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Articles 1261 - 1290 of 10024
Full-Text Articles in Arts and Humanities
From Projecting Futures To Projecting Otherwise: An Anticipatory Archaeology Of Emerging Design Epistemologies, Marc Chataigner
From Projecting Futures To Projecting Otherwise: An Anticipatory Archaeology Of Emerging Design Epistemologies, Marc Chataigner
IASDR Conference Series
How to overcome design ‘defuturing’ effects? Design scholarship argues that design’s adverse contributions stem from its limited projective capacities to reflect about what design designs and the inherent power structures it conceals. Several design approaches emerged to equip designers with philosophical and social science frameworks and overcome design’s ‘defuturing’ effects. Yet, the ability of these theoretical frameworks to fundamentally change design remains debated. This paper contributes to this discussion by exploring the epistemological underpinnings of five approaches – Transition Design, Mission-Oriented Design, Speculative Design, Pluriversal Design, and More-Than- Human Design. We develop an ‘anticipatory archaeology’ of these theoretical formations to …
Uncovering The Role Of Silence In The Thinking Shift During Design Collaboration: From The Perspective Of Six Thinking Hats, Chu Liang, Ying Hu, Ziling Liang, Jing Qian, Yunxiang Shi, Yiming Bai
Uncovering The Role Of Silence In The Thinking Shift During Design Collaboration: From The Perspective Of Six Thinking Hats, Chu Liang, Ying Hu, Ziling Liang, Jing Qian, Yunxiang Shi, Yiming Bai
IASDR Conference Series
Silence in team collaboration is often viewed as a challenge, as it can indicate either a lack of engagement or moments of deep thinking. This inherent ambiguity can leave team members uncertain about how to interpret and respond. Although previous studies have associated silence with some passive behaviors in design collaboration, the nuanced role of silence during thinking shifts remains insufficiently explored. Building on the six thinking hats, this study confirmed the relationship between silence and thinking shifts and identified specific types of silence corresponding to four distinct shifts of thinking hats. Qualitative analysis further revealed the roles of different …
Interaction Augmentation: Deepening User Experience To Build Placeness, Seongsu Choi, Seok Young Hwang, Jungmin Kim, Kicheol Pak
Interaction Augmentation: Deepening User Experience To Build Placeness, Seongsu Choi, Seok Young Hwang, Jungmin Kim, Kicheol Pak
IASDR Conference Series
Various forms of interaction derived from nonverbal behaviors of products contribute to delivering positive experiences in human-product interactions. For a product to be integrated into human experiences more closely, it must incorporate aspects of the spatial environment in which it is placed. Although numerous previous studies have suggested that expanded experiences extending from the product to the surrounding space play a crucial role in the formation of placeness, place attachment, and behavioral intentions, the structured pathways and the clarities of how product interaction contributes to placemaking remain under explored. This study aims to structure and elucidate whether and how a …
Understanding Coach–Learner Interaction In Fitness Training For Next-Generation Wearables, Yewon Kim, Jisu Park, Tek-Jin Nam
Understanding Coach–Learner Interaction In Fitness Training For Next-Generation Wearables, Yewon Kim, Jisu Park, Tek-Jin Nam
IASDR Conference Series
Understanding interaction between the coach and learner is pivotal in fitness training, yet most fitness technologies emphasize functional metrics over the dynamics of human interaction. To inform the design of more interaction-aware wearable coaching systems, we examined how instructional exchanges unfold during squat training, an activity that requires frequent feedback. We conducted a two-phase interview study involving eight professional coaches and eight adult learners. Through hybrid thematic analysis, we identified two complementary types of cues: action-oriented cues, which specify how to move, and sensation-oriented cues, which direct the learner’s attention to internal bodily sensations. These cues are delivered through verbal, …
When The Familiar Fades: Designing Immersive Vr Narratives For Affective Empathy, Fengyihan Wu, Shu Ye, Xin Liu, Zihang Zou
When The Familiar Fades: Designing Immersive Vr Narratives For Affective Empathy, Fengyihan Wu, Shu Ye, Xin Liu, Zihang Zou
