joo Lee Jun 2013

Method-Making As A Method Of Designing, Jung-Joo Lee

Nordes Conference Series

The design research community has recently been very active in developing new types of methods, often called innovative methods, through experimentation and action research projects. The stream of innovative methods incorporates visual and creative components that are closer to a designer’s genuine practices, aiming to support projection of users’ own felt-experiences and their creativity. Innovative methods are in principle designed and re-designed in each project, while conventional methods aim to be easily reproducible and portable across situations. In this paper, we illustrate what learning is going on in the making process of the methods, rather than data collected by the …


The Fat Factory: Chewing The Fat, Mike Thompson, Danielle Arets Jun 2013

The Fat Factory: Chewing The Fat, Mike Thompson, Danielle Arets

Nordes Conference Series

In 2005, the global adult biomass hit around 287 million metric tons, 15 million metric tonnes of which being caused by an overweight global population (a body mass of 25 or greater). As the worlds population continues to soar (the UN estimates the world population will reach 9.1 billion by 2050) there will be considerably more mouths to feed, and energy needed to sustain this rate of development. Paradoxically then, fat is both a waste of resources and a valuable resource in its own right. The Fat Factory is a Critical Design Research project investigating the full, untapped potential of …


Experimenting With Design: Playing With Data Derived From Unusual Locations, Laurene Vaughan, Andrew Morrison, Aisling Kelliher Jun 2013

Experimenting With Design: Playing With Data Derived From Unusual Locations, Laurene Vaughan, Andrew Morrison, Aisling Kelliher

Nordes Conference Series

The field of design research is in a rapid stage of its evolution. As it does so, the methods for undertaking research, and the contexts that these occur in are also evolving. Situated in the space between critical design and design fiction, participants in this workshop will explore new ways for experimenting within design research. The facilitators of the workshop come from three different aspects of design research, three markedly different locations and yet intersect in their interest in exploring and manifesting, new iterations of design research in practice. In this workshop, participants will explore methods for undertaking design experiments, …


Electronic Sketching: Using Idemobits As Tools For Synthesis In Design Research, Vanessa Carpenter, Mikkel Leth Olsen Jun 2013

Electronic Sketching: Using Idemobits As Tools For Synthesis In Design Research, Vanessa Carpenter, Mikkel Leth Olsen

Nordes Conference Series

Throughout the process of design research, synthesis is an important aspect for bringing together past and current knowledge to facilitate new ideas. In this workshop participants will be challenged to explicitly explore their ideas using IdemoBits. IdemoBits are a tangible tool to be used during the process of design research enabling the designer to explore ideas immediately using electronic materials. This is a very hands-on, active workshop where attendees are expected to participate, contribute, and play; exploring the IdemoBits as tools, and reflecting on the process of synthesis, in order to contribute to a model of ideation.


Experimental Sketching, Judith Marlen Dobler Jun 2013

Experimental Sketching, Judith Marlen Dobler

Nordes Conference Series

What impact does the act of sketching have on thought processes? How may knowledge through sketching be reflected and lead to new epistemic insights? The workshop addresses these theoretical and methodological questions on the basis of specific drawing experiments. During the workshop the experimental use of sketches as a reflective tool in thinking and design processes is introduced. Experimental sketching is a participatory investigation about how knowledge is gained by drawing and how this process can be methodically, theoretically and practically reflected.


Fungutopia, Laura Popplow Jun 2013

Fungutopia, Laura Popplow

Nordes Conference Series

The Project FUNGUTOPIA is a design | research in process. It explores the living material of fungal mycelium to grow designs, in a way that is situated in a participatory community process. It is inspired by the concept of the three ecologies by Félix Guattari, what means that it tries to combine actions that address a mental, social and natural idea of ecology. The project is experimenting with modes of working with living, growing materials and the aesthetics they create. It tries to establish a practical understanding how design can change when we think in lifecycles of creation, use and …


Light Is History, Karthikeya Acharya, Jussi Mikkonen, Samir Bhowmik Jun 2013

Light Is History, Karthikeya Acharya, Jussi Mikkonen, Samir Bhowmik

Nordes Conference Series

Light is History is a collective energy consumption display artifact that was installed in a public square in Helsinki in November 2012. The lamps of the installation, made from old recycled electricity meters were designed to function as bright therapy lights. Sixteen participating families from in and around the Kallio neighbourhood published their daily energy use on a web portal. The difference in their daily energy reading was used to determine the brightness of individual lights that was assigned to each family on the light installation. Each of the lamps brightened if the corresponding family’s energy use was lesser than …


The Andro Chair, Designing The Unthinkable: Men’S Right To Women’S Experience In Gynaecology, Cristine Sundbom, Anne-Christine Hertz, Karin Ehrnberger, Emma Börjesson Jun 2013

The Andro Chair, Designing The Unthinkable: Men’S Right To Women’S Experience In Gynaecology, Cristine Sundbom, Anne-Christine Hertz, Karin Ehrnberger, Emma Börjesson

Nordes Conference Series

In this project we have explored how design may be used as a critical and creative tool for discussing how design is gendered in the contemporary gynaecology chair examination in Sweden. The aim of our design concept is to uncover the veiled gender norms in this problem area and discuss its consequenses for women. Our method to do so includes swopping the gender context (Ehrnberger, et al. 2012), which is used to make visible the accepted hidden norms in this specific case. By doing so we wanted to explore if the same situation would be accepted if applied to men. …


Oops! Moments: Kinetic Material In Participatory Workshops, Robb Mitchell, Agnese Caglio, Jacob Buur Jun 2013

Oops! Moments: Kinetic Material In Participatory Workshops, Robb Mitchell, Agnese Caglio, Jacob Buur

Nordes Conference Series

We wish to alert facilitators to the merits of deploying kinetic resources within workshops. Design materials and activities involving unpredictable kinetic aspects such as balancing, bouncing, rolling and falling can lead to surprises that provoke a lively challenging of assumptions. Based on video data from many innovation workshops we show how materials with such dynamic qualities seem particularly suited to scaffold groups in exploring ‘if – then’ causalities. Discussions concerning humour, aesthetics and agency help articulate the qualities of engagement offered by kinetic resources. Although our starting point is experiments in participatory business modelling, a kinetic oriented understanding of material …


Storm System: Wearable Shelter For The Alpha Time Era, Miguel Rios Jun 2013

Storm System: Wearable Shelter For The Alpha Time Era, Miguel Rios

Nordes Conference Series

In this environmentally and demographically complex start to a post-industrial millennium, it is urgent to reflect on the transformations that occur from the interaction between individuals, the city they inhabit, its surroundings and protection conditions. STORM SYSTEM, developed by Miguel Rios Design, responds to the question of a first individual nomad clothing protection against weather adversities. Today’s population growth forces a reorganisation of space, in a variety of contexts that individuals face on large urban surfaces, as well as an interiorisation of the impacts resulting from behavioural changes. An unbearable logistic and environmental excess is therefore propagated (and vice versa), …


How Experimenting With Networks And The Data They Generate Can Create Layered Semantic And Visual Communication Design?, Miglena Minkova, Maria Martin Carrasco Jun 2013

How Experimenting With Networks And The Data They Generate Can Create Layered Semantic And Visual Communication Design?, Miglena Minkova, Maria Martin Carrasco

Nordes Conference Series

This paper will look into whether experimenting with networked processes and input in the production of graphic design can challenge the formal relationships between everyone involved in the creative process, stimulate dynamic readings and interactions and make use of contemporary information chaos. Considering economy, social structure and modern technology, parallels will be drawn between theory and practical examples. This will help to better illustrate the mechanics and creative use of the network and the data it produces, while setting up a broader research context for design practitioners to reflect on.