IASDR Conference Series
This research explores how immersive virtual reality (VR) storytelling can foster empathy toward people living with dementia. Developed through a Research through Design (RtD) approach, the project simulates symptoms such as disorientation, memory loss, and language disruption using symbolic interaction and narrative fragmentation. A hybrid narrative structure combines fictional sequences with real-life audio testimony. User evaluations revealed that while immersive metaphors effectively conveyed confusion and emotional vulnerability, the inclusion of authentic voices significantly deepened empathic engagement. These findings suggest that VR, when grounded in lived experience, holds strong potential for affective communication in health-related design. The study contributes to research …
Reconstructing Cultural Value In Teaware Design: Regional Cultural Impacts In Zisha And Cizhou Ceramics, Wen Kong, Yuanchuan Chen
Reconstructing Cultural Value In Teaware Design: Regional Cultural Impacts In Zisha And Cizhou Ceramics, Wen Kong, Yuanchuan Chen
IASDR Conference Series
This study investigates how regional cultural differences influence users’ perceptions and behavioral responses toward traditional Chinese teaware. Two representative categories were selected: Yixing Zisha teaware from Jiangnan and Cizhou Kiln teaware from northern China. Drawing on the three-tier structure of culture: material, structural, and spiritual, this study identifies aesthetic perception, perceived innovative ness and usability, and cultural identity as key constructs. Their effects on perceived value and purchase intention are examined. A two-item comparative questionnaire was administered in both regions to collect evaluations of the two types of teaware. Partial least squares structural equation modeling (PLS-SEM) was employed to evaluate …
Research Trends And Knowledge Mapping In Sustainable Service Design: A Systematic Literature Review, Wenyu Yang, Yen Hsu
Research Trends And Knowledge Mapping In Sustainable Service Design: A Systematic Literature Review, Wenyu Yang, Yen Hsu
IASDR Conference Series
Tourism, as a highly service-dependent industry, faces increasing environmental and social sustainability pressures. To address these challenges, service design is becoming a critical mechanism for systemic change. This study aims to investigate how Service Ecosystem Design (SED) contributes to sustainable development in the tourism industry from a design-oriented perspective. A systematic literature review and meta-analysis were conducted. From a total of 1,342 articles published between 2014 and 2024, 35 empirical studies were rigorously selected and analyzed using a design-focused coding framework. The research classified design intervention strategies and mapped them to environmental, social, and economic sustainability dimensions. The results show …
Amplifying Underrepresented Voices In Heritage Storytelling Through Generative Ai, Zijing Song, Christian Wagner, Sifan Chen, Chihiro Sato
Amplifying Underrepresented Voices In Heritage Storytelling Through Generative Ai, Zijing Song, Christian Wagner, Sifan Chen, Chihiro Sato
IASDR Conference Series
Community-led and participatory approaches to heritage storytelling have recently been advocated, yet ordinary citizens often lack the skills to actively participate in such endeavours. Meanwhile, outsiders and younger individuals struggle to empathize with local traditional cultural heritage practices, resulting in superficial encounters with the heritage and diminished appreciation for its emotional and historical depth. In response, this study examines a human-AI co-creation process developed through a series of workshops held during the Kawagoe Festival 2024 in Japan. It investigates how generative AI (GenAI) can serve as co-creative agent, empowering older citizens and non-experts to create emotionally resonant digital storytelling based …
"Memory Space": A Spatial Narrative Smart Tourism Design For Generation Z, Sanqi Yang, Yueru Chen, Park Jaehyun
"Memory Space": A Spatial Narrative Smart Tourism Design For Generation Z, Sanqi Yang, Yueru Chen, Park Jaehyun
IASDR Conference Series
The communities of knowledge and practice have faced challenges in understanding the emotion- driven, nonlinear travel behaviours of Generation Z (Gen Z) travellers when developing smart tourism design solutions. To tackle this issue, our study conducted fourteen in-depth interviews with Gen Z participants, revealing a “privacy-expression paradox.” Gen Z travellers are eager to showcase their personal travel experiences creatively; however, they also wish to maintain privacy boundaries within their generation. Based on this insight, we developed a “spatial narrative framework” with three design features: spatial-emotional narrative, user-calibrated disclosure, and emotion abstraction, using Spatial Narrative Theory as our theoretical foundation. To …
Towards The Legibility Of Ai: Moving Beyond Ai Fiction, Franziska Pilling
Towards The Legibility Of Ai: Moving Beyond Ai Fiction, Franziska Pilling
IASDR Conference Series
For viewers, science fiction serves as a vital source of images and representations of science and technology. Films heavily influence our views on technology and have contributed to the confusion surrounding what AI technology signifies. This research also draws on science fiction and techno science in contemporary films, as cinema and television serve as practical litmus tests for social unease and yearnings. From alien invasions that paralleled Cold War paranoias of the 1950s to contemporary anxieties about creating artificial intelligence that renders humans redundant. This paper provides an ontological overview of AI technology, explores the challenges AI presents, and suggests …
Understanding Design Careers In Korean Local Governments: Positioning And Institutional Conditions, Ahmee Kim
Understanding Design Careers In Korean Local Governments: Positioning And Institutional Conditions, Ahmee Kim
IASDR Conference Series
The role of design in the public sector has expanded in recent years, particularly in addressing intangible policy and service challenges. However, institutional arrangements and the design workforce in the public sector vary across countries, influencing how new design practices are diffused. This study examines design careers within Korean local governments, focusing on their horizontal and vertical positioning, the opportunities and barriers to career development, and the gap between current roles and the emerging expectations regarding design for intangible policy and service challenges. Conducted as an exploratory study based on interviews with designers working in local governments, the findings reveal …
Bridges Of Inspiration: Ai-Based Search And Generation For Inspiration-Driven Creative Workflow, Ruoxuan Ma, Yulu Yang, Yi Xiao
Bridges Of Inspiration: Ai-Based Search And Generation For Inspiration-Driven Creative Workflow, Ruoxuan Ma, Yulu Yang, Yi Xiao
IASDR Conference Series
Facing increasingly complex innovation demands and design challenges, designers urgently need more effective tools and methodologies to stimulate creativity and break through cognitive limitations. To address this, this study proposes an innovative interdisciplinary approach—the AI-driven workflow, which aims to significantly enhance the conceptual design process. The rapid development of deep learning technologies in recent years has enabled AI not only to assist but also to actively participate in the innovation process, opening up new avenues for collaborative innovation between humans and machines. The core objective of this research is to explore how AI can improve designers' innovative efficiency by optimizing …
Embodied Multispecies Design Workshops: A Movement-Based Method For More-Than-Human Design, Ceren Ozgen, Jiabao Li, Cathryn Ploehn
Embodied Multispecies Design Workshops: A Movement-Based Method For More-Than-Human Design, Ceren Ozgen, Jiabao Li, Cathryn Ploehn
IASDR Conference Series
This study investigates the emotional limitations of current seating products in care home common areas and proposes an emotion-centred design framework to enhance the sitting experience of residents with dementia (RwDs). Drawing from a review of relevant literature, the study identifies four key limitations in existing seating design: (1) a lack of emotional safety and sensory comfort; (2) insufficient support for interpersonal interaction; (3) failure to evoke familiarity and personal memory; and (4) poor integration within communal spaces and care routines. These limitations contribute to distress, social withdrawal, and environmental disconnection among RwDs, undermining their overall well-being. In response, the …
The Role Of Feedback In Design Studio Critiques: An Exploratory Study, Yi-Ting Chen, Najla Mouchrek
The Role Of Feedback In Design Studio Critiques: An Exploratory Study, Yi-Ting Chen, Najla Mouchrek