Non-Directive Experience Design, Morten Winther Jun 2013

Non-Directive Experience Design, Morten Winther

Nordes Conference Series

How do we design ambiguous and non-directive interactive artefacts that offer multiple ways of engagement? This article presents the initial thoughts on the form-giving of tangible interactive prototypes for practices that demand nonauthoritative designs without specific functionality. In a project designing for children with profound cognitive disabilities, we adopt a shift towards a holistic user understanding and material and expressional explorations as key strategies for addressing their emotions and senses, rather than focusing on cognitive advances. The result was two exploratory interactive sensory pillows with a variety of different expressions and modes of interaction. We propose how design for nondirective …


Learning Problems And Resources Usage Of Undergraduate Industrial Design Students In Studio Courses, Wenzhi Chen, Hsien-Hui Tang Jun 2013

Learning Problems And Resources Usage Of Undergraduate Industrial Design Students In Studio Courses, Wenzhi Chen, Hsien-Hui Tang

Learn X Design Conference Series

Design students face certain learning problems and difficulties as they explore the design problems space. The purpose of this study is to understand those learning problems and the resources that undergraduate industrial design students need in studio courses. To collect the data, a questionnaire was designed according to the preliminary studies. A total of 334 students from 4 Taiwanese universities participated in the survey. The results demonstrated that the most difficult design tasks for students included concept generation, design presentation and design decision. The main problems that the students experienced included the cost issue in design presentation, time pressure in …


Introducing Nordes 2013, Eva Brandt, Pelle Ehn, Troels Degn Johansson, Eva Brandt, Pelle Ehn, Troels Degn Johansson Jun 2013

Introducing Nordes 2013, Eva Brandt, Pelle Ehn, Troels Degn Johansson, Eva Brandt, Pelle Ehn, Troels Degn Johansson

Nordes Conference Series

Welcome to Nordes 2013 the 5th biannual Nordes conference; welcome to Malmö and Copenhagen! Since its establishment in 2005, the Nordic design research conference, Nordes, has established itself as perhaps the most impor- tant scholarly event in the field in the Nordic countries, and over the years, Nordes has attracted still more participants from the rest of the world. The ambition of the Nordes design research conference is to develop into an inter- national conference of the highest academic standards with close reference to design practice as well as to the more traditional research approaches to design; a conference which …


Time Experiments: Designing For Reflection, Fanni Baudo, Liv Maria Henning Jun 2013

Time Experiments: Designing For Reflection, Fanni Baudo, Liv Maria Henning

Nordes Conference Series

By researching through designing the Supertid project investigates – in visual and tactile form – the acceleration of Western societies as well as the ephemerality and experience of time. The Supertid exhibition installation is a ‘cabinet of curiosity’; displaying various design experiments and a publication -­ created to render time experientially available, and thus enable reflection and dialogue among the involved designers, researchers, and participants, in order to challenge the contemporary notion of time.


Balancing Food Values: Making Sustainable Choices In Cooking Practices, Annelise De Jong, Lenneke Kuijer, Thomas Rydell Jun 2013

Balancing Food Values: Making Sustainable Choices In Cooking Practices, Annelise De Jong, Lenneke Kuijer, Thomas Rydell

Nordes Conference Series

Within user-centred design and topics such as persuasive design, pleasurable products, and design for sustainable behaviour, there is a danger of over-determining, pacifying or reducing people’s diversity. Taking the case of sustainable food, we have looked into the social aspects of cooking at home, in specific related to the type of food that is purchased. This paper describes what it means for people to make more sustainable choices in food shopping and how that can be mediated while taking different ‘food values’ that household members have into account. In a design experiment, we developed a service for selecting daily dinner …


Expand Your Design Space With Energy Harvesting, Johan Pedersen, Vanessa Carpenter Jun 2013

Expand Your Design Space With Energy Harvesting, Johan Pedersen, Vanessa Carpenter

Nordes Conference Series

Today design research explores many new ways of interaction, which often requires energyconsuming technology. This limits the design space available and the purpose of this workshop is to open that space and make interaction possible in new scenarios with the possibilities of energy harvesting used as a tool to design in a new field of automated sustainable devices. Energy harvesting can make seamless and almost invisible interaction design possible.