IASDR Conference Series
Feedback plays a pivotal role in design education, particularly within the dynamic context of studio critiques. While critiques aim to foster design skills and professional identity, many students struggle to process feedback, navigate emotional responses, and make informed design decisions. Unstructured critique processes can heighten stress and uncertainty, hindering effective learning. This study investigates how critique culture impacts beginner design students and explores structured tools that support more confident engagement with feedback. Guided by the question, “How might we empower students to make more confident and informed decisions based on the instructors feedback in studio classes?”, this mixed-method study, comprising …
Scaffolding The Story: An Llm-Based Assessment Of A Next-Generation Narrative Structure Generator, Sheng-Wen Hsiao, Chien-Hsiung Chen
Scaffolding The Story: An Llm-Based Assessment Of A Next-Generation Narrative Structure Generator, Sheng-Wen Hsiao, Chien-Hsiung Chen
IASDR Conference Series
This study tackles a dual challenge in writing assessment: validating the reliability of a Large Language Model (LLM) as an automated evaluator and assessing the efficacy of a Narrative Structure Generator (NSG) in improving the structural quality of story outlines. Through a systematic methodology of prompt engineering and repeated evaluations, we first established a highly reliable automated assessment framework using Google Gemini 1.5 Pro. The framework demonstrated excellent inter- rater reliability (ICC) and internal consistency (Cronbach's Alpha), successfully mitigating the model's inherent stochastic ity. Leveraging this validated tool, a within-subjects experiment was conducted to compare outlines produced by students with …
Design Critique Reimagined: Instructors' Expectations Of Ai Feedback, Chuhan Li, Qianqian Hu, Fang Liu
Design Critique Reimagined: Instructors' Expectations Of Ai Feedback, Chuhan Li, Qianqian Hu, Fang Liu
IASDR Conference Series
In industrial design education, design critique plays a critical role in fostering students’ critical thinking and facilitating iterative design improvements. However, traditional critique methods are often constrained by time limitations, subjectivity bias, the challenge of addressing diverse student needs, and the pressures instructors face from managing multiple responsibilities. As multimodal large language models (MLLMs) become more advanced, there is potential for these tools to support the critique process. However, little research has been done on how instructors perceive AI-powered critique tools in industrial design scenario. This study explores industrial design instructors’ expectations for AI-driven critique tools by evaluating a prototype …
Micro-Animations: Supporting Personal Recollection In Displacement Through Participatory Stop-Motion With Cherished Objects, Nairy Eivazy, Jan P.L. Peeters, Sandy Claes
Micro-Animations: Supporting Personal Recollection In Displacement Through Participatory Stop-Motion With Cherished Objects, Nairy Eivazy, Jan P.L. Peeters, Sandy Claes
IASDR Conference Series
For those living in diaspora, memory connects the past, present, and future while sustaining cultural identity. Cherished objects preserve these memories and help recreate a sense of home in new environments. Participatory stop-motion enables participants to create stories by enlivening physical materials and objects, offering a tangible, imaginative, and accessible way for preserving personal narratives. This paper explores and evaluates participatory stop-motion as a method that supports memory expression in contexts of displacement. Two participatory stop-motion workshops were designed following an iterative design process, focusing on synchronous and asynchronous animation-making setups. We introduce the concept of micro-animations as short, independently …
Revitalizing Copper Craft: Exploring Innovative Processes For Contemporary Adaptation And Sustainable Market Integration, Kansara Priyansi, Shende Avinash
Revitalizing Copper Craft: Exploring Innovative Processes For Contemporary Adaptation And Sustainable Market Integration, Kansara Priyansi, Shende Avinash
IASDR Conference Series
Abstract: The copper craft heritage in India, embedded with cultural significance and traditional designs, faces challenges adapting to contemporary needs and market demands. This research delves into the intervention of new processes in copper craft, aiming to rejuvenate the craft's relevance and expand its market presence. The study explores the historical context of copper craft, its traditional techniques within the Tambat1 communities, and the impact of industrialization on its practices. Despite the artisans' ability to adopt new methods, the craft is declining due to limitations in addressing modern requirements and a perceived lack of novelty. To address these challenges, the …
Exploring The Future Generation-Centered Design Method For Public Policy: A Project Case Of 2050 Policy Visioning In A Japanese Local Municipality, Hironori Iwasaki, Atsuko Ichioka, Shoichiro Imaizumi, Koichiro Danno
Exploring The Future Generation-Centered Design Method For Public Policy: A Project Case Of 2050 Policy Visioning In A Japanese Local Municipality, Hironori Iwasaki, Atsuko Ichioka, Shoichiro Imaizumi, Koichiro Danno
IASDR Conference Series
This study explored how a future generation-centered perspective can be introduced into the field of design for policy by engaging in a practice-based project aimed at envisioning the year 2050 in a Japanese local municipality. The research team participated directly in the municipal visioning process and collaborated with local government staff, community leaders, and citizens to co-create a policy design process over a two-year period. As a result, we were able to articulate a sequence of design methodologies that center on future generations. These included conducting interviews with younger residents, constructing future personas, mapping intergenerational capital, identifying intervention domains, and …
Designing Virtual Reality Grocery Shopping Services For Older Adults: An Exploratory Study, Yuanyuan Yin, Xiao Wei, Yimeng Li, Shunyu Yao, Jingnan Bian, Jiangpan Niu, Lian Pan
Designing Virtual Reality Grocery Shopping Services For Older Adults: An Exploratory Study, Yuanyuan Yin, Xiao Wei, Yimeng Li, Shunyu Yao, Jingnan Bian, Jiangpan Niu, Lian Pan
IASDR Conference Series
This study investigates older adults' perceptions, expectations, and concerns regarding Virtual Reality (VR)-based grocery shopping, with the intention of exploring both barriers and opportunities within virtual retail environments and obtaining design insights towards an age-friendly VR shopping platform. Using a mixed-method approach, that includes VR trials, interviews, observations, and focus groups, this study identifies key opportunities and limitations of VR shopping for aged 65+ customers. Findings suggest several benefits of VR shopping, including enhanced mobility, immersive realism, reduced decision fatigue, and cognitive and sensory engagement. Participants responded positively to intuitive spatial navigation, interactive product handling, and familiar supermarket elements, which …
Research On The Immersive Experience Of Ancient Chinese Poems And The Construction Of Virtual Scenes From The Perspective Of Aigc: A Case Study Of Xiangyang City, Zhiyu Zhao, Wenjia Yu
Research On The Immersive Experience Of Ancient Chinese Poems And The Construction Of Virtual Scenes From The Perspective Of Aigc: A Case Study Of Xiangyang City, Zhiyu Zhao, Wenjia Yu
IASDR Conference Series
The poetry of the Tang and Song Dynasties holds deep cultural and artistic significance. Traditional methods of spreading these works relied on reading and memorization. These approaches often failed to engage the senses or emotions of audiences. The rise of Artificial Intelligence Generated Content (AIGC) technology has created new opportunities for reimagining classical poetry in digital forms. This study focuses on Xiangyang city and uses AIGC to develop immersive poetry games and virtual scenes. By reconstructing poetic imagery digitally, the research aims to deepen and broaden cultural communication. This study used a mixed-methods approach, integrating literature analysis, case studies, and …
Urban Cultural Revitalization In Taichung: The Potential Of Old Second Mazu's Kin Visitation, Ying-Hsun Chen
Urban Cultural Revitalization In Taichung: The Potential Of Old Second Mazu's Kin Visitation, Ying-Hsun Chen
IASDR Conference Series