Ageing & Ingenuity: What Is Your Design Story?, Yanki Lee, Sara Hyltén-Cavallius, Virginia Tassinari Jun 2013

Ageing & Ingenuity: What Is Your Design Story?, Yanki Lee, Sara Hyltén-Cavallius, Virginia Tassinari

Nordes Conference Series

This collective design workshop aims to provoke and test new design approaches towards ageing. We are looking for design stories/narratives that show how design thinking and collaborative working can enable the world to respond differently to the challenges of ageing. Can designers change our inherent ageism through the engagement of older people in the design and delivery of services and products with them? Can we change our current strategies towards ageing, turning its potential challenges into opportunities to engage, empower and improve the lives of the elderly? Together, we aims to build a collective design approach with ingenious older people …


Inspiring And Investigating Imaginative Capability Of Design College Student, Hsiang-Tang Chang, Pei-Chin Hsieh, Tung-I Lin Jun 2013

Inspiring And Investigating Imaginative Capability Of Design College Student, Hsiang-Tang Chang, Pei-Chin Hsieh, Tung-I Lin

Learn X Design Conference Series

One’s imaginative capability will influence his/her design idea and final product, therefore the imaginative capability is important to a designer. People always considered that the imaginative capability is natural endowment; however, the authors considered that it could be inspired by the family and school education. The purpose of this research was to find a feasible way to inspire students' imaginative capability, and investigate the relationship between the students' imaginative capability to their family education and school education respectively through a devised experimental teaching. For this purpose, some reasonable influential factors of imaginative capability were selected by references and experts’ suggestions, …


Curriculum Development And Students’ Learning Outcomes: A Case Study Of Putonghua Presentation Skills, Danping Wang, Xiao Yan Qiu, Man Lut Chau, King Lam, Jacquelin Choy Jun 2013

Curriculum Development And Students’ Learning Outcomes: A Case Study Of Putonghua Presentation Skills, Danping Wang, Xiao Yan Qiu, Man Lut Chau, King Lam, Jacquelin Choy

Practical Social and Industrial Research Symposium

No abstract provided.


Practices And Attitudes Towards Early User Involvement In Information Symbol Design Process: An Implication For Teaching, Wai Yi, Annie Ng, Kin Wai, Michael Siu, Che Hin, Chetwyn Chan Jun 2013

Practices And Attitudes Towards Early User Involvement In Information Symbol Design Process: An Implication For Teaching, Wai Yi, Annie Ng, Kin Wai, Michael Siu, Che Hin, Chetwyn Chan

Practical Social and Industrial Research Symposium

No abstract provided.


Another Future For Designers In America, Kate Catterall Jun 2013

Another Future For Designers In America, Kate Catterall

Learn X Design Conference Series

The rationale behind mass-industrialization, now normalized, is embodied uncritically in the practice of many new designers. What if the industrial past could be explored and experienced as a foreign territory, providing a vantage point from which to critically evaluate contemporary design practices and define new paths? Young American designers are searching for alternate roles, and ways to design and live. Many experiment with models from elsewhere, places where new futures are growing from useful pre-industrial remnants. America, a country synonymous with industrialization, has no such resources upon which to build new practices, and slowing while creating value through quality is …


Materials Education And Research In Art And Design: A New Role For Libraries (Survey Stats), Mark Pompelia Jun 2013

Materials Education And Research In Art And Design: A New Role For Libraries (Survey Stats), Mark Pompelia

Materials Education and Research in Art and Design: A New Role for Libraries

No abstract provided.


Materials Education And Research In Art And Design: A New Role For Libraries (Program Sheet), Mark Pompelia Jun 2013

Materials Education And Research In Art And Design: A New Role For Libraries (Program Sheet), Mark Pompelia

Materials Education and Research in Art and Design: A New Role for Libraries

No abstract provided.


Materials Education And Research In Art And Design: A New Role For Libraries (Program Booklet), Mark Pompelia Jun 2013

Materials Education And Research In Art And Design: A New Role For Libraries (Program Booklet), Mark Pompelia

Materials Education and Research in Art and Design: A New Role for Libraries

No abstract provided.