This paper examines Taichung’s “Old Second Mazu’s Kin Visitation” as a model for urban cultural revitalization. This triennial ritual uniquely blends clan lineage, spiritual faith, and community ties, centered on Old Second Mazu, believed to be Liao Pin-niang of the local Liao family. The study highlights the ritual’s aesthetic richness and symbolic depth, focusing on the historical context and spiritual significance of the exclusive phoenix palanquins, which represent over two centuries of material cultural heritage. Through oral interviews, demographic data, and participatory observation, this research explores how the ritual enhances social cohesion, cultural resilience, and its potential for UNESCO World …
Integrating Ai In Design Education: Lessons From A Cross-Disciplinary Curriculum Sprint, Valeria Lopez Torres, F. Andres Tellez, Yuanqing Tian, Iyare Oronsaye, Newton Dsouz Prabhu, Topher Maraffi, Meg Calkins
Integrating Ai In Design Education: Lessons From A Cross-Disciplinary Curriculum Sprint, Valeria Lopez Torres, F. Andres Tellez, Yuanqing Tian, Iyare Oronsaye, Newton Dsouz Prabhu, Topher Maraffi, Meg Calkins
IASDR Conference Series
As artificial intelligence (AI) rapidly transforms professional design practice, academic programs face the challenge of preparing students for AI-augmented creative work while maintaining foundational skills and values. This case study examines a faculty-led initiative within the College of Design at a US University, where a sprint-style working group was formed to develop recommendations for integrating AI into design curricula. From January to May 2025, seven faculty representatives from distinct design disciplines collaborated through monthly meetings, program-specific consultations, and thematic analysis to identify opportunities, risks, and cross-cutting needs related to AI in design education. Using a qualitative, participatory approach grounded in …
A Service Perspective On Cultural Authenticity: Case Study Of Hanbok Rentals For Global Tourists, Feilina Calorine Yoanto, Yong-Ki Lee
A Service Perspective On Cultural Authenticity: Case Study Of Hanbok Rentals For Global Tourists, Feilina Calorine Yoanto, Yong-Ki Lee
IASDR Conference Series
This study investigates how authenticity is perceived, constructed, and emotionally experienced within hanbok rental services for global tourists in Seoul and Busan, South Korea. Employing a qualitative, design-driven case study approach, the research integrates immersive observation, digital ethnography, and focus group interviews to map emotional and symbolic touch points across the rental journey. Through pattern-based coding and application of Gilmore and Pine’s five genres of authenticity, the analysis explores how spatial and symbolic design elements, service rituals, and cultural cues may shape tourists’ perceptions and emotional engagement. Findings are synthesized using two key analytic products: the Authenticity Scoring Table, which …
A Study On The Preferences And Design Strategies Of Young Consumers For 'Ugly-Cute' Plush Toys, Junjie Zhang, Yufei Zeng
A Study On The Preferences And Design Strategies Of Young Consumers For 'Ugly-Cute' Plush Toys, Junjie Zhang, Yufei Zeng
IASDR Conference Series
This study investigates the role of 'ugly-cute' design in shaping young consumers' aesthetic preferences and purchase decisions, using plush toys as the research object. Grounded in Donald Norman's emotional design theory, it explores how unconventional visual features challenge traditional aesthetic norms while eliciting emotional resonance and supporting self-expression. A two-stage experiment was conducted: in the first stage, participants rated the aesthetic appeal of 14 plush toys to identify perceptual differences. In the second stage, the toys were grouped based on ratings, and participants made purchase decisions and selected motivations, aiming to reveal the emotional, social, and expressive drivers behind preferences …
Rediscovering Handmade Doburoku From The Perspectives Of Brewing, Storage, And Sharing Within The Community: Through Interviews With Elderly Women In The Senboku Region Of Akita Prefecture, Yi Qianyi, Hironobu Aoki, Akira Ueda
Rediscovering Handmade Doburoku From The Perspectives Of Brewing, Storage, And Sharing Within The Community: Through Interviews With Elderly Women In The Senboku Region Of Akita Prefecture, Yi Qianyi, Hironobu Aoki, Akira Ueda
IASDR Conference Series
This paper focuses on doburoku, a traditional handmade alcoholic rice brew that has long been prepared in households in the Senboku region of Akita Prefecture, Japan. Through interviews with elderly women, it aims to clarify what meanings the brewing, storage, and sharing of doburoku within the community have held for local residents’ lives, and in what specific ways these practices have contributed to the making of everyday life in the region. The findings can be summarized in the following three points: (1) The brewing of doburoku was a planned practice aligned with the rhythms of daily life, with its preparation …
Muse (Multispecies Sensory Engagement): Enhancing Emotional Bonds With Microorganisms, Logan Shockey, Elena Sabinson
Muse (Multispecies Sensory Engagement): Enhancing Emotional Bonds With Microorganisms, Logan Shockey, Elena Sabinson
IASDR Conference Series
This paper introduces MuSE (Multispecies Sensory Engagement), an interactive silicone bioreactor designed to create emotional bonds between humans and kombucha SCOBY microorganisms. Guided by a More-than-Human-Centered-Design (MtHCD) and Research through Design (RtD) framework, this project applies the concepts of exposure therapy and embodied cognition to biology-based HCI, using an auto-ethnographic approach to explore how sensory interactions can shift human perceptions of less relatable life forms. MuSE translates the microorganisms health into sensory cues, creating opportunities for users to engage in caretaking and build empathy through light, movement and touch. Our RtD process results in two contributions: a design exemplar that …
The Unseen Hand: The Influence Of Visual And Ai Literacy On Ai Text-To-Image Generation, Alessandro Canossa, Lisa Toender, Lucas Fellner, Jesper Juul, Willem Van Der Maden, Jichen Zhu
The Unseen Hand: The Influence Of Visual And Ai Literacy On Ai Text-To-Image Generation, Alessandro Canossa, Lisa Toender, Lucas Fellner, Jesper Juul, Willem Van Der Maden, Jichen Zhu
IASDR Conference Series
Text-to-Image (TTI) generators are becoming widely used and are often promoted as “democratizing” the making of images, independently of the skill set of the user. However, relatively little is known about whether people with different educational backgrounds, skill sets, and literacies use these tools differently, or how these backgrounds influence the quality of the results. In this article, we investigate the impact of Visual Literacy (VL), AI Literacy (AIL), and Prompt Engineering Literacy (PEL) on prompt use. More precisely, we examine how each literacy influences prompt usage patterns, linguistic and semantic composition, and the structure and morphology of prompts. Additionally, …
Primary Perspectives On Design Research: Making And Action-Oriented Epistemology In Design., Rowan Page, Paulina Noches, Miguel Gomez-Hernandez
Primary Perspectives On Design Research: Making And Action-Oriented Epistemology In Design., Rowan Page, Paulina Noches, Miguel Gomez-Hernandez
IASDR Conference Series
This paper examines the epistemological and methodological dimensions of practice-based design research in the context of: the increasing institutional is ation of design research, increasing participation of design researchers in multidisciplinary teams, and the increased demands for impact-oriented research from universities and funders. Drawing on qualitative interviews with fifteen international design researchers, we explore how practitioners position making in design research, not only as a method of inquiry but as a central epistemic mode. Participants describe design research as situated, pluralistic, and processual. Design research is often marked by tensions between traditional academic expectations and the open-ended, embodied, and speculative …
System-Moderated Immersion: Modeling Presence, Agency, And Ai Interaction In Vr Learning, Paolo Mengoni, Daniel Jiandong Shen, Zixin Li, Paulina Pui Yun Wong, Gibson Lam
System-Moderated Immersion: Modeling Presence, Agency, And Ai Interaction In Vr Learning, Paolo Mengoni, Daniel Jiandong Shen, Zixin Li, Paulina Pui Yun Wong, Gibson Lam
IASDR Conference Series
Virtual Reality (VR) offers opportunities for interactive learning, yet how presence relates to efficacy depends on task design, system control, and learner characteristics. This study examined how presence, system task design (SYS), and learner traits—including baseline efficacy and GPT-based interaction— shape technology adoption (TAM) and technological efficacy (TE) in browser-based VR. Eighty students completed web-based VR scenarios, and data analyzed with structural equation and generalized additive models. The SEM model showed good fit (robust CFI = .95). Presence predicted adoption, which in turn predicted efficacy, but only when scaffolding was well calibrated. SYS, defined by task control and repetition, moderated